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** Speaking of slaughtering Space Marines: Some of the less available weapons from second edition fall neatly under the GameBreaker status. While none of them does enough damage to insta-kill a Space Marine, there are certain... unbalanced combinations. Weapons with Snare quality require an opponent to make a hard agility check or be considered helpless. Because of this, any damage they recieve has double the normal dies. This can be exploited to ridiculous extents - with another strong weapon and a lightning attack talent, it is possible to kill a [[PhysicalGod Daemon Prince]] ''in a single round of combat''

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** Speaking of slaughtering Space Marines: Some of the less available weapons from second edition fall neatly under the GameBreaker status. While none of them does enough damage to insta-kill a Space Marine, there are certain... unbalanced combinations. Weapons with Snare quality require an opponent to make a hard agility check or be considered helpless. Because of this, any damage they recieve receive has double the normal dies. This can be exploited to ridiculous extents - with another strong weapon and a lightning attack talent, it is possible to kill a [[PhysicalGod Daemon Prince]] ''in a single round of combat''
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Haha, funny funny, no.


* GameBreaker: 2nd Edition is a bit fond of this. To the point of being ridiculous even by Warhammer 40,000's standa-'''HERESY!''' *''BLAM''*. '''All tactics are viable in service to the Emperor and your Inquisitor so long as it preserves the Imperium of Mankind!!!'''

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* GameBreaker: 2nd Edition is a bit fond of this. To the point of being ridiculous even by Warhammer 40,000's standa-'''HERESY!''' *''BLAM''*. '''All tactics are viable in service to the Emperor and your Inquisitor so long as it preserves the Imperium of Mankind!!!'''standards.
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** Speaking of slaughtering Space Marines: Some of the less available weapons from second edition fall neatly under the GameBreaker status. While none of them does enough damage to insta-kill a Space Marine, there are certain... unbalanced combinations. Weapons with Snare quality require an opponent to make a hard agility check or be considered helpless. Because of this, any damage they recieve has double the normal dies. This can be exploited to riddiculous extents - with another strong weapon and a lightning attack talent, it is possible to kill a [[PhysicalGod Daemon Prince]] ''in a single round of combat''

to:

** Speaking of slaughtering Space Marines: Some of the less available weapons from second edition fall neatly under the GameBreaker status. While none of them does enough damage to insta-kill a Space Marine, there are certain... unbalanced combinations. Weapons with Snare quality require an opponent to make a hard agility check or be considered helpless. Because of this, any damage they recieve has double the normal dies. This can be exploited to riddiculous ridiculous extents - with another strong weapon and a lightning attack talent, it is possible to kill a [[PhysicalGod Daemon Prince]] ''in a single round of combat''
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** Speaking of slaughtering Space Marines: Some of the less available weapons from second edition fall neatly under the GameBreaker status. While none of them does enough damage to insta-kill a Space Marine, there are certain... unbalanced combinations. Weapons with Snare quality require an opponent to make a hard agility check or be considered helpless. Because of this, any damage they recieve has double the normal dies. This can be exploited to riddiculous extents - with another strong weapon and a lightning attack talent, it is possible to kill a [[PhysicalGod Daemon Prince]] ''in a single round of combat''

to:

** Speaking of slaughtering Space Marines: Some of the less available weapons from second edition fall neatly under the GameBreaker status. While none of them does enough damage to insta-kill a Space Marine, there are certain... unbalanced combinations. Weapons with Snare quality require an opponent to make a hard agility check or be considered helpless. Because of this, any damage they recieve has double the normal dies. This can be exploited to riddiculous extents - with another strong weapon and a lightning attack talent, it is possible to kill a [[PhysicalGod Daemon Prince]] ''in a single round of combat''combat''
** Psykers can completely destroy the game. While the risk of using psychic powers is generally balanced by the risk of rolling doubles, a smart psyker simply saves their fate points to reroll those and can easily go through a multi-hour session without having an accident once. Meanwhile their powers are extremely powerful and versatile, making a well-rounded psyker the answer to any situation ranging from stealth to investigation to combat support to Subtlety manipulation to direct combat. Additionally psykers have the only combination of aptitudes that allows them to take Willpower, the OneStatToRuleThemAll of Dark Heresy, at its lowest price since it's also their primary stat. This gets even worse with the splatbooks due to power stacking, so it's entirely possible to have a group of psykers running around punching Space Marines to death with their bare hands.
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** First Edition's ''Ascension'' supplement also featured ridiculous skills, weapons and especially psychic powers. A decently built character at Ascension rank could slaughter most Space Marines with a little luck and some planning.

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** First Edition's ''Ascension'' supplement also featured ridiculous skills, weapons and especially psychic powers. A decently built character at Ascension rank could slaughter most Space Marines with a little luck and some planning.planning.
** Speaking of slaughtering Space Marines: Some of the less available weapons from second edition fall neatly under the GameBreaker status. While none of them does enough damage to insta-kill a Space Marine, there are certain... unbalanced combinations. Weapons with Snare quality require an opponent to make a hard agility check or be considered helpless. Because of this, any damage they recieve has double the normal dies. This can be exploited to riddiculous extents - with another strong weapon and a lightning attack talent, it is possible to kill a [[PhysicalGod Daemon Prince]] ''in a single round of combat''
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** The [[PrestigeClass Inquisitor Elite Advance]]. This is designed to be a reward for an extremely skilled (and most likely, lucky) player. It *must* be awarded by GM fiat. Why? Well, the player becomes an Inquisitor, opening a massive amount of power they can wield now via roleplay. They also can earn talents, most of which give new ways of using Fate points. Examples include preventing the gain of Insanity or Corruption, donating Fate points to another player character, or even being allowed to ask the GM questions about whatever situation they are in, and be given the right answers[[note]]And the GM is instructed to be as helpful as possible. No LiteralGenie, no JackassGenie, just an honest, helpful answer to the current problem[[/note]]. These, are perhaps some of the lesser insanely powerful talents. The one that takes the cake though, are Jack of All Trades, and Master of All Trades. The first instantly makes most of the Skills list "Known" skills. The second one upgrades all Known skills to "Trained" level. And both of these talents are far cheaper than purchasing training and further tiers in each of the skills.

to:

** The [[PrestigeClass Inquisitor Elite Advance]]. This is designed to be a reward for an extremely skilled (and most likely, lucky) player. It *must* be awarded by GM fiat. Why? Well, the player becomes an Inquisitor, opening a massive amount of power they can wield now via roleplay. They also can earn talents, most of which give new ways of using Fate points. Examples include preventing the gain of Insanity or Corruption, donating Fate points to another player character, or even being allowed to ask the GM questions about whatever situation they are in, and be given the right answers[[note]]And the GM is instructed to be as helpful as possible. No LiteralGenie, no JackassGenie, just an honest, helpful answer to the current problem[[/note]]. These, These are perhaps some of the lesser insanely powerful talents. The one ones that takes take the cake though, are Jack of All Trades, Trades and Master of All Trades. The first instantly makes most of the Skills list "Known" skills. The second one upgrades all Known skills to "Trained" level. And both of these talents are far cheaper than purchasing training and further tiers in each of the skills.
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** In combat situations in the early game, the Long-las and the Sniper Rifle can get quite crazy. Since they have the Accurate quality they can get up to an extra 2d10 to their damage roll, making them more lethal than Bolters or Plasma weapons on a good role (not hard with aiming and a good Ballistic Skill), all while drawing less attention, having plentiful ammo, and being relatively easy for starting characters to acquire.

to:

** In combat situations in the early game, the Long-las and the Sniper Rifle can get quite crazy. Since they have the Accurate quality they can get up to an extra 2d10 to their damage roll, making them more lethal than Bolters or Plasma weapons on a good role roll (not hard with aiming and a good Ballistic Skill), all while drawing less attention, having plentiful ammo, and being relatively easy for starting characters to acquire.
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None


** In combat situations in the early game, the Long-las and the Sniper Rifle can get quite crazy. Since they have the Accurate quality they can get up to an extra 2d10 to their damage roll, making them more lethal than Bolters or Plasma weapons on a good role (not hard with aiming and a score Ballistic Skill), all while drawing less attention, having plentiful ammo, and being relatively easy for starting characters to acquire.

to:

** In combat situations in the early game, the Long-las and the Sniper Rifle can get quite crazy. Since they have the Accurate quality they can get up to an extra 2d10 to their damage roll, making them more lethal than Bolters or Plasma weapons on a good role (not hard with aiming and a score good Ballistic Skill), all while drawing less attention, having plentiful ammo, and being relatively easy for starting characters to acquire.
Is there an issue? Send a MessageReason:
None


** The [[PrestigeClass Inquisitor Elite Advance]]. This is designed to be a reward for an extremely skilled (and most likely, lucky) player. It *must* be awarded by GM fiat. Why? Well, the player becomes an Inquisitor, opening a massive amount of power they can wield now via roleplay. They also can earn talents, most of which give new ways of using Fate points. Examples include preventing the gain of Insanity or Corruption, donating Fate points to another player character, or even being allowed to ask the GM questions about whatever situation they are in, and be given the right answers[[note]]And the GM is instructed to be as helpful as possible. No LiteralGenie, no JackassGenie, just an honest, helpful answer to the current problem[[/note]]. These, are perhaps some of the lesser insanely powerful talents. The one that takes the cake though, are Jack of All Trades, and Master of All Trades. The first instantly makes most of the Skills list "Known" skills. The second one upgrades all Known skills to "Trained" level. And both of these talents are far cheaper than purchasing training and further tiers in each of the skills.

to:

** The [[PrestigeClass Inquisitor Elite Advance]]. This is designed to be a reward for an extremely skilled (and most likely, lucky) player. It *must* be awarded by GM fiat. Why? Well, the player becomes an Inquisitor, opening a massive amount of power they can wield now via roleplay. They also can earn talents, most of which give new ways of using Fate points. Examples include preventing the gain of Insanity or Corruption, donating Fate points to another player character, or even being allowed to ask the GM questions about whatever situation they are in, and be given the right answers[[note]]And the GM is instructed to be as helpful as possible. No LiteralGenie, no JackassGenie, just an honest, helpful answer to the current problem[[/note]]. These, are perhaps some of the lesser insanely powerful talents. The one that takes the cake though, are Jack of All Trades, and Master of All Trades. The first instantly makes most of the Skills list "Known" skills. The second one upgrades all Known skills to "Trained" level. And both of these talents are far cheaper than purchasing training and further tiers in each of the skills.skills.
** In combat situations in the early game, the Long-las and the Sniper Rifle can get quite crazy. Since they have the Accurate quality they can get up to an extra 2d10 to their damage roll, making them more lethal than Bolters or Plasma weapons on a good role (not hard with aiming and a score Ballistic Skill), all while drawing less attention, having plentiful ammo, and being relatively easy for starting characters to acquire.
** First Edition's ''Ascension'' supplement also featured ridiculous skills, weapons and especially psychic powers. A decently built character at Ascension rank could slaughter most Space Marines with a little luck and some planning.
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* GameBreaker: 2nd Edition is a bit fond of this. To the point of being ridiculous even by Warhammer 40,000's standa-'''HERESY!''' *''BLAM''*. '''All tactics are viable in service to the Emperor and your Inquisitor so long as it preserves the Imperium of Mankind!!!'''
** The [[PrestigeClass Inquisitor Elite Advance]]. This is designed to be a reward for an extremely skilled (and most likely, lucky) player. It *must* be awarded by GM fiat. Why? Well, the player becomes an Inquisitor, opening a massive amount of power they can wield now via roleplay. They also can earn talents, most of which give new ways of using Fate points. Examples include preventing the gain of Insanity or Corruption, donating Fate points to another player character, or even being allowed to ask the GM questions about whatever situation they are in, and be given the right answers[[note]]And the GM is instructed to be as helpful as possible. No LiteralGenie, no JackassGenie, just an honest, helpful answer to the current problem[[/note]]. These, are perhaps some of the lesser insanely powerful talents. The one that takes the cake though, are Jack of All Trades, and Master of All Trades. The first instantly makes most of the Skills list "Known" skills. The second one upgrades all Known skills to "Trained" level. And both of these talents are far cheaper than purchasing training and further tiers in each of the skills.

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