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* EvilChancellor: One of the archetypes discussed in "Fantasy Characters". The profile also discourages playing with this trope, like making him the OnlySaneMan keeping the royal court from collapsing on itself, or having him secretly funding the protagonists.

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* EvilChancellor: One EvilChancellor:
**One
of the archetypes discussed in "Fantasy Characters". The profile also discourages playing with this trope, like making him the OnlySaneMan keeping the royal court from collapsing on itself, or having him secretly funding the protagonists.protagonists.
**Discussed in ''Leader Characters''. The episode recommends using evil advisors to make sure that every bad decision is not king's fault. After all, a person born into royal genetics cannot be a bad leader.
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* CommanderContrarian: In "Leader characters", JP recommends to use this character archetype for the sole reason to make the leader look smart and to slow down the plot. He also says that Commander Contrarian is great at causing contrived conflicts.


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* TheLeader: Discussed in more detail in "Leader Characters". According to JP, it's best for the leader to have being the leader its only trait.
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** In the beginning of "Fantasy Battles", it was recommended for the actual battle to be only passingly mentioned, even if the whole work has been building up to that battle.
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* SavingTheWorld: Encouraged in "Plotting a Story". He recommends to add the stakes of saving the world suddenly.

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* SavingTheWorld: SavingTheWorldClimax: Encouraged in "Plotting a Story". He recommends to add the stakes of saving the world suddenly.

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** Discussed in in ''Plotting a story''. J.P. suggests to abort a side plot long after it has overshadowed the main plot.

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** Discussed in in ''Plotting a story''. J.P. suggests to abort a side plot long after it has overshadowed the main plot, as long as doing so won't leave a satisfying conclusion to the side plot.



* SavingTheWorld: Encouraged in "Plotting a Story". He recommends to add the stakes of saving the world suddenly.



* ThreeActStructure: Mentioned in "Plotting a Story" with a diagram.



* WingdingEyes: Dead characters are depicted with their eyes replaced with X.


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* WingdingEyes: Dead characters are depicted with their eyes replaced with X.
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* {{Eyedscreen}}: In "Shipping", when describing what to do when two people disagree with other's ship, a letterboxed camera pans close to the eyes of two characters onscreen.
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* {{Anvilicious}}: CycleOfRevenge trope should be discussed in the most preachy and heavy-handed way possible, according to JP, so that the audience wants to take a revenge on the author instead. [[invoked]]


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* CycleOfRevenge: Discussed in "Revenge Plots" episode. According to JP, this storyline should be done in the most heavy-handed way possible.

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* AbortedArc: Discussed in in ''Plotting a story''. J.P. suggests to abort a side plot long after it has overshadowed the main plot.

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* AbortedArc: Discussed AbortedArc:
**Discussed
in in ''Plotting a story''. J.P. suggests to abort a side plot long after it has overshadowed the main plot.plot.
**In "Revenge Plots", one of the options that's recommended is to give a vague revenge motive for the protagonist and then unceremoniously drop the motive midpoint.


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* RevengeOfTheSequel: In the beginning of "Revenge Plot" episode, JP says that revenge plots give an opportunity to add "revenge" in the title to sound cooler.
* ReverseCerebusSyndrome; In "Revenge Plots", Beabien says that it's a good idea for evil to commit heinous acts in the end of chapter 1 if they clash with the lighthearted tone of the rest of the series.

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* DieForOurShip: In "Shipping", in fanfiction writing section, Beaubien suggest to kill off any characters in the meanest way possible if they get in the way of fanfiction writer's ship, if they don't want to make the ship-blocking character evil. He says this has to be done in the most unsubtle way possible. [[invoked]]



* PairTheSpares: Invoked in "Love Interests" and "Ending a Story". JP suggests that every side character besides the OfficialCouple should be paired with another side character, regardless of whether the two had any chemistry or even interacted at all beforehand.

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* PairTheSpares: Invoked PairTheSpares:
**Invoked
in "Love Interests" and "Ending a Story". JP suggests that every side character besides the OfficialCouple should be paired with another side character, regardless of whether the two had any chemistry or even interacted at all beforehand.beforehand.
**Invoked in "Shipping". If the fanfic writer doesn't want to kill or lobotomize the characters who are in ship's way, or make them evil, then just pair them with other characters.

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* ShipToShipCombat: [[invoked]]Discussed at the end of ''War Stories'', when the narrator reminds his audience that no genre is save from the Love Triangle, and that fans take shipping as seriously as war.
** This is also the recommended approach to dealing with rival ships in ''Shipping''.

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* ShipTease: JP suggests teasing with potential ships in "Shipping" but says to make sure that this is just bait and switch.
* ShipToShipCombat: [[invoked]]Discussed [[invoked]]
**Discussed
at the end of ''War Stories'', when the narrator reminds his audience that no genre is save from the Love Triangle, and that fans take shipping as seriously as war.
** This In "Shipping" episode, JP also suggests for the creators to deliberately invoke this reaction from the fans by teasing different ships. After all, it's free press, but JP also suggests to actually never delivering any ships. For the fans, shipping war is also the recommended approach to dealing with rival ships in ''Shipping''.in.
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* ShipSinking: If the author wants tolet the audience know that the pairing won't happen, the best way to do it, according to JP, is the two to loudly say they don't love each other while adding a lot of shipping subtext in accident. JP also says that it's better to avoid adding any context why the ship won't work.
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** In "Shipping", JP recommends that if the authors do not want to sink ships, then one option is to appease the loudest part of the shipping fanbase over making sure that their ships actually work. According to him, it also has a bonus of author having a chance to blame the fans if the pairing doesn't work.

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* LastMinuteHookup: In "Character Development" episode, it was suggested to resolve the romance only at the end for more tension.

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* LastMinuteHookup: In LastMinuteHookup:
**In
"Character Development" episode, it was suggested to resolve the romance only at the end for more tension.tension.
**In "Love interests", JP says that if one must solve romantic tension, it must be done only at the end.
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* AttackAttackAttack: In "Action Scenes", this is recommended. JP states that opponents should never consider retreat as an option.

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* InfoDump: A frequently suggested device by Beaubien.
** In "Character Development", the easiest way to start CharacterDevelopment is to infodump their BackStory during their introduction.
--->'''Beaubien:''' We may have just met this character, but they will not ''hesitate'' to spill their entire back story to complete strangers who did not even ask!
** It's the central focus of "Exposition", and JP talks about the "best" ways to put an infodump in your story.
** In "Smart Characters", JP states that a Smart Character is the perfect tool for delivering massive infodumps.
** In "Beginning a Story", JP highly recommends Infodump to begin a story, even if the information is not relevant after the intro.



* InfoDump: A frequently suggested device by Beaubien.
** In "Character Development", the easiest way to start CharacterDevelopment is to infodump their BackStory during their introduction.
--->'''Beaubien:''' We may have just met this character, but they will not ''hesitate'' to spill their entire back story to complete strangers who did not even ask!
** It's the central focus of "Exposition", and JP talks about the "best" ways to put an infodump in your story.
** In "Smart Characters", JP states that a Smart Character is the perfect tool for delivering massive infodumps.
** In "Beginning a Story", JP highly recommends Infodump to begin a story, even if the information is not relevant after the intro.

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* InfoDump: A frequently suggested device by Beaubien.
** In "Character Development", the easiest way to start CharacterDevelopment is to infodump their BackStory during their introduction.
--->'''Beaubien:''' We may have just met this character, but they will not ''hesitate'' to spill their entire back story to complete strangers who did not even ask!
** It's the central focus of "Exposition", and JP talks about the "best" ways to put an infodump in your story.
** In "Smart Characters", JP states that a Smart Character is the perfect tool for delivering massive infodumps.
**
InMediasRes: In "Beginning a Story", JP highly recommends suggests to start the story in the middle if starting it from the beginning is hard. After all, anything Latin-sounding is probably a good idea. Then he suggests to follow In Medias Res up with Infodump to begin a story, even if the information is not relevant after the intro.anyway.


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* WingdingEyes: Dead characters are depicted with their eyes replaced with X.

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* InfoDump:

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* InfoDump:InfoDump: A frequently suggested device by Beaubien.


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** In "Beginning a Story", JP highly recommends Infodump to begin a story, even if the information is not relevant after the intro.
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* DoomedHometown: Brought up in a few episodes. For an example, in "Chosen ones", JP recommends a villain to invoke it to kickstart chosen one's prophecy.
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* PropheciesAreAlwaysRight: In "Chosen Ones", JP tells that prophecies have to be true and villain must make sure they are true by making them self-fulfilling.
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* ShockFatigue: JP often recommends to disregard Shock Fatigue reaction from the audience, whether due to killing off character after character or adding plot twist after plot twist. [[invoked]]
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* DisneyDeath: At the end of the "Killing off Characters", JP recommends unexplained recoveries as a way to bring characters back to life as one of the options, before being suddenly brought back to life himself.
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* CerebusSyndrome: In "Killing off characters", JP suggests starting to kill off characters near the end of lighthearted story as one of the options in order to increase the shock value.


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** In "Killing off Characters" video, JP suggest killing off mentor early or in the middle, after outliving usefulness.
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* {{Foreshadowing}}: This trope is mentioed and discussed many times (like in "Ending a Story"). JP usually says using foreshadowing is a bad idea...unless it's used overly excessively.


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* RedHerring: Briefly mentioned in "Ending a story" as a possible method to make sure that the audience have harder time guessing the ending...before JP dismisses it as he has better ideas to spend his time. Red herrings are brought up briefly again before he snaps and goes into SincerityMode.

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* WriteWhoYouKnow: Invoked in "Magic Schools" where he suggests making TheBully a caricature of someone the author knows in real life.

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* WriteWhoYouKnow: Invoked WriteWhoYouKnow:
**Invoked
in "Magic Schools" where he suggests making TheBully a caricature of someone the author knows in real life.life.
**In "Power Fantasy", JP says that a hero sidetracking plot to beat up a professor who gave him a worse grade.
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* LectureAsExposition: In "Exposition", Beaubien says that while lecture and academic classes and its exposition could be used as a base to develop characters and add tension, the best way to do exposition lectures is to make them like real-life lectures -- as boring as possible.
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* LaughTrack: JP calls out one in the beginning of "Comic relief characters". It doesn't work so the comic relief is introduced.


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* ToiletHumor: In "Comic Relief Characters", JP suggests this to be one of the types of comedy a comic relief character can do.
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* FetchQuest: One of the plotlines JP recommends in "Filler Arcs" episode to pad out the time.


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* ForgottenPhlebotinum: In "Filler Arcs" episode, JP decides that when filler arcs has a FetchQuest, A very powerful MacGuffin is a great thing to go after and then forgotten about once the arc is over, no matter how useful it would be later on.


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* LikeYouWouldReallyDoIt: In "Filler Arcs" episode, JP says that any monster encounter adds tension, even if the audience doesn't actually buy into a tension as they know it's a filler arc. [[invoked]]


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** "Filler Arcs" episode recommends filler to be useful for inserting self-insert characters who are very powerful and special and who bend the plot and main characters for the sake of them.


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* WackyWaysideTribe: A good way to pad out the plot, according to "Filler Arcs" episode, is to throw a random encounter after another, if FetchQuest seems too much trouble to make.
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* ArabOilFatigue:

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* AllJustADream: The instance of SincerityMode in "Ending A Story" ends up being this, with JP freaking out at the thought of giving people actual good advice. Then he suggests a story being a dream to be great way to end a story, as long as the characters won't learn enything from the dream.

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* AllJustADream: The AllJustADream:
**The
instance of SincerityMode in "Ending A Story" ends up being this, with JP freaking out at the thought of giving people actual good advice. Then he suggests a story being a dream to be great way to end a story, as long as the characters won't learn enything anything from the dream.dream.
**In "Filler Arcs", he says that the lazy writer would use this trope in filler arcs but filler arcs don't even need that as a justification as, according to his words, "we all know it's filler".



* ArabOilFatigue:
* ArcFatigue: In "Filler Arcs" episode, JP recommends that if putting too many incoherent things in a filler arc doesn't work, an option would be to take a single theme and stretch it as long as possible, even if it's to and past the breaking point. [[invoked]]



* BeachEpisode: In "Filler Arcs" JP says that Beach Episode plot can happen even when there is a calamity going on.



** In "Mentors" episode, JP suggests having mentor train the protagonist only because the prophecy says so, rather than seeing potential of the protagonist.

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** In "Mentors" episode, JP suggests having mentor train the protagonist only because the prophecy says so, rather than seeing potential of in the protagonist.



** In general, the series could be summarized under the sole advice of "give in to CreatorsApathy as much as you can", as recurring advice include "only use clichés already seen for a million times", "never try to deepen your setting by exploring causes, consequences, and implications of the universe", "all characters should be flat, except for the protagonist and ''maybe'' the big bad", "focus on writing action scenes, InfoDump, or DescriptionPorn at the expense of subtly fleshing out your setting", "tell don't show"...[[invoked]]

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** In general, the series could be summarized under the sole advice of "give in to CreatorsApathy as much as you can", as recurring advice include "only use clichés already seen for a million times", times, and in the most boring/obnoxious way possible", "never try to deepen your setting by exploring causes, consequences, and implications of the universe", "all characters should be flat, except for the protagonist and ''maybe'' the big bad", "focus on writing action scenes, InfoDump, or DescriptionPorn at the expense of subtly fleshing out your setting", "tell don't show"...[[invoked]]



* FillerVillain: The best Filler Villain, according to JP in "Filler Arcs" episode, is a villain who's evil, hammy and lacks motivation, except maybe to oppose the protagonist.



* ForgotAboutHisPowers: In "Filler Arcs" episode, JP says that new powers are okay to have during filler as long as they're forgotten about as soon the arc is over, no matter how useful they'd be later.



* PublicDomainSoundtrack: "Monkeys Spinning Monkeys",a royalty free song, is heard commonly throughout the series.

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* PublicDomainSoundtrack: "Monkeys Spinning Monkeys",a Monkeys", a royalty free song, is heard commonly throughout the series.



* SuddenSoundtrackStop: Usually, the background music stops while JP delivers a final sentence of the episode to let that sentence sink in.

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* SuddenSoundtrackStop: Usually, the background music stops while JP delivers a final sentence of the episode to let that sentence the final punchline sink in.



** A common gag is to take a common cliche or plot device, then point out that with a little thought, you could come up with an interesting story to justify that cliche or play it in a new fashion, revealing that it actually has a lot of mileage and is just often used poorly... and then he tells you to not do that, and instead play all its worst aspects straight. For instance, in his video on comic relief characters, he notes that despite the archetype's habit of being loathsome, they can easily justify their presence with a solid development arc, show off that they're actually vital members of the cast, or contrast with the protagonist in a meaningful way... or they can just say the same annoying catchphrase over and over again, which is much easier.

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** A common gag is to take a common cliche or plot device, then point out that with a little thought, you could come up with an interesting story to justify that cliche or play it in a new fashion, revealing that it actually has a lot of mileage and is just often used poorly... and then he tells you to not do that, and instead play all its worst aspects straight.straight (sometimes he goes further saying that even that could be used cleverly, only to, once again, choose the worst way to execute that variation of the trope). For instance, in his video on comic relief characters, he notes that despite the archetype's habit of being loathsome, they can easily justify their presence with a solid development arc, show off that they're actually vital members of the cast, or contrast with the protagonist in a meaningful way... or they can just say the same annoying catchphrase over and over again, which is much easier.
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** In "Mentors" episode, JP suggests having mentor train the protagonist not because the prophecy says so.

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** In "Mentors" episode, JP suggests having mentor train the protagonist not only because the prophecy says so.so, rather than seeing potential of the protagonist.

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* BigNo: He does one at the end of the ''Star Wars'' video when he's told that he forgot one major ''Star Wars'' cliché.

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* BigNo: He BigNo:
**He
does one at the end of the ''Star Wars'' video when he's told that he forgot one major ''Star Wars'' cliché.cliché.
**He yells one in "Mentors" episode when he's about to die.



* TheChosenOne: Dedicates a whole video to this trope.

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* TheChosenOne: Dedicates TheChosenOne:
**Dedicates
a whole video to this trope.trope.
**In "Mentors" episode, JP suggests having mentor train the protagonist not because the prophecy says so.


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** In "Mentors" episode, he advises using mentors as a way to {{Infodump}} all the exposition to the protagonist.


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* SpiritAdvisor: In "Mentors" episode, he states that not even death can prevent a mentor coming back as a spirit when needed.

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