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** [[Manga/SoulHunter Taikoubou]] is a real bitch to approach thanks to his normals. His 6 Koma Special 1 deals MASSIVE damage, and almost always guarantees Ring-outs.

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** [[Manga/SoulHunter Taikoubou]] [[Manga/HoshinEngi Taikobo]] is a real bitch to approach thanks to his normals. His 6 Koma Special 1 deals MASSIVE damage, and almost always guarantees Ring-outs.
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* FanNickname: The games' artstyle is often referred to as "JUS-style" or just "JUS" in sprite artwork circles.
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* FridgeBrilliance: The choice of making [[spoiler:Mashirito]] the BigBad seems unusual considering he is LaughablyEvil compared to the other, more serious antagonists. However, the majority of playable characters who are protagonists of their respective series are of the Power attribute, thus putting them at a disadvantage against him.

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* FridgeBrilliance: The choice of making [[spoiler:Mashirito]] the BigBad seems unusual considering he is LaughablyEvil compared to the other, more serious antagonists. However, the majority of playable characters who are protagonists of their respective series are of the Power attribute, thus putting them at a disadvantage against him.
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* FridgeBrilliance: The choice of making [[spoiler:Mashirito]] the BigBad seems unusual considering he is LaughablyEvil compared to the other, more serious antagonists. However, the majority of playable characters who are protagonists of their respective series are of the Power attribute, thus putting them at a disadvantage against him.
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** [[Manga/JoJosBizarreAdventure Dio Brando's]] strongest version has his [[TimeStandsStill The World]] Special, which has high priority and nicely damaging RapidFireFisticuffs.

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** [[Manga/JoJosBizarreAdventure Dio Brando's]] strongest version has his [[TimeStandsStill The World]] Special, which paralyzes every opponent on the screen, on top of his other Special that has high priority and nicely damaging RapidFireFisticuffs.
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** The final boss of ''JUS'' pits you in a timed 2-on-1 match against [[spoiler: [[Anime/DragonBallZ Frieza and Buu]]]] in a slippery ice stage. After that, the TruFinalBoss shows up: [[spoiler:[[Manga/DrSlump Dr. Mashirito and his Caramelman J form]] at his highest Komas, with specials that hit like a truck, especially if you happen to be using a Power character.]]

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** The final boss of ''JUS'' pits you in a timed 2-on-1 match against [[spoiler: [[Anime/DragonBallZ Frieza and Buu]]]] in a slippery ice stage. After that, the TruFinalBoss TrueFinalBoss shows up: [[spoiler:[[Manga/DrSlump Dr. Mashirito and his Caramelman J form]] at his highest Komas, with specials that hit like a truck, especially if you happen to be using a Power character.]]

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Entries were riddled with Word Cruft. Rewriting and fixing indentations.


** Seiya 3, Trunks 3, and Sena 3. To elaborate: Seiya 3 delivers a wide flurry of punches from over the opponent: hard to dodge and block, and a guaranteed knock-down. Trunks 3 is fast, deals a decent bit of damage, and knocks the enemy away--perfect for ring-outs, as it's also hard to block. Sena 3 is fast (i.e., unblockable), flips your opponent in the opposite direction, and stops them from moving; there are no koma to help prevent movement-seals.n there
** As far as Battle Koma goes, [[Manga/JoJosBizarreAdventure Dio Brando's]] strongest version is considered to be this, thanks to his useful [[TimeStandsStill The World]] Special, high priority and nicely damaging RapidFireFisticuffs.
** [[Manga/SoulHunter Taikoubou]], who is a real bitch to approach thanks to his normals. Then there's his 6 Koma Special 1 which deals MASSIVE damage, and almost always guarantees Ring-outs.
%%** Don't forget Satsuki 2 in ''Jump Ultimate Stars''.
** Some of the 7 & 8-square characters. Dr. Mashirito 8 basically has a beam attack as a normal move, his specials are even worse and has one of the biggest health bars (given that [[spoiler:he's the true final boss]]). Raoh can instantly cover himself with a giant energy explosion that hits in all directions with ridiculous range & it's one of his normal attacks (and can also be powered up by his neutral strong attack for one usage). He also has one of the biggest health bars. Vegetto's Vegetto Sword starts with an instant burst of energy in all directions that stuns you long enough for you to get hit by the energy sword that comes next which has great range, is one of the strongest attacks in the game & makes you spin in the air, potentially making you fall to your death with no chance to recover. He can also teleport in any direction when using Kamehameha like with 7 Koma Goku, said Kamehameha is the strongest, & he has one of the biggest health bars. He can even be used in the same team as Vegeta even though that's against the rules.
** Support characters can be used at any time if you're on the ground. This includes when you're blocking, taking hits, lying on the ground after taking hits, & rolling after climbing up from a ledge. Some support characters can be used in the air & some are unblockable or just close enough that nearly any combo involving them will be.
* ScrappyMechanic: For ''Jump Ultimate Stars'' guarding is extremely effective against everything that doesn't have the guard break ability since you take no damage from anything, including specials. This can become very frustrating during some of the later missions where AI guards when you attack or just playing competitive multiplayer where your opponent will probably just block and drop something undodgeable on you. To top it off, special attacks that have been known to break solid defenses in a character's respective manga doesn't carry the effect over. Very few characters actually have special attack with the guard break quality. Doesn't help that most regular guard breakers are slow enough for your target to stop and sucker punch you.

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** Support characters in general can be easily exploited since they can be activated while blocking or being comboed, but Seiya 3, Trunks 3, and Sena 3. To elaborate: 3 are some of the most broken assists in the game. Seiya 3 delivers a wide flurry of punches from over the opponent: opponent that are hard to dodge dodge/block and block, and guarantee a guaranteed knock-down. Trunks 3 is comes out fast, deals a decent bit of damage, and knocks the enemy away--perfect away, making it perfect for ring-outs, as it's also hard to block. ring-outs. Sena 3 is fast (i.e., unblockable), unblockable, flips your opponent in the opposite direction, and stops them from moving; there are no koma to help prevent movement-seals.n there
** As far as Battle Koma goes, [[Manga/JoJosBizarreAdventure
moving.
**[[Manga/JoJosBizarreAdventure
Dio Brando's]] strongest version is considered to be this, thanks to has his useful [[TimeStandsStill The World]] Special, which has high priority and nicely damaging RapidFireFisticuffs.
** [[Manga/SoulHunter Taikoubou]], who Taikoubou]] is a real bitch to approach thanks to his normals. Then there's his His 6 Koma Special 1 which deals MASSIVE damage, and almost always guarantees Ring-outs.
%%** Don't forget Satsuki 2 in ''Jump Ultimate Stars''.
** Some of the 7 & 8-square characters. Dr. Mashirito 8 basically has a beam attack as a normal move, his specials are even worse move and has one of the biggest health bars (given that [[spoiler:he's the true final boss]]). Raoh can boss]]).
** One of Raoh's normal attacks
instantly cover himself covers him with a giant energy explosion that hits in all directions with ridiculous range & it's one of his normal attacks (and can also be powered up by his neutral strong attack for one usage).range. He also has one of the biggest health bars.
**
Vegetto's Vegetto Sword starts with an instant burst of energy in all directions that stuns you enemies long enough for you them to get hit by the following energy sword that comes next which has great range, sword. Not only is this one of the strongest attacks in the game & game, but it makes you the opponent spin in the air, air and potentially making you fall to your their death with no chance to recover. He can Vegitto also has a powerful Kamehameha special that is hard to predict, as it makes him teleport in any direction when using Kamehameha like with 7 Koma Goku, said Kamehameha is the strongest, & he has one of the biggest health bars. He can even be used in the same team as Vegeta even though that's against the rules.
** Support characters can be used at any time if you're on the ground. This includes when you're blocking, taking hits, lying on the ground after taking hits, & rolling after climbing up from a ledge. Some support characters can be used in the air & some are unblockable or just close enough that nearly any combo involving them will be.
desired direction.
* ScrappyMechanic: For In ''Jump Ultimate Stars'' Stars'', guarding is extremely effective against everything any character that doesn't have the guard break ability ability, since you take no damage from anything, it blocks all damage, including specials. This can become very becomes frustrating during some of the in later missions where missions, as the AI guards when is programmed to guard as soon as you press the attack or just playing competitive multiplayer where your button. The guard breaker attacks are supposed to counter this, but they are too slow and give the opponent will probably just block and drop something undodgeable on you. To top it off, special attacks that have been known ample time to break solid defenses in a character's respective manga doesn't carry the effect over. Very few characters actually have special attack with the guard break quality. Doesn't help that most regular guard breakers are slow enough for your target to stop and sucker punch you.



* ThatOneBoss: Any character with the ability to auto-guard when not attacking at the cost of SP can constitute. 7 and 8 Koma Naruto is especially guilty of this in ''JUS'' thanks to having the ability innately, as well as Tsuna and Robin depending on how good the opposing player is or [[AIRoulette how unlucky you are.]]
** The final boss of ''JUS'' can be this for the unprepared, outright falling into SNKBoss grounds, pitting you in a 2-on-1 against [[spoiler: [[Anime/DragonBallZ Frieza and Buu]]]] in a slippery ice stage. That alone should hint you that this is gonna be lengthy. [[spoiler: After that, the real difficulty begins when you are faced with [[Manga/DrSlump Dr. Mashirito and his Caramelman J form]] at their highest Komas, with specials that hit like a truck, moreso if your sorry hide happens to be using a Power character. Did we mention all 4 of them love to abuse blocking? And it's a timed match that could pit you in 2-on-1 Sudden Death with two of the worst characters to face in the small, single platform that is the Sudden Death stage.]]

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* ThatOneBoss: Any character with the ability to auto-guard when not attacking at the cost of SP can constitute. ThatOneBoss:
**
7 and 8 Koma Naruto is especially guilty of this in ''JUS'' thanks to having the has an innate ability innately, as well as Tsuna and Robin depending on how good that makes him guard automatically when not attacking, at the opposing player is or [[AIRoulette how unlucky you are.]]
cost of SP. This makes landing hits on him painfully frustrating.
** The final boss of ''JUS'' can be this for the unprepared, outright falling into SNKBoss grounds, pitting pits you in a timed 2-on-1 match against [[spoiler: [[Anime/DragonBallZ Frieza and Buu]]]] in a slippery ice stage. That alone should hint you that this is gonna be lengthy. [[spoiler: After that, the real difficulty begins when you are faced with [[Manga/DrSlump TruFinalBoss shows up: [[spoiler:[[Manga/DrSlump Dr. Mashirito and his Caramelman J form]] at their his highest Komas, with specials that hit like a truck, moreso especially if your sorry hide happens you happen to be using a Power character. Did we mention all 4 of them love to abuse blocking? And it's a timed match that could pit you in 2-on-1 Sudden Death with two of the worst characters to face in the small, single platform that is the Sudden Death stage.character.]]

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* GameBreaker: [[Manga/{{Eyeshield21}} Sena 3]], [[Anime/DragonBallZ Trunks 3]] and [[Manga/SaintSeiya Seiya 3]] in ''Jump Ultimate Stars'', oh god. Also, [[Manga/OnePiece Sanji]] in ''Jump Super Stars''.
** The above mentioned 3-Komas are known as The Big Three. To elaborate: Seiya 3 delivers a wide flurry of punches from over the opponent: hard to dodge and block, and a guaranteed knock-down. Trunks 3 is fast, deals a decent bit of damage, and knocks the enemy away--perfect for ring-outs, as it's also hard to block. Sena 3 is fast (i.e., unblockable), flips your opponent in the opposite direction, and stops them from moving; there are no koma to help prevent movement-seals.
** As far as Battle Koma goes, [[Manga/JoJosBizarreAdventure Dio Brando's]] strongest version is considered to be this, thanks to his useful [[TimeStandsStill The World]] Special, high priority and nicely damaging RapidFireFisticuffs. Then there's [[Manga/SoulHunter Taikoubou]], who is a real bitch to approach thanks to his normals. Then there's his 6 Koma Special 1 which deals MASSIVE damage, and almost always guarantees Ring-outs.
** Don't forget Satsuki 2 in ''Jump Ultimate Stars''.

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* GameBreaker: [[Manga/{{Eyeshield21}} Sena 3]], [[Anime/DragonBallZ CultClassic: While neither game was released overseas, they've become popular in the sprite artist and ''VideoGame/{{MUGEN}}'' communities thanks to their simplistic artsyle.
* GameBreaker:
** Seiya 3,
Trunks 3]] 3, and [[Manga/SaintSeiya Seiya 3]] in ''Jump Ultimate Stars'', oh god. Also, [[Manga/OnePiece Sanji]] in ''Jump Super Stars''.
** The above mentioned 3-Komas are known as The Big Three.
Sena 3. To elaborate: Seiya 3 delivers a wide flurry of punches from over the opponent: hard to dodge and block, and a guaranteed knock-down. Trunks 3 is fast, deals a decent bit of damage, and knocks the enemy away--perfect for ring-outs, as it's also hard to block. Sena 3 is fast (i.e., unblockable), flips your opponent in the opposite direction, and stops them from moving; there are no koma to help prevent movement-seals.
movement-seals.n there
** As far as Battle Koma goes, [[Manga/JoJosBizarreAdventure Dio Brando's]] strongest version is considered to be this, thanks to his useful [[TimeStandsStill The World]] Special, high priority and nicely damaging RapidFireFisticuffs. Then there's RapidFireFisticuffs.
**
[[Manga/SoulHunter Taikoubou]], who is a real bitch to approach thanks to his normals. Then there's his 6 Koma Special 1 which deals MASSIVE damage, and almost always guarantees Ring-outs.
** %%** Don't forget Satsuki 2 in ''Jump Ultimate Stars''.



* StopHavingFunGuys (Or Scrubs, Depending on who you ask) No Big 3, No Ringouts, No Combo Breaking, Elimination, 90 Seconds, Items and Gimmicks Off, [[VideoGame/SuperSmashBros Final Destina-]] Dark Tournament.
** [[MemeticMutation Fox Onl]]--I mean Vegeta Only.

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