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** In ''Shin Bokura no Taiyou'', the Vampire Django trance (one of your two [[LimitBreak Limit Breaks]] in the game) possesses a homing bite attack that can drain life and stun enemies as long as you're latched on and mashing the B button (as opposed to Sol Django, who requires more careful timing of button presses to make the most of). This works on various bosses and can be used to destroy [[ThatOneBoss Hresvelgr]] in no time as soon as he's vulnerable.

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** In ''Shin Bokura no Taiyou'', the Vampire Django trance (one of your two [[LimitBreak Limit Breaks]] in the game) possesses a homing bite attack that can drain life and stun enemies as long as you're latched on and mashing the B button (as opposed to Sol Django, who requires more careful timing of button presses to make the most of). This works on various bosses and can be used to destroy [[ThatOneBoss Hresvelgr]] in no time as soon as he's vulnerable. The Burning Headband accessory also doubles the rate at which you build up your Trance gauge, letting you exploit the powers of either Trance more often, and allowing you to tear through the Arena for good ranks.



** Naturally, the Burning Headband in ''Boktai 3'' doubles the rate at which you build up your Trance gauge, letting you exploit the powers of either Trance more often, and allowing you to tear through the Arena and get a good rank.
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* AudienceAlienatingPremise: The [[DancingBear gimmick]] of these games is that the cartridges have UV sensors built into them, and you're supposed to play in real-life sunlight so the solar power can be used to power the main player character's in-game weapon. The idea of a game that penalizes you for playing at night or during bad weather or forces you to endure overly hot weather didn't appeal to many people, leading to the games' AcclaimedFlop status and the third game getting NoExportForYou.

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* WatchItForTheMeme: A lot of people on the internet probably remember this series for [[https://www.youtube.com/watch?v=e_72vW18vDM an animation]] done for ''[=NiN10Doh!:=] To the 64th Power'' (though the animation does have quite a few inaccuracies).

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* WatchItForTheMeme: A lot of people on the internet probably remember this series for [[https://www.youtube.com/watch?v=e_72vW18vDM an animation]] done for ''[=NiN10Doh!:=] ''[[WebAnimation/Nin10Doh NiN10Doh!: To the 64th Power'' Power]]'' (though the animation does have quite a few inaccuracies).inaccuracies).
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* MemeticMutation: Because the games heavily advise playing them in broad daylight, the first game quickly became dubbed "the only game that can give you cancer".

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** In ''Shin Bokura no Taiyou'', the Vampire Django trance (one of your two [[LimitBreak Limit Breaks]] in the game) possesses a homing bite attack that can drain life and stun enemies as long as you're latched on and mashing the B button (as opposed to Sol Django, who requires more careful timing of button presses to make the most of). This works on various bosses and can be used to destroy [[ThatOneBoss Hresvelgr]] in no time as soon as he's vulnerable. The Trances of both Aaron and Lucian in ''Lunar Knights'', which work in similar ways, can also qualify due to their boss-pulverizing firepower.

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** In ''Shin Bokura no Taiyou'', the Vampire Django trance (one of your two [[LimitBreak Limit Breaks]] in the game) possesses a homing bite attack that can drain life and stun enemies as long as you're latched on and mashing the B button (as opposed to Sol Django, who requires more careful timing of button presses to make the most of). This works on various bosses and can be used to destroy [[ThatOneBoss Hresvelgr]] in no time as soon as he's vulnerable. vulnerable.
**
The Trances of both Aaron and Lucian in ''Lunar Knights'', which work in similar ways, can also qualify due to their boss-pulverizing firepower.firepower. No effort was made to try and balance out Trances from being overwhelmingly powerful, aside from [[spoiler:Duke Dumas]] requiring you to mash a bit harder to get through his defenses.
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** Both battles with [[spoiler:the Vampire Ringo]] in ''Boktai 2''. You [[spoiler:team up with Sabata]] to battle him, and both instances of the battle involve him using a set of attacks that require [[spoiler:both brothers to support each other in order to prevail.]]
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** Naturally, the Headband of Zeal in ''Boktai 3'' doubles the rate at which you build up your Trance gauge, letting you exploit the powers of either Trance more often, and allowing you to tear through the Arena and get a good rank.

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** Naturally, the Burning Headband of Zeal in ''Boktai 3'' doubles the rate at which you build up your Trance gauge, letting you exploit the powers of either Trance more often, and allowing you to tear through the Arena and get a good rank.
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** Ratatosk is even worse: despite having long hair, being PrettyInMink, and having a very feminine laugh, Ratatosk is actually male.

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** Ratatosk is even worse: despite having long hair, being PrettyInMink, and having a very feminine laugh, Ratatosk is actually male. Adding to this confusion to international players is that Ratatosk appeared in the Japanese-only ''Boktai 3''.
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I hope that I am not continuing an Edit War...

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* ViewerGenderConfusion:
** Sabata is male, but his appearance and voice (especially his laugh) can come off feminine.
** Ratatosk is even worse: despite having long hair, being PrettyInMink, and having a very feminine laugh, Ratatosk is actually male.
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This is a Wall Of Text with awkward grammar


* NightmareFuel: Jörmungandr at the end of the second game. The introduction to Spiral Tower where it's seal sees Sabata note that the Immortals helped seal it because even they felt it was dangerous. Zazie and Otenko both state that as an Eternal it is neither truly alive or dead, it just exists and cannot be destroyed. When the player actually sees it turns to be a massive entity an [[EyesDoNotBelongthere numerous extra eyes]] and [[MoreTeethThanTheOsmondFamily a huge mouth full of giant teeth]]. While the screen is bright red it lunges at Django in attempt to eat him, Otenko stating that the only thought it appears to display is an instinct to feed, and one of its main forms of attack is to lunge at Django and chew on him. After the player defeats it, Jörmungandr turns out to be beaten yet and bits Django. All of his friends a surge of sunlight, which if the player absorbs enough of in 10 seconds they will deplete Jörmungandr's health. If they fail, the scream will go dark and it will swallow Django, with the player hearing him scream.
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* NightmareFuel: Jörmungandr at the end of the second game. The introduction to Spiral Tower where it's seal sees Sabata note that the Immortals helped seal it because even they felt it was dangerous. Zazie and Otenko both state that as an Eternal it is neither truly alive or dead, it just exists and cannot be destroyed. When the player actually sees it turns to be a massive entity an [[EyesDoNotBelongthere numerous extra eyes]] and [[MoreTeethThanTheOsmondFamily a huge mouth full of giant teeth]]. While the screen is bright red it lunges at Django in attempt to eat him, Otenko stating that the only thought it appears to display is an instinct to feed, and one of its main forms of attack is to lunge at Django and chew on him. After the player defeats it, Jörmungandr turns out to be beaten yet and bits Django. All of his friends a surge of sunlight, which if the player absorbs enough of in 10 seconds they will deplete Jörmungandr's health. If they fail, the scream will go dark and it will swallow Django, with the player hearing him scream.

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* ScrappyMechanic: The heavily advertised solar sensor ended up making for a frustrating experience while playing the first three games: Real life sunlight is absolutely required at several points in each title, making certain sections (most notably the Piledriver battles after each boss) completely unplayable at night or in cloudy days. Granted, players later found that the solar sensor considered a black light an acceptable substitute. However, the requirement of light in the first place was considered by many to be more trouble than it was worth.

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* ScrappyMechanic: ScrappyMechanic:
**
The heavily advertised solar sensor ended up making for a frustrating experience while playing the first three games: Real life sunlight is absolutely required at several points in each title, making certain sections (most notably the Piledriver battles after each boss) completely unplayable at night or in cloudy days. Granted, players later found that the solar sensor considered a black light an acceptable substitute. However, the requirement of light in the first place was considered by many to be more trouble than it was worth.
** Lunar Knights has Casket Rocket Laplace. While it picks up steam later on with more attack options as you get more Terrennials, the very first instance of the mini-game offers only Nero and is a slog to get through. Not aided by the fact that the ship can only move and attack via the touchpad, making dodging the Schrodinger's attacks all the more frustrating, particularly with the speed of its machine-gun.
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* ThatOneSidequest: Obtaining the "Infinite Battery" in the first game requires the player to have the Luna Emblem, which is acquired after the player collects the other six emblems. The Dark and Sol emblems are earned by beating the game and restoring the Solar Tree, respectively; while a third, random emblem is awarded from entering the [[BonusDungeon Azure Sky Tower]] for the first time. The remaining three can only be obtained if [[SocializationBonus other players share them with you]], but only the emblem that they acquired from the the Tower in that save file can be shared. After that, you need to reach the 99th floor of the Azure Sky Tower, which is initially 12 floors long, but adds 3 additional ones for every subsequent visit; meaning the dungeon must be completed 29 times, for a total of 1665 floors. Finally, at the last floor, you need to beat the Silvery White Knight, the toughest boss in the game, to get the Infinite Battery.

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* ThatOneSidequest: Obtaining the "Infinite Battery" in the first game requires the player to have the Luna Emblem, which is acquired after the player collects the other six emblems. The Dark and Sol emblems are earned by beating the game and restoring the Solar Tree, respectively; while a third, random emblem is awarded from entering the [[BonusDungeon Azure Sky Tower]] for the first time. The remaining three can only be obtained if [[SocializationBonus other players share them with you]], but only the emblem that they acquired from the the Tower in that save file can be shared. After that, you need to reach the 99th floor of the Azure Sky Tower, which is initially 12 floors long, but adds 3 additional ones for every subsequent visit; meaning the dungeon must be completed 29 times, for a total of 1665 floors. Finally, at the last floor, you need to beat the Silvery White Knight, the toughest boss in the game, to get the Infinite Battery.
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* TheScrappy: Trinity in Shinbok. His entire task is to follow Django around, inadvertently causing chaos as he goes, and forcing the player to bail him out. He is universally reviled within the fandom.

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* TheScrappy: Trinity in Shinbok. His He spends the entire task is to follow game following Django around, around for flimsy reasons, inadvertently causing chaos as he goes, goes and forcing the player Django to bail him out. He is near universally reviled within the fandom.
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** Sabata in ''Boktai 1'' can FlashStep to avoid your head-on attacks, so in order to deal any actual damage you need to outflank him, turning the battle into a dangerous game of cat-and-mouse.

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** Sabata in ''Boktai 1'' and ''Boktai 3''. He can FlashStep to avoid your head-on attacks, so in order to deal any actual damage you need to outflank him, turning the battle into a dangerous game of cat-and-mouse.cat-and-mouse. Made better with how Django's movement upgrades in Boktai 3 make the battle much more high speed than their encounter in the first game.
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Moving this from the main page. Trimming the entry to remove Word Cruft and redundant sentences.

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* ThatOneSidequest: Obtaining the "Infinite Battery" in the first game requires the player to have the Luna Emblem, which is acquired after the player collects the other six emblems. The Dark and Sol emblems are earned by beating the game and restoring the Solar Tree, respectively; while a third, random emblem is awarded from entering the [[BonusDungeon Azure Sky Tower]] for the first time. The remaining three can only be obtained if [[SocializationBonus other players share them with you]], but only the emblem that they acquired from the the Tower in that save file can be shared. After that, you need to reach the 99th floor of the Azure Sky Tower, which is initially 12 floors long, but adds 3 additional ones for every subsequent visit; meaning the dungeon must be completed 29 times, for a total of 1665 floors. Finally, at the last floor, you need to beat the Silvery White Knight, the toughest boss in the game, to get the Infinite Battery.
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* FriendlyFandoms: There is a good amount of overlap between the ''Boktai'' and ''VideoGame/MegaManBattleNetwork'' fandoms, doubtless a result of the mess of crossover content in both series.
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* UnintentionallyUnsympathetic: The ''Lunar Knights'' writers must've really thought they were adding deep moral ambiguity to the ending when trying to recontextualize the vampires ruling over the planet [[spoiler:as being NecessarilyEvil to keep the Immortals away from the planet]]. Thing is, the vampires still committed many heinous actions, and that does not go away because the game suddenly starts insisting there are even worse villains waiting in the wings and that vampire lives are precious, too.

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* UnintentionallyUnsympathetic: The ''Lunar Knights'' writers must've really thought they were adding deep moral ambiguity to the ending when trying to recontextualize the vampires ruling over the planet [[spoiler:as being NecessarilyEvil to keep the Immortals away from the planet]]. Thing is, the vampires still committed many heinous actions, a long string of atrocities, including but not limited to enslaving, kidnapping, hunting, eating, and experimenting on humanity, and that does not go away because the game suddenly starts insisting there are even worse ''worse'' villains waiting in the wings and that vampire lives are precious, too.
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** The vampires of ''Lunar Knights'' are named for literary authors.

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* GeniusBonus: There are several references to Norse Mythology that will go unnoticed to some players. The Immortals from the second game are named after the four stags of Yggdrasil, while the three final bosses are the children of Loki.

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* GeniusBonus: The ThemeNaming of the series cast is a litany of references.
** Many heroes and allies are named for famous characters, actors, and miscellaneous contributors to the Spaghetti Western genre.
**
There are several references to Norse Mythology that will go unnoticed to some players. The Immortals from the second game are named after the four stags of Yggdrasil, while the three final bosses are the children of Loki.

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