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** After the divisive twists to ''Man of Medan'' and ''Little Hope'' where [[spoiler: the whole thing was nothing more than a hallucination]], this game prominently features dangerous monsters that are frequently encountered [[spoiler: without being written off as having never existed by the story]]; instead, the twist boils down to [[spoiler: what ''kind'' of monsters they are, namely that the "vampires" are actually aliens]]. The fans were very pleased with this, especially after the notoriously panned ending of ''Little Hope''.
to:
** After the divisive twists twist to ''Man of Medan'' where [[spoiler:the supernatural threats were hallucinations]], and the reviled twist to ''Little Hope'' where [[spoiler: [[spoiler:the ''entire game'' was in the whole thing was nothing more than a hallucination]], bus driver's head]], this game prominently features dangerous monsters that are frequently encountered [[spoiler: without being written off as having never existed by the story]]; [[spoiler:objectively exist]]; instead, the twist boils down to [[spoiler: what [[spoiler:what ''kind'' of monsters they are, namely that the "vampires" are actually aliens]].infected with alien parasites]]. The fans were very pleased with this, especially after the notoriously panned ending of ''Little Hope''.
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** Rescuing Salim from the creatures: Serving as the culmination of Jason's CharacterDevelopment, and plenty of action against the creatures and The Ancient One.
to:
** Rescuing Salim from the creatures: vampires: Serving as the culmination of Jason's CharacterDevelopment, and plenty of action against the creatures and The Ancient One.
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Changed line(s) 10 (click to see context) from:
-->'''Salim:''' You're going to need me a hell of alot more than I'll need you.\\
to:
-->'''Salim:''' You're going to need me a hell of alot a lot more than I'll need you.\\
Changed line(s) 14 (click to see context) from:
* MemeticBadass: Salim became one ot the fans because of how he's willing to go through these vampires with nothing but a steel bean to the heart.
to:
* MemeticBadass: Salim became one ot to the fans because of how he's willing to go through these vampires with nothing but a steel bean beam to the heart.
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Changed line(s) 14 (click to see context) from:
* MemeticBadass: Salim has become one to the fans due to how he massacres the vampires with nothing more than a steel beam to the heart.
to:
* MemeticBadass: Salim has become became one to ot the fans due to because of how he massacres the he's willing to go through these vampires with nothing more than but a steel beam bean to the heart.
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Changed line(s) 1,3 (click to see context) from:
* AuthorsSavingThrow: After the divisive twists to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was nothing more than a hallucination]], the game prominently features dangerous monsters that are frequently encountered [[spoiler:without being written off as having never existed by the story]]; instead, the twist boils down to [[spoiler:what ''kind'' of monsters they are, with the reveal being that the "vampires" are actually aliens]]. The fans were very pleased with this, especially after the notoriously panned ending of ''Little Hope''.
** The QTE’s in ''Medan'' were chastised by some for being too punishing, showing up quickly with zero warning. On the other hand, ''Hope''’s warned QTE’s- while also being an AuthorsSavingThrow for some players- were chastised by some for being too easy. This entry has a difficulty setting to satisfy players of both camps, with the option to either warn some types of QTE’s and not others, warn all types of QTE’s, or turn off warnings altogether.
** After ''Little Hope'' didn't manage to deliver on either the faster walking speeds or the end to fixed camera angles that were meant to be implemented based on feedback to both ''Until Dawn'' and ''Man of Medan'', both highly-anticipated improvements finally make their appearance in ''House of Ashes''.
** The QTE’s in ''Medan'' were chastised by some for being too punishing, showing up quickly with zero warning. On the other hand, ''Hope''’s warned QTE’s- while also being an AuthorsSavingThrow for some players- were chastised by some for being too easy. This entry has a difficulty setting to satisfy players of both camps, with the option to either warn some types of QTE’s and not others, warn all types of QTE’s, or turn off warnings altogether.
** After ''Little Hope'' didn't manage to deliver on either the faster walking speeds or the end to fixed camera angles that were meant to be implemented based on feedback to both ''Until Dawn'' and ''Man of Medan'', both highly-anticipated improvements finally make their appearance in ''House of Ashes''.
to:
* AuthorsSavingThrow: AuthorsSavingThrow:
** After the divisive twists to ''Man of Medan'' and ''Little Hope''that reveals [[spoiler:that where [[spoiler: the entire whole thing was nothing more than a hallucination]], the this game prominently features dangerous monsters that are frequently encountered [[spoiler:without [[spoiler: without being written off as having never existed by the story]]; instead, the twist boils down to [[spoiler:what [[spoiler: what ''kind'' of monsters they are, with the reveal being namely that the "vampires" are actually aliens]]. The fans were very pleased with this, especially after the notoriously panned ending of ''Little Hope''.
** The QTE’s in ''Medan'' were chastised by some for being too punishing, showing up quickly with zero warning. On the other hand, ''Hope''’s warnedQTE’s- QTE’s -- while also being an AuthorsSavingThrow for some players- players -- were chastised by some for being too easy. This entry has a difficulty setting to satisfy players of both camps, with the option to either warn some types of QTE’s and not others, warn all types of QTE’s, or turn off warnings altogether.
** After ''Little Hope'' didn't manage to deliver on either the faster walking speeds or the end to fixed camera angles that were meant to be implemented based on feedback to both ''Until Dawn'' and ''Man of Medan'', both highly-anticipated improvements finally make their appearancein ''House of Ashes''.here.
** After the divisive twists to ''Man of Medan'' and ''Little Hope''
** The QTE’s in ''Medan'' were chastised by some for being too punishing, showing up quickly with zero warning. On the other hand, ''Hope''’s warned
** After ''Little Hope'' didn't manage to deliver on either the faster walking speeds or the end to fixed camera angles that were meant to be implemented based on feedback to both ''Until Dawn'' and ''Man of Medan'', both highly-anticipated improvements finally make their appearance
Changed line(s) 8,9 (click to see context) from:
* HoYay: This exchange between Salim and Jason :
-->'''Salim:''' You're going to need me a hell more than I'll need you.\\
-->'''Salim:''' You're going to need me a hell more than I'll need you.\\
to:
* HoYay: This exchange between Salim and Jason :
Jason:
-->'''Salim:''' You're going to need me a hell of alot more than I'll need you.\\
-->'''Salim:''' You're going to need me a hell of alot more than I'll need you.\\
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Deleted line(s) 8 (click to see context) :
* ContrivedCoincidence: Salim loses his assault rifle underground before an attack by a vampire. Luckily, a truck was nearby and its steel beam just happens to be the perfect weapon against the vampires.
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* ContrivedCoincidence: Salim loses his assault rifle underground before an attack by a vampire. Luckily, a truck was nearby and its steel beam just happens to be the perfect weapon against the vampires.
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Changed line(s) 7 (click to see context) from:
** The [[spoiler:assault in the sacrificial chamber, where the main cast faces several vampires at once. Even '''Dar''' gets in on the action, and has some pretty awesome moments with Salim. Several major events, such as Salim and Nick possibly being injured, Dar’s death, the reveal of The Ancient One, Rachel’s potential infection, and Eric’s determinant death, all take place here]].
to:
** The [[spoiler:assault [[spoiler:showdown in the sacrificial chamber, where the main cast faces several vampires at once. Even '''Dar''' gets in on the action, and has some pretty awesome moments with Salim. Several major events, such as Salim and Nick possibly being injured, Dar’s death, the reveal of The Ancient One, Rachel’s potential infection, and Eric’s determinant death, all take place here]].
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** The [[spoiler:assault in the sacrificial chamber, where the main cast faces several vampires at once. Even '''Dar''' gets in on the action, and has some pretty awesome moments with Salim. Several major events, such as Salim and Nick possibly being injured, Dar’s death, the reveal of The Ancient One, Rachel’s potential infection, and Eric’s determinant death, all take place here]].
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Changed line(s) 11 (click to see context) from:
'''Salim:''' I have to draw a line somehewre.
to:
'''Salim:''' I have to draw a line somehewre.somewhere.
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* RomanticPlotTumor: The Nick/Rachel/Eric LoveTriangle. It has an annoying habit of cropping up frequently, in piss poor times and tends to drag a tense game about escaping monsters to a grinding halt so the three can have arguments you'd expect in a bad Lifetime movie.
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Changed line(s) 8 (click to see context) from:
-->'''Salim:''' You're going to need me a hell more than I'll need you.
to:
-->'''Salim:''' You're going to need me a hell more than I'll need you.\\
Changed line(s) 10 (click to see context) from:
'''Salim:''' I'll hold your hand, but I'm not cuddling you.
to:
'''Salim:''' I'll hold your hand, but I'm not cuddling you.\\
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* HoYay: This exchange between Salim and Jason :
-->'''Salim:''' You're going to need me a hell more than I'll need you.
'''Jason:''' Is that so?\\
'''Salim:''' I'll hold your hand, but I'm not cuddling you.
'''Salim:''' I have to draw a line somehewre.
-->'''Salim:''' You're going to need me a hell more than I'll need you.
'''Jason:''' Is that so?\\
'''Salim:''' I'll hold your hand, but I'm not cuddling you.
'''Salim:''' I have to draw a line somehewre.
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Changed line(s) 3 (click to see context) from:
** After ''Little Hope'' didn't manage to deliver on either the faster walking speeds or the end to fixed camera angles that were meant to be implemented based on feedback to both ''Until Dawn'' and ''Man of Medan'', both finally make their appearance in ''House of Ashes''.
to:
** After ''Little Hope'' didn't manage to deliver on either the faster walking speeds or the end to fixed camera angles that were meant to be implemented based on feedback to both ''Until Dawn'' and ''Man of Medan'', both highly-anticipated improvements finally make their appearance in ''House of Ashes''.
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** After ''Little Hope'' didn't manage to deliver on either the faster walking speeds or the end to fixed camera angles that were meant to be implemented based on feedback to both ''Until Dawn'' and ''Man of Medan'', both finally make their appearance in ''House of Ashes''.
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removing again as discussed in this thread https://tvtropes.org/pmwiki/query.php?parent_id=105644&type=att
Deleted line(s) 6,8 (click to see context) :
* EnsembleDarkhorse:
** Of the playable protagonists, Salim is the one many players gravitate towards for his DeadpanSnarker dialogue combined with an earnest, friendly demeanor. He also has plenty of woobie points for being a single father struggling with a son who has a bright future if he could control his StickyFingers habits. His arc with Jason is also said to have the strongest writing.
** Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms of popularity.
** Of the playable protagonists, Salim is the one many players gravitate towards for his DeadpanSnarker dialogue combined with an earnest, friendly demeanor. He also has plenty of woobie points for being a single father struggling with a son who has a bright future if he could control his StickyFingers habits. His arc with Jason is also said to have the strongest writing.
** Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms of popularity.
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Changed line(s) 1,2 (click to see context) from:
* AuthorsSavingThrow: After the divisive twists to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was nothing more than a hallucination]], the game prominently features dangerous monsters that are frequently encountered [[spoiler:without being written off as having never existed by the story]]. The fans were very pleased with this.
** The QTE’s in ''Medan'' were chastised by some for being too punishing, showing up quickly with zero warning. ''Hope''’s warned QTE’s, while also being an AuthorsSavingThrow for some players, were chastised by some for being too easy. This entry has a difficulty setting to satisfy players of both camps, with the option to either warn some types of QTE’s and not others, warn all types of QTE’s, or turn off warnings altogether.
** The QTE’s in ''Medan'' were chastised by some for being too punishing, showing up quickly with zero warning. ''Hope''’s warned QTE’s, while also being an AuthorsSavingThrow for some players, were chastised by some for being too easy. This entry has a difficulty setting to satisfy players of both camps, with the option to either warn some types of QTE’s and not others, warn all types of QTE’s, or turn off warnings altogether.
to:
* AuthorsSavingThrow: After the divisive twists to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was nothing more than a hallucination]], the game prominently features dangerous monsters that are frequently encountered [[spoiler:without being written off as having never existed by the story]]. story]]; instead, the twist boils down to [[spoiler:what ''kind'' of monsters they are, with the reveal being that the "vampires" are actually aliens]]. The fans were very pleased with this.this, especially after the notoriously panned ending of ''Little Hope''.
** The QTE’s in ''Medan'' were chastised by some for being too punishing, showing up quickly with zero warning. On the other hand, ''Hope''’s warnedQTE’s, QTE’s- while also being an AuthorsSavingThrow for some players, players- were chastised by some for being too easy. This entry has a difficulty setting to satisfy players of both camps, with the option to either warn some types of QTE’s and not others, warn all types of QTE’s, or turn off warnings altogether.
** The QTE’s in ''Medan'' were chastised by some for being too punishing, showing up quickly with zero warning. On the other hand, ''Hope''’s warned
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Ensemble Darkhorse can and often does apply to characters in the main casts (IE: Spike from Buffy). It’s essentially about being a surprise breakout fanfavorite, which Jason definitely is and arguably Salim as well (though how much of a surprise breakout he is might be up for debate).
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* EnsembleDarkhorse:
** Of the playable protagonists, Salim is the one many players gravitate towards for his DeadpanSnarker dialogue combined with an earnest, friendly demeanor. He also has plenty of woobie points for being a single father struggling with a son who has a bright future if he could control his StickyFingers habits. His arc with Jason is also said to have the strongest writing.
** Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms of popularity.
** Of the playable protagonists, Salim is the one many players gravitate towards for his DeadpanSnarker dialogue combined with an earnest, friendly demeanor. He also has plenty of woobie points for being a single father struggling with a son who has a bright future if he could control his StickyFingers habits. His arc with Jason is also said to have the strongest writing.
** Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms of popularity.
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None
Changed line(s) 9 (click to see context) from:
** Salim is unambiguously the most sympathetic of the characters, being a divorced father who is dragged back into the military conflict against his will and simply wants to get home and see his son again. Salim is prone to responding to compassion with compassion ([[spoiler: one case being that, mid-battle, if Jason, an enemy soldier, spares a fleeing civilian shepherd, Salim won't even attempt to kill him]]) and repeatedly proves willing to cross enemy lines to survive together as a group from early on, urging others to do the same.
to:
** Salim is unambiguously the most sympathetic of the characters, being a divorced father who is dragged back into the military conflict against his will and simply wants to get home and see his son again. Salim is prone to responding to compassion with compassion ([[spoiler: one ([[spoiler:one case being that, mid-battle, if Jason, an enemy soldier, spares a fleeing civilian shepherd, Salim won't even attempt to kill him]]) and repeatedly proves willing to cross enemy lines to survive together as a group from early on, urging others to do the same.
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This trope does not apply for major characters.
Deleted line(s) 6,8 (click to see context) :
* EnsembleDarkhorse:
** Of the playable protagonists, Salim is the one many players gravitate towards for his DeadpanSnarker dialogue combined with an earnest, friendly demeanor. He also has plenty of woobie points for being a single father struggling with a son who has a bright future if he could control his StickyFingers habits. His arc with Jason is also said to have the strongest writing.
** Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms of popularity.
** Of the playable protagonists, Salim is the one many players gravitate towards for his DeadpanSnarker dialogue combined with an earnest, friendly demeanor. He also has plenty of woobie points for being a single father struggling with a son who has a bright future if he could control his StickyFingers habits. His arc with Jason is also said to have the strongest writing.
** Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms of popularity.
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* SurprisinglyImprovedSequel: The game got a noticeably better reception from both critics and general audiences compared to the last two games in the series, likely due to the AuthorsSavingThrow mentioned above.
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Changed line(s) 9 (click to see context) from:
* MemeticBadass: Salim has become one to the fans due to how he he massacres the vampires with nothing more than a steel beam to the heart.
to:
* MemeticBadass: Salim has become one to the fans due to how he he massacres the vampires with nothing more than a steel beam to the heart.
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Added DiffLines:
** The QTE’s in ''Medan'' were chastised by some for being too punishing, showing up quickly with zero warning. ''Hope''’s warned QTE’s, while also being an AuthorsSavingThrow for some players, were chastised by some for being too easy. This entry has a difficulty setting to satisfy players of both camps, with the option to either warn some types of QTE’s and not others, warn all types of QTE’s, or turn off warnings altogether.
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Added DiffLines:
* MemeticBadass: Salim has become one to the fans due to how he he massacres the vampires with nothing more than a steel beam to the heart.
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Changed line(s) 1 (click to see context) from:
* AuthorsSavingThrow: After the divisive twists to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was nothing more than a hallucination]], the game prominently features dangerous monsters that are frequently encountered. The fans were very pleased with this.
to:
* AuthorsSavingThrow: After the divisive twists to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was nothing more than a hallucination]], the game prominently features dangerous monsters that are frequently encountered.encountered [[spoiler:without being written off as having never existed by the story]]. The fans were very pleased with this.
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None
Changed line(s) 9 (click to see context) from:
** Salim is unambiguously the most sympathetic of the characters, being a divorced father who is dragged back into the military conflict against his will and simply wants to get home and see his son again. Salim is prone to responding to compassion with compassion ([[spoiler: one case being that, mid-battle, if Jason, an enemy soldier, spares a fleeing civilian Shepard, Salim won't even attempt to kill him]]) and repeatedly proves willing to cross enemy lines to survive together as a group from early on, urging others to do the same.
to:
** Salim is unambiguously the most sympathetic of the characters, being a divorced father who is dragged back into the military conflict against his will and simply wants to get home and see his son again. Salim is prone to responding to compassion with compassion ([[spoiler: one case being that, mid-battle, if Jason, an enemy soldier, spares a fleeing civilian Shepard, shepherd, Salim won't even attempt to kill him]]) and repeatedly proves willing to cross enemy lines to survive together as a group from early on, urging others to do the same.
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* BestLevelEver:
** Rescuing Salim from the creatures: Serving as the culmination of Jason's CharacterDevelopment, and plenty of action against the creatures and The Ancient One.
** The last level, where everyone alive gets a pitched frantic battle wielding knives and flares [[spoiler:as they wait out the eclipse once they make it to the surface]].
** Rescuing Salim from the creatures: Serving as the culmination of Jason's CharacterDevelopment, and plenty of action against the creatures and The Ancient One.
** The last level, where everyone alive gets a pitched frantic battle wielding knives and flares [[spoiler:as they wait out the eclipse once they make it to the surface]].
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None
Changed line(s) 1,3 (click to see context) from:
* AuthorsSavingThrow: After the divisive endings to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was nothing more than a hallucination]], the game has you fighting off against real monsters.
* EnsembleDarkhorse: Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms of popularity
* TheWoobie: Salim is unambiguously the most sympathetic of the characters, being a divorced father who is dragged back into the military conflict against his will and simply wants to get home and see his son again. Salim is prone to responding to compassion with compassion ([[spoiler: one case being that, mid-battle, if Jason, an enemy soldier, spares a fleeing civilian Shepard, Salim won't even attempt to kill him]]) and repeatedly proves willing to cross enemy lines to survive together as a group from early on, urging others to do the same.
* EnsembleDarkhorse: Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms of popularity
* TheWoobie: Salim is unambiguously the most sympathetic of the characters, being a divorced father who is dragged back into the military conflict against his will and simply wants to get home and see his son again. Salim is prone to responding to compassion with compassion ([[spoiler: one case being that, mid-battle, if Jason, an enemy soldier, spares a fleeing civilian Shepard, Salim won't even attempt to kill him]]) and repeatedly proves willing to cross enemy lines to survive together as a group from early on, urging others to do the same.
to:
* AuthorsSavingThrow: After the divisive endings twists to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was nothing more than a hallucination]], the game prominently features dangerous monsters that are frequently encountered. The fans were very pleased with this.
* EnsembleDarkhorse:
** Of the playable protagonists, Salim is the one many players gravitate towards for his DeadpanSnarker dialogue combined with an earnest, friendly demeanor. He also hasyou fighting off against real monsters.
* EnsembleDarkhorse:plenty of woobie points for being a single father struggling with a son who has a bright future if he could control his StickyFingers habits. His arc with Jason is also said to have the strongest writing.
** Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms ofpopularity
popularity.
*TheWoobie: TheWoobie:
** Salim is unambiguously the most sympathetic of the characters, being a divorced father who is dragged back into the military conflict against his will and simply wants to get home and see his son again. Salim is prone to responding to compassion with compassion ([[spoiler: one case being that, mid-battle, if Jason, an enemy soldier, spares a fleeing civilian Shepard, Salim won't even attempt to kill him]]) and repeatedly proves willing to cross enemy lines to survive together as a group from early on, urging others to do thesame.same.
** Clarice Stoker appears to have a lot of personal problems as she heard from many people she wasn't cut out for physics. She's also thrust into an active conflict for which she has no training, and [[spoiler: is painfully being infected from her encounter with the creatures early in the game. And unfortunately, she gets no happy ending.]]
* EnsembleDarkhorse:
** Of the playable protagonists, Salim is the one many players gravitate towards for his DeadpanSnarker dialogue combined with an earnest, friendly demeanor. He also has
* EnsembleDarkhorse:
** Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms of
*
** Salim is unambiguously the most sympathetic of the characters, being a divorced father who is dragged back into the military conflict against his will and simply wants to get home and see his son again. Salim is prone to responding to compassion with compassion ([[spoiler: one case being that, mid-battle, if Jason, an enemy soldier, spares a fleeing civilian Shepard, Salim won't even attempt to kill him]]) and repeatedly proves willing to cross enemy lines to survive together as a group from early on, urging others to do the
** Clarice Stoker appears to have a lot of personal problems as she heard from many people she wasn't cut out for physics. She's also thrust into an active conflict for which she has no training, and [[spoiler: is painfully being infected from her encounter with the creatures early in the game. And unfortunately, she gets no happy ending.]]
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None
Changed line(s) 1 (click to see context) from:
* AuthorsSavingThrow: After the divisive endings to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was nothing more than a hallucination]], the game has you fighting off against real monsters.
to:
* AuthorsSavingThrow: After the divisive endings to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was nothing more than a hallucination]], the game has you fighting off against real monsters.monsters.
* EnsembleDarkhorse: Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms of popularity
* TheWoobie: Salim is unambiguously the most sympathetic of the characters, being a divorced father who is dragged back into the military conflict against his will and simply wants to get home and see his son again. Salim is prone to responding to compassion with compassion ([[spoiler: one case being that, mid-battle, if Jason, an enemy soldier, spares a fleeing civilian Shepard, Salim won't even attempt to kill him]]) and repeatedly proves willing to cross enemy lines to survive together as a group from early on, urging others to do the same.
* EnsembleDarkhorse: Jason Kolcheck, a badass ReligiousBruiser NobleBigot who ends up having a redemption arc and undergoing a ''lot'' of character development and growth before the game is done. A lot of players went from hating him to loving him, to the point Jason is the one character who can rival Salim in terms of popularity
* TheWoobie: Salim is unambiguously the most sympathetic of the characters, being a divorced father who is dragged back into the military conflict against his will and simply wants to get home and see his son again. Salim is prone to responding to compassion with compassion ([[spoiler: one case being that, mid-battle, if Jason, an enemy soldier, spares a fleeing civilian Shepard, Salim won't even attempt to kill him]]) and repeatedly proves willing to cross enemy lines to survive together as a group from early on, urging others to do the same.
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None
Changed line(s) 1 (click to see context) from:
* AuthorsSavingThrow: After the divisive endings to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was hallucination]], the game has you fighting off against real monsters.
to:
* AuthorsSavingThrow: After the divisive endings to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was nothing more than a hallucination]], the game has you fighting off against real monsters.
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Changed line(s) 1 (click to see context) from:
* AuthorsSavingThrow: After the divisive ending to ''Little Hope'' that reveals [[spoiler:that the entire thing was hallucination]], the game has you fighting off against real monsters.
to:
* AuthorsSavingThrow: After the divisive ending endings to ''Man of Medan'' and ''Little Hope'' that reveals [[spoiler:that the entire thing was hallucination]], the game has you fighting off against real monsters.
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People complained the previous two games had fake-outs so it's a refreshing change now that we actually have REAL monsters.
Added DiffLines:
* AuthorsSavingThrow: After the divisive ending to ''Little Hope'' that reveals [[spoiler:that the entire thing was hallucination]], the game has you fighting off against real monsters.