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** Due to the weakness triangle system, having two or more Nukers of different attributes is a common strategy to get through the stages faster, even [[RocketTagGameplay at the cost of more defensive options]].
to:
** Due to the weakness triangle system, having two or more Nukers of different attributes is a common strategy to get through the stages faster, even [[RocketTagGameplay at the cost of more defensive options]].options]].
* SequelDifficultySpike: Compared to its predecessor ''VideoGame/BlueSkies2'', this game features more complex combat, on top of it being a roguelite where levels aren't preserved between runs. Enemy mobs in later stages are more numerous and the party can only have a maximum of three people, making the selection of mercenaries a difficult choice, especially when one has to consider both roles and the weakness triangle.
* SequelDifficultySpike: Compared to its predecessor ''VideoGame/BlueSkies2'', this game features more complex combat, on top of it being a roguelite where levels aren't preserved between runs. Enemy mobs in later stages are more numerous and the party can only have a maximum of three people, making the selection of mercenaries a difficult choice, especially when one has to consider both roles and the weakness triangle.
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* ComplacentGamingSyndrome:
** Since each run resets the party's levels, but not their inventory or money, the Gift Card accessory tends to be the most used in the early stages in order to farm as much money from each run as possible.
** Due to the weakness triangle system, having two or more Nukers of different attributes is a common strategy to get through the stages faster, even [[RocketTagGameplay at the cost of more defensive options]].
** Since each run resets the party's levels, but not their inventory or money, the Gift Card accessory tends to be the most used in the early stages in order to farm as much money from each run as possible.
** Due to the weakness triangle system, having two or more Nukers of different attributes is a common strategy to get through the stages faster, even [[RocketTagGameplay at the cost of more defensive options]].