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* The more altruistic buddies (such as Quarbani Singh, Michele Dachss and Flora Guillem) [[spoiler: crossing the MoralEventHorizon by stealing the diamonds needed to ensure the refugees’ safe escape]]. Did the time spent in the country cause to them to grow more cynical and selfish? Were they always [[spoiler: self-serving bastards whose previous PetTheDog moments were just them trying to feel good about themselves or an attempt to manipulate the Player Character? Are they even aware of what the Player Character intends to use the diamonds for?]] Or are their actions in the final stretch of the game just the result of the game being played the way it was made by the developers, regardless of what choices you made previously?
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** And what of his ultimate fate? [[spoiler: Was the fact that his body was never found an implication that he never truly intended on committing suicide after fulfilling his objective? Did he make sure that there was no body left to find? Did whoever hired the Player Character to assassinate him have an ulterior motive for wanting him dead, and concealed any information on his true fate? Or is The Jackal just that much of an implacable badass that he managed to survive his HeroicSuicide and just decided that attempting to off himself wasn’t worth the trouble. The latter two options only create more questions if you subscribe to the theory that The Jackal is the mutagen altered Jack Carver from the first game.]]
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* The Jackal in general has a lot of this, especially in regards to TheReveal [[spoiler: that he is helping the refugees and innocent civilians escape the country.]]
* If you believe that [[spoiler: The Jackal is truly motivated by altruism, was this his m.o. for every civil war he got involved in? Or did rumoured terminal illness cause him to have a HeelRealisation and lead him to attempt to atone for his past actions.]]
* It’s possible that The Jackal is a ManipulativeBastard playing everything he comes into contact with for chumps. [[spoiler: If so, are his VillainHasAPoint moments and HiddenDepths just him making himself appear sympathetic to Reuben and the Player Character, in order to ensure he makes it out of the civil war alive? If this is the case, was this his m.o. everything he got involved in a civil war in Africa (manipulating a random mercenary with a conscience into helping him escape, and then starting the cycle anew in a different area of Africa?]]

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* The Jackal in general has a lot of this, especially in regards to TheReveal [[spoiler: that he is helping the refugees and innocent civilians escape the country.country, and that him selling his weapons to the factions at a cheap price is an attempt at preventing the factions from potentially exploiting and/or hurting the people he is trying to help.]]
* ** If you believe that [[spoiler: The Jackal is truly motivated by altruism, was this his m.o. for every civil war he got involved in? Or did rumoured terminal illness cause him to have a HeelRealisation and lead him to attempt to atone for his past actions.]]
* ** It’s possible that The Jackal is a ManipulativeBastard playing everything he comes into contact with for chumps. [[spoiler: If so, are his VillainHasAPoint moments and HiddenDepths just him making himself appear sympathetic to Reuben and the Player Character, in order to ensure he makes it out of the civil war alive? If this is the case, was this his m.o. everything he got involved in a civil war in Africa (manipulating a random mercenary with a conscience into helping him escape, and then starting the cycle anew in a different area of Africa?]]Africa?]]
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* If you believe that [[The Jackal is truly motivated by altruism, was this his m.o. for every civil war he got involved in? Or did rumoured terminal illness cause him to have a HeelRealisation and lead him to attempt to atone for his past actions.]]

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* If you believe that [[The [[spoiler: The Jackal is truly motivated by altruism, was this his m.o. for every civil war he got involved in? Or did rumoured terminal illness cause him to have a HeelRealisation and lead him to attempt to atone for his past actions.]]

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* The Jackal in general has a lot of this, especially in regards to TheReveal [[spoiler that he is helping the

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* The Jackal in general has a lot of this, especially in regards to TheReveal [[spoiler [[spoiler: that he is helping the refugees and innocent civilians escape the country.]]
* If you believe that [[The Jackal is truly motivated by altruism, was this his m.o. for every civil war he got involved in? Or did rumoured terminal illness cause him to have a HeelRealisation and lead him to attempt to atone for his past actions.]]
* It’s possible that The Jackal is a ManipulativeBastard playing everything he comes into contact with for chumps. [[spoiler: If so, are his VillainHasAPoint moments and HiddenDepths just him making himself appear sympathetic to Reuben and the Player Character, in order to ensure he makes it out of the civil war alive? If this is the case, was this his m.o. everything he got involved in a civil war in Africa (manipulating a random mercenary with a conscience into helping him escape, and then starting the cycle anew in a different area of Africa?]]
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* The Jackal in general has a lot of this, especially in regards to TheReveal [[spoiler that he is helping the
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** Your buddies betraying you for the diamonds, forcing you to gun them down one by one.
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** '''GUN JAMMING'''. This wouldn't be that bad of a mechanic, except that most guns in the game start breaking down and malfunctioning after only one or two dozen shots, forcing the player to constantly resupply at arms dealers or risk having their gun jam in the middle of a fight or even '''blow up in their face''' if it's condition decays enough. This makes gun juggling a must during some of the longer missions as sticking to one favorite is a good way to eat a facefull of lead in the middle of a firefight due to your firearm jamming at the worst possible moment. No scavenging spares from enemy corpses either, since their guns are always in poor condition and usually not worth dropping what you already have. Unsurprisingly, this feature was outright removed in sequel games.
* ScrappyWeapon: Barely anyone uses the [[AwesomeButImpractical USAS-12 due to it's very poor reliability and being very prone to jamming]] compared to the other shotguns despite it's firepower, for example: the Franchi SPAS-12. Some weapons such as the [=G3KA4=] and [=M1903=] fall into this once better weapons like the SVD Dragunov, AK-47 and AR-16 are available to purchase.

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** '''GUN JAMMING'''. Two words for casual FPS players: '''[[BreakableWeapons Weapon. Jamming.]]''' [[SubvertedTrope This wouldn't be that bad of a mechanic, mechanic]], except that most guns in the game start breaking down and malfunctioning after only one or two dozen shots, forcing the player to constantly resupply at arms dealers or risk having their gun jam in the middle of a fight or even '''blow up in their face''' if it's condition decays enough. This makes gun juggling a must during some of the longer missions as sticking to one favorite is a good way to eat a facefull of lead in the middle of a firefight due to your firearm jamming at the worst possible moment. No scavenging spares from enemy corpses either, since their guns are always in poor condition and usually not worth dropping what you already have. Unsurprisingly, this feature was outright removed in sequel later games.
* ScrappyWeapon: Barely anyone uses the [[AwesomeButImpractical USAS-12 due to it's very poor reliability and being very prone to jamming]] compared to the other shotguns despite it's firepower, for example: the Franchi SPAS-12.SPAS-12 and Homeland 37 (as both of them are alot more reliable than the latter from Act 2). Some weapons such as the [=G3KA4=] and [=M1903=] fall into this once better weapons like the SVD Dragunov, AK-47 and AR-16 are available to purchase.



* {{Squick}}: Some of the ways you perform an emergency heal on yourself can be pretty gross, like pulling a bullet out of your palm with pliers, or pushing a bullet out the other side of your arm, or resetting your arm with a loud cracking noise.

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* {{Squick}}: Some of the ways you perform an emergency heal on yourself can be pretty gross, like pulling a bullet out of your palm with pliers, or pushing a bullet out the other side of your arm, or resetting your arm with [[SickeningCrunch a loud cracking noise.noise]].
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* HesJustHiding: [[spoiler:Both the Jackal and the player character get this with several fans believing that one or even both managed to somehow survive at the end of the story. The fact that the game cuts away before either is shown dying and the fact that the Jackal is explicitly mentioned as a case of NeverFoundTheBody afterwards has only fueled fan theories on how they could have survived.]]
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* AlternateCharacterInterpretation: Both the Jackal and the player character are heavily subject to this, particularly during the endings. For example, [[spoiler:did the player really agree with the Jackal in the "Diamond Delivery" ending and commit suicide after his job was done... or did he just do that to trick the Jackal into killing himself with the bomb, thus finally accomplishing his mission to assassinate him? Conversely, did the Jackal fool the player into executing himself while he made a clean getaway in the "Set Off Bomb" ending or was he genuine in his desire to help the refugees and give Africa a chance at recovering?]]

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* NightmareFuel: Some of The Jackal's tapes can be quite unnerving, though. [[https://www.youtube.com/watch?v=tBD1v5QB_zk Take a good listen]]...
** Also, The Jackal himself may count as this, [[spoiler: specially the first time you meet while you're lying in bed, suffering from malaria:]]
-->[[spoiler: '''The Jackal''': "What your old clients don't seem to understand is that they can't kill me. Do you understand what I'm saying? Nobody kills me, '''NOBODY!'''" (Cue shoving a Machete near the player's head and then pulling a gun out) I'm the one who decides who lives and who dies!]]
** Speaking of malaria, suffering from the said disease as your screen starts flashing yellow and a deep, brooding noise playing in the background is pretty unsettling. Consider yourself lucky if you have any medication to treat the symptoms.
** The [[HealThyself healing animations]] [[https://www.youtube.com/watch?v=jERehAWR-q0 at critical health]]. [[BodyHorror Good]] [[NauseaFuel lord]]...

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* NightmareFuel: Some of The Jackal's tapes can be quite unnerving, though. [[https://www.youtube.com/watch?v=tBD1v5QB_zk Take a good listen]]...
** Also, The Jackal himself may count as this, [[spoiler: specially the first time you meet while you're lying in bed, suffering from malaria:]]
-->[[spoiler: '''The Jackal''': "What your old clients don't seem to understand is that they can't kill me. Do you understand what I'm saying? Nobody kills me, '''NOBODY!'''" (Cue shoving a Machete near the player's head and then pulling a gun out) I'm the one who decides who lives and who dies!]]
** Speaking of malaria, suffering from the said disease as your screen starts flashing yellow and a deep, brooding noise playing in the background is pretty unsettling. Consider yourself lucky if you have any medication to treat the symptoms.
** The [[HealThyself healing animations]] [[https://www.youtube.com/watch?v=jERehAWR-q0 at critical health]]. [[BodyHorror Good]] [[NauseaFuel lord]]...
[[NightmareFuel/FarCry2 Has it's own page.]]
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* MemeticMutation: [[https://www.youtube.com/watch?v=enb0zWbYUik Deadly africanized water]][[labelnote: Explanation]]The game's canned healing animations occur regardless of context, so the result is that healing yourself while drowning means pulling an injured tooth out or ripping rebar from your gut gives you back oxygen.[[/labelnote]]

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* MemeticMutation: [[https://www.youtube.com/watch?v=enb0zWbYUik Deadly africanized water]][[labelnote: Explanation]]The game's canned healing animations occur regardless of context, so the result is that naturally healing yourself while your drowning means pulling an injured tooth out or ripping rebar from your gut gives you back oxygen.results in absurd injury treatment like the waters of Africa commit BodyHorror on those that dare tread it.[[/labelnote]]
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* MemeticMutation: [[https://www.youtube.com/watch?v=enb0zWbYUik Deadly africanized water]][[labelnote: Explanation]]The game's canned healing animations occur regardless of context, so the result is that healing yourself while drowning means pulling an injured tooth out or ripping rebar from your gut gives you back oxygen.[[/labelnote]]
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* DarknessInducedAudienceApathy: The game opens with the main character entering a war-torn hellhole filled with backstabbing warlords, psychopathic soldiers and profiteering mercs and being infected with malaria. From that point onward the game only gets darker and more brutal with the player being forced to balance gun maintenance, medicine retrieval and faction loyalties, all while making choices that don't seem to amount to anything. [[spoiler:Add in the fact that the whole game is more or less pointless since the main character loses their friends, their life and ultimately ends up aiding the man they were hired to kill in the first place]] and even several hardcore Far Cry fans have trouble feeling like the game is worth the slog through several hours of annoying gameplay to reach the end. Add in the many frustrating mechanics, lack of supernatural elements and general gritty bleakness of the world and it's hard to feel the game is worth bothering with at all.

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* DarknessInducedAudienceApathy: The game opens with the main character entering a war-torn hellhole filled with backstabbing warlords, psychopathic soldiers and profiteering mercs and while being infected with malaria. From that point onward the game only gets darker and more brutal with the player being forced to balance gun maintenance, medicine retrieval and faction loyalties, all while making choices that don't seem to amount to anything. [[spoiler:Add in [[spoiler:Not to mention the fact that the whole game is more or less pointless since the main character loses their friends, their life and ultimately ends up aiding the man they were hired to kill in the first place]] and even several hardcore Far Cry fans have trouble feeling like the game is worth the slog through several hours of annoying gameplay to reach the end. Add in the many frustrating mechanics, lack of supernatural elements present in other titles in the series and general gritty bleakness of the world and it's hard to feel the game is worth bothering with at all.

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* DarknessInducedAudienceApathy: The game opens with the main character entering a war-torn hellhole filled with backstabbing warlords, psychopathic soldiers and profiteering mercs and being infected with malaria. From that point onward the game only gets darker and more brutal with the player being forced to balance gun maintenance, medicine retrieval and faction loyalties, all while making choices that don't seem to amount to anything. [[spoiler:Add in the fact that the whole game is more or less pointless since the main character loses their friends, their life and ultimately ends up aiding the man they were hired to kill in the first place]] and even several hardcore Far Cry fans have trouble feeling like the game is worth the slog through several hours of annoying gameplay to reach the end. Add in the many frustrating mechanics, lack of supernatural elements and general gritty bleakness of the world and it's hard to feel the game is worth bothering with at all.



** '''GUN JAMMING'''. This wouldn't be that bad of a mechanic, except that most guns in the game start breaking down and malfunctioning after only one or two dozen shots, forcing the player to constantly resupply at arms dealers or risk having their gun jam in the middle of a fight or even '''blow up in their face''' if it's condition decays enough. This makes gun juggling a must during some of the longer mission as sticking to one favorite is a good way to eat a facefull of lead in the middle of a firefight due to your firearm jamming at the worst possible moment. No scavenging spares from enemy corpses either, since their guns are always in poor condition and usually not worth dropping what you have. Unsurprisingly, this feature was outright dropped in sequel games.

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** '''GUN JAMMING'''. This wouldn't be that bad of a mechanic, except that most guns in the game start breaking down and malfunctioning after only one or two dozen shots, forcing the player to constantly resupply at arms dealers or risk having their gun jam in the middle of a fight or even '''blow up in their face''' if it's condition decays enough. This makes gun juggling a must during some of the longer mission missions as sticking to one favorite is a good way to eat a facefull of lead in the middle of a firefight due to your firearm jamming at the worst possible moment. No scavenging spares from enemy corpses either, since their guns are always in poor condition and usually not worth dropping what you already have. Unsurprisingly, this feature was outright dropped removed in sequel games.
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** '''GUN JAMMING'''. This wouldn't be that bad of a mechanic, except that most guns in the game start breaking down and malfunctioning after only one or two dozen shots, forcing the player to constantly resupply at arms dealers or risk having their gun jam in the middle of a fight or even '''blow up in their face''' if it's condition decays enough. This makes gun juggling a must during some of the longer mission as sticking to one favorite is a good way to eat a facefull of lead in the middle of a firefight due to your firearm jamming at the worst possible moment. No scavenging spares from enemy corpses either, since their guns are always in poor condition and usually not worth dropping what you have. Unsurprisingly, this feature was outright dropped in sequel games.
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** If you crouch into a shallow part of a lake and let yourself drown, using the HealThyself button produces amusing results, such as your character setting a broken arm in three places to '''pulling rebar out of his torso'''. [[https://www.youtube.com/watch?v=enb0zWbYUik Observe!]]

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** If you crouch into a shallow part of a lake and let yourself drown, using the HealThyself button produces amusing results, such as your character setting a broken arm in three places to '''pulling ''pulling spontaneously-appearing rebar out of his torso'''.torso'', all of that from just ''swimming''. [[https://www.youtube.com/watch?v=enb0zWbYUik Observe!]]
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** A glitch involving the Golden AK-47 causes it to became fully restored to perfect condition if done correctly (see GoodBadBugs section below).

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** A glitch involving the Golden AK-47 causes it to became become fully restored to perfect condition if done correctly (see GoodBadBugs section below).
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** There's a little-known glitch involving the Golden AK-47. If you have bought the standard AK from the arms dealer and you have the golden version as your primary gun, you can abuse this glitch by accessing the armoury next to the shop at any map it's on and switch to the standard AK. Then when your golden version has been dropped in favour of the standard version, pick up the golden version and then exit the armoury. Your Golden AK is as good as new like it was when you first picked it up from its original location.

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** There's a little-known glitch involving the Golden AK-47. If you have bought the standard AK from the arms dealer and you have the golden version as your primary gun, you can abuse this glitch by accessing the armoury next to the shop at any map it's on and switch to the standard AK. Then when your golden version has been dropped in favour of the standard version, pick up the golden version and then exit the armoury. Your Golden AK is as good as new like it was when you first picked it up from its original location. With this, you'll never need another assault rifle again and saving up precious diamonds. The only thing to keep in mind is that the golden version cannot receive upgrades from the weapons shop as those are its only drawbacks.
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** A glitch involving the Golden AK-47 causes it to became fully restored to perfect condition if done correctly (see GoodBadBugs section below).


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** There's a little-known glitch involving the Golden AK-47. If you have bought the standard AK from the arms dealer and you have the golden version as your primary gun, you can abuse this glitch by accessing the armoury next to the shop at any map it's on and switch to the standard AK. Then when your golden version has been dropped in favour of the standard version, pick up the golden version and then exit the armoury. Your Golden AK is as good as new like it was when you first picked it up from its original location.

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* ScrappyMechanic: The malaria mechanic forces the player to occasionally undertake a FetchQuest to get pills, as the attacks will happen during '''every 30-40 real-life minutes'''. Also, the respawning checkpoints. The game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player. Thankfully, there's a GameMod that delays the Malaria attacks to a rather realistic extent.

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* ScrappyMechanic: The malaria mechanic forces the player to occasionally undertake a FetchQuest to get pills, as the attacks will happen during '''every 30-40 real-life minutes'''.
**
Also, the respawning checkpoints. The game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player. Those checkpoint also almost always sends a pair of chasers with machine gun mounted offroader after you.
**
Thankfully, there's a GameMod at least two [[GameMod mods]] that delays reduces checkpoint chaser frequency, as well as delaying the Malaria attacks to a rather realistic extent.
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* CriticalDissonance: At the time of its release, ''Far Cry 2'' enjoyed a highly positive reception by many critics. However, reception from the general playerbase was much more polarized.
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** Also, The Jackal himself may count as this, [[spoiler: specially for the first time you'll meet while you're lying in bed, suffering from malaria:]]
-->[[spoiler: '''The Jackal''': "What your old clients don't seem to understand is that they can't kill me. Do you understand what I'm saying? Nobody kills me, '''NOBODY!'''" (Cue shoving a Machete near the player's head)]]

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** Also, The Jackal himself may count as this, [[spoiler: specially for the first time you'll you meet while you're lying in bed, suffering from malaria:]]
-->[[spoiler: '''The Jackal''': "What your old clients don't seem to understand is that they can't kill me. Do you understand what I'm saying? Nobody kills me, '''NOBODY!'''" (Cue shoving a Machete near the player's head)]]head and then pulling a gun out) I'm the one who decides who lives and who dies!]]
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* EvilIsCool: While more morally grey than evil, The Jackal is regarded as one of the best parts of the game by fans. While not as charismatic, entertaining or iconic as future Far Cry villains, The Jackal's creepy mannerisms, [[AboveGoodandEvil personal philosophy]] and surprisingly [[VillainHasAPoint well-founded self-justifications for his actions]] has led to him being seen by fans an interesting character perfectly fitting the style of the game.

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* EvilIsCool: While more morally grey than evil, [[StrawNihilist The Jackal Jackal]] is regarded as one of the best parts of the game by fans. While not as charismatic, entertaining or iconic as future Far Cry villains, The Jackal's creepy mannerisms, [[AboveGoodandEvil personal philosophy]] and surprisingly [[VillainHasAPoint well-founded self-justifications for his actions]] has led to him being seen by fans an interesting character perfectly fitting the style of the game.
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* EvilIsCool: While more morally grey than evil, The Jackal is regarded as one of the best parts of the game by fans. While not as charismatic, entertaining or iconic as future Far Cry villains, The Jackal's creepy mannerisms, [[Übermensch personal philosophy]] and surprisingly [[VillainHasAPoint well-founded self-justifications for his actions]] has led to him being seen by fans an interesting character perfectly fitting the style of the game.

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* EvilIsCool: While more morally grey than evil, The Jackal is regarded as one of the best parts of the game by fans. While not as charismatic, entertaining or iconic as future Far Cry villains, The Jackal's creepy mannerisms, [[Übermensch [[AboveGoodandEvil personal philosophy]] and surprisingly [[VillainHasAPoint well-founded self-justifications for his actions]] has led to him being seen by fans an interesting character perfectly fitting the style of the game.
Is there an issue? Send a MessageReason:
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* EvilIsCool: While more morally grey than evil, The Jackal is regarded as one of the best parts of the game by fans. While not as charismatic, entertaining or iconic as future Far Cry villains, The Jackal's creepy mannerisms, [[Übermensch personal philosophy]] and surprisingly [[VillainHasAPoint well-founded self-justifications for his actions]] has led to him being seen by fans an interesting character perfectly fitting the style of the game.

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* EvilIsCool: While more morally grey than evil, The Jackal is regarded as one of the best parts of the game by fans. While not as charismatic, entertaining or iconic as future Far Cry villains, The Jackal's creepy mannerisms, [[Übermensch personal philosophy]] and surprisingly [[VillainHasAPoint well-founded self-justifications for his actions]] has led to him being seen by fans an interesting character perfectly fitting the style of the game.
Is there an issue? Send a MessageReason:
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* EvilIsCool: While how more morally grey than evil, The Jackal is regarded as one of the best parts of the game by fans. While not as charismatic, entertaining or iconic as future Far Cry villains, The Jackal's creepy mannerisms, [[Übermensch personal philosophy]] and surprisingly [[VillainHasAPoint well-founded self-justifications for his actions]] has led to him being seen by fans an interesting character perfectly fitting the style of the game.

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* EvilIsCool: While how more morally grey than evil, The Jackal is regarded as one of the best parts of the game by fans. While not as charismatic, entertaining or iconic as future Far Cry villains, The Jackal's creepy mannerisms, [[Übermensch personal philosophy]] and surprisingly [[VillainHasAPoint well-founded self-justifications for his actions]] has led to him being seen by fans an interesting character perfectly fitting the style of the game.
Is there an issue? Send a MessageReason:
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* EvilIsCool: While how more morally grey than evil, The Jackal is regarded as one of the best parts of the game by fans. While not as charismatic, entertaining or iconic as future Far Cry villains, The Jackal's creepy mannerisms, [[Ubermensch personal philosophy]] and surprisingly [[VillainHasAPoint well-founded self-justifications for his actions]] has led to him being seen by fans an interesting character perfectly fitting the style of the game.

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* EvilIsCool: While how more morally grey than evil, The Jackal is regarded as one of the best parts of the game by fans. While not as charismatic, entertaining or iconic as future Far Cry villains, The Jackal's creepy mannerisms, [[Ubermensch [[Übermensch personal philosophy]] and surprisingly [[VillainHasAPoint well-founded self-justifications for his actions]] has led to him being seen by fans an interesting character perfectly fitting the style of the game.
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Added DiffLines:

* EvilIsCool: While how more morally grey than evil, The Jackal is regarded as one of the best parts of the game by fans. While not as charismatic, entertaining or iconic as future Far Cry villains, The Jackal's creepy mannerisms, [[Ubermensch personal philosophy]] and surprisingly [[VillainHasAPoint well-founded self-justifications for his actions]] has led to him being seen by fans an interesting character perfectly fitting the style of the game.
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Scrappy Weapon.


* ScrappyWeapon: Barely anyone uses the [[AwesomeButImpractical USAS-12 due to it's very poor reliability and very prone to jamming]] compared to the other shotguns despite it's firepower, for example: the Franchi SPAS-12. Some weapons such as the [=G3KA4=] and [=M1903=] fall into this once better weapons like the SVD Dragunov, AK-47 and AR-16 are available to purchase.

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* ScrappyWeapon: Barely anyone uses the [[AwesomeButImpractical USAS-12 due to it's very poor reliability and being very prone to jamming]] compared to the other shotguns despite it's firepower, for example: the Franchi SPAS-12. Some weapons such as the [=G3KA4=] and [=M1903=] fall into this once better weapons like the SVD Dragunov, AK-47 and AR-16 are available to purchase.

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