Follow TV Tropes

Following

History YMMV / HeroesOfTheSeasons

Go To

OR

Is there an issue? Send a MessageReason:
None


** Due to the weakness triangle system, having two or more Nukers of different attributes is a common strategy to get through the stages faster, even [[RocketTagGameplay at the cost of more defensive options]].

to:

** Due to the weakness triangle system, having two or more Nukers of different attributes is a common strategy to get through the stages faster, even [[RocketTagGameplay at the cost of more defensive options]].options]].
* SequelDifficultySpike: Compared to its predecessor ''VideoGame/BlueSkies2'', this game features more complex combat, on top of it being a roguelite where levels aren't preserved between runs. Enemy mobs in later stages are more numerous and the party can only have a maximum of three people, making the selection of mercenaries a difficult choice, especially when one has to consider both roles and the weakness triangle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome:
** Since each run resets the party's levels, but not their inventory or money, the Gift Card accessory tends to be the most used in the early stages in order to farm as much money from each run as possible.
** Due to the weakness triangle system, having two or more Nukers of different attributes is a common strategy to get through the stages faster, even [[RocketTagGameplay at the cost of more defensive options]].

Top