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** FTM has Barrier Guards. Their armor equals to how many firewalls they has. Without hacking or [=EMPs=], Barrier Guards are nigh impossible to deal with directly.

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** FTM has Barrier Guards. Their armor equals to how many firewalls they has.have. Without hacking or [=EMPs=], Barrier Guards are nigh impossible to deal with directly.
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* SelfImposedChallenge: The game provides a myriad of custom difficulty options, from stuff like changing the severity of alarm levels to altering how guard patrols are generated. While the game will offer more {{Macrogame}} rewards for taking on bigger challenges, the custom difficulty isn't required to beat the game (besides doing some of the preset difficulties).
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* ItsShortSoItSucks: One of the complaints regarding ''Invisible, Inc'''s campaign. The story ends when you have uploaded Incognita to the mainframe, and the only thing to do after that is to replay the game on a different difficulty level. Others (generally ''not'' the same people) have the opposite complaint about the extended DLC campaign.

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* ItsShortSoItSucks: One of the complaints regarding ''Invisible, Inc'''s campaign. The story ends when you have uploaded Incognita to the mainframe, mainframe on the third day, and the only thing to do after that is to replay the game on a different difficulty level. Others (generally ''not'' the same people) have the opposite complaint about the extended DLC campaign.
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Some people might think that's 72 real time hours, not 72 in game hours.


* ItsShortSoItSucks: One of the complaints regarding ''Invisible, Inc'''s 72 hour campaign. Others (generally ''not'' the same people) have the opposite complaint about the extended DLC campaign.

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* ItsShortSoItSucks: One of the complaints regarding ''Invisible, Inc'''s 72 hour campaign.campaign. The story ends when you have uploaded Incognita to the mainframe, and the only thing to do after that is to replay the game on a different difficulty level. Others (generally ''not'' the same people) have the opposite complaint about the extended DLC campaign.
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** Shock Traps completely ignore armor making them one of the few things that can take down high armor guards such as Omni Protectors without needing hacking. The Shock Trap III takes this a step further by having a large AoE, and not inflicting friendly damage. In fact, this was such a game breaker that the DLC nerfed it by giving it an energy cost as well.

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** Shock Traps completely ignore armor making them one of the few things that can take down high armor guards such as Omni Protectors without needing hacking. The Shock Trap III takes this a step further by having a large AoE, [=AoE=], and not inflicting friendly damage. In fact, this was such a game breaker that the DLC nerfed it by giving it an energy cost as well.
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** Shock Traps completely ignore armor making them one of the few things that can take down high armor guards such as Omni Protectors without needing hacking. The Shock Trap III takes this a step further by having a large AoE, in fact this was such a game breaker that the DLC nerfed it by giving it an energy cost as well.

to:

** Shock Traps completely ignore armor making them one of the few things that can take down high armor guards such as Omni Protectors without needing hacking. The Shock Trap III takes this a step further by having a large AoE, in fact and not inflicting friendly damage. In fact, this was such a game breaker that the DLC nerfed it by giving it an energy cost as well.
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Please italicize work names, as called out in How To Write An Example, even for the works on their own pages.


* ItsShortSoItSucks: One of the complaints regarding Invisible, Inc's 72 hour campaign. Others (generally ''not'' the same people) have the opposite complaint about the extended DLC campaign.

to:

* ItsShortSoItSucks: One of the complaints regarding Invisible, Inc's ''Invisible, Inc'''s 72 hour campaign. Others (generally ''not'' the same people) have the opposite complaint about the extended DLC campaign.
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** FTM has Barrier Guards. Their armor equals to how many firewalls they has. Without hacking or EMPs, Barrier Guards are nigh impossible to deal with directly.

to:

** FTM has Barrier Guards. Their armor equals to how many firewalls they has. Without hacking or EMPs, [=EMPs=], Barrier Guards are nigh impossible to deal with directly.
Is there an issue? Send a MessageReason:
None


** FTM has Barrier Guards. Their armor equals to how many firewalls they has. Without hacking, Barrier Guards are nigh impossible to deal with directly.

to:

** FTM has Barrier Guards. Their armor equals to how many firewalls they has. Without hacking, hacking or EMPs, Barrier Guards are nigh impossible to deal with directly.

Changed: 72

Removed: 74

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Indentation


* CatharsisFactor: Through the custom settings. Running a campaign where you have a ton of credits to your name, the alarm never rises, and guards are KO'd for an absurd length of time, giving you the ability to steamroll every mission, is quite the stress relief.
** Using [[BoobyTrap Shock Traps]] can be quite cathartic/amusing as well.

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* CatharsisFactor: Through the custom settings. Running a campaign where you have a ton of credits to your name, the alarm never rises, and guards are KO'd for an absurd length of time, giving you the ability to steamroll every mission, is quite the stress relief.
**
relief. Using [[BoobyTrap Shock Traps]] can be quite cathartic/amusing as well.
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** Starting the game with [[spoiler:Central and/or [=Monst3r=]]] on your team means that, by the time the final mission rolls around, they'll be heavily upgraded, augmented, and equipped. Instead of having to [spoiler:escort two slow, poorly-armed characters around a sprawling map], you can let your two best agents handle everything. You'll have less people overall, but it's still much easier.

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** Starting the game with [[spoiler:Central and/or [=Monst3r=]]] on your team means that, by the time the final mission rolls around, they'll be heavily upgraded, augmented, and equipped. Instead of having to [spoiler:escort [[spoiler:escort two slow, poorly-armed characters around a sprawling map], map]], you can let your two best agents handle everything. You'll have less people overall, but it's still much easier.

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