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** ''Videogame/MountAndBlade'' has a features which automatically reduces the accuracy of higher powerful ranged weapons for balance reason. It makes the {{Sniper Rifle}}s a lot less interesting than they are supposed to be, especially because this flaw is added to the explicit ones of those rifles (long reloading after each shot, moving stops the reloading).

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** ''Videogame/MountAndBlade'' has a features feature which automatically reduces the accuracy of higher powerful ranged weapons for balance reason. It makes the {{Sniper Rifle}}s a lot less interesting than they are supposed to be, especially because this flaw is added to the explicit ones of those rifles (long reloading after each shot, moving stops the reloading).
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** The Eagle Sword (basically a cavalry sabre) is among the most powerful one-handed mêlée weapons. Though it is slightly less powerful than the Bowie Knife or the Large Machete, it has over the two former weapons the unvaluable advantage of having a much longer reach, which not only makes it very useful on foot, but also makes it one of the few mêlée weapons usable from horseback.

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** The Eagle Sword (basically a cavalry sabre) Cavalry Sabre and the Eaglehead Sword[[note]]the latter is a bit longer and slower than the former[[/note]] are among the most powerful one-handed mêlée weapons. Though it is they are slightly less powerful than the Bowie Knife or the Large Machete, it has they have over the two former weapons the unvaluable advantage of having a much longer reach, which not only makes it them very useful on foot, but also makes it them one of the few mêlée weapons usable from horseback.

Added: 827

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* GameBreaker: The [=LeMat=] revolver. It benefits from average accuracy and inflicts average damages, but its magazine holds nine rounds instead of the five or six of most of the other revolvers.
** This gun is actually nerfed compared to what an accurate depiction would have been: the historical [=LeMat=] not only had a nine-round barillet, it also included a sort of small blunderbuss beneath the main barrel.

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* GameBreaker: DemonicSpiders: The Indians parties, which are met as proper factions (Comanche, Apache), Deserters, or the Indian Raiders bandit faction. They move very fast on the worldmap, and most all of their units are light ranged cavalry: once they start following you on the worldmap, expect to quickly earn a short battle in which you'll get heavy losses thanks to their initial charge. On the other hand, their light cavalry specialization means that Indians are a lot weaker in siege battles.
* GameBreaker:
**
The [=LeMat=] revolver. It benefits from average accuracy While not the most accurate and inflicts average damages, powerful gun (it's in the higher tiers among the revolvers), but its magazine holds nine rounds instead of the five or six of most of the other revolvers.
** This
revolvers.[[note]]This gun is actually nerfed compared to what an accurate depiction would have been: the historical [=LeMat=] not only had a nine-round barillet, it also included a sort of small blunderbuss beneath the main barrel.barrel[[/note]]
** The Eagle Sword (basically a cavalry sabre) is among the most powerful one-handed mêlée weapons. Though it is slightly less powerful than the Bowie Knife or the Large Machete, it has over the two former weapons the unvaluable advantage of having a much longer reach, which not only makes it very useful on foot, but also makes it one of the few mêlée weapons usable from horseback.
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* BigLippedAlligatorMoment: The ''[[Literature/TheDarkTower Dark Tower]]''-inspired EasterEgg. By chance, the player character can find a GhostTown named Tull, which is full of corpses in the main street. [[spoiler:Then a horde of zombies appears]]. It is especially out-of-place because the mod is mostly serious and realistic (despite a few tongue-in-cheek humour from time to time), and because Tull is never mentioned in any rumor-related dialog or sidequest.

to:

* BigLippedAlligatorMoment: The ''[[Literature/TheDarkTower ''[[Franchise/TheDarkTower Dark Tower]]''-inspired EasterEgg. By chance, the player character can find a GhostTown named Tull, which is full of corpses in the main street. [[spoiler:Then a horde of zombies appears]]. It is especially out-of-place because the mod is mostly serious and realistic (despite a few tongue-in-cheek humour from time to time), and because Tull is never mentioned in any rumor-related dialog or sidequest.

Added: 809

Changed: 446

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* ScrappyMechanic: Each time a character is hit while reloading, he has to cease the action and starts it again from the beginning. This feature is totally understandable in the native ''Videogame/MountAndBlade'' and could be justified by balance reasons, as it is a Fantasy-themed game and this feature only affected firearms and crossbows (both more powerful than bows, unaffected). It is less understandable in a mod focused on long range combats and gunfights.

to:

* ScrappyMechanic: ScrappyMechanic:
**
Each time a character is hit while reloading, he has to cease the action and starts it again from the beginning. This feature is totally understandable in the native ''Videogame/MountAndBlade'' and could be justified by balance reasons, as it is a Fantasy-themed game and this feature only affected firearms and crossbows (both more powerful than bows, unaffected). It is less understandable in a mod focused on long range combats and gunfights.gunfights.
** ''Videogame/MountAndBlade'' has a features which automatically reduces the accuracy of higher powerful ranged weapons for balance reason. It makes the {{Sniper Rifle}}s a lot less interesting than they are supposed to be, especially because this flaw is added to the explicit ones of those rifles (long reloading after each shot, moving stops the reloading).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The [=LeMat=] revolver. It benefits from average accuracy and inflicts average damages, but its magazine holds nine rounds instead of the five or six of most of the other revolvers.
** This gun is actually nerfed compared to what an accurate depiction would have been: the historical [=LeMat=] not only had a nine-round barillet, it also included a sort of small blunderbuss beneath the main barrel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigLippedAlligatorMoment: The ''[[Literature/TheDarkTower Dark Tower]]''-inspired EasterEgg. By chance, the player character can find a GhostTown named Tull, which is full of corpses in the main street. [[spoiler:Then a horde of zombies appears]]. It is especially out-of-place because the mod is mostly serious and realistic (despite a few tongue-in-cheek humour from time to time), and because Tull is never mentioned in any rumor-related dialog or sidequest.
* ScrappyMechanic: Each time a character is hit while reloading, he has to cease the action and starts it again from the beginning. This feature is totally understandable in the native ''Videogame/MountAndBlade'' and could be justified by balance reasons, as it is a Fantasy-themed game and this feature only affected firearms and crossbows (both more powerful than bows, unaffected). It is less understandable in a mod focused on long range combats and gunfights.

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