Follow TV Tropes

Following

History YMMV / DeadSpaceRemake

Go To

OR

Changed: 12

Is there an issue? Send a MessageReason:
None


* CharacterRerailment: The remake does its best to combine the original characterization of the Red Marker and the retcons to it found in ''2'' and ''3''. Basically, it's an object that is opposed to itself: an human-made alien artifact that creates Necromorphs but has been reprogrammed by human scientists to suppress the Hive Mind.

to:

* CharacterRerailment: The [[spoiler:The remake does its best to combine the original characterization of the Red Marker and the retcons to it found in ''2'' and ''3''. Basically, it's an object that is opposed to itself: an human-made alien artifact that creates Necromorphs but has been reprogrammed by human scientists to suppress the Hive Mind.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CharacterRerailment: The remake does its best to combine the original characterization of the Red Marker and the retcons to it found in ''2'' and ''3''. Basically, it's an object that is opposed to itself: an human-made alien artifact that creates Necromorphs but has been reprogrammed by human scientists to suppress the Hive Mind.

Changed: 192

Removed: 986

Is there an issue? Send a MessageReason:
Meta "Moments" aren't allowed. Grammar/spelling


* AntiClimaxBoss: [[FinalBoss The Hive Mind]], while ''much'' more intimidating then the original, is still only moderately difficult. The added attacks where it spews bombs at you and making certain parts of the arena hazardous with acid make things a little hairy, but are easy to dodge. The tentacle attacks are a little bit harder to avoid but the game gives ample room to maneuver around. The ''real'' challenge of the boss are it's addons; it'll periodically summon a horde of slashers, which make it's above attacks actually a challenge to avoid.

to:

* AntiClimaxBoss: [[FinalBoss The Hive Mind]], while ''much'' more intimidating then the original, is still only moderately difficult. The added attacks where it spews bombs at you and making certain parts of the arena hazardous with acid make things a little hairy, but are easy to dodge. The tentacle attacks are a little bit harder to avoid but the game gives ample room to maneuver around. The ''real'' challenge of the boss are it's its addons; it'll periodically summon a horde of slashers, which make it's its above attacks actually a challenge to avoid.



** Leapers can take significantly more punishment before going down than in the original game, and they move around a lot more, as well. It's even worse in zero-gravity environments, where they will pounce at you and, of they make contact, will send Isaac tumbling backward and disorienting the player.

to:

** Leapers can take significantly more punishment before going down than in the original game, and they move around a lot more, as well. It's even worse in zero-gravity environments, where they will pounce at you and, of if they make contact, will send Isaac tumbling backward and disorienting the player.



* {{Gamebreaker}}: The Line Gun's laser mines. When fully upgraded, these laser beams deal absurd damage and tear through necromorphs in seconds. A later upgrade even spawns three mines instead of one when you place them down, dramatically increasing their firepower. What turns them from "strong" to "broken" however is that they can be attached to physics objects and moved around with kinesis. You can staple some mines to the side of a box and turn it into a makeshift beam weapon, tearing through entire rooms in a single sweep. This method is incredibly ammo-efficient as well. Combine the beams with stasis and not even Brutes can pose much of a threat.

to:

* {{Gamebreaker}}: GameBreaker: The Line Gun's laser mines. When fully upgraded, these laser beams deal absurd damage and tear through necromorphs in seconds. A later upgrade even spawns three mines instead of one when you place them down, dramatically increasing their firepower. What turns them from "strong" to "broken" however is that they can be attached to physics objects and moved around with kinesis. You can staple some mines to the side of a box and turn it into a makeshift beam weapon, tearing through entire rooms in a single sweep. This method is incredibly ammo-efficient as well. Combine the beams with stasis and not even Brutes can pose much of a threat.



** As a meta example, Captain Bribo [[https://youtube.com/playlist?list=PLP1UUK-ukO7UERt_iTCj5fhyM6MUsPbIZ did a playthrough of the remake]] alongside the writer and producer of the original game, Chuck Beaver. Spoilers, [[ApprovalOfGod he]] ''[[ApprovalOfGod loves]]'' [[ApprovalOfGod it]]. The entire playthrough is one long series of development stories, overjoyed excitement, and general praise for the game and the respect it pays to the legacy of the original game's vision.



* ShockingMoments:
** Simply the fact that the game ''exists'' was a colossal shock to the fanbase. After the original studio was shut down following the less-than-stellar critical and commercial reception of ''VideoGame/DeadSpace3'', many fans had believed the franchise to be truly dead for nearly a decade until the announcement was made.
** [[spoiler: Mercer's]] introduction is far, ''far'' more menacing than in the original game, firmly establishing [[spoiler: him]] as an even more menacing presence this time around.

to:

* ShockingMoments:
** Simply the fact that the game ''exists'' was a colossal shock to the fanbase. After the original studio was shut down following the less-than-stellar critical and commercial reception of ''VideoGame/DeadSpace3'', many fans had believed the franchise to be truly dead for nearly a decade until the announcement was made.
**
ShockingMoments: [[spoiler: Mercer's]] introduction is far, ''far'' more menacing than in the original game, firmly establishing [[spoiler: him]] as an even more menacing presence this time around.
Is there an issue? Send a MessageReason:
Evil Is Sexy TRS; this has become an objective, in-universe trope.


* EvilIsSexy: Although heavily downplayed in comparison to the original game, [[spoiler:Kendra Daniels]] is still ultimately an antagonist, and an extremely attractive one at that.
Is there an issue? Send a MessageReason:
None


* ScrappyWeapon: Progression changes and redone weapon mechanics have turned the Pulse Rifle into one of these. The weapon now does pitiful damage while consuming a ton of bullets, and even after fully upgrading it, the Pulse Rifle still barely keeps pace with any of the other weapons. Part of the issue is that all of the other weapons are very damage-to-shot efficient, while the Pulse Rifle can tear through an entire clip before it fells something. As well, the gun no longer has a niche due to the Peeling system, as the other guns excel in exposing necromorph bone to cut through better than the Pulse Rifle can. This eliminates its purpose as a high-power precision weapon, which is now filled by the Contact Beam. Overall, it's probably best to bench the Pulse Rifle this time around in favor of other weapons.

to:

* ScrappyWeapon: Progression changes and redone weapon mechanics have turned the Pulse Rifle into one of these. The weapon now does pitiful damage while consuming a ton of bullets, and even after fully upgrading it, the Pulse Rifle still barely keeps pace with any of the other weapons. Part of the issue is that all of the other weapons are very damage-to-shot efficient, while the Pulse Rifle can tear through an entire clip before it fells something. As well, the gun no longer has a niche due to the Peeling system, as the other guns excel in exposing necromorph bone to cut through better than the Pulse Rifle can. This eliminates its purpose as a high-power precision weapon, which is now filled by the Contact Beam. Overall, it's probably best to bench the Pulse Rifle this time around in favor of other weapons. Thematically, [[FridgeBrilliance this makes sense]], as a key part of the series' gameplay is the use of [[ImprovisedWeapon repurposed industrial tools]] as your primary weapons, while the military fails to effectively respond to the Necromorphs because conventional rifles are [[OutsideContextProblem ill-suited]] for fighting undead, non-human enemies that need to be dismembered in order to kill them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
Is there an issue? Send a MessageReason:
None


* WTHCostumingDepartment: Early designs of Isaac's new suit had a set of "spines" along his health bar, which was a point of contention to fans. [[WinBackTheCrowd Later streams showed that the "spines" had been toned down to look much more natural and now stick out much less than before, blending into the outfit]], though some fans still prefer the original design of the Level 3 suit. Thankfully, this is corrected with the option of an alternate costume of the Level 3 called the "DS-08 Legacy" that is a straight port of the original armor model from the 2008 game with only updated texture work and animation rigging.

to:

* WTHCostumingDepartment: Early designs of Isaac's new suit had a set of "spines" along his health bar, which was a point of contention to fans. [[WinBackTheCrowd Later streams showed that the "spines" had been toned down to look much more natural and now stick out much less than before, blending into the outfit]], though some fans still prefer the original design of the Level 3 suit. Thankfully, this is corrected with the option of an alternate costume of the Level 3 called the "DS-08 Legacy" that is a straight port of the original armor model from the 2008 game with only updated texture work and animation rigging.rigging.
----
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: [[FinalBoss The Hive Mind]], while ''much'' more intimidating then the original, is still only moderately difficult. The added attacks where it spews bombs at you and making certain parts of the arena hazardous with acid make things a little hairy, but are easy to dodge. His tentacle attacks are a little bit harder to avoid but the game gives ample room to maneuver around. The ''real'' challenge of the boss are it's addons; it'll periodically summon a horde of slashers, which make it's above attacks actually a challenge to avoid.

to:

* AntiClimaxBoss: [[FinalBoss The Hive Mind]], while ''much'' more intimidating then the original, is still only moderately difficult. The added attacks where it spews bombs at you and making certain parts of the arena hazardous with acid make things a little hairy, but are easy to dodge. His The tentacle attacks are a little bit harder to avoid but the game gives ample room to maneuver around. The ''real'' challenge of the boss are it's addons; it'll periodically summon a horde of slashers, which make it's above attacks actually a challenge to avoid.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: Despite attempts to make it more difficult, [[FinalBoss The Hive Mind]] is still a pushover. The added attacks amount to an easy to dodge attack where it spews bombs at you and making certain parts of the arena hazardous with acid, which doesn’t change much. His tentacle attacks are just as telegraphed and easy to dodge as they were in the original to boot.

to:

* AntiClimaxBoss: Despite attempts to make it more difficult, [[FinalBoss The Hive Mind]] Mind]], while ''much'' more intimidating then the original, is still a pushover. only moderately difficult. The added attacks amount to an easy to dodge attack attacks where it spews bombs at you and making certain parts of the arena hazardous with acid, which doesn’t change much. acid make things a little hairy, but are easy to dodge. His tentacle attacks are just as telegraphed and easy a little bit harder to dodge as they were in avoid but the original game gives ample room to boot.maneuver around. The ''real'' challenge of the boss are it's addons; it'll periodically summon a horde of slashers, which make it's above attacks actually a challenge to avoid.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Gamebreaker}}: The Line Gun's laser mines. When fully upgraded, these laser beams deal absurd damage and tear through necromorphs in seconds. A later upgrade even spawns three mines instead of one when you place them down, dramatically increasing their firepower. What turns them from "strong" to "broken" however is that they can be attached to physics objects and moved around with kinesis. You can staple some mines to the side of a box and turn it into a makeshift beam weapon, tearing through entire rooms in a single sweep. This method is incredibly ammo-efficient as well. Combine the beams with stasis and not even Brutes can pose much of a threat.


Added DiffLines:

* ScrappyWeapon: Progression changes and redone weapon mechanics have turned the Pulse Rifle into one of these. The weapon now does pitiful damage while consuming a ton of bullets, and even after fully upgrading it, the Pulse Rifle still barely keeps pace with any of the other weapons. Part of the issue is that all of the other weapons are very damage-to-shot efficient, while the Pulse Rifle can tear through an entire clip before it fells something. As well, the gun no longer has a niche due to the Peeling system, as the other guns excel in exposing necromorph bone to cut through better than the Pulse Rifle can. This eliminates its purpose as a high-power precision weapon, which is now filled by the Contact Beam. Overall, it's probably best to bench the Pulse Rifle this time around in favor of other weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ParanoiaFuel: One of the new features added in the remake is Isaac's dynamic heartbeat. Anything that causes his heart rate to spike such as being surprised or taking damage will cause a heartbeat to start sounding. What helps sell this is that Isaac's heart rate won't come down until he calms down, ''and by extension,'' ''[[TheFourthWallWillNotProtectYou you the player calming down.]]''
Is there an issue? Send a MessageReason:
Six months have passed.


%%Please Don't add Broken Base examples until 6 months after the release.
Is there an issue? Send a MessageReason:
None


** How much more of an AntiVillain is Kendra? While she's undoubtedly nicer than her original counterpart, she still does questionable things such as putting suspicion on Hammond when she should know that he has no idea about the Marker's presence. Likewise when she leaves Isaac behind she says that he'll find another way out, but considering the ''Ishimura'' is minutes away from catastrophic failure, does she sincerely believe that or is she just trying to lie to both Isaac and herself to assuage her own guilt.

to:

** How much more of an AntiVillain is Kendra? While she's undoubtedly nicer than her original counterpart, she still does questionable things such as putting suspicion on Hammond when she should know that he has no idea about the Marker's presence. Likewise when she leaves Isaac behind she says that he'll find another way out, but considering the ''Ishimura'' is minutes away from catastrophic failure, does she sincerely believe that or is she just trying to lie to both Isaac and herself to assuage her own guilt.guilt?
Is there an issue? Send a MessageReason:
None


* AlternateCharacterInterpretation:

to:

* AlternateCharacterInterpretation: AlternativeCharacterInterpretation:

Removed: 3013

Is there an issue? Send a MessageReason:
None


* SugarWiki/FunnyMoments:
** The remake follows the trend of the original second game when it comes to Isaac stomping repeatedly for long enough - grunting and swearing rather loudly. Considering the circumstances, it's some much-needed, if unexpected, levity.
** Whereas Isaac rather stoically retrieved and installed the Stasis and Kinesis modules in the original after finding them, Isaac finds his Stasis module in the remake, still attached to it's original owner's... severed arm, which Isaac squeamishly picks up while trying to detach the module from the arm.
** If Isaac runs out of ammo for all of his equipped weapons, he will often yell some obscenities in frustration.
--> '''Isaac''': Hey, thanks, CEC! '''YOU PIECE OF SHIT!'''
** Graffiti, taken almost verbatim from the original.
--> ''This ship is FUCKED UP''
--> ''hey it's okay to be fucked up''
** One of the pre-order suits, "Infested", is mostly pretty horrific to look at since it shows Isaac completely mutilated. What ''isn't'' horrific (well, it is, but in a funny way) is when Isaac removes his helmet during scenes where he talks to others... only for ''his entire head'' to come off with it, leaving only the stump of his neck. [[DevelopersForesight The developers have confirmed that this was intentional.]]
** If you decide to play Z-Ball, you'll hear the usual chanting from the Marker-induced delusions ''cheering Isaac on''. Even the Marker seems to appreciate some good Z-Ball plays.
** Isaac, upon [[spoiler: escaping the final drag tentacle]], is just about fed up with everything.
--> '''Kyne''': Mr. Clarke! Are you there?!\\
'''Isaac''': ''Fuck'' this ship.\\
'''Kyne''': Oh, Altman be praise—\\
'''Isaac''': ''Fuck'' Altman, too.
** Kendra is ''not'' pleased that Isaac gave Kyne, who to put it mildly has some screws loose, [[spoiler: the only shuttle off the ship]].
--> '''Kendra''': ''(annoyed)'' So glad you gave ''that'' guy our [[spoiler: only escape shuttle]].
** And of course, [[RunningGag there's always Peng!]]
** Necromorphs can end up ImpaledWithExtremePrejudice if you throw sharp stuff at them with Kinesis. You can, of course, fire their own blades at them. There's an achievement for catching a blade off of a dangling piece of flesh to impale its former owner with.
** And finally, as the cherry on top, what's your reward for completing [[NintendoHard Impossible]] [[CheckpointStarvation difficulty]]? ''[[VideoGame/DeadSpace2 The Hand Cannon!]]'' Just like in ''2'', the Hand Cannon is a foam finger (with JigglePhysics this time around, to boot) that kills ''everything'' in one, two, ''maybe'' three shots. Even Isaac's melee attacks with it are a one-hit kill. It has infinite ammunition, it has no need to reload, and it is an absolute ''delight'' for Isaac if his delighted, child-like [[SayingSoundEffectsOutLoud onomatopoeia]] whenever he uses it are anything to go by.
--> ''Real space. Real terror. Real [[TheLastOfTheseIsNotLikeTheOthers foam]].''
--> ''[Primary Fire] - Bang!''
--> ''[Secondary Fire] - Pew!''
Is there an issue? Send a MessageReason:
None


** The Lurkers are absolutely insufferable in the remake, having been given a much more aggressive behavior set that allows them to fire at the player relentlessly unless dealt with, not helped by how common they are and they rarely come alone. A lot of the areas in which they appear are difficult to see due to lower lighting, allowing them to blend in to the environment easily due to their darker color. Among a horde of Necromorphs, they tend to hide behind their much larger brethren as they whittle away at Isaac's health while he can't shoot back, while repeatedly staggering him and leaving him open to other attacks. They are especially big nuisances in Zero-G environments, where the player has to deal with both them and whatever puzzle at hand, and the intentional awkwardness of flight controls doesn't help. The icing on the cake is that they now als LeadTheTarget, which makes evading their shots a whole lot harder than it used to be.

to:

** The Lurkers are absolutely insufferable in the remake, having been given a much more aggressive behavior set that allows them to fire at the player relentlessly unless dealt with, not helped by how common they are and they rarely come alone. A lot of the areas in which they appear are difficult to see due to lower lighting, allowing them to blend in to the environment easily due to their darker color. Among a horde of Necromorphs, they tend to hide behind their much larger brethren as they whittle away at Isaac's health while he can't shoot back, while repeatedly staggering him and leaving him open to other attacks. They are especially big nuisances in Zero-G environments, where the player has to deal with both them and whatever puzzle at hand, and the intentional awkwardness of flight controls doesn't help. The icing on the cake is that they now als also LeadTheTarget, which makes evading their shots a whole lot harder than it used to be.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: Despite attempts to make it more difficult, [[FinalBoss The Hive Mind]] is still a pushover. The added attacks amount to an easy to dodge attack where it spews bombs at you and making certain parts of the arena hazardous with acid, which doesn’t change much. His tentacle attacks are just as telegraphed and easy to dodge as they were in the original to boot.
Is there an issue? Send a MessageReason:
None


** Leapers take noticeable more punishment to go down than in the original game, and they move around a lot more, as well. It's even worse in zero-gravity environments, where they will pounce at you and, of they make contact, will send Isaac tumbling backward and disorienting the player.

to:

** Leapers can take noticeable significantly more punishment to go before going down than in the original game, and they move around a lot more, as well. It's even worse in zero-gravity environments, where they will pounce at you and, of they make contact, will send Isaac tumbling backward and disorienting the player.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: One of the very few changes that have been widely disliked is changing the malfunctioning gravity floor plates into electrified floor plates. They fulfill the exact same function, but it is much less memorable and amusing to see a necromorph (or Isaac himself) fried by electricity than it is to see one suddenly hurled upwards and smash into the ceiling.

to:

* TheyChangedItNowItSucks: One of the very few changes that have been widely disliked is changing the malfunctioning gravity floor plates into electrified floor plates. They fulfill the exact same a similar function, but it is much less memorable and amusing to see a necromorph (or Isaac himself) fried by electricity than it is to see one suddenly hurled upwards and smash into the ceiling.ceiling, though this change does function as an AntiFrustrationFeature as the electrified plates give Isaac a window to escape their effects and survive, unlike the gravity plates which killed him instantly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneBoss: The final boss, [[AntiClimaxBoss unlike in the original version]], can be this now to some players due to a lack of checkpoints mid battle. The boss is now much longer, with multiple stages and more attack variety, and while most of the fight is challenging but fair, the last stage, in which Isaac must shoot the boss's final weak point while dangling in mid air, can still be very much a LuckBasedMission, and if you die on this portion you have to do the entire boss all over again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: An interesting case, as it is completely dependent on luck. Throughout the game, Isaac is scripted to react to certain scenes with a disgusted groan. There are several different versions of this groan, and one is randomly selected to play during the scene. Normally, this works totally fine, as his groans manage to sound both disgusted and horrified. Some of these groans, however, are less horrified, more disgusted, leading to the hilarity of Isaac reacting to the horrifying sight of a woman carving a man up like a pumpkin before slitting her own throat with a disgusted "Eugh..." that sounds less like he's witnessed someone commit murder-suicide, and more like he just stepped in something.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As a meta example, Captain Bribo [[https://youtube.com/playlist?list=PLP1UUK-ukO7UERt_iTCj5fhyM6MUsPbIZ did a playthrough of the remake]] alongside the writer and producer of the original game, Chuck Beaver. Spoilers, [[ApprovalOfGod he]] ''[[ApprovalOfGod loves]]'' [[ApprovalOfGod it]]. The entire playthrough is one long series of development stories, overjoyed excitement, and general praise for the game and the respect it pays to the legacy of the original game's vision.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A smaller example is that many fans were disappointed that the game's original iconic trailer was not remade for the remake. Roughly a month after release, [[https://youtu.be/2f7sJyIDU-Q Motive dropped a fully remade version of the trailer]], complete with rapid cuts to Isaac being brutalized.
Is there an issue? Send a MessageReason:
None


** The Lurkers are absolutely insufferable in the remake, having been given a much more aggressive behavior set that allows them to fire at the player relentlessly unless dealt with, not helped by how common they are and they rarely come alone. A lot of the areas in which they appear are difficult to see due to lower lighting, allowing them to blend in to the environment easily due to their darker color. Among a horde of Necromorphs, they tend to hide behind their much larger brethren as they whittle away at Isaac's health while he can't shoot back, while repeatedly staggering him and leaving him open to other attacks. They are especially big nuisances in Zero-G environments, where the player has to deal with both them and whatever puzzle at hand, and the intentional awkwardness of flight controls doesn't help.

to:

** The Lurkers are absolutely insufferable in the remake, having been given a much more aggressive behavior set that allows them to fire at the player relentlessly unless dealt with, not helped by how common they are and they rarely come alone. A lot of the areas in which they appear are difficult to see due to lower lighting, allowing them to blend in to the environment easily due to their darker color. Among a horde of Necromorphs, they tend to hide behind their much larger brethren as they whittle away at Isaac's health while he can't shoot back, while repeatedly staggering him and leaving him open to other attacks. They are especially big nuisances in Zero-G environments, where the player has to deal with both them and whatever puzzle at hand, and the intentional awkwardness of flight controls doesn't help. The icing on the cake is that they now als LeadTheTarget, which makes evading their shots a whole lot harder than it used to be.

Added: 180

Changed: 119

Is there an issue? Send a MessageReason:
None


** Twitchers have been heavily beefed up, similar to the Leapers, but they also have been given a truly devious trick up their sleeves; [[NoSell they are now completely immune to traditional Stasis blasts]]. While there ''is'' a spot on their chest that can be shot to trigger a massive blast of Stasis that slows everything down around it, the Twitcher itself included, that Stasis field won't last for too long.

to:

** Twitchers have been heavily beefed up, similar to the Leapers, but they also have been given a truly devious trick up their sleeves; [[NoSell they are now completely immune to traditional Stasis blasts]]. While there ''is'' a spot on their chest that can be shot to trigger a massive blast of Stasis that slows everything down around it, the Twitcher itself included, that Stasis field won't last for too long. If you haven't acquired the Prototype Stasis module by the time Twitchers enter the picture, you're in for a bad time.


Added DiffLines:

* EvilIsSexy: Although heavily downplayed in comparison to the original game, [[spoiler:Kendra Daniels]] is still ultimately an antagonist, and an extremely attractive one at that.

Top