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** [[https://www.frankerfacez.com/emoticon/55318-ChunkyBackFlippingChokingTheWR ChunkyBackFlippingChokingTheWR]] [[labelnote:Explanation]]Refers to an infamous run that was on pace to be world record at the time, only for the runner to throw it due to pressing Z+A (backflip) instead of Z+B (Primate Punch) at the last possible moment. This was immortalized with an emote on [=FrankerFaceZ=] that many ''[=DK64=]'' speedrunners have, and among runners it's not uncommon to randomly do a backflip after becoming Hunky Chunky in the final boss fight (though earlier, so that they still have plenty of time to land and counter King K. Rool) in honor of this.[[/labelnote]]



** Homing ammo would be neat in theory, but in practice it tends to result in your shots homing into something else that isn't what you were aiming at (such as the caged Kasplat in the Creepy Castle lobby, where no matter how much you try to hit the coconut switch the shots will go for the Kasplat). Since homing ammo takes priority over normal ammo, this usually means blowing through all your homing ammo just so you can get to the ammo that actually lets you hit what you're aiming at. Indeed, the fanmade VideoGameRandomizer allows you to toggle between normal and homing ammo, allowing you to save the latter for when it's actually useful.



** Beaver Bother. It's a basic herding game where, as a Klaptrap, you have one minute to scare Gnawtys into a tiny hole in the centre of a round stage. Problem is, the collision detection for the beavers vs. the hole is a little too good, and your Klaptrap can't simply push them in, also due to collision mechanics. The Gnawtys also have a slowish respawn, and frequently get stuck on the wall. There's one game that requires you to herd 12 Gnawtys in the hole, which is difficult, but then there are two, count 'em: ''TWO'', versions that require you to herd 15. As some kind of sick joke, BOTH of them are in the same world (Creepy Castle).
** Busy Barrel Barrage can be a real pain as well. Basically, all the player has to do is shoot the Kremlings (and later on, Kasplats) using one of the Kongs' weapons. Seems easy, right? Yeah... if it wasn't for the fact that not only will the player automatically lose if hit once, they are stuck right in the centre, unable to even move a single inch from their spot, meaning the player has to continuously shoot at the enemies to avoid getting hit, which, of course, isn't helped by the fact that the Kasplats take much longer to bring down using a weapon, thus giving enough time for the other enemies to walk up to the player and hit them.



** The mechanical fish in Gloomy Galleon is an odd example. You have to play Diddy's guitar on top of the lighthouse, get to the other section, dive underwater and get into the submarine and then the fun begins. You have to shoot out all three of the lights (hit them three times to turn them from red to white to busted) but the propeller and respawning Zingers can get in the way. The reason this is odd is that as [[https://m.youtube.com/watch?v=wQspd_6ppO8 this video]] elaborates, the difficulty depends on whether you have Diddy's Sniper Scope upgrade; if you do, the game lags, and as a result, the propeller stops fewer times and gives you less opportunity to shoot, while the countdown timer gives you barely enough time if you do it exactly right. It's not only much tougher than Beaver Bother but at least with Beaver Bother you can jump right in the banana barrel again, here you have to go back to the top of the lighthouse and do that all over again. However, if you turn off the aiming or do not have the upgrade, the mission is much easier.

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** The mechanical fish in Gloomy Galleon Busy Barrel Barrage can be a real pain as well. Basically, all the player has to do is an odd example. You have to play Diddy's guitar on top shoot the Kremlings (and later on, Kasplats) using one of the lighthouse, get to Kongs' weapons. Seems easy, right? Yeah... if it wasn't for the other section, dive underwater and get into the submarine and then the fun begins. You have to shoot out all three of the lights (hit them three times to turn them from red to white to busted) but the propeller and respawning Zingers can get in the way. The reason this is odd is fact that as [[https://m.youtube.com/watch?v=wQspd_6ppO8 this video]] elaborates, the difficulty depends on whether you have Diddy's Sniper Scope upgrade; if you do, the game lags, and as a result, the propeller stops fewer times and gives you less opportunity to shoot, while the countdown timer gives you barely enough time if you do it exactly right. It's not only much tougher than Beaver Bother but at least with Beaver Bother you can jump will the player automatically lose if hit once, they are stuck right in the banana barrel again, here you have centre, unable to go back even move a single inch from their spot, meaning the player has to continuously shoot at the enemies to avoid getting hit, which, of course, isn't helped by the fact that the Kasplats take much longer to bring down using a weapon, thus giving enough time for the other enemies to walk up to the top of the lighthouse player and do that all over again. However, if you turn off the aiming or do not have the upgrade, the mission is much easier.hit them.


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** Beaver Bother. It's a basic herding game where, as a Klaptrap, you have one minute to scare Gnawtys into a tiny hole in the centre of a round stage. Problem is, the collision detection for the beavers vs. the hole is a little too good, and your Klaptrap can't simply push them in, also due to collision mechanics. The Gnawtys also have a slowish respawn, and frequently get stuck on the wall. There's one game that requires you to herd 12 Gnawtys in the hole, which is difficult, but then there are two, count 'em: ''TWO'', versions that require you to herd 15. As some kind of sick joke, BOTH of them are in the same world (Creepy Castle).
** The mechanical fish in Gloomy Galleon is an odd example. You have to play Diddy's guitar on top of the lighthouse, get to the other section, dive underwater and get into the submarine and then the fun begins. You have to shoot out all three of the lights (hit them three times to turn them from red to white to busted) but the propeller and respawning Zingers can get in the way. The reason this is odd is that as [[https://m.youtube.com/watch?v=wQspd_6ppO8 this video]] elaborates, the difficulty depends on whether you have Diddy's Sniper Scope upgrade; if you do, the game lags, and as a result, the propeller stops fewer times and gives you less opportunity to shoot, while the countdown timer gives you barely enough time if you do it exactly right. It's not only much tougher than Beaver Bother but at least with Beaver Bother you can jump right in the banana barrel again, here you have to go back to the top of the lighthouse and do that all over again. However, if you turn off the aiming or do not have the upgrade, the mission is much easier.
** The second race against the rabbit in Fungi Forest. Unlike the first race, where you could easily keep pace with him using Orangstand, this time he's so much faster that even with [[SprintShoes Orangstand Sprint]] he outspeeds you. He usually takes good lines for most of the race on top of this, so faltering even a little bit usually results in the rabbit instantly getting a lead and holding it for the rest of the race. To make matters worse, unlike ''every'' other challenge issued by a character that requires the use of Crystal Coconuts (including the owl ring challenge in the very same room as this), the rabbit race does ''not'' give you infinite Crystal Coconuts, and due to the race's length even just two failed attempts means spending several minutes farming up enough to try again. Tellingly, many players only win the race by ''accident'' due to the rabbit [[LuckBasedMission randomly getting caught on something]].

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* HilariousInHindsight: Near the end of the credits, after putting the last banana on the Banana Hoard, DK grabs Cranky and carries him on piggyback while running towards the exit, with Cranky wildly waving his arms all the while. 15 years later in ''VideoGame/DonkeyKongCountryTropicalFreeze'', Cranky can ride piggyback on DK once again, but this time he has the skills to keep up with his son.



** Dogadon loses a lot of his scariness in the cutscene where he talks to K. Rool. Despite being a giant dragonfly monster, he whines about his defeat as if he were a nerdy bullying victim.

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** Dogadon loses a lot of his scariness in the cutscene where he talks to K. Rool. Despite being a giant dragonfly monster, he whines about his defeat as if he were a nerdy bullying victim. Similarly, in the 101% ending he initially appears and intimidates Diddy Kong, only to immediately cower behind Diddy when a tiny Gnawty squeaks at him.


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* UnintentionallyUnsympathetic: Chunky's door of the five-door igloo in Crystal Caves has him discover a rabbit tied to a TNT barrel that EvilLivingFlames are attempting to approach and detonate, a simple setup with an NPC in immediate peril to entice you to help them. The problem is that the rabbit in question is the exact same smug, [[TheComputerIsACheatingBastard cheating bastard]] you race in ThatOneSidequest in Fungi Forest, meaning most players will hold absolutely ''no'' goodwill towards him and would be more than happy to stand idly by and watch as he gets blown to bits. It's commonly joked among ''[=DK64=]'' veterans that Rareware could not have picked a ''less'' likeable character to threaten to kill off if they had tried.
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* SignatureSong: The DK Rap. [[SoBadItsGood So cheesy and silly]]... and yet, so incredibly charming and memorable that it's still beloved to this day. It was subsequently featured in the ''VideoGame/SuperSmashBros'' series starting with ''Melee'', and ended up being included in ''WesternAnimation/TheSuperMarioBrosMovie'' as DK's introductory song, which to many fans was the moment it cemented itself as '''the''' Signature Song of the entire ''Donkey Kong'' series (a title previously held by the title screen music for the NES ''VideoGame/DonkeyKong1'', and the remix it got for ''VideoGame/DonkeyKongCountry1'').

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* SignatureSong: The DK Rap. [[SoBadItsGood So cheesy and silly]]... and yet, so incredibly charming and memorable that it's still beloved to this day. It was subsequently featured in the ''VideoGame/SuperSmashBros'' series starting with ''Melee'', and ended up being included in ''WesternAnimation/TheSuperMarioBrosMovie'' as DK's introductory song, which to many fans was the moment it cemented itself as '''the''' Signature Song of the entire ''Donkey Kong'' series (a title previously held by the title screen music for the NES ''VideoGame/DonkeyKong1'', ''VideoGame/DonkeyKong'', and the remix it got for ''VideoGame/DonkeyKongCountry1'').
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* SignatureSong: The DK Rap. [[SoBadItsGood So cheesy and silly]]... and yet, so incredibly charming and memorable that it's still beloved to this day. It ended up being included in ''WesternAnimation/TheSuperMarioBrosMovie'' as DK's introductory song.

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* SignatureSong: The DK Rap. [[SoBadItsGood So cheesy and silly]]... and yet, so incredibly charming and memorable that it's still beloved to this day. It was subsequently featured in the ''VideoGame/SuperSmashBros'' series starting with ''Melee'', and ended up being included in ''WesternAnimation/TheSuperMarioBrosMovie'' as DK's introductory song.song, which to many fans was the moment it cemented itself as '''the''' Signature Song of the entire ''Donkey Kong'' series (a title previously held by the title screen music for the NES ''VideoGame/DonkeyKong1'', and the remix it got for ''VideoGame/DonkeyKongCountry1'').

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* BrokenBase: The game's greater focus on exploration and item collection than [[VideoGame/DonkeyKongCountry the games that came before it]] is the single biggest dividing factor of the game. Some love it due to the humor and creative worlds that come with it, arguing the presentation and varied gameplay prevents the massive amount of collecting from becoming dull. Others hate it for feeling bloated and at times arbitrary, owing to how segmented much of it can become due to it being split between five characters.

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* BrokenBase: BrokenBase:
**
The game's greater focus on exploration and item collection than [[VideoGame/DonkeyKongCountry the games that came before it]] is the single biggest dividing factor of the game. Some love it due to the humor and creative worlds that come with it, arguing the presentation and varied gameplay prevents the massive amount of collecting from becoming dull. Others hate it for feeling bloated and at times arbitrary, owing to how segmented much of it can become due to it being split between five characters.characters.
** Is the game part of the ''Donkey Kong Country'' subseries? Sounds like a silly question, but it can led to some brutal arguing among fans.
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** Puftoss forces the player to adapt to the controls and maneuvering of Lanky's little boat, as well as an overhead camera, inconsistent lighting and ''very'' short [[TimedMission time limits]]. The sheer amount of {{Scrappy Mechanic}}s present makes this rather straightforward boss perhaps the [[ThatOneBoss most challenging battle in the game]] for many people, and even those who have no problems with it thinks it's more of an annoyance than fun.

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** Puftoss forces the player to adapt to the controls and maneuvering of Lanky's little boat, as well as an overhead camera, inconsistent lighting and ''very'' short [[TimedMission time limits]]. The sheer amount of {{Scrappy Mechanic}}s present makes this rather straightforward boss perhaps the [[ThatOneBoss most challenging battle in the game]] for many people, and even those who have no problems with it thinks it's more of an annoyance annoying than fun.
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** Puftoss forces the player to adapt to the controls and maneuvering of Lanky's little boat, as well as an overhead camera, inconsistent lighting and ''very'' short [[TimedMission time limits]]. The sheer amount of ScrappyMechanics present makes this rather straightforward boss perhaps the [[ThatOneBoss most challenging battle in the game]] for many people, and even those who have no problems with it thinks it's more of an annoyance than fun.

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** Puftoss forces the player to adapt to the controls and maneuvering of Lanky's little boat, as well as an overhead camera, inconsistent lighting and ''very'' short [[TimedMission time limits]]. The sheer amount of ScrappyMechanics {{Scrappy Mechanic}}s present makes this rather straightforward boss perhaps the [[ThatOneBoss most challenging battle in the game]] for many people, and even those who have no problems with it thinks it's more of an annoyance than fun.

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** General opinions on Puftoss will depend on how much you manage to adapt to the controls and maneuvering of Lanky's little boat, as well as the overhead camera and limited lighting. [[ThatOneBoss They are usually not the best]].

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** General opinions on Puftoss will depend on how much you manage forces the player to adapt to the controls and maneuvering of Lanky's little boat, as well as the an overhead camera camera, inconsistent lighting and limited lighting. ''very'' short [[TimedMission time limits]]. The sheer amount of ScrappyMechanics present makes this rather straightforward boss perhaps the [[ThatOneBoss They are usually not most challenging battle in the best]].game]] for many people, and even those who have no problems with it thinks it's more of an annoyance than fun.
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** Opinions on Puftoss will depend on how much you manage to adapt to the controls and maneuvering of Lanky's little boat, as well as the overhead camera and limited lighting. They are usually not the best.

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** Opinions General opinions on Puftoss will depend on how much you manage to adapt to the controls and maneuvering of Lanky's little boat, as well as the overhead camera and limited lighting. [[ThatOneBoss They are usually not the best.best]].
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** Opinions on Puftoss will depend on how much you manage to adapt to the controls and maneuvering of Lanky's little boat. They are usually not the best.

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** Opinions on Puftoss will depend on how much you manage to adapt to the controls and maneuvering of Lanky's little boat.boat, as well as the overhead camera and limited lighting. They are usually not the best.

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* GoddamnedBoss: Mad Jack isn't a very difficult boss but he's extremely tedious and repetitive due to needing to jump from platform to platform as he chases you for a very long time before he becomes vulnerable. Falling off doesn't damage you but it restarts the cycle. It doesn't help that towards the end he becomes so fast that you have little time to jump to safety (which opens your finger up to slipping off the analog stick or misjudging a jump) and when he does become vulnerable he uses an attack that predicts what platform you're gonna land on and is guaranteed to knock you into the pit.

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* GoddamnedBoss: GoddamnedBoss:
**
Mad Jack isn't a very difficult boss but he's extremely tedious and repetitive due to needing to jump from platform to platform as he chases you for a very long time before he becomes vulnerable. Falling off doesn't damage you but it restarts the cycle. It doesn't help that towards the end he becomes so fast that you have little time to jump to safety (which opens your finger up to slipping off the analog stick or misjudging a jump) and when he does become vulnerable he uses an attack that predicts what platform you're gonna land on and is guaranteed to knock you into the pit.
** Opinions on Puftoss will depend on how much you manage to adapt to the controls and maneuvering of Lanky's little boat. They are usually not the best.
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Fixing indentation


*** One Winged Kong deserves particular mention for having inspired [[https://www.youtube.com/watch?v=Mkm8E8YVrJc Advent Country]], [[https://www.youtube.com/watch?v=83caHdfJOAQ Rebirth]], [[https://www.youtube.com/watch?v=nJKeOQilDkU&ab_channel=St.Franklin Kongdom Hearts]], and [[https://www.youtube.com/watch?v=jv4fdb3cdC8&ab_channel=St.Franklin Krisis Kore]] remixes, which get more and more threatening, with Krisis Kore stating that [[OhCrap Donkey Kong is after you]]. It's partly due to the timing of Sephiroth's invasion of ''VideoGame/SuperSmashBros'' to torment Cloud ''again''.

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*** ** One Winged Kong deserves particular mention for having inspired [[https://www.youtube.com/watch?v=Mkm8E8YVrJc Advent Country]], [[https://www.youtube.com/watch?v=83caHdfJOAQ Rebirth]], [[https://www.youtube.com/watch?v=nJKeOQilDkU&ab_channel=St.Franklin Kongdom Hearts]], and [[https://www.youtube.com/watch?v=jv4fdb3cdC8&ab_channel=St.Franklin Krisis Kore]] remixes, which get more and more threatening, with Krisis Kore stating that [[OhCrap Donkey Kong is after you]]. It's partly due to the timing of Sephiroth's invasion of ''VideoGame/SuperSmashBros'' to torment Cloud ''again''.

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** It's also become a meme on [=4chan=] to post pictures of [[https://www.youtube.com/watch?v=TGm39CweSj4 Lanky Kong accompanied by the word "HE"]], as if to start his verse of the DK Rap. Quoting Lanky's verse is also applicable whenever anyone says "he", an example being [[AndIMustScream "He has no eyes with which to see,]] [[https://www.youtube.com/watch?v=Vt13gePxwDE his every waking moment is misery..."]]

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** It's also become a meme on [=4chan=] to post pictures of [[https://www.youtube.com/watch?v=TGm39CweSj4 Lanky Kong accompanied by the word "HE"]], as if to start his verse of the DK Rap. Quoting Lanky's verse is also applicable whenever anyone says "he", an example being "he".
** Related to the above:
[[AndIMustScream "He has no eyes with which to see,]] [[https://www.youtube.com/watch?v=Vt13gePxwDE his every waking moment is misery..."]]

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