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* ThatOneAchievement: That One Trophy: '''Pure''', which requires you to not only get through the entirety of level 5 without getting [[spoiler: shocked]] even once, but collect a host of purple flowers inbetween some very tight spaces, where touching ''anything'' will get you [[spoiler: sizzled]]. Turns the zen atmosphere into one of [[HarderThanHard controller-pelting fury]].

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* ThatOneAchievement: That One Trophy: '''Pure''', which requires you to not only get through the entirety of level 5 without getting [[spoiler: shocked]] even once, but collect a host of purple flowers inbetween some very tight spaces, where touching ''anything'' will get you [[spoiler: sizzled]]. Turns the zen atmosphere into one of [[HarderThanHard controller-pelting fury]]. Thankfully, you can just go up as high as you can, don't accelerate, and only turn when a girder is in your path. It's a bit tedious, but effective.

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* SugarWiki/MomentOfAwesome: Gather all the petals in a level, fly high up in the air and discover that you are now the petal equivalent of a Chinese Dragon. 15 minutes later, you'll still be chasing your own tail.



* SugarWiki/MomentOfAwesome: Gather all the petals in a level, fly high up in the air and discover that you are now the petal equivalent of a Chinese Dragon. 15 minutes later, you'll still be chasing your own tail.

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Wick Namespace Migration - How To Write An Example - Do Not Pothole the Trope Name


* CrowningMomentOfAwesome - Gather all the petals in a level, fly high up in the air and discover that you are now the petal equivalent of a Chinese Dragon. 15 minutes later, you'll still be chasing your own tail.
* SweetDreamsFuel - Since majority of the game is very relaxing.

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* CrowningMomentOfAwesome - SugarWiki/MomentOfAwesome: Gather all the petals in a level, fly high up in the air and discover that you are now the petal equivalent of a Chinese Dragon. 15 minutes later, you'll still be chasing your own tail.
* SweetDreamsFuel SugarWiki/SweetDreamsFuel - Since majority of the game is very relaxing.



* [[ThatOneAchievement That One Trophy]] - '''Pure''', which requires you to not only get through the entirety of level 5 without getting [[spoiler: shocked]] even once, but collect a host of purple flowers inbetween some very tight spaces, where touching ''anything'' will get you [[spoiler: sizzled]]. Turns the zen atmosphere into one of [[HarderThanHard controller-pelting fury]].

to:

* [[ThatOneAchievement ThatOneAchievement: That One Trophy]] - Trophy: '''Pure''', which requires you to not only get through the entirety of level 5 without getting [[spoiler: shocked]] even once, but collect a host of purple flowers inbetween some very tight spaces, where touching ''anything'' will get you [[spoiler: sizzled]]. Turns the zen atmosphere into one of [[HarderThanHard controller-pelting fury]].fury]].
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* [[ThatOneSidequest That One Trophy]] - '''Pure''', which requires you to not only get through the entirety of level 5 without getting [[spoiler: shocked]] even once, but collect a host of purple flowers inbetween some very tight spaces, where touching ''anything'' will get you [[spoiler: sizzled]]. Turns the zen atmosphere into one of [[HarderThanHard controller-pelting fury]].

to:

* [[ThatOneSidequest [[ThatOneAchievement That One Trophy]] - '''Pure''', which requires you to not only get through the entirety of level 5 without getting [[spoiler: shocked]] even once, but collect a host of purple flowers inbetween some very tight spaces, where touching ''anything'' will get you [[spoiler: sizzled]]. Turns the zen atmosphere into one of [[HarderThanHard controller-pelting fury]].

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Changed: 227

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* CatharsisFactor - Dream 6 is this, [[spoiler:with your ability to destroy the girders that plagued you in Dream 5. The two dreams even have similar endings, with the girders emerging from the surroundings trying to stop you, but where Dream 5 forced you to dodge around them or get shocked, in Dream 6 you just blow through them unimpeded.]]



** [[spoiler:Dream 5 in general, really. The storm makes everything grey and hard to see, the music is melancholy and just a little off-key (and the flowers you collect are ''very'' off-key), and your actions do nothing to actually make things better or brighter. You just blow through, with little consequence.]]
** You could even say it starts [[spoiler: in Dream 4, when, with an abrupt ScareChord, [[WhamLine the last set of flowers you collect causes a short-circuit, blackening the wires, electric poles, and even the grass around them]]. As you head for the end of the stage from there, the wind kicks up, the rest of the lights flicker out, you fly through a valley filled with metallic wreckage, and the chapter ends with a shot of twisted electrified towers on the horizon and a coming storm, leading to the gloomy Dream 5.]]

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** [[spoiler:Dream 5 in general, really. The storm makes everything grey and hard to see, the music is melancholy and just a little off-key (and the flowers you collect are ''very'' off-key), and your actions do nothing to actually make things better or brighter. You just blow through, with little consequence.]]
consequence, and the Dream doesn't have an ending scene at all, it just fades out when you get near the finish. The dream's flower looks droopy and sad even when fully restored]]
** You could even say it starts [[spoiler: in Dream 4, when, with an abrupt ScareChord, [[WhamLine the last set of flowers you collect causes a short-circuit, blackening the wires, electric poles, and even the grass around them]]. As you head for the end of the stage from there, the wind kicks up, the rest of the lights flicker out, you fly through a valley filled with metallic wreckage, and the chapter ends ends, not with a WorldHealingWave like the first three Dreams, but with a shot of twisted electrified towers on the horizon and a coming storm, leading to the gloomy Dream 5.]]
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Minor change


** You could even say it starts [[spoiler: in Dream 4, when, with an abrupt ScareChord, [[WhamLine the last set of flowers you collect causes a short-circuit, blackening the wires, electric poles, and even the grass around them]]. As you head for the end of the stage from there, the wind kicks up, the rest of the lights flicker out, you fly through a valley filled with metallic wreckage, and the chapter ends with a shot of the twisted electrified towers on the horizon and a coming storm, leading to the gloomy Dream 5.]]

to:

** You could even say it starts [[spoiler: in Dream 4, when, with an abrupt ScareChord, [[WhamLine the last set of flowers you collect causes a short-circuit, blackening the wires, electric poles, and even the grass around them]]. As you head for the end of the stage from there, the wind kicks up, the rest of the lights flicker out, you fly through a valley filled with metallic wreckage, and the chapter ends with a shot of the twisted electrified towers on the horizon and a coming storm, leading to the gloomy Dream 5.]]
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More Nightmare Fuel! Yay!

Added DiffLines:

** [[spoiler:Dream 5 in general, really. The storm makes everything grey and hard to see, the music is melancholy and just a little off-key (and the flowers you collect are ''very'' off-key), and your actions do nothing to actually make things better or brighter. You just blow through, with little consequence.]]
** You could even say it starts [[spoiler: in Dream 4, when, with an abrupt ScareChord, [[WhamLine the last set of flowers you collect causes a short-circuit, blackening the wires, electric poles, and even the grass around them]]. As you head for the end of the stage from there, the wind kicks up, the rest of the lights flicker out, you fly through a valley filled with metallic wreckage, and the chapter ends with a shot of the twisted electrified towers on the horizon and a coming storm, leading to the gloomy Dream 5.]]

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