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*EnsembleDarkHorse: Despite only appearing in some level intros and during boss levels, as well as a part of the very first Tactic, Connor has gained a lot of popularity for his design and FourthWallObserver {{Cloudcuckoolander}} persona.
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* Urban Stompers are powerful bulldozer constructs that exclusively use a powerful area attack and come in great numbers. On death, they drop two Rubble Things that can give Scrap Recyclers even more opportunities to activate their ability.

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* ** Urban Stompers are powerful bulldozer constructs that exclusively use a powerful area attack and come in great numbers. On death, they drop two Rubble Things that can give Scrap Recyclers even more opportunities to activate their ability.



** Frenzy Vermins may be unimpressive to some, but when other enmey dies near them, they become overwhelmed with rage and turn into Berserker Vermin, much quicker and stronger than before. It is temporary, but they can maul a lot of soldiers while it lasts.

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** Frenzy Vermins may be unimpressive to some, but when other enmey enemy dies near them, they become overwhelmed with rage and turn into Berserker Vermin, much quicker and stronger than before. It is temporary, but they can maul a lot of soldiers while it lasts.



** Vehicle units from the Wasteland. All 3 are unblockable, Motorcycles can speed past your defenses, Smoke Runner can make towers miss and Junk Carrier buffs other units with extra health. All 3 are somewhat easy to kill, but they can be reasons for leanings and life losses where you might not expect.

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** Vehicle units from the Wasteland. All 3 are unblockable, Motorcycles can speed past your defenses, Smoke Runner can make towers miss and Junk Carrier buffs other units with extra health. All 3 are somewhat easy to kill, but they can be reasons for leanings leakings and life losses where you might not expect.
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* Urban Stompers are powerful bulldozer constructs that exclusively use a powerful area attack and come in great numbers. On death, they drop two Rubble Things that can give Scrap Recyclers even more opportunities to activate their ability.

to:

* Urban *Urban Stompers are powerful bulldozer constructs that exclusively use a powerful area attack and come in great numbers. On death, they drop two Rubble Things that can give Scrap Recyclers even more opportunities to activate their ability.



** Frenzy Vermins may be unimpressive to some, but when other enmey dies near them, they become overwhelmed with rage and turn into Berserker Vermin, much quicker and stronger than before. It is temporary, but they can maul a lot of soldiers while it lasts.

to:

** Frenzy **Frenzy Vermins may be unimpressive to some, but when other enmey dies near them, they become overwhelmed with rage and turn into Berserker Vermin, much quicker and stronger than before. It is temporary, but they can maul a lot of soldiers while it lasts.



* GoddamnedBats:
** Vehicle units from the Wasteland. All 3 are unblockable, Motorcycles can speed past your defenses, Smoke Runner can make towers miss and Junk Carrier buffs other units with extra health. All 3 are somewhat easy to kill, but they can be reasons for leanings and life losses where you might not expect.
** Wasteland Rat and it's counterparts are like Worgs, quick but squishy, but even they can slip through if you're distracted by other foes. Krittlings crank it to eleven due to not only having these traits, but also being mass produced by Vermincharges and Gutterballs, Underground's DemonicSpiders.
** Bloating Frogs. ActionBomb at its finest, they explode, dealing area damage and leaving behind damaging sludge. They can be killed well before they reach your units, but can be of annoyance should they do.
** Order Scientist. He might be a simple melee attacker, but he can launch syringes to give his allies regeneration and damage buff, really upping the ante if left unchecked.
** Rubble Thing. They come in great numbers and may be killed relatively easily, leaving behind a floating junk piece that will turn back into a Rubble Thing. These junk pieces, however, are a key to Scrap Recyclers evolving into a stronger form, allowing them many chances to do so.
** Flying Sentinel may be squishy flier, but if it reaches any of your towers, it will envelop them in electrified tentacles and temporarily remove them from combat. Especially dangerous when the other dangerous foes are also present.
** Order Ghosts. They have invisibility cloaking device that makes them untargetable, great melee damage and micro grenades, allowing them to greatly disrupt your choke points.
** Order Scouts, big time. For a weak flying enemy, they only appear in late levels of final world, but for a good reason. They may be weak in health, but the second they spot any Scavenger, they send an alert for backup and two Order Juggernauts drop in to wreck your defense. And they can keep doing it as long as they encounter Scavengers, flooding your defense with hulking brutes.
** Diggarz. Imagine that Quarry Worker from Vengeance, but stronger and with more underground time. You need to counter them fast if you want those three stars.
** Whiskeletons. They're not that hard to kill, but they can suddenly appear in the middle of the path or even past your defenses, and in great numbers too. Exemplified in final battle where they spawn en masse from the graveyard whenever your unit dies.
** Screechsnouts and Darkgazers are literal case. They stun towers and enemies respectively, being a much more annoying version of Screecher Bat from Kingdom Rush.

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* GoddamnedBats:
** Vehicle
*GoddamnedBats:
**Vehicle
units from the Wasteland. All 3 are unblockable, Motorcycles can speed past your defenses, Smoke Runner can make towers miss and Junk Carrier buffs other units with extra health. All 3 are somewhat easy to kill, but they can be reasons for leanings and life losses where you might not expect.
** Wasteland **Wasteland Rat and it's counterparts are like Worgs, quick but squishy, but even they can slip through if you're distracted by other foes. Krittlings crank it to eleven due to not only having these traits, but also being mass produced by Vermincharges and Gutterballs, Underground's DemonicSpiders.
** Bloating **Bloating Frogs. ActionBomb at its finest, they explode, dealing area damage and leaving behind damaging sludge. They can be killed well before they reach your units, but can be of annoyance should they do.
** Order **Order Scientist. He might be a simple melee attacker, but he can launch syringes to give his allies regeneration and damage buff, really upping the ante if left unchecked.
** Rubble **Rubble Thing. They come in great numbers and may be killed relatively easily, leaving behind a floating junk piece that will turn back into a Rubble Thing. These junk pieces, however, are a key to Scrap Recyclers evolving into a stronger form, allowing them many chances to do so.
** Flying **Flying Sentinel may be squishy flier, but if it reaches any of your towers, it will envelop them in electrified tentacles and temporarily remove them from combat. Especially dangerous when the other dangerous foes are also present.
** Order **Order Ghosts. They have invisibility cloaking device that makes them untargetable, great melee damage and micro grenades, allowing them to greatly disrupt your choke points.
** Order **Order Scouts, big time. For a weak flying enemy, they only appear in late levels of final world, but for a good reason. They may be weak in health, but the second they spot any Scavenger, they send an alert for backup and two Order Juggernauts drop in to wreck your defense. And they can keep doing it as long as they encounter Scavengers, flooding your defense with hulking brutes.
** Diggarz.**Diggarz. Imagine that Quarry Worker from Vengeance, but stronger and with more underground time. You need to counter them fast if you want those three stars.
** Whiskeletons.**Whiskeletons. They're not that hard to kill, but they can suddenly appear in the middle of the path or even past your defenses, and in great numbers too. Exemplified in final battle where they spawn en masse from the graveyard whenever your unit dies.
** Screechsnouts **Screechsnouts and Darkgazers are literal case. They stun towers and enemies respectively, being a much more annoying version of Screecher Bat from Kingdom Rush.

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*Urban Stompers are powerful bulldozer constructs that exclusively use a powerful area attack and come in great numbers. On death, they drop two Rubble Things that can give Scrap Recyclers even more opportunities to activate their ability.






** Screechsnout and Duskgazer combo. The first stuns towers, the second stuns units. Bring these two together and the Kritt army is unstoppable.

to:

**Frenzy Vermins may be unimpressive to some, but when other enmey dies near them, they become overwhelmed with rage and turn into Berserker Vermin, much quicker and stronger than before. It is temporary, but they can maul a lot of soldiers while it lasts.
** Screechsnout and Duskgazer combo. The first stuns towers, the second stuns units. Bring these two together and the Kritt army is unstoppable.unstoppable.
*GoddamnedBats:
**Vehicle units from the Wasteland. All 3 are unblockable, Motorcycles can speed past your defenses, Smoke Runner can make towers miss and Junk Carrier buffs other units with extra health. All 3 are somewhat easy to kill, but they can be reasons for leanings and life losses where you might not expect.
**Wasteland Rat and it's counterparts are like Worgs, quick but squishy, but even they can slip through if you're distracted by other foes. Krittlings crank it to eleven due to not only having these traits, but also being mass produced by Vermincharges and Gutterballs, Underground's DemonicSpiders.
**Bloating Frogs. ActionBomb at its finest, they explode, dealing area damage and leaving behind damaging sludge. They can be killed well before they reach your units, but can be of annoyance should they do.
**Order Scientist. He might be a simple melee attacker, but he can launch syringes to give his allies regeneration and damage buff, really upping the ante if left unchecked.
**Rubble Thing. They come in great numbers and may be killed relatively easily, leaving behind a floating junk piece that will turn back into a Rubble Thing. These junk pieces, however, are a key to Scrap Recyclers evolving into a stronger form, allowing them many chances to do so.
**Flying Sentinel may be squishy flier, but if it reaches any of your towers, it will envelop them in electrified tentacles and temporarily remove them from combat. Especially dangerous when the other dangerous foes are also present.
**Order Ghosts. They have invisibility cloaking device that makes them untargetable, great melee damage and micro grenades, allowing them to greatly disrupt your choke points.
**Order Scouts, big time. For a weak flying enemy, they only appear in late levels of final world, but for a good reason. They may be weak in health, but the second they spot any Scavenger, they send an alert for backup and two Order Juggernauts drop in to wreck your defense. And they can keep doing it as long as they encounter Scavengers, flooding your defense with hulking brutes.
**Diggarz. Imagine that Quarry Worker from Vengeance, but stronger and with more underground time. You need to counter them fast if you want those three stars.
**Whiskeletons. They're not that hard to kill, but they can suddenly appear in the middle of the path or even past your defenses, and in great numbers too. Exemplified in final battle where they spawn en masse from the graveyard whenever your unit dies.
**Screechsnouts and Darkgazers are literal case. They stun towers and enemies respectively, being a much more annoying version of Screecher Bat from Kingdom Rush.
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** Gutterballs in the Underground campaign are Krittlings rolling on a huge spiked metal ball. They have a ton of armored health but low HP, move ''very quickly'', and cannot be blocked or slowed by your troops, instead just running through them for damage. The fun doesn't end when they die, for the ball [[AsteroidsMonster releases three Krittlings]] which can run past to the exit if you lack firepower or defenses.

to:

** Gutterballs in the Underground campaign are Krittlings rolling on a huge spiked metal ball. They have a ton of armored health but low HP, move ''very quickly'', and cannot be blocked or slowed by your troops, instead just running through them for damage. The fun doesn't end when they die, for the ball [[AsteroidsMonster releases three Krittlings]] which can run past to the exit if you lack firepower or defenses.defenses.
**Screechsnout and Duskgazer combo. The first stuns towers, the second stuns units. Bring these two together and the Kritt army is unstoppable.
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* CompleteMonster: [[BigBad Hadron]], the leader of the totalitaristic order. He is a ruthless dictator who controls his army with an iron fist and intends to spread his rule beyond the territory of the mountains where the Order Base is. Beginning with experimentation in mind control, he has created Mad Esper and WiFi Babies, experimenting on and torturing them. When Esper went rogue and escaped, he fled to a city and imbued it with his powers, creating Psychopolis and making Hadron an indirect instigator of it's current state. After finally perfecting it, he has captured a ton of survivors he brainwashed through the use of mind control technology, forcing them to become perfect soldiers for his army. He ordered his scientists to conduct a ton of cruel experiments that, in conjunction with radiation, resulted in creation of tons of nuclear mutants, many of which used to be the same survivors, eventually combining these mutants with machinery to create cyborg killers. The nuclear leftovers from experiments resulted in further corruption of swamps, mutating even the wildlife within. He later recruited the Junkers to further abduct even more people for his army, which belonged to the Scavengers, further enforcing the conflict between two sides. Hadron then sicced the brainwashed army on Scavengers once they began to interfere with his plans as they made an effort to save the kidnapped, resulting in many casualties from both sides, his own troops dying in thousands for his world domination ideas in war they were sent to against their will. Once Scavengers finally confronted Hadron at his lair, he showed no remorse for his actions, only seeing them as new recruits and then smugly siccing one more batch of soldiers on resistance before joining them in a gigantic mecha he uses to mercilessly turn many Scavengers to the ashes. Every single survivor is happy when he finally meets his karmic end, blowing up in his mecha, his control over survivors and totalitaristic reign finally over.
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**Brutalizers, the Wasteland denizen. While slow, he is tough and hits hard, but his main danger is a DrawAggro that forces all towers and tactics to attack him instead of other enemies that can safely run past and cause leakages. This is especially obvious when those enemies are Motorcycles or Smoke Runners.


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**Scrap Recyclers. Initially, they're not exactly notable in terms of stats, but should they absorb enough junk left behind by dead Rubble Things, they become much more dangerous and powerful Scrap Destroyers. Considering the great numbers of Rubble Things that can come out or be dropped by Urban Stompers, Recyclers have a lot of opportunities to evolve into a stronger form.
**Order Elite, a KillerRobot with a versatile arsenal. Not only is his melee attack painful, he has a net launcher that allows him to remove units from combat and a pair of rocket launchers that have an enormous range and are as painful. Combine that with great numbers, high health and additional shield layered on top and you get yourself one of the most dangerous Order units.
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* CompleteMonster: [[BigBad Hadron]], the leader of the totalitaristic order. He is a ruthless dictator who controls his army with an iron fist and intends to spread his rule beyond the territory of the mountains where the Order Base is. He has captured a ton of survivors he brainwashed through the use of mind control technology, forcing them to become perfect soldiers for his army. He ordered his scientist to conduct a ton of cruel experiments that, in conjunction with radiation, resulted in creation of tons of nuclear mutants, many of which used to be the same survivors. The nuclear leftovers from experiments resulted in further corruption of swamps, mutating even the wildlife within. He later recruited the Junkers to further abduct even more people for his army, which belonged to the Scavengers, further enforcing the conflict between two sides. Hadron then sicced the brainwashed army on Scavengers once they began to interfere with his plans as they made an effort to save the kidnapped, resulting in many casualties from both sides, his own troops dying in thousands for his world domination ideas in war they were sent to against their will. Once Scavengers finally confronted Hadron at his lair, he showed no remorse for his actions, only seeing them as new recruits and then smugly siccing one more batch of soldiers on resistance before joining them in a gigantic mecha he uses to mercilessly turn many Scavengers to the ashes. Every single survivor is happy when he finally meets his karmic end, blowing up in his mecha, his control over survivors and totalitaristic reign finally over.

to:

* CompleteMonster: [[BigBad Hadron]], the leader of the totalitaristic order. He is a ruthless dictator who controls his army with an iron fist and intends to spread his rule beyond the territory of the mountains where the Order Base is. He Beginning with experimentation in mind control, he has created Mad Esper and WiFi Babies, experimenting on and torturing them. When Esper went rogue and escaped, he fled to a city and imbued it with his powers, creating Psychopolis and making Hadron an indirect instigator of it's current state. After finally perfecting it, he has captured a ton of survivors he brainwashed through the use of mind control technology, forcing them to become perfect soldiers for his army. He ordered his scientist scientists to conduct a ton of cruel experiments that, in conjunction with radiation, resulted in creation of tons of nuclear mutants, many of which used to be the same survivors.survivors, eventually combining these mutants with machinery to create cyborg killers. The nuclear leftovers from experiments resulted in further corruption of swamps, mutating even the wildlife within. He later recruited the Junkers to further abduct even more people for his army, which belonged to the Scavengers, further enforcing the conflict between two sides. Hadron then sicced the brainwashed army on Scavengers once they began to interfere with his plans as they made an effort to save the kidnapped, resulting in many casualties from both sides, his own troops dying in thousands for his world domination ideas in war they were sent to against their will. Once Scavengers finally confronted Hadron at his lair, he showed no remorse for his actions, only seeing them as new recruits and then smugly siccing one more batch of soldiers on resistance before joining them in a gigantic mecha he uses to mercilessly turn many Scavengers to the ashes. Every single survivor is happy when he finally meets his karmic end, blowing up in his mecha, his control over survivors and totalitaristic reign finally over.
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Added DiffLines:

*CompleteMonster: [[BigBad Hadron]], the leader of the totalitaristic order. He is a ruthless dictator who controls his army with an iron fist and intends to spread his rule beyond the territory of the mountains where the Order Base is. He has captured a ton of survivors he brainwashed through the use of mind control technology, forcing them to become perfect soldiers for his army. He ordered his scientist to conduct a ton of cruel experiments that, in conjunction with radiation, resulted in creation of tons of nuclear mutants, many of which used to be the same survivors. The nuclear leftovers from experiments resulted in further corruption of swamps, mutating even the wildlife within. He later recruited the Junkers to further abduct even more people for his army, which belonged to the Scavengers, further enforcing the conflict between two sides. Hadron then sicced the brainwashed army on Scavengers once they began to interfere with his plans as they made an effort to save the kidnapped, resulting in many casualties from both sides, his own troops dying in thousands for his world domination ideas in war they were sent to against their will. Once Scavengers finally confronted Hadron at his lair, he showed no remorse for his actions, only seeing them as new recruits and then smugly siccing one more batch of soldiers on resistance before joining them in a gigantic mecha he uses to mercilessly turn many Scavengers to the ashes. Every single survivor is happy when he finally meets his karmic end, blowing up in his mecha, his control over survivors and totalitaristic reign finally over.
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* DemonicSpiders:
** Gator Riders, the GiantMook enemies of the Swamps. They have tons of HP, and while they're slow, they sport a very painful ranged attack from the rider's shotgun. Attempt to block them in melee combat is not effective as the gators hit hard and often use a OneHitKill bite attack to wipe out any offending troops. All this unit-killing ability allows [[ZergRush weaker but gregarious enemies]] like Radcoons to leak through. The kicker is that Gator Riders appear in relatively large numbers for giant enemy standards which means that the slow-firing Snipers will have trouble taking them down quickly enough, and often appear with Radcoons to rush through your weakened defenses. Even worse? The Order levels have cyborg versions of Gator Riders with even more health and more powerful attacks.
** Vermincharges in the Underground campaign are RatMen pushing a mortar that regularly fires capsules containing three [[GoddamnedBats fast-but-weak Krittlings]] at a spot further down the path. They come in decent enough numbers where if you don't kill them fast enough, you ''will'' be overrun by the SwarmOfRats spawned by their mortars. Finally, unlike ''Junkworld's'' sister series ''VideoGame/KingdomRush'' where blocking mooks with troops prevents them from using their ranged special abilities, Vermincharges can still fire their rat swarms ''even while being blocked''.
** Gutterballs in the Underground campaign are Krittlings rolling on a huge spiked metal ball. They have a ton of armored health but low HP, move ''very quickly'', and cannot be blocked or slowed by your troops, instead just running through them for damage. The fun doesn't end when they die, for the ball [[AsteroidsMonster releases three Krittlings]] which can run past to the exit if you lack firepower or defenses.

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