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I wouldn\'t consider it broken considering that melee-ing bosses with the sword is the whole point.


* GameBreaker: The mech's swords are ridiculously strong, don't drain energy, and can kill most ''bosses'' in under ten seconds. This is offset by the fact that you have to be right up in the boss's face to hit it, and the boss isn't going to just let you waltz right up to it. The scoring system encourages you to switch between the swords and shots by awarding {{Combo}} bonuses for using the shot instead, particularly on weaker enemies.
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* GameBreaker: The mech's swords are ridiculously strong, don't drain energy, and can kill most ''bosses'' in under ten seconds. This is offset by the fact that you have to be right up in the boss's face to hit it, and the boss isn't going to just let you waltz right up to it. The scoring system encourages you to switch between the swords and shots by awarding {{Combo}} bonuses for using the shot instead, particularly on weaker enemies.

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* GameBreaker: The mech's swords are ridiculously strong, don't drain energy, and can kill most ''bosses'' in under ten seconds. This is offset by the fact that you have to be right up in the boss's face to hit it, and the boss isn't going to just let you waltz right up to it. The scoring system encourages you to switch between the swords and shots by awarding {{Combo}} bonuses for using the shot instead, particularly on weaker enemies.enemies.
* SequelDifficultySpike: Although it has less stages than the previous two games in the series, it's also considered by many to be the hardest, as in order to do any significant damage to bosses, you have to get up close and risk bullets to the face.
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* GameBreaker: The mech's swords are ridiculously strong, don't drain energy, and can kill most ''bosses'' in under ten seconds. This is offset by the fact that you have to be right up in the boss's face to hit it, and the boss isn't going to just let you waltz right up to it. The scoring system encourages you to switch between the swords and shots by awarding {{Combo}} bonuses for using the shot, particularly on weaker enemies.

to:

* GameBreaker: The mech's swords are ridiculously strong, don't drain energy, and can kill most ''bosses'' in under ten seconds. This is offset by the fact that you have to be right up in the boss's face to hit it, and the boss isn't going to just let you waltz right up to it. The scoring system encourages you to switch between the swords and shots by awarding {{Combo}} bonuses for using the shot, shot instead, particularly on weaker enemies.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The mech's swords are ridiculously strong, don't drain energy, and can kill most ''bosses'' in under ten seconds. This is offset by the fact that you have to be right up in the boss's face to hit it, and the boss isn't going to just let you waltz right up to it.

to:

* GameBreaker: The mech's swords are ridiculously strong, don't drain energy, and can kill most ''bosses'' in under ten seconds. This is offset by the fact that you have to be right up in the boss's face to hit it, and the boss isn't going to just let you waltz right up to it. The scoring system encourages you to switch between the swords and shots by awarding {{Combo}} bonuses for using the shot, particularly on weaker enemies.
Is there an issue? Send a MessageReason:
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* GameBreaker: The mech's swords are ridiculously strong, don't drain energy, and can kill most ''bosses'' in under ten seconds. This is offset by the fact that you have to be right up in the boss's face to hit it, and the boss isn't going to just let you waltz right up to it.

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