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** The UsefulNotes/{{Xbox}} version has a leg up compared to the other two versions; aside from having better load times, the game is capable of going up to 720p using the Xbox component cables. This doesn't sound too impressive these days, but at the time, it was pretty much unheard of for console games to be outputting that high of a resolution. Unfortunately, running the game in that mode does massively slice the frame rate down, and the game also does not accommodate for the change in aspect ratio either.

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** The UsefulNotes/{{Xbox}} Platform/{{Xbox}} version has a leg up compared to the other two versions; aside from having better load times, the game is capable of going up to 720p using the Xbox component cables. This doesn't sound too impressive these days, but at the time, it was pretty much unheard of for console games to be outputting that high of a resolution. Unfortunately, running the game in that mode does massively slice the frame rate down, and the game also does not accommodate for the change in aspect ratio either.
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* ItsShortSoItSucks: Alongside the previous critics, the game only has 12 trophy circuits plus the last track, making only 13 tracks in total while its predecessor had 18, including 16 trophy races.

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* ItsShortSoItSucks: Alongside the previous critics, the game only has 12 trophy circuits plus the last final track, making only 13 tracks in total while its predecessor had 18, including 16 trophy races.races and 2 unlockables.



* ScrappyMechanic: The anti-gravity seems like a good idea on paper, but it's not well-executed. Everytime the player goes on a tricky section, the game lags horribly, and outside of some creative uses like Deep Sea Driving's shark tunnel and Out of Time's clock, it doesn't feel special at all.

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* ScrappyMechanic: The anti-gravity seems like a good idea on paper, but it's not well-executed. Everytime the player goes on a tricky section, the game lags horribly, horribly and the camera doesn't always follow, and outside of some creative uses like Deep Sea Driving's shark tunnel and Out of Time's clock, it doesn't feel special at all.
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* [[Awesome/VideoGameLevels Awesome Video Game Levels]]:

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* [[Awesome/VideoGameLevels Awesome Video Game Levels]]:
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** The game's signature track is without a doubt Out of Time, a winding desert that has a good deal of tricky, yet satisfying short-cuts and sharp turns with an amazing set piece in its giant clock that is traversed thanks to anti-gravity.

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** The game's signature track is without a doubt Out of Time, a winding desert that has a good deal of tricky, yet satisfying short-cuts and sharp turns with an amazing set piece in its giant clock that is traversed thanks to anti-gravity.one of the only places of anti-gravity that doesn't lag.



** The GBA version. The game obviously had some downgrades for the weaker hardware, but pretty much the whole game is represented well for the handheld. The gameplay also runs at a faster speed more reminiscent of ''Crash Team Racing'', and it even managed to put in some content not found in the console versions, including playable boss characters, and even Franchise/SpyroTheDragon is playable.

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** The GBA Platform/GameBoyAdvance version. The game obviously had some downgrades for the weaker hardware, but pretty much the whole game is represented well for the handheld. The gameplay also runs at a faster speed more reminiscent of ''Crash Team Racing'', and it even managed to put in some content not found in the console versions, including playable boss characters, and even Franchise/SpyroTheDragon is playable.

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* [[Awesome/VideoGameLevels Awesome Video Game Levels]]: The game's signature track is without a doubt Out of Time, a winding desert that has a good deal of tricky, yet satisfying short-cuts and sharp turns with an amazing set piece in its giant clock that is traversed thanks to anti-gravity.

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* [[Awesome/VideoGameLevels Awesome Video Game Levels]]: Levels]]:
**
The game's signature track is without a doubt Out of Time, a winding desert that has a good deal of tricky, yet satisfying short-cuts and sharp turns with an amazing set piece in its giant clock that is traversed thanks to anti-gravity.anti-gravity.
** A close second is certainly Deep Sea Driving, a big submarine track with extreme jumps and one of the best uses of anti-gravity in the game, a SharkTunnel you can cross in 360 degrees.

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