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* SugarWiki/MomentOfAwesome: Buttville, especially the opening segment known as "[[UseYourHead Use Your Head]]": in this opening segment, you [[WorldOfBadass use yourself as a helicopter while skydiving through a gigantic tunnel of enormous thorn spikes]]. The music that plays in this segment is legendary.

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* SugarWiki/MomentOfAwesome: Buttville, especially the opening segment known as "[[UseYourHead Use Your Head]]": in this opening segment, you [[WorldOfBadass use yourself as a helicopter while skydiving through a gigantic tunnel of enormous thorn spikes]].spikes. The music that plays in this segment is legendary.



* PortingDisaster: The UsefulNotes/GameBoyAdvance version of ''Earthworm Jim 1'', [[SarcasmMode lovingly made]] by Majesco. The game's graphics '''basically''' still look as good as they should, but '''many''' of its animations are either '''extremely''' too slow or missing altogether, '''many''' of its sound effects (especially the "Jim firing his machine gun" sound effect) are either '''laughably''' bad or missing altogether, Andy Asteroids looks '''awful''', and the game itself becomes a glitchy mess. Also, its soundtrack becomes a horribly distorted version of an already weak version of itself (the [[UsefulNotes/SuperNintendo SNES]] version).

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* PortingDisaster: The UsefulNotes/GameBoyAdvance version of ''Earthworm Jim 1'', [[SarcasmMode lovingly made]] by Majesco. The game's graphics '''basically''' basically still look as good as they should, but '''many''' many of its animations are either '''extremely''' extremely too slow or missing altogether, '''many''' many of its sound effects (especially the "Jim firing his machine gun" sound effect) are either '''laughably''' laughably bad or missing altogether, Andy Asteroids looks '''awful''', awful, and the game itself becomes a glitchy mess. Also, its soundtrack becomes a horribly distorted version of an already weak version of itself (the [[UsefulNotes/SuperNintendo SNES]] version).


* SecondSeasonDownfall: The second season had a notable animation quality downgrade, completely dropped the mid-episode skit gimmick (see BigLippedAlligatorMoment), and suddenly played up the pop culture references, and on the whole is considered to be weaker overall than the first. While it's debatable if this played into the show getting cancelled or not, it still most certainly qualifies as this.

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* SecondSeasonDownfall: The second season had a notable animation quality downgrade, completely dropped the mid-episode skit gimmick (see BigLippedAlligatorMoment), BigLippedAlligatorMoment) and opted to always make the ColdOpening plot-relevant, and suddenly played up the pop culture references, and on the whole is considered to be weaker overall than the first. While it's debatable if this played into the show getting cancelled or not, it still most certainly qualifies as this.

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* SecondSeasonDownfall: The second season had a notable animation quality downgrade, completely dropped the mid-episode skit gimmick (see BigLippedAlligatorMoment), and suddenly played up the pop culture references, and on the whole is considered to be weaker overall than the first. While it's debatable if this played into the show getting cancelled or not, it still most certainly qualifies as this.

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* RescuedFromTheScrappyHeap: Peter Puppy goes from being the cause of the most agonizing levels in the first two games to being a genuinely likable sidekick to Jim and serving as the voice of reason to his dimwitted nature.

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* CultClassic: The show never hit very high ratings and doesn't tend to be the first thing that comes to mind when recounting the Kids' WB lineup, but those who have seen it agree that it's not only one of the best shows to be based on a video game, it's hilarious in its own right and retains all of the surrealist humor of the video games flawlessly.


** The Genesis version of ''2'' does not let you change weapons, unlike all other versions.

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** The Genesis version of ''2'' does not let you change weapons, unlike all other versions. Not even if you use a 6-button controller.

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** The Genesis version of ''2'' does not let you change weapons, unlike all other versions.


* PortingDisaster: The UsefulNotes/GameBoyAdvance version of ''Earthworm Jim 1'', [[SarcasmMode lovingly made]] by Majesco. The game's graphics '''basically''' still look as good as they should, but '''many''' of its animations are either '''extremely''' too slow or missing altogether, '''many''' of its sound effects (especially [[DarthWiki/MostAnnoyingSound the "Jim firing his machine gun" sound effect)]] are either '''laughably''' bad or missing altogether, Andy Asteroids looks '''awful''', and the game itself becomes a glitchy mess. Also, its soundtrack becomes a horribly distorted version of an already weak version of itself (the [[UsefulNotes/SuperNintendo SNES]] version).

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* PortingDisaster: The UsefulNotes/GameBoyAdvance version of ''Earthworm Jim 1'', [[SarcasmMode lovingly made]] by Majesco. The game's graphics '''basically''' still look as good as they should, but '''many''' of its animations are either '''extremely''' too slow or missing altogether, '''many''' of its sound effects (especially [[DarthWiki/MostAnnoyingSound the "Jim firing his machine gun" sound effect)]] effect) are either '''laughably''' bad or missing altogether, Andy Asteroids looks '''awful''', and the game itself becomes a glitchy mess. Also, its soundtrack becomes a horribly distorted version of an already weak version of itself (the [[UsefulNotes/SuperNintendo SNES]] version).


* ContestedSequel: While on its own people widely agree the second game is still first-rate and absolutely worth a play, there doesn't seem to be agreement on whether it's better than the first. The SequelDifficultyDrop was generally agreed as much-needed and the ramping up of the comedy is widely praised, but the shift into GameplayRoulette (only three of the game's nine stages are traditional platforming fare) and the more frustrating Psycrow interlude stage are often points of contention.

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* ContestedSequel: While on its own people widely agree the second game is still first-rate and absolutely worth a play, there doesn't seem to be agreement on whether it's better than the first. The SequelDifficultyDrop was generally agreed as much-needed and the ramping up of the comedy is widely praised, but the shift into GameplayRoulette (only three of the game's nine stages are traditional platforming fare) and the more frustrating Psycrow interlude stage are often points of contention. Averted entirely with the third game, which everyone agrees was a complete flop.



** For an example that ''isn't'' enforced, the laser from "Are You Hungry Tonite?" is one of the worst weapons in the game, which is mandatory to use on this level. It only carries ''six'' bullets at a time, has a slow recharge rate, and while the bullets can travel for infinite distances, this is rendered nearly completely moot by the fact that the bullets travel at the speed of molasses. Considering the enemies that you are up against can shield against your attacks and move around, this does ''not'' make for a fun time.

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** For an example that ''isn't'' enforced, the laser from "Are You Hungry Tonite?" in ''3D'' is one of the worst weapons in the game, which is mandatory to use on this level. It only carries ''six'' bullets at a time, has a slow recharge rate, and while the bullets can travel for infinite distances, this is rendered nearly completely moot by the fact that the bullets travel at the speed of molasses. Considering the enemies that you are up against can shield against your attacks and move around, this does ''not'' make for a fun time.


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* TheyWastedAPerfectlyGoodPlot: The plot of ''Earthworm Jim 3D'' about the JourneyToTheCenterOfTheMind is a brilliant concept that has limitless potential, but it's all completely thrown out over the fact that the different areas of the mind are represented in extremely bare-bones VideoGameSettings that don't play with the concept at all (like how the first world is a very simplistic barn themed stage with some war zone elements and the second is vaguely themed around fast food). It seems like it was used more as an excuse for what the game's hub world would be represented by rather than an actual plot element.


*** "Are You Hungry Tonite?" is a huge slog for several reasons. First off, you're stuck with the laser gun mentioned in ScrappyWeapon above. As if that weren't enough, the level also has multiple sections that are guaranteed to frustrate you -- one of which is a slow, boring, and lame Escort mission that will have you begging for "For Pete's Sake" to come back due to how unengaging it is (and it has [[CheckpointStarvation no checkpoints]] either, so any death on it means redoing it from the beginning), and the other is a RiseToTheChallenge section where you have to pick up cans of baked beans to [[Fartillery fart-rocket]] your way up. The problem not only comes in the fact that some jumps are near impossible to make because the gaps were made a little too wide, as mentioned in ScrappyMechanic you ''cannot tilt the camera up and down'' in this game, requiring you to make a ton of blind guesses as to where the platforms you need to land on are.

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*** "Are You Hungry Tonite?" is a huge slog for several reasons. First off, you're stuck with the laser gun mentioned in ScrappyWeapon above. As if that weren't enough, the level also has multiple sections that are guaranteed to frustrate you -- one of which is a slow, boring, and lame Escort mission that will have you begging for "For Pete's Sake" to come back due to how unengaging it is (and it has [[CheckpointStarvation no checkpoints]] either, so any death on it means redoing it from the beginning), and the other is a RiseToTheChallenge vertical section where you have to pick up cans of baked beans to [[Fartillery [[{{Fartillery}} fart-rocket]] your way up. The problem not only comes in the fact that some jumps are near impossible to make because the gaps were made a little too wide, as mentioned in ScrappyMechanic you ''cannot tilt the camera up and down'' in this game, requiring you to make a ton of blind guesses as to where the platforms you need to land on are.

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** ''Earthworm Jim 3D'':
*** "Are You Hungry Tonite?" is a huge slog for several reasons. First off, you're stuck with the laser gun mentioned in ScrappyWeapon above. As if that weren't enough, the level also has multiple sections that are guaranteed to frustrate you -- one of which is a slow, boring, and lame Escort mission that will have you begging for "For Pete's Sake" to come back due to how unengaging it is (and it has [[CheckpointStarvation no checkpoints]] either, so any death on it means redoing it from the beginning), and the other is a RiseToTheChallenge section where you have to pick up cans of baked beans to [[Fartillery fart-rocket]] your way up. The problem not only comes in the fact that some jumps are near impossible to make because the gaps were made a little too wide, as mentioned in ScrappyMechanic you ''cannot tilt the camera up and down'' in this game, requiring you to make a ton of blind guesses as to where the platforms you need to land on are.


* ScrappyMechanic: Jim flipping out when he gets hurt while not moving, which often results in [[CycleOfHurting Jim taking even more damage due to being too stunned to sufficiently dodge further attacks]].

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* ScrappyMechanic: ScrappyMechanic:
**
Jim flipping out when he gets hurt while not moving, which often results in [[CycleOfHurting Jim taking even more damage due to being too stunned to sufficiently dodge further attacks]].attacks]].
** ''3D'' has a laundry list of these:
*** Being unable to tilt the camera up and down. When rotating already is the source of a ton of CameraScrew, it doesn't help at ''all'' that you can't even get a decent view of a platform you need to land on. This becomes especially obvious in one level that has an entire section dedicated to ''vertically ascending jumps!''
*** You cannot change your weapon. Not only is this a basic feature that even the ''second game'' had (on the non-Genesis versions, anyway), it becomes extremely annoying when you just want to save ammo on a specific weapon you may need later but can't.
*** The marble CollectionSidequest could have been a fun detour were it not for the fact that they are ''record based''. This means if you die before you reach specific (invisible!) checkpoints, you lose every marble you've collected up to that point, and getting a Game Over or exiting the level will guarantee that you have to do it all over again from scratch.
*** The pig-surfing in the boss fights. Horrible steering controls, inconsistent acceleration and deceleration, and very strict hit detection will guarantee a very rough time. And this mechanic is used on ''every boss in the game!''
* ScrappyWeapon:
** The bubble gun from the second game is a very much intentional example. See JokeItem on the main page.
** For an example that ''isn't'' enforced, the laser from "Are You Hungry Tonite?" is one of the worst weapons in the game, which is mandatory to use on this level. It only carries ''six'' bullets at a time, has a slow recharge rate, and while the bullets can travel for infinite distances, this is rendered nearly completely moot by the fact that the bullets travel at the speed of molasses. Considering the enemies that you are up against can shield against your attacks and move around, this does ''not'' make for a fun time.


** The ending theme is very similar to [[https://www.youtube.com/watch?v=2L7G2klHjOc Muskrat Ramble]].

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** The ending theme is very similar to [[https://www.youtube.com/watch?v=2L7G2klHjOc com/watch?v=eR6_9oPUoTs Muskrat Ramble]].


%% * PortingDisaster:
%% ** Earthworm Jim 2 for GBA, ported by a Russian company, was a disaster.
%% ** The UsefulNotes/DSiWare port wasn't too bad either.

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%% * PortingDisaster:
%% ** Earthworm
PortingDisaster: The UsefulNotes/GameBoyAdvance version of ''Earthworm Jim 2 for GBA, ported 1'', [[SarcasmMode lovingly made]] by Majesco. The game's graphics '''basically''' still look as good as they should, but '''many''' of its animations are either '''extremely''' too slow or missing altogether, '''many''' of its sound effects (especially [[DarthWiki/MostAnnoyingSound the "Jim firing his machine gun" sound effect)]] are either '''laughably''' bad or missing altogether, Andy Asteroids looks '''awful''', and the game itself becomes a Russian company, was glitchy mess. Also, its soundtrack becomes a disaster.
%%
horribly distorted version of an already weak version of itself (the [[UsefulNotes/SuperNintendo SNES]] version).
** The UsefulNotes/DSiWare GBA port wasn't too that ''Earthworm Jim 2'' got is easily just as bad either.as the original's, if not worse. It has most of the same problems and fixes very few of the previous port's, and it even has its own fair share of problems as well. The graphics are slightly better than those of the previous port, but many sprite animations are still cut out of the game. The 3D-ish floor in the level "Puppy Love" is glitched up, and the music still sounds like a horribly distorted version of the SNES version's but with parts of the songs cut out. This port is also widely known for its incredibly broken password system that literally loads a game where you '''instantly die''' for no reason.


%%* TheWoobie: Peter Puppy. Seriously, watch his backstory episode and then watch "Sidekicked" right after it and just watch his woobiness factor skyrocket.

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%%* TheWoobie: Peter Puppy. Seriously, watch his backstory episode and then watch "Sidekicked" right after it and just watch his woobiness factor skyrocket.skyrocket.

!! ''ComicBook/EarthwormJim'': The Comics

* SugarWiki/MomentOfAwesome: At the end of the first issue of the 1995 mini-series, Jim has just learned that his beloved Princess What's-Her-Name is going to be wed to Bob the Killer Goldfish. He races out of Professor Monkey-For-A-Head's lab to go to her rescue...and then screeches to a halt and goes back. Because he just remembered that he made a promise to a heartbroken Peter Puppy earlier that he'd save Peter and the other victims in the Professor's dungeon, and Jim ''keeps'' his promises! He tears the doors to the prison down with his bare hands and sets all of the Professor's victims free, inspiring Peter so much that he immediately volunteers to come along with Jim and help him rescue the Princess.

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