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** Nature reality.
** Also, the toy room in Dream reality.

to:

** Nature reality.
** Also,
reality in ''2'' has a heavy focus on platforming, with large tracts of the level filled with large instant-death pits. This is made worse by the birds with strange flight patterns, shrubs that pursue you, and tornadoes which can't be destroyed and deal massive damage.
** The
toy room in Dream reality.reality is a long hallway with no special tricks or platforming but a massive number of enemies supported by ceiling-fired rockets. Fighting through this room is a battle of attrition unless the player decides to cheat and just run for it.

Added: 18

Changed: 16

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Indentation


* ThatOneLevel: Nature reality.

to:

* ThatOneLevel: ThatOneLevel:
**
Nature reality.
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** Also, the toy room in Dream reality.

to:

** Also, the toy room in Dream reality.reality.
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* GoodBadBugs: The game engine could only support a certain number of enemies on the screen before it stopped loading more. In the [[ScrappyLevel toy room]] running past enemies without killing them would make more than half the enemies simply not load.

to:

* GoodBadBugs: The game engine could only support a certain number of enemies on the screen before it stopped loading more. In the [[ScrappyLevel [[ThatOneLevel toy room]] running past enemies without killing them would make more than half the enemies simply not load.



* ScrappyLevel: Nature reality.

to:

* ScrappyLevel: ThatOneLevel: Nature reality.

Added: 31

Changed: 387

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* {{Goddamned Bats}}: The series is littered with them. Special mention goes to the red bats, the tornadoes, and the water snakes in the sequel.
* {{Porting Disaster}}: The NES port. But given Color Dreams (or Wisdom Tree) resumé, it was to be expected.
* {{Scrappy Level}}: Nature reality.

to:

* {{Goddamned Bats}}: GoddamnedBats: The series is littered with them. Special mention goes to the red bats, the tornadoes, and the water snakes in the sequel.
* {{Porting Disaster}}: GoodBadBugs: The game engine could only support a certain number of enemies on the screen before it stopped loading more. In the [[ScrappyLevel toy room]] running past enemies without killing them would make more than half the enemies simply not load.
* PortingDisaster:
The NES port. But given Color Dreams (or Wisdom Tree) resumé, it was to be expected.
* {{Scrappy Level}}: ScrappyLevel: Nature reality.
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* {{Scrappy Level}}: Nature reality.

to:

* {{Scrappy Level}}: Nature reality.
** Also, the toy room in Dream
reality.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Porting Disaster}}: The NES port. But given Color Dreams (or Wisdom Tree) resumé, it was to be expected.

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