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* From the Survivors' perspective, it is ''they'' who arguably aren't nearly as strong as they needed to be. Where the Evil units lacked in durability and cohesion, they make up for these with the ease of which they can be spammed out by the Kandarian Demon, which can turn into ZergRush levels by mid-game and cause a severe drain on the Survivors' resources. Worse still is the rampant Possession spamming that can turn a lowly trash mob into a group-wiping juggernaut that can stun-lock players to death with its fast attacks and long reach, as are the cases with the Warlord and Necromancer, and some boss units are seen as unreasonably strong with the right upgrades that Survivors simply don't have an answer for (e.g. Necromancer's Irreparable Damage).

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* ** From the Survivors' perspective, it is ''they'' who arguably aren't nearly as strong as they needed to be. Where the Evil units lacked in durability and cohesion, they make up for these with the ease of which they can be spammed out by the Kandarian Demon, which can turn into ZergRush levels by mid-game and cause a severe drain on the Survivors' resources. Worse still is the rampant Possession spamming that can turn a lowly trash mob into a group-wiping juggernaut that can stun-lock players to death with its fast attacks and long reach, as are the cases with the Warlord and Necromancer, and some boss units are seen as unreasonably strong with the right upgrades that Survivors simply don't have an answer for (e.g. Necromancer's Irreparable Damage).
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* BrokenBase: As is the case with games like this, there are a lot of things that players of both sides like to get really ornery at the other for, namely the ever-present dilemma of which side is stronger than the other. As such, it's basically a constant warzone in the comments section under the game's patch notes, with both sides claiming to be at an unfair advantage to the other, and calling for them to be hit with the {{Nerf}} bat as hard as humanly possible.
** For the Demon players, their argument is that since Survivors have access to guns, powerful melee weapons, dodge spamming, special abilities that can be really broken at times, and strength in numbers, it should be perfectly fine that the Evil units are made stronger to compensate. Likewise, the Fear and Possession mechanics ''are'' valid aspects of their core gameplay, so it would be in their best interest to spam them as much as physically possible to prevent the Survivors from getting an edge on them.
* From the Survivors' perspective, it is ''they'' who arguably aren't nearly as strong as they needed to be. Where the Evil units lacked in durability and cohesion, they make up for these with the ease of which they can be spammed out by the Kandarian Demon, which can turn into ZergRush levels by mid-game and cause a severe drain on the Survivors' resources. Worse still is the rampant Possession spamming that can turn a lowly trash mob into a group-wiping juggernaut that can stun-lock players to death with its fast attacks and long reach, as are the cases with the Warlord and Necromancer, and some boss units are seen as unreasonably strong with the right upgrades that Survivors simply don't have an answer for (e.g. Necromancer's Irreparable Damage).

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*** When it comes to Warriors, Henry the Red proves himself to be the best pick. His active skill allows him to engage bosses without much difficulty or revive fallen teammates, while his extremely long health and shield bars make him a powerful tank who is practically unkillable if fully buffed with Pink F.



** ''Army of Darkness'' Ash was widely regarded as one of the best survivors in the game due to his strong, self-sufficient kit, to the point that people rage quit lobbies when someone else picked him first.

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** ''Army of Darkness'' Ash was widely regarded as one of the best survivors in the game at launch due to his strong, self-sufficient kit, to the point that people rage quit lobbies when someone else picked him first.
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* ComplacentGamingSyndrome:
** '''Survivors:'''
*** Given the rampant possession spam meta that came about shortly after the game's release, Hunter Ash has become an almost mandatory part of groups that don't want to be rushed down by possessed mobs as soon as the match began. As infernal energy is extremely vital for a Kandarian Demon to possess and maintain its units, being able to instantly deny a high-price unit would be a massive nuisance, especially after the nerfs to this kind of activity of the ''Army of Darkness'' update.
*** Although initially considered to be a low-tier character, Ed Getley has also become a core member of many groups, due to his Treasure Hunter passive that causes more high-quality chests to appear simply by ''being in the match''. His active skill has also been made much easier to effectively use in the months following the game's release, which can shut down many of the Demon's traps and render the infernal energy put into them wasted.
*** Annie Knowby quickly became a must-bring for largely the same reasons as Hunter Ash, since her Slugger and Haymaker passives are highly important for bringing down the BreakMeter of enemy units, especially possessed ones.
*** To round out the group composition, Cheryl Williams is ''the'' best Support anyone could ask for due to her extremely strong healing capabilities despite having been nerfed a few times. As a result, it has become extremely common to see players insta-locking Cheryl as soon as they enter the lobby, to combat the high health drain potential of many Evil units.
** '''Evil:'''
*** The Warlord was far and away the strongest pick for the Evil side, as described numerous times on this page alone. Prior to the Castle Kandar update, such was Henrietta's popularity and broken-ness that basically every match will see the Survivors being pitted against a Warlord, who will more often than not destroy them within the first few minutes of the game.
*** The Necromancer is the next best thing after the Warlord, mostly due to his Irreparable Damage upgrade that completely shuts down all healing on a targeted Survivor for a few seconds. After the many nerfs to possession that rendered the Warlord a bit weaker than at her prime, the Evil meta has somewhat transitioned to a Necromancer-dominated one.
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** The Crossbow is generally considered to be a very lackluster weapon despite its high stopping power. For one, it's a projectile weapon unlike the other firearms which are hitscan, meaning that the bolts have a noticeable travel time and thus can be easily dodged, further made worse if you happen to have high latency. For two, it's a single-shot weapon with a long reload that's easily interruptible, so missed shots will be even more punishing than with other firearms, and using it in a scuffle can be very frustrating if the enemies are relentless with their attacks. It's not at all uncommon to see players picking lower-tier guns while ignoring even Legendary crossbows completely in matches for these reasons.
** Of the four Ash variants, Support Ash isn't very popular among players due to the wonky gimmicks of his skills compared to Cheryl and Pablo's SimpleYetAwesome kits. His over-reliance on damage for healing was ostensibly meant to encourage an AttackAttackAttack play style among his group, but his abilities are split down the middle in terms of buffing either melee or ranged classes for rather little, instead of focusing strongly on one aspect, making his non-Shemp heals very lackluster regardless of group composition. Worse still is that his Marked Target passives only work if the other people in your group can reliably nail headshots, making half of his kit less than useful a lot of the time, and the weak Fear reduction from Reassuring Presence doesn't help.
** Despite his initially strong impressions, Eligos has been finding himself steadily sliding down the tier list when compared to the sheer broken-ness of Henrietta and Evil Ash. Unlike his fellow Demons, Eligos has little in the way of pressuring Survivors other than rushing them down with units and ramping up their Fear intake, both of which can be quite easily dealt with by a coordinated group. The one big-damage attack he's capable of (Thunderstruck) has a very blatant tell that a reasonably experienced Survivor can react to and cause him to miss. It's rather telling when most of the Demon balance changes have seen Eligos getting straight buffs, and he's still largely ignored in the grand scope of things due to the other two still being significantly stronger than he is despite being hit with the nerf bat.
** On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force and {{Zerg Rush}}ing to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. Neither of the other demons can pull off the feat of wiping out a full group of kitted-out, max-level Survivors with a basic mook, just to show how broken she is. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]]

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** '''Low-tier:'''
***
The Crossbow is generally considered to be a very lackluster weapon despite its high stopping power. For one, it's a projectile weapon unlike the other firearms which are hitscan, meaning that the bolts have a noticeable travel time and thus can be easily dodged, further made worse if you happen to have high latency. For two, it's a single-shot weapon with a long reload that's easily interruptible, so missed shots will be even more punishing than with other firearms, and using it in a scuffle can be very frustrating if the enemies are relentless with their attacks. It's not at all uncommon to see players picking lower-tier guns while ignoring even Legendary crossbows completely in matches for these reasons.
** *** Of the four Ash variants, Support Ash isn't very popular among players due to the wonky gimmicks of his skills compared to Cheryl and Pablo's SimpleYetAwesome kits. His over-reliance on damage for healing was ostensibly meant to encourage an AttackAttackAttack play style among his group, but his abilities are split down the middle in terms of buffing either melee or ranged classes for rather little, instead of focusing strongly on one aspect, making his non-Shemp heals very lackluster regardless of group composition. Worse still is that his Marked Target passives only work if the other people in your group can reliably nail headshots, making half of his kit less than useful a lot of the time, and the weak Fear reduction from Reassuring Presence doesn't help.
** *** Despite his initially strong impressions, Eligos has been finding himself steadily sliding down the tier list when compared to the sheer broken-ness of Henrietta and Evil Ash. Unlike his fellow Demons, Eligos has little in the way of pressuring Survivors other than rushing them down with units and ramping up their Fear intake, both of which can be quite easily dealt with by a coordinated group. The one big-damage attack he's capable of (Thunderstruck) has a very blatant tell that a reasonably experienced Survivor can react to and cause him to miss. It's rather telling when most of the Demon balance changes have seen Eligos getting straight buffs, and he's still largely ignored in the grand scope of things due to the other two still being significantly stronger than he is despite being hit with the nerf bat.
** '''High-tier:'''
***
On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force and {{Zerg Rush}}ing to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. Neither of the other demons can pull off the feat of wiping out a full group of kitted-out, max-level Survivors with a basic mook, just to show how broken she is. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]]]] While the ''Army of Darkness'' patch did away with most of her early-game potential, namely by jacking up the costs for possessing units and level-gating that ability until around mid-game, she can still bulldoze the Survivor groups later on during the defensive stages (i.e. defending the Necronomicon, collecting the pages and the dagger) since they cannot physically run away to avoid her attacks.
*** While not very often played early on during the game's initial months, Annie Knowby has steadily been climbing up the tier list mainly due to her Slugger and Haymaker talents alone. As Evil units tend to boast higher BreakMeter resistances the longer the game goes on, and Demon players usually invest a lot of points into making their units even sturdier that way while not focusing on pure health nearly as much, having a Survivor who is essentially a walking DamageIncreasingDebuff dispenser who does her job by just ''being there'' is a massive boon to groups. Slugger and Haymaker are universally useful regardless of whether you're a melee-wielding Warrior or a gun-toting Hunter, and with Annie on your team, Evil units will become much more vulnerable to executions, and boss units to stuns because of how the balance bar works. As a knock-on effect, Demon players will almost always try to rush Annie down first if they can, to alleviate the pressure she will potentially have on them.
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** Despite his initially strong impressions, Eligos has been finding himself steadily sliding down the tier list when compared to the sheer broken-ness of Henrietta and Evil Ash. Unlike his fellow Demons, Eligos has little in the way of pressuring Survivors other than rushing them down with units and ramping up their Fear intake, both of which can be quite easily dealt with by a coordinated group. The one big-damage attack he's capable of (Thunderstruck) has a very blatant tell that a reasonably experienced Survivor can react to and cause him to miss. It's rather telling when most of the Demon balance changes have seen Eligos getting straight buffs, and he's still largely ignored in the grand scope of things due to the other two still being significantly stronger than he is despite being hit with the nerf bat.
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** Of the four Ash variants, Support Ash isn't very popular among players due to the wonky gimmicks of his skills compared to Cheryl and Pablo's SimpleYetAwesome kits. His over-reliance on damage for healing was ostensibly meant to encourage an AttackAttackAttack play style among his group, but his abilities are split down the middle in terms of buffing either melee or ranged classes for rather little, instead of focusing strongly on one aspect, making his non-Shemp heals very lackluster regardless of group composition. Worse still is that his Marked Target passives only work if the other people in your group can reliably nail headshots, making half of his kit less than useful a lot of the time, and the weak Fear reduction from Reassuring Presence doesn't help.

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** After the June 2022 update, a level 25 Ed Getley has become a staple of the game, basically becoming a Legendary Crate vending machine. Paired with the right upgrades, he can become a one-man army backed by powerful allies armed to the teeth with Legendary weapons.



** On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. Neither of the other demons can pull off the feat of wiping out a full group of kitted-out, max-level Survivors with a basic mook, just to show how broken she is. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]]

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** On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force and {{Zerg Rush}}ing to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. Neither of the other demons can pull off the feat of wiping out a full group of kitted-out, max-level Survivors with a basic mook, just to show how broken she is. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]]
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Now that people know how to fight Eligos, he's become significantly less OP.


** On the Evil side, Eligos is far and away the strongest pick for the Kandarian Demon player. Not only can he perform the typical ZergRush strategy like the other Deadite bosses, Eligos' mooks also [[ActionBomb explode]] when they die to anything but a takedown, as well as his insanely hard-hitting and wide-spreading lightning attacks that can cause a TotalPartyKill in short order. Worse still is that everything he does will massively ramp up the fill rate of your Fear meter, allowing him to easily harass the other team with possessions and other such shenanigans, making almost every match against Eligos a CurbStompBattle in his favor.

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** On the Henrietta Knowby quickly became popular among Evil side, mains due to her Really Bad Influence aura and strong kit that benefits a playstyle involving possessed Deadites. While the standard Deadites themselves are already quite strong compared to the equivalents in Eligos is far and away Evil Ash's armies, when possessed and under the strongest pick effects of a max-level Really Bad Influence, a low-level trash mob becomes a rampaging juggernaut capable of stunlocking players to death, while completely shutting down all manners of retaliation for a few seconds with their vomit attack, while benefiting from a complete NoSell of balance bar damage. With the Kandarian Demon player. Not only right upgrades, a Warlord player can he perform the typical ZergRush strategy like the other demolish entire groups of Survivors with a basic Deadite bosses, Eligos' mooks also [[ActionBomb explode]] when they die to anything but a takedown, as well as his insanely hard-hitting alone, [[ZergRush and wide-spreading lightning attacks that can cause a TotalPartyKill Warlords don't just settle for individual mooks]], without even needing to spawn in short order. Worse still is that everything he does will massively ramp up the fill rate of your Fear meter, allowing him to easily harass the other team with possessions and other such shenanigans, making almost every match against Eligos a CurbStompBattle in his favor.Henrietta herself.
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* AndYouThoughtItWouldFail: The game's initial reception was lukewarm at best, given its nature as a tie-in project and not-so-creative name, with its asymmetric multiplayer model being similar to several other such titles like ''VideoGame/FridayThe13thTheGame'' or ''VideoGame/DeadByDaylight'', the former of shut down due to a legal dispute, and the latter being considered to be its strongest competitor. This got turned on its head when promotional media were released to herald its publishing, and the game itself received a lot of praise due to the sheer level of fan service it provides, and the surprisingly engaging gameplay that shocked many skeptics, which further boosts ''Evil Dead: The Game'' onto a pedestal due to the popularity of ''Dead by Daylight'' and its other competitors being on the downturn at the same time.

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* AndYouThoughtItWouldFail: The game's initial reception was lukewarm at best, given its nature as a tie-in project and not-so-creative name, with its asymmetric multiplayer model being similar to several other such titles like ''VideoGame/FridayThe13thTheGame'' or ''VideoGame/DeadByDaylight'', the former of which was shut down due to a legal dispute, and the latter being considered to be its strongest competitor. This got turned on its head when promotional media were released to herald its publishing, and the game itself received a lot of praise due to the sheer level of fan service it provides, and the surprisingly engaging gameplay that shocked many skeptics, which further boosts ''Evil Dead: The Game'' onto a pedestal due to the popularity of ''Dead by Daylight'' and its other competitors being on the downturn at the same time.

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No need to kick the F13th fans while they're down.


* AndYouThoughtItWouldFail: The game's initial reception was lukewarm at best, given its nature as a tie-in project and not-so-creative name, with its asymmetric multiplayer model being similar to several other such titles like ''VideoGame/FridayThe13thTheGame'' or ''VideoGame/DeadByDaylight'', the former of which was a massive flop, and the latter being considered to be its strongest competitor. This got turned on its head when promotional media were released to herald its publishing, and the game itself received a lot of praise due to the sheer level of fan service it provides, and the surprisingly engaging gameplay that shocked many skeptics, which further boosts ''Evil Dead: The Game'' onto a pedestal due to the popularity of ''Dead by Daylight'' and its other competitors being on the downturn at the same time.

to:

* AndYouThoughtItWouldFail: The game's initial reception was lukewarm at best, given its nature as a tie-in project and not-so-creative name, with its asymmetric multiplayer model being similar to several other such titles like ''VideoGame/FridayThe13thTheGame'' or ''VideoGame/DeadByDaylight'', the former of which was shut down due to a massive flop, legal dispute, and the latter being considered to be its strongest competitor. This got turned on its head when promotional media were released to herald its publishing, and the game itself received a lot of praise due to the sheer level of fan service it provides, and the surprisingly engaging gameplay that shocked many skeptics, which further boosts ''Evil Dead: The Game'' onto a pedestal due to the popularity of ''Dead by Daylight'' and its other competitors being on the downturn at the same time.



** On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. Neither of the other demons can pull off the feat of wiping out a full group of kitted-out, max-level Survivors with a basic mook, just to show how broken she is. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]]

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** On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. Neither of the other demons can pull off the feat of wiping out a full group of kitted-out, max-level Survivors with a basic mook, just to show how broken she is. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]]]]
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** On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]]

to:

** On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. Neither of the other demons can pull off the feat of wiping out a full group of kitted-out, max-level Survivors with a basic mook, just to show how broken she is. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]]
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* ThatOneLevel: Where the singleplayer missions are concerned, Homecoming King is definitely this. Due to the scarcity of supplies like Shemp's Cola and Amulets, as well as the awkward weapons that are made available to you (the Crossbow and various melee weaponry), it becomes an exercise in frustration as you trudge your way across the huge map to collect the required items to proceed, and the infinite mook spawns on top of the many scripted fights will bleed you dry of healing supplies if you're not careful due to enemies dealing deceptively high damage. This is not even considering the wall of death that's constantly closing in, putting a time limit on the mission and forcing you to manage all of the above on top of rushing to complete the objectives before you run out of time. As the cherry on top, Homecoming King has ''three'' whopping boss fights to contend with, two of which take place back-to-back, so if you're out of supplies and are on low health by the time you reach the Pit Deadite, you might as well restart. If you're going to unlock Lord Arthur, who is considered to be one of the stronger Survivors in the release roster, you'll have to contend with this mission whether you like it or not.
** However, the mission becomes more manageable if you pick up the Blunderbuss and the Nailed Bat in a house well off the mission's main path, or the Legendary Pistol in the crashed plane.
* TierInducedScrappy: The Crossbow is generally considered to be a very lackluster weapon despite its high stopping power. For one, it's a projectile weapon unlike the other firearms which are hitscan, meaning that the bolts have a noticeable travel time and thus can be easily dodged, further made worse if you happen to have high latency. For two, it's a single-shot weapon with a long reload that's easily interruptible, so missed shots will be even more punishing than with other firearms, and using it in a scuffle can be very frustrating if the enemies are relentless with their attacks. It's not at all uncommon to see players picking lower-tier guns while ignoring even Legendary crossbows completely in matches for these reasons

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* ThatOneLevel: Where the singleplayer missions are concerned, Homecoming King is definitely this. Due to the scarcity of supplies like Shemp's Cola and Amulets, as well as the awkward weapons that are made available to you (the Crossbow and various melee weaponry), weaponry, though there are several hidden firearms in the map that aren't very well sign-posted), it becomes an exercise in frustration as you trudge your way across the huge map to collect the required items to proceed, and the infinite mook spawns on top of the many scripted fights will bleed you dry of healing supplies if you're not careful due to enemies dealing deceptively high damage. This is not even considering the wall of death that's constantly closing in, putting a time limit on the mission and forcing you to manage all of the above on top of rushing to complete the objectives before you run out of time. As the cherry on top, Homecoming King has ''three'' whopping boss fights to contend with, two of which take place back-to-back, so if you're out of supplies and are on low health by the time you reach the Pit Deadite, you might as well restart. If you're going to unlock Lord Arthur, who is considered to be one of the stronger Survivors in the release roster, you'll have to contend with this mission whether you like it or not.
* TierInducedScrappy:
** However, the mission becomes more manageable if you pick up the Blunderbuss and the Nailed Bat in a house well off the mission's main path, or the Legendary Pistol in the crashed plane.
* TierInducedScrappy:
The Crossbow is generally considered to be a very lackluster weapon despite its high stopping power. For one, it's a projectile weapon unlike the other firearms which are hitscan, meaning that the bolts have a noticeable travel time and thus can be easily dodged, further made worse if you happen to have high latency. For two, it's a single-shot weapon with a long reload that's easily interruptible, so missed shots will be even more punishing than with other firearms, and using it in a scuffle can be very frustrating if the enemies are relentless with their attacks. It's not at all uncommon to see players picking lower-tier guns while ignoring even Legendary crossbows completely in matches for these reasonsreasons.
** On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]]
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* ComplacentGamingSyndrome:

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* ComplacentGamingSyndrome: GameBreaker:
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* AndYouThoughtItWouldFail: The game's initial reception was lukewarm at best, given its nature as a tie-in project and not-so-creative name, with its asymmetric multiplayer model being similar to several other such titles like ''VideoGame/{{Evolve}}'' or ''VideoGame/DeadByDaylight'', the latter of which was considered to be its strongest competitor. This got turned on its head when promotional media were released to herald its publishing, and the game itself received a lot of praise due to the sheer level of fan service it provides, and the surprisingly engaging gameplay that shocked many skeptics, which further boosts ''Evil Dead: The Game'' onto a pedestal due to the popularity of ''Dead by Daylight'' and its other competitors being on the downturn at the same time.

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* AndYouThoughtItWouldFail: The game's initial reception was lukewarm at best, given its nature as a tie-in project and not-so-creative name, with its asymmetric multiplayer model being similar to several other such titles like ''VideoGame/{{Evolve}}'' ''VideoGame/FridayThe13thTheGame'' or ''VideoGame/DeadByDaylight'', the latter former of which was a massive flop, and the latter being considered to be its strongest competitor. This got turned on its head when promotional media were released to herald its publishing, and the game itself received a lot of praise due to the sheer level of fan service it provides, and the surprisingly engaging gameplay that shocked many skeptics, which further boosts ''Evil Dead: The Game'' onto a pedestal due to the popularity of ''Dead by Daylight'' and its other competitors being on the downturn at the same time.
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Brain fart


* AndYouThoughtItWouldFail: The game's initial reception was lukewarm at best, given its nature as a tie-in project and not-so-creative name, with its isometric multiplayer model being similar to several other such titles like ''VideoGame/{{Evolve}}'' or ''VideoGame/DeadByDaylight'', the latter of which was considered to be its strongest competitor. This got turned on its head when promotional media were released to herald its publishing, and the game itself received a lot of praise due to the sheer level of fan service it provides, and the surprisingly engaging gameplay that shocked many skeptics, which further boosts ''Evil Dead: The Game'' onto a pedestal due to the popularity of ''Dead by Daylight'' and its other competitors being on the downturn at the same time.

to:

* AndYouThoughtItWouldFail: The game's initial reception was lukewarm at best, given its nature as a tie-in project and not-so-creative name, with its isometric asymmetric multiplayer model being similar to several other such titles like ''VideoGame/{{Evolve}}'' or ''VideoGame/DeadByDaylight'', the latter of which was considered to be its strongest competitor. This got turned on its head when promotional media were released to herald its publishing, and the game itself received a lot of praise due to the sheer level of fan service it provides, and the surprisingly engaging gameplay that shocked many skeptics, which further boosts ''Evil Dead: The Game'' onto a pedestal due to the popularity of ''Dead by Daylight'' and its other competitors being on the downturn at the same time.
Is there an issue? Send a MessageReason:
None

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* AndYouThoughtItWouldFail: The game's initial reception was lukewarm at best, given its nature as a tie-in project and not-so-creative name, with its isometric multiplayer model being similar to several other such titles like ''VideoGame/{{Evolve}}'' or ''VideoGame/DeadByDaylight'', the latter of which was considered to be its strongest competitor. This got turned on its head when promotional media were released to herald its publishing, and the game itself received a lot of praise due to the sheer level of fan service it provides, and the surprisingly engaging gameplay that shocked many skeptics, which further boosts ''Evil Dead: The Game'' onto a pedestal due to the popularity of ''Dead by Daylight'' and its other competitors being on the downturn at the same time.
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None


** ''Army of Darkness'' Ash was widely regarded as one of the best survivors in the game during the early days, to the point that people rage quit lobbies when someone else picked him first.

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** ''Army of Darkness'' Ash was widely regarded as one of the best survivors in the game during the early days, due to his strong, self-sufficient kit, to the point that people rage quit lobbies when someone else picked him first.first.
** Cheryl is far and away the strongest Support in the game healing-wise despite the early nerfs to her kit. Not only does she have the most reliable group heal in the game that doesn't involve any kind of additional gimmick beyond standing in the green circle, a good Cheryl player is a walking cooler of Shemp's Cola that you can rely on for supply hauling, and when she herself drinks a can, everybody around her will get a massive chunk of their health back, on top of having their fear levels reduced.
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**However, the mission becomes more manageable if you pick up the Blunderbuss and the Nailed Bat in a house well off the mission's main path, or the Legendary Pistol in the crashed plane.
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** On the Evil side, Eligos is far and away the strongest pick for the Kandarian Demon player. Not only can he perform the typical ZergRush strategy like the other Deadite bosses, Eligos' mooks also [[ActionBomb explode]] when they die to anything but a takedown, as well as his insanely hard-hitting and wide-spreading lightning attacks that can cause a TotalPartyKill in short order. Worse still is that everything he does will massively ramp up the fill rate of your Fear meter, allowing him to easily harass the other team with possessions and other such shenanigans, making almost every matche against Eligos a CurbStompBattle in his favor.

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** On the Evil side, Eligos is far and away the strongest pick for the Kandarian Demon player. Not only can he perform the typical ZergRush strategy like the other Deadite bosses, Eligos' mooks also [[ActionBomb explode]] when they die to anything but a takedown, as well as his insanely hard-hitting and wide-spreading lightning attacks that can cause a TotalPartyKill in short order. Worse still is that everything he does will massively ramp up the fill rate of your Fear meter, allowing him to easily harass the other team with possessions and other such shenanigans, making almost every matche match against Eligos a CurbStompBattle in his favor.
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None


* ComplacentGamingSyndrome: ''Army of Darkness'' Ash was widely regarded as one of the best survivors in the game during the early days, to the point that people rage quit lobbies when someone else picked him first.

to:

* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
''Army of Darkness'' Ash was widely regarded as one of the best survivors in the game during the early days, to the point that people rage quit lobbies when someone else picked him first.first.
** On the Evil side, Eligos is far and away the strongest pick for the Kandarian Demon player. Not only can he perform the typical ZergRush strategy like the other Deadite bosses, Eligos' mooks also [[ActionBomb explode]] when they die to anything but a takedown, as well as his insanely hard-hitting and wide-spreading lightning attacks that can cause a TotalPartyKill in short order. Worse still is that everything he does will massively ramp up the fill rate of your Fear meter, allowing him to easily harass the other team with possessions and other such shenanigans, making almost every matche against Eligos a CurbStompBattle in his favor.
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None


* ThatOneLevel: Where the singleplayer missions are concerned, Homecoming King is definitely this. Due to the scarcity of supplies like Shemp's Cola and Amulets, as well as the awkward weapons that are made available to you (the Crossbow and various melee weaponry), it becomes an exercise in frustration as you trudge your way across the huge map to collect the required items to proceed, and the infinite mook spawns on top of the many scripted fights will bleed you dry of healing supplies if you're not careful due to enemies dealing deceptively high damage. This is not even considering the wall of death that's constantly closing in, putting a time limit on the mission and forcing you to manage all of the above on top of rushing to complete the objectives before you run out of time. As the cherry on top, Homecoming King has ''three'' whopping boss fights to contend with, two of which take place back-to-back, so if you're out of supplies and are on low health by the time you reach the Pit Deadite, you might as well restart. If you're going to unlock Lord Arthur, who is considered to be one of the stronger Survivors in the release roster, you'll have to contend with this mission whether you like it or not.

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* ThatOneLevel: Where the singleplayer missions are concerned, Homecoming King is definitely this. Due to the scarcity of supplies like Shemp's Cola and Amulets, as well as the awkward weapons that are made available to you (the Crossbow and various melee weaponry), it becomes an exercise in frustration as you trudge your way across the huge map to collect the required items to proceed, and the infinite mook spawns on top of the many scripted fights will bleed you dry of healing supplies if you're not careful due to enemies dealing deceptively high damage. This is not even considering the wall of death that's constantly closing in, putting a time limit on the mission and forcing you to manage all of the above on top of rushing to complete the objectives before you run out of time. As the cherry on top, Homecoming King has ''three'' whopping boss fights to contend with, two of which take place back-to-back, so if you're out of supplies and are on low health by the time you reach the Pit Deadite, you might as well restart. If you're going to unlock Lord Arthur, who is considered to be one of the stronger Survivors in the release roster, you'll have to contend with this mission whether you like it or not.not.
* TierInducedScrappy: The Crossbow is generally considered to be a very lackluster weapon despite its high stopping power. For one, it's a projectile weapon unlike the other firearms which are hitscan, meaning that the bolts have a noticeable travel time and thus can be easily dodged, further made worse if you happen to have high latency. For two, it's a single-shot weapon with a long reload that's easily interruptible, so missed shots will be even more punishing than with other firearms, and using it in a scuffle can be very frustrating if the enemies are relentless with their attacks. It's not at all uncommon to see players picking lower-tier guns while ignoring even Legendary crossbows completely in matches for these reasons
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Misuse. These are Continuity Nods, not Fridge Brilliance. Fridge Brilliance is something that makes sense when you connect the dots later, not obvious references to the source material.


* FridgeBrilliance: In this game, the WeaponofChoice makes sense for certain characters. Chainsaws as a whole are exclusively available to Ash except for ''The Evil Dead'' Ash. That makes sense as in the first film, Ash brandishes a chainsaw for one scene in an attempt to perform bodily dismemberment on Linda but cannot go through with it, while he TookaLevelinBadass in ''Evil Dead 2'' where it became the most iconic weapon in regards to him. When it comes to Kelly and the Meat Hammer, this is a call back to the scene in Season 1 of ''Ash vs Evil Dead'' where Kelly goes to town on a Deadite using a meat slicer at first and then proceeds using a Meat Hammer after the slicer clogs up. Scotty being proficient with an ax calls back to the first film where he uses it to chop up a possessed Shelly. Amanda's specialty also makes sense, as in the time she was in Season 1 of the show, her primary weapon was her service pistol. Arthur's melee combat makes sense as he not only fought melee in ''Army of Darkness'', but the fact he's also from the medieval period which melee combat was commonly used.
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* FridgeBrilliance: In this game, the WeaponofChoice makes sense for certain characters. Chainsaws as a whole are exclusively available to Ash except for ''The Evil Dead'' Ash. That makes sense as in the first film, Ash brandishes a chainsaw for one scene in an attempt to perform bodily dismemberment on Linda but cannot go through with it, while he TookaLevelinBadass in ''Evil Dead 2'' where it became the most iconic weapon in regards to him. When it comes to Kelly and the Meat Hammer, this is a call back to the scene in Season 1 of ''Ash vs Evil Dead'' where Kelly goes to town on a Deadite using a meat slicer at first and then proceeds using a Meat Hammer after the slicer clogs up. Scotty being proficient with an ax calls back to the first film where he uses it to chop up a possessed Shelly. Amanda's specialty also makes sense, as in the time she was in Season 1 of the show, her primary weapon was her service pistol. Arthur's melee combat makes sense as he not only fought melee in ''Army of Darkness'', but the fact he's also from the medieval period which melee combat was commonly used.
Is there an issue? Send a MessageReason:
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* ThatOneLevel: Where the singleplayer missions are concerned, Homecoming King is definitely this. Due to the scarcity of supplies like Shemp's Cola and Amulets, as well as the awkward weapons that are made available to you (the Crossbow and various melee weaponry), it becomes an exercise in frustration as you trudge your way across the huge map to collect the required items to proceed, and the infinite mook spawns on top of the many scripted fights will bleed you dry of healing supplies if you're not careful due to enemies dealing deceptively high damage. This is not even considering the wall of death that's constantly closing in, putting a time limit on the mission and forcing you to manage all of the above on top of rushing to complete the objectives before you run out of time. As the cherry on top, Homecoming King has ''three'' whopping boss fights to contend with, two of which take place back-to-back, so if you're out of supplies and are on low health by the time you reach the Pit Deadite, you might as well restart.

to:

* ThatOneLevel: Where the singleplayer missions are concerned, Homecoming King is definitely this. Due to the scarcity of supplies like Shemp's Cola and Amulets, as well as the awkward weapons that are made available to you (the Crossbow and various melee weaponry), it becomes an exercise in frustration as you trudge your way across the huge map to collect the required items to proceed, and the infinite mook spawns on top of the many scripted fights will bleed you dry of healing supplies if you're not careful due to enemies dealing deceptively high damage. This is not even considering the wall of death that's constantly closing in, putting a time limit on the mission and forcing you to manage all of the above on top of rushing to complete the objectives before you run out of time. As the cherry on top, Homecoming King has ''three'' whopping boss fights to contend with, two of which take place back-to-back, so if you're out of supplies and are on low health by the time you reach the Pit Deadite, you might as well restart. If you're going to unlock Lord Arthur, who is considered to be one of the stronger Survivors in the release roster, you'll have to contend with this mission whether you like it or not.
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: ''Army of Darkness'' Ash was widely regarded as one of the best survivors in the game during the early days, to the point that people rage quit lobbies when someone else picked him first.

to:

* ComplacentGamingSyndrome: ''Army of Darkness'' Ash was widely regarded as one of the best survivors in the game during the early days, to the point that people rage quit lobbies when someone else picked him first.first.
* ThatOneLevel: Where the singleplayer missions are concerned, Homecoming King is definitely this. Due to the scarcity of supplies like Shemp's Cola and Amulets, as well as the awkward weapons that are made available to you (the Crossbow and various melee weaponry), it becomes an exercise in frustration as you trudge your way across the huge map to collect the required items to proceed, and the infinite mook spawns on top of the many scripted fights will bleed you dry of healing supplies if you're not careful due to enemies dealing deceptively high damage. This is not even considering the wall of death that's constantly closing in, putting a time limit on the mission and forcing you to manage all of the above on top of rushing to complete the objectives before you run out of time. As the cherry on top, Homecoming King has ''three'' whopping boss fights to contend with, two of which take place back-to-back, so if you're out of supplies and are on low health by the time you reach the Pit Deadite, you might as well restart.
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If the game itself doesn’t say “drugs are bad,” then that is not an example.


* BrokenAesop: The survivor upgrades in this game are given by collecting bottles of Pink F (or "Pink Fuck"), which contains ketamine. So... winners do drugs, basically.
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* BrokenAesop: The survivor upgrades in this game are given by collecting bottles of Pink F (or "Pink Fuck"), which contains ketamine. So... winners do drugs, basically.
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: ''Army of Darkness'' Ash was widely regarded as one of the best survivors in the game, to the point that people rage quit lobbies when someone else picked him first.

to:

* ComplacentGamingSyndrome: ''Army of Darkness'' Ash was widely regarded as one of the best survivors in the game, game during the early days, to the point that people rage quit lobbies when someone else picked him first.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: ''Army of Darkness'' Ash was widely regarded as one of the best survivors in the game, to the point that people rage quit lobbies when someone else picked him first.

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