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Deleted line(s) 1,4 (click to see context) :
* CrowningMomentOfFunny:
** The party weaponizing DistractedByTheSexy in order to defeat the unnamed assassin that attacks them in Heiland, despite Milfy being entirely against the idea.
** Enah returning to her {{Troll}} roots from the first game. One example of which is when the party rescues a kidnapped little girl in a side quest and she continues to call Leon, "Mommy," prompting Enah to do so too.
** Myu's BrutalHonesty assessment of her companions when her memory back-ups are restored. Even Enah's assistant has to force himself to not laugh lest bodily harm come to him. On top of that, Milfy is not only described as "naive" but she doesn't know she should feel insulted because she doesn't know what it means.
** The party weaponizing DistractedByTheSexy in order to defeat the unnamed assassin that attacks them in Heiland, despite Milfy being entirely against the idea.
** Enah returning to her {{Troll}} roots from the first game. One example of which is when the party rescues a kidnapped little girl in a side quest and she continues to call Leon, "Mommy," prompting Enah to do so too.
** Myu's BrutalHonesty assessment of her companions when her memory back-ups are restored. Even Enah's assistant has to force himself to not laugh lest bodily harm come to him. On top of that, Milfy is not only described as "naive" but she doesn't know she should feel insulted because she doesn't know what it means.
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Changed line(s) 8 (click to see context) from:
* TearJerker: A positive one in the True Ending when Ash and Shion are reunited at last.
to:
* TearJerker: A positive one in the True Ending when Ash and Shion are reunited at last.last.
* ThatOneBoss: Jaguar's LastStand battle: Multiple attacks per turn, capable of inflicting a OneHitKill, and constantly buffing himself while debuffing the party.
* WakeUpCallBoss: The first battle against Jaguar is the first example of the game's SequelDifficultySpike compared to the previous title and teaches the player the necessity of using buffs and debuffs.
* ThatOneBoss: Jaguar's LastStand battle: Multiple attacks per turn, capable of inflicting a OneHitKill, and constantly buffing himself while debuffing the party.
* WakeUpCallBoss: The first battle against Jaguar is the first example of the game's SequelDifficultySpike compared to the previous title and teaches the player the necessity of using buffs and debuffs.
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Changed line(s) 7 (click to see context) from:
* SequelDifficultySpike: The first game is EasierThanEasy. This one is more balanced to prevent the player from just spamming Auto Battle and winning 99% of the encounters, especially against enemies that take very little damage from physical attacks.
to:
* SequelDifficultySpike: The first game is EasierThanEasy. This one is more balanced to prevent the player from just spamming Auto Battle and winning 99% of the encounters, especially against enemies that take very little damage from physical attacks.attacks.
* TearJerker: A positive one in the True Ending when Ash and Shion are reunited at last.
* TearJerker: A positive one in the True Ending when Ash and Shion are reunited at last.
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Added DiffLines:
** Myu's BrutalHonesty assessment of her companions when her memory back-ups are restored. Even Enah's assistant has to force himself to not laugh lest bodily harm come to him. On top of that, Milfy is not only described as "naive" but she doesn't know she should feel insulted because she doesn't know what it means.
* GameBreaker: Double Attack returns from the first game and is still learned at Wind Level 50. It's strong enough to negate the SequelDifficultySpike.
* GameBreaker: Double Attack returns from the first game and is still learned at Wind Level 50. It's strong enough to negate the SequelDifficultySpike.
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Changed line(s) 1 (click to see context) from:
* CrowningMomentOfFunny: The party weaponizing DistractedByTheSexy in order to defeat the unnamed assassin that attacks them in Heiland, despite Milfy being entirely against the idea.
to:
* CrowningMomentOfFunny: CrowningMomentOfFunny:
** The party weaponizing DistractedByTheSexy in order to defeat the unnamed assassin that attacks them in Heiland, despite Milfy being entirely against theidea.idea.
** Enah returning to her {{Troll}} roots from the first game. One example of which is when the party rescues a kidnapped little girl in a side quest and she continues to call Leon, "Mommy," prompting Enah to do so too.
** The party weaponizing DistractedByTheSexy in order to defeat the unnamed assassin that attacks them in Heiland, despite Milfy being entirely against the
** Enah returning to her {{Troll}} roots from the first game. One example of which is when the party rescues a kidnapped little girl in a side quest and she continues to call Leon, "Mommy," prompting Enah to do so too.
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None
Changed line(s) 1 (click to see context) from:
* CrowningMomentOfFunny: The party weaponizing DistractedByTheSexy in order to defeat the unnamed assassin that attacks them in Heiland, despite Millfy being entirely against the idea.
to:
* CrowningMomentOfFunny: The party weaponizing DistractedByTheSexy in order to defeat the unnamed assassin that attacks them in Heiland, despite Millfy Milfy being entirely against the idea.idea.
* {{Nerf}}: Dark Curtain was a GameBreaker in the first game. In this one, it costs 4x as much EP and naturally wears off over time.
* {{Nerf}}: Dark Curtain was a GameBreaker in the first game. In this one, it costs 4x as much EP and naturally wears off over time.
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Added DiffLines:
* CrowningMomentOfFunny: The party weaponizing DistractedByTheSexy in order to defeat the unnamed assassin that attacks them in Heiland, despite Millfy being entirely against the idea.
* SequelDifficultySpike: The first game is EasierThanEasy. This one is more balanced to prevent the player from just spamming Auto Battle and winning 99% of the encounters, especially against enemies that take very little damage from physical attacks.
* SequelDifficultySpike: The first game is EasierThanEasy. This one is more balanced to prevent the player from just spamming Auto Battle and winning 99% of the encounters, especially against enemies that take very little damage from physical attacks.