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** Filling in lakes and oceans requires piles of soil, a resource that's acquired only through leveling hills and mountains and/or Dark Fog attacks. In a game with the latter, you gain a lot through various attacks and it soon ceases to be much of a concern, but on games with them disabled you're left with merely the former option. During such, you'll quickly find that filling in foundation typically consumes much more soil pile than the leveling process yields [[note]]This depends upon the planet: mainly-flat planets (including the starter one) yields dozens, hundreds at best, per leveled tile, whereas deep snow-covered and mountainous planets will easily yield thousands per leveled tile. Also, applying Proliferator to Foundation will raise the amount of soil pile gained when flattening/lower the amount lost when filling in[[/note]]. On planets where it's mostly water, players will need a ''lot'' of the stuff if they want to create any decent-sized room for their infrastructure.

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** Filling in lakes and oceans requires piles of soil, a resource that's acquired only through leveling hills and mountains and/or Dark Fog attacks. In a game with the latter, you gain a lot through various attacks and it soon ceases to be much of a concern, but on games with them disabled you're left with merely the former option. During such, you'll quickly find that filling in foundation typically consumes much more soil pile than the leveling process yields [[note]]This depends upon the planet: mainly-flat planets (including the starter one) yields dozens, hundreds at best, per leveled tile, whereas deep snow-covered and mountainous planets will easily yield thousands per leveled tile. Also, applying Proliferator to Foundation will raise the amount of soil pile gained when flattening/lower the amount lost when filling in[[/note]]. On planets where it's mostly water, players will need a ''lot'' of the stuff if they want to create any decent-sized room for their non-Wind Turbine infrastructure.
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* FanNickname: The matrices are often referred to as "Jello Cubes" because of their bright colors and shape.
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* DifficultySpike: Structure Matrixes have a much more complex setup compared to the earlier Electromagnetic and Energy Matrixes. While Diamonds on their own aren't too bad (just requiring coal to be refined twice), Titanium Ingots require the player to get off world, as the starting planet does not have any titanium deposits[[note]]Short of Dark Fog drops, but even then they won't be a consistent source of such[[/note]], while Organic Crystals require a long, complex chain with oil [[note]]Crude Oil must be turned into Refined Oil, Refined Oil must be combined with Energetic Graphite, to be turned into Plastic, Plastic must be mixed with Refined Oil and Water to finally get Organic Crystals. Combine Organic Crystals with Titanium Ingots to finally get Titanium Crystals, add in Diamonds and you can finally get Structure Matrixes.[[/note]], which can take up ALOT of real estate. If you don't have logistics stations to help you, it's gonna be a huge step up in complexity until you can travel to other star systems and directly mine rare Organic Crystal veins.

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* DifficultySpike: Structure Matrixes have a much more complex setup compared to the earlier Electromagnetic and Energy Matrixes. While Diamonds on their own aren't too bad (just requiring coal to be refined twice), Titanium Ingots require the player to get off world, as the starting planet does not have any titanium deposits[[note]]Short of rare drops from manually mining stone and/or Dark Fog drops, but even then they this won't be a consistent source of such[[/note]], while Organic Crystals require a long, complex chain with oil [[note]]Crude Oil must be turned into Refined Oil, Refined Oil must be combined with Energetic Graphite, to be turned into Plastic, Plastic must be mixed with Refined Oil and Water to finally get Organic Crystals. Combine Organic Crystals with Titanium Ingots to finally get Titanium Crystals, add in Diamonds and you can finally get Structure Matrixes.[[/note]], which can take up ALOT of real estate. If you don't have logistics stations to help you, it's gonna be a huge step up in complexity until you can travel to other star systems and directly mine rare Organic Crystal veins.
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* DifficultySpike: Structure Matrixes have a much more complex setup compared to the earlier Electromagnetic and Energy Matrixes. While Diamonds on their own aren't too bad (just requiring coal to be refined twice), Titanium Ingots require the player to get off world, as the starting planet does not have any titanium deposits, while Organic Crystals require a long, complex chain with oil [[note]]Crude Oil must be turned into Refined Oil, Refined Oil must be combined with Energetic Graphite, to be turned into Plastic, Plastic must be mixed with Refined Oil and Water to finally get Organic Crystals. Combine Organic Crystals with Titanium Ingots to finally get Titanium Crystals, add in Diamonds and you can finally get Structure Matrixes.[[/note]], which can take up ALOT of real estate. If you don't have logistics stations to help you, it's gonna be a huge step up in complexity until you can travel to other star systems and directly mine rare Organic Crystal veins.

to:

* DifficultySpike: Structure Matrixes have a much more complex setup compared to the earlier Electromagnetic and Energy Matrixes. While Diamonds on their own aren't too bad (just requiring coal to be refined twice), Titanium Ingots require the player to get off world, as the starting planet does not have any titanium deposits, deposits[[note]]Short of Dark Fog drops, but even then they won't be a consistent source of such[[/note]], while Organic Crystals require a long, complex chain with oil [[note]]Crude Oil must be turned into Refined Oil, Refined Oil must be combined with Energetic Graphite, to be turned into Plastic, Plastic must be mixed with Refined Oil and Water to finally get Organic Crystals. Combine Organic Crystals with Titanium Ingots to finally get Titanium Crystals, add in Diamonds and you can finally get Structure Matrixes.[[/note]], which can take up ALOT of real estate. If you don't have logistics stations to help you, it's gonna be a huge step up in complexity until you can travel to other star systems and directly mine rare Organic Crystal veins.



** '''Mission Impossible''': Complete the game within 10 hours on 1x (or less) resource difficulty. Similar to the "There Is No Spoon" achievement in ''Videogame/{{Factorio}}'', you have to beat the game within a time limit. You're given 10 hours to do so, but with two major restrictions: you must pick 1x resources or less and you cannot use metadata, so you can't shortcut your way to victory. To get a sense of scale, first time playthroughs take anywhere between 50-70 hours. Getting this achievement requires changing your playstyle completely. You need to disregard setting up huge production lines and busses in favor of small, temporary compartmentalized modular setups, and skip using a Dyson sphere and just use a Dyson swarm. There are several seeds online suggested for getting this achievement.

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** '''Mission Impossible''': Complete the game within 10 hours on 1x (or less) resource difficulty. Similar to the "There Is No Spoon" achievement in ''Videogame/{{Factorio}}'', you have to beat the game within a time limit. You're given 10 hours to do so, but with two major restrictions: you must pick 1x resources or less and you cannot use metadata, so you can't shortcut your way to victory. To get a sense of scale, first time playthroughs take anywhere between 50-70 hours. Getting this achievement requires changing your playstyle completely. You completely: you need to disregard setting up huge production lines and busses in favor of small, temporary compartmentalized modular setups, and skip using a Dyson sphere and just use a Dyson swarm. There are several seeds online suggested for getting this achievement.
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** '''Determination''': Place eighty thousand foundations on a waterworld. This can easily cost you well over ten million soil pile, and way more if you don't proliferate your foundations. You'll need to level whole mountains on other planets just to get the required soil pile.

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** '''Determination''': Place eighty thousand foundations on a waterworld. This can easily cost you well over ten million soil pile, and way more if you don't proliferate your foundations. You'll need to level whole mountains on other planets planets, or farm Dark Fog bases for hours, just to get the required soil pile.
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** '''Mission Impossible''': Complete the game within 10 hours on 1x (or less) resource difficulty. Similar to the "There Is No Spoon" achievement in ''Videogame/{{Factorio}}'', you have to beat the game within a time limit. You're given 10 hours to do so, but with two major restrictions: you must pick 1x resources or less and you cannot use metadata, so you can't shortcut your way to victory. To get a sense of scale, first time playthroughs take anywhere between 50-70 hours. Getting this achievement requires changing your playstyle completely. You need to disregard setting up huge production lines and busses in favor of small, temporary compartmentalized modular setups, and skip using a dyson sphere and just use a dyson swarm. There are several seeds online suggested for getting this achievement.

to:

** '''Mission Impossible''': Complete the game within 10 hours on 1x (or less) resource difficulty. Similar to the "There Is No Spoon" achievement in ''Videogame/{{Factorio}}'', you have to beat the game within a time limit. You're given 10 hours to do so, but with two major restrictions: you must pick 1x resources or less and you cannot use metadata, so you can't shortcut your way to victory. To get a sense of scale, first time playthroughs take anywhere between 50-70 hours. Getting this achievement requires changing your playstyle completely. You need to disregard setting up huge production lines and busses in favor of small, temporary compartmentalized modular setups, and skip using a dyson Dyson sphere and just use a dyson Dyson swarm. There are several seeds online suggested for getting this achievement.
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** '''[=CentreBrain=] Needs More Energy III''': Have a dyson sphere output 1 terawatt of energy. Pick the brightest O class star in your cluster, and prepare to sink billions of raw resources and plenty of hours building the largest shell possible, which is required to generate such an amount of energy. The sheer amount of time and resources required may test your patience.

to:

** '''[=CentreBrain=] Needs More Energy III''': Have a dyson Dyson sphere output 1 terawatt of energy. Pick the brightest O class star in your cluster, and prepare to sink billions of raw resources and plenty of hours building the largest shell possible, which is required to generate such an amount of energy. The sheer amount of time and resources required may test your patience.

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