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The contents of the example read more like Non Indicative Difficulty, so it's being moved to the Main page.
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* SurpriseDifficulty: Each level has a difficulty rating that players can see before they begin the level. However, the rating has... very little to do with the stage's actual difficulty. A "Very Easy" stage can have [[ThatOneAttack Earthquakes]] that can kill the player five seconds after the stage begins, and a "Very Hard" stage might just be filled with Mooks with no major hazards. The difficulty levels were eventually dropped.
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* SugarWiki/AwesomeMusic: While it takes a while to kick off, the BGM in the map screen is rather catchy. The in-level tracks are also memorable, particularly the Pig City theme.
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* SugarWiki/AwesomeMusic: While it takes a while to kick off, the BGM in the map screen is rather catchy. The in-level tracks are also memorable, particularly the Pig City theme. [[https://www.youtube.com/watch?v=IcHj0-3vmgk Vince DiCola at work]], gentlebeings.
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Not any more as it turns out
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* LowTierLetdown: Red as vanilla Optimus Prime. Even Website/{{TF Wiki|DotNet}} makes fun of him for being good at precisely nothing. Chuck as vanilla Bumblebee is similar. As the first characters introduced, the most iconic are used... and as the first characters introduced, they are the weakest.
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* LowTierLetdown: Red as vanilla Optimus Prime. Even Website/{{TF Wiki|DotNet}} makes used to make fun of him for being good at precisely nothing. Chuck as vanilla Bumblebee is similar. As the first characters introduced, the most iconic are used... and as the first characters introduced, they are the weakest.
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* LowTierLetdown: Red as vanilla Optimus Prime. Even Website/{{TF Wiki|DotNet}} makes fun of him for being good at precisely nothing. Chuck as vanilla Bumblebee is similar. As the first characters introduced, the most iconic are used... and as the first characters introduced, they are the weakest.
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* TierInducedScrappy: Red as vanilla Optimus Prime. Even Website/{{TF Wiki|DotNet}} makes fun of him for being good at precisely nothing. Chuck as vanilla Bumblebee is similar. As the first characters introduced, the most iconic are used... and as the first characters introduced, they are the weakest.
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* TierInducedScrappy: Red as vanilla Optimus Prime. Even Wiki/{{TF Wiki|DotNet}} makes fun of him for being good at precisely nothing. Chuck as vanilla Bumblebee is similar. As the first characters introduced, the most iconic are used... and as the first characters introduced, they are the weakest.
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* TierInducedScrappy: Red as vanilla Optimus Prime. Even Wiki/{{TF Website/{{TF Wiki|DotNet}} makes fun of him for being good at precisely nothing. Chuck as vanilla Bumblebee is similar. As the first characters introduced, the most iconic are used... and as the first characters introduced, they are the weakest.
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* DemonicSpiders: Missiles. They can be tough (or impossible, depending on the character) to shoot down on their own, but they often get spammed to the point it's impossible to shoot them all down even by the best shooters. This can be devastating as it makes players incapable of shooting down enemies, dodging falling monoliths, or shooting down other missiles (which can create an unfortunate cycle).
** Shotgun pig bots. Their shots do a lot of damage and if there’s a lot of them they can bring your character to half health in less than a minute. The only thing that balances them out is that [[HeroTrackingFailure they don’t have the best accuracy]], and even then they’re still nightmares to deal with. Especially with Heatwave and Sentinel Prime, whose long firing times force you to eat the damage in order to kill them. Even worse, higher difficulty levels ''massively'' buff their damage, enough to bring your transformer down in just 2 to 3 shots.
* GameBreaker: Energon Grimlock, he has a much faster vehicle mode than his Gray Slam and Goldbite counterparts, and his beam is 5 times as powerful as both of them, destroying any enemy, block, or mortar tower in its way. His only weakness is his [[GlassCannon defense]], though with how powerful his beam is, chances are most enemies won’t live long enough to fire the first shot.
** Thundercracker has an accessory called the launchers, which grant him explosive rounds, however this turns his DeathOfAThousandCuts method into a death by a million cannon shots, the explosive shockwaves the shots now carry destroys everything in a small radius, from glass to stone, nothing is safe. And since he shoots at least a hundred shots per second and doesn’t need to reload, levels just become shooting ranges.
** Shotgun pig bots. Their shots do a lot of damage and if there’s a lot of them they can bring your character to half health in less than a minute. The only thing that balances them out is that [[HeroTrackingFailure they don’t have the best accuracy]], and even then they’re still nightmares to deal with. Especially with Heatwave and Sentinel Prime, whose long firing times force you to eat the damage in order to kill them. Even worse, higher difficulty levels ''massively'' buff their damage, enough to bring your transformer down in just 2 to 3 shots.
* GameBreaker: Energon Grimlock, he has a much faster vehicle mode than his Gray Slam and Goldbite counterparts, and his beam is 5 times as powerful as both of them, destroying any enemy, block, or mortar tower in its way. His only weakness is his [[GlassCannon defense]], though with how powerful his beam is, chances are most enemies won’t live long enough to fire the first shot.
** Thundercracker has an accessory called the launchers, which grant him explosive rounds, however this turns his DeathOfAThousandCuts method into a death by a million cannon shots, the explosive shockwaves the shots now carry destroys everything in a small radius, from glass to stone, nothing is safe. And since he shoots at least a hundred shots per second and doesn’t need to reload, levels just become shooting ranges.
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* DemonicSpiders: DemonicSpiders:
** Missiles. They can be tough (or impossible, depending on the character) to shoot down on their own, but they often get spammed to the point it's impossible to shoot them all down even by the best shooters. This can be devastating as it makes players incapable of shooting down enemies, dodging falling monoliths, or shooting down other missiles (which can create an unfortunate cycle).
** Shotgun pig bots. Their shots do a lot of damage and if there’s a lot of them they can bring your character to half health in less than a minute. The only thing that balances them out is that [[HeroTrackingFailure they don’t have the best accuracy]], and even thenthey’re they're still nightmares to deal with. Especially with Heatwave and Sentinel Prime, whose long firing times force you to eat the damage in order to kill them. Even worse, higher difficulty levels ''massively'' buff their damage, enough to bring your transformer down in just 2 to 3 shots.
*GameBreaker: GameBreaker:
** EnergonGrimlock, he Grimlock has a much faster vehicle mode than his Gray Slam and Goldbite counterparts, and his beam is 5 times as powerful as both of them, destroying any enemy, block, or mortar tower in its way. His only weakness is his [[GlassCannon defense]], though with how powerful his beam is, chances are most enemies won’t live long enough to fire the first shot.
** Thundercracker has an accessory called the launchers, which grant him explosiverounds, however rounds. However, this turns his DeathOfAThousandCuts method into a death by a million cannon shots, the explosive shockwaves the shots now carry destroys everything in a small radius, from glass to stone, nothing is safe. And since he shoots at least a hundred shots per second and doesn’t need to reload, levels just become shooting ranges.
** Missiles. They can be tough (or impossible, depending on the character) to shoot down on their own, but they often get spammed to the point it's impossible to shoot them all down even by the best shooters. This can be devastating as it makes players incapable of shooting down enemies, dodging falling monoliths, or shooting down other missiles (which can create an unfortunate cycle).
** Shotgun pig bots. Their shots do a lot of damage and if there’s a lot of them they can bring your character to half health in less than a minute. The only thing that balances them out is that [[HeroTrackingFailure they don’t have the best accuracy]], and even then
*
** Energon
** Thundercracker has an accessory called the launchers, which grant him explosive
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* GoodBadBugs: Rarely, upon completing a level when you have sent in your buddy at least once, they will look invisible... [[SugarWiki/FunnyMoments Until they show up from the right side of the results screen shortly as they're circling around]].
** A more negative one; sometimes loading a level just freezes the game. It's usually not too bad, since you can load the level again, but an event level that crashes still takes away one of your 4 tries. It takes either 60 minutes or some jewels to recharge one charge.
** A more negative one; sometimes loading a level just freezes the game. It's usually not too bad, since you can load the level again, but an event level that crashes still takes away one of your 4 tries. It takes either 60 minutes or some jewels to recharge one charge.
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* GoodBadBugs: GoodBadBugs:
** Rarely, upon completing a level when you have sent in your buddy at least once, they will look invisible... [[SugarWiki/FunnyMomentsUntil until they show up from the right side of the results screen shortly as they're circling around]].
** A more negativeone; sometimes one--sometimes loading a level just freezes the game. It's usually not too bad, since you can load the level again, but an event level that crashes still takes away one of your 4 tries. It takes either 60 minutes or some jewels to recharge one charge.
** Rarely, upon completing a level when you have sent in your buddy at least once, they will look invisible... [[SugarWiki/FunnyMoments
** A more negative
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** Shotgun pig bots. Their shots do a lot of damage and if there’s a lot of them they can bring your character to half health in less than a minute. The only thing that balances them out is that [[HeroTrackingFailure they don’t have the best accuracy]], and even then they’re still nightmares to deal with. Especially with Heatwave and Sentinel Prime, whose long firing times force you to eat the damage in order to kill them.
to:
** Shotgun pig bots. Their shots do a lot of damage and if there’s a lot of them they can bring your character to half health in less than a minute. The only thing that balances them out is that [[HeroTrackingFailure they don’t have the best accuracy]], and even then they’re still nightmares to deal with. Especially with Heatwave and Sentinel Prime, whose long firing times force you to eat the damage in order to kill them. Even worse, higher difficulty levels ''massively'' buff their damage, enough to bring your transformer down in just 2 to 3 shots.
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** Machine gun pig bots. Their shots do a lot of damage and if there’s a lot of them they can bring your character to half health in less than a minute. The only thing that balances them out is that [[HeroTrackingFailure they don’t have the best accuracy]], and even then they’re still nightmares to deal with. Especially with Heatwave and Sentinel Prime, whose long firing times force you to eat the damage in order to kill them.
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** Machine gun Shotgun pig bots. Their shots do a lot of damage and if there’s a lot of them they can bring your character to half health in less than a minute. The only thing that balances them out is that [[HeroTrackingFailure they don’t have the best accuracy]], and even then they’re still nightmares to deal with. Especially with Heatwave and Sentinel Prime, whose long firing times force you to eat the damage in order to kill them.