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* It could have possibly contained the Tyrant prototype (T-001) from RE0 as Rebecca encounters it around where the Lab would have been. As for the attach case. It possibly contained the Rocket Launcher Ada gives to Leon/Claire while fighting Mr X/Tyrant T-00. (She had to have gotten it somewhere.)

[[WMG:The desks in the West Area of NEST.]]
In the room with the antiviral agent, there are two desks in the adjoining room. One of these desks has a photograph of the Birkin family on it. This room was undoubtedly William's private workspace, and because of his paranoia the only person he would've shared his private workspace with would've been his wife, Annette.

So then which desk belongs to which person? The answer is very simple: William's desk is the one with the photograph on it. This can be determined based on the presentation of both desks. Let's start with the desk without the photograph. Close inspection of this desk shows a laptop, a microscope, and a pile of documentation. Then there's the desk with the photograph. Close inspection of this desk also shows a microscope, but a computer is missing with only an unplugged keyboard left behind, and a pair of goggles with almost no documentation on the center of the desk.

So how do we know that William's desk has the photograph and Annette's doesn't? It's ''because'' of the fact that this desk is lacking the electronics and data that the other desk has. This desk was clearly raided -- the computer and whatever documentation had been on the desk was removed by someone. This would explain why the other desk was left untouched. William's desk would've been given priority over Annette's desk with seizing materials. Then there's the fact that the desk with the photograph clearly had a desktop computer, whereas the desk lacking the photograph had a laptop. Due to his paranoia over Umbrella coming for the G-Virus, William would've spent more and more time in his private workspace. He also seemed to have primarily communicated with his employees via email. Since Annette seemed to be more mobile within the lab and seemed to have left the lab more often than William, it made sense that she used a laptop for work instead of a desktop computer.

So why does William's desk have a family photograph, while Annette's desk doesn't have a photograph? There could be any number of reasons, but the simplest reason for the lack of a photograph on this desk (and thus confirming that this is in fact Annette's desk) could be that Annette ''did'' have a photograph on her desk but took it with her when she left NEST. She wouldn't have needed to take William's photograph if she already had her own. This would add another layer to Annette's characterization then because this meant that she left vital information to their research on her desk and only took a personal item with her. And this also adds another layer to William's characterization, as this simple gesture of a family photograph in his private workspace shows that a man who killed numerous people in the name of his research truly loved his family.

This is an area open only for a short period of time in the game, but close examination of this room subtly reveals a lot about William and Annette Birkin.

to:

* It could have possibly contained the Tyrant prototype (T-001) from RE0 as Rebecca encounters it around where the Lab would have been. As for the attach case. It possibly contained the Rocket Launcher Ada gives to Leon/Claire while fighting Mr X/Tyrant T-00. (She had to have gotten it somewhere.)

[[WMG:The desks in the West Area of NEST.]]
In the room with the antiviral agent, there are two desks in the adjoining room. One of these desks has a photograph of the Birkin family on it. This room was undoubtedly William's private workspace, and because of his paranoia the only person he would've shared his private workspace with would've been his wife, Annette.

So then which desk belongs to which person? The answer is very simple: William's desk is the one with the photograph on it. This can be determined based on the presentation of both desks. Let's start with the desk without the photograph. Close inspection of this desk shows a laptop, a microscope, and a pile of documentation. Then there's the desk with the photograph. Close inspection of this desk also shows a microscope, but a computer is missing with only an unplugged keyboard left behind, and a pair of goggles with almost no documentation on the center of the desk.

So how do we know that William's desk has the photograph and Annette's doesn't? It's ''because'' of the fact that this desk is lacking the electronics and data that the other desk has. This desk was clearly raided -- the computer and whatever documentation had been on the desk was removed by someone. This would explain why the other desk was left untouched. William's desk would've been given priority over Annette's desk with seizing materials. Then there's the fact that the desk with the photograph clearly had a desktop computer, whereas the desk lacking the photograph had a laptop. Due to his paranoia over Umbrella coming for the G-Virus, William would've spent more and more time in his private workspace. He also seemed to have primarily communicated with his employees via email. Since Annette seemed to be more mobile within the lab and seemed to have left the lab more often than William, it made sense that she used a laptop for work instead of a desktop computer.

So why does William's desk have a family photograph, while Annette's desk doesn't have a photograph? There could be any number of reasons, but the simplest reason for the lack of a photograph on this desk (and thus confirming that this is in fact Annette's desk) could be that Annette ''did'' have a photograph on her desk but took it with her when she left NEST. She wouldn't have needed to take William's photograph if she already had her own. This would add another layer to Annette's characterization then because this meant that she left vital information to their research on her desk and only took a personal item with her. And this also adds another layer to William's characterization, as this simple gesture of a family photograph in his private workspace shows that a man who killed numerous people in the name of his research truly loved his family.

This is an area open only for a short period of time in the game, but close examination of this room subtly reveals a lot about William and Annette Birkin.
)
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So why does William's desk have a family photograph, while Annette's desk doesn't have a photograph? There could be any number of reasons, but the simplest reason for the lack of a photograph on this desk (and thus confirming that this is in fact Annette's desk) could be that Annette ''did'' have a photograph on her desk but took it with her when she left NEST. She wouldn't have needed to take William's photograph if she already had her own. This would add another layer to Annette's characterization then because this meant that she vital information to their research on her desk and only took a personal item with her. And this also adds another layer to William's characterization, as this simple gesture of a family photograph in his private workspace shows that a man who killed numerous people in the name of this research truly loved his family.

to:

So why does William's desk have a family photograph, while Annette's desk doesn't have a photograph? There could be any number of reasons, but the simplest reason for the lack of a photograph on this desk (and thus confirming that this is in fact Annette's desk) could be that Annette ''did'' have a photograph on her desk but took it with her when she left NEST. She wouldn't have needed to take William's photograph if she already had her own. This would add another layer to Annette's characterization then because this meant that she left vital information to their research on her desk and only took a personal item with her. And this also adds another layer to William's characterization, as this simple gesture of a family photograph in his private workspace shows that a man who killed numerous people in the name of this his research truly loved his family.
Is there an issue? Send a MessageReason:
None


* It could have possibly contained the Tyrant prototype (T-001) from RE0 as Rebecca encounters it around where the Lab would have been. As for the attach case. It possibly contained the Rocket Launcher Ada gives to Leon/Claire while fighting Mr X/Tyrant T-00. (She had to have gotten it somewhere.)

to:

* It could have possibly contained the Tyrant prototype (T-001) from RE0 as Rebecca encounters it around where the Lab would have been. As for the attach case. It possibly contained the Rocket Launcher Ada gives to Leon/Claire while fighting Mr X/Tyrant T-00. (She had to have gotten it somewhere.))

[[WMG:The desks in the West Area of NEST.]]
In the room with the antiviral agent, there are two desks in the adjoining room. One of these desks has a photograph of the Birkin family on it. This room was undoubtedly William's private workspace, and because of his paranoia the only person he would've shared his private workspace with would've been his wife, Annette.

So then which desk belongs to which person? The answer is very simple: William's desk is the one with the photograph on it. This can be determined based on the presentation of both desks. Let's start with the desk without the photograph. Close inspection of this desk shows a laptop, a microscope, and a pile of documentation. Then there's the desk with the photograph. Close inspection of this desk also shows a microscope, but a computer is missing with only an unplugged keyboard left behind, and a pair of goggles with almost no documentation on the center of the desk.

So how do we know that William's desk has the photograph and Annette's doesn't? It's ''because'' of the fact that this desk is lacking the electronics and data that the other desk has. This desk was clearly raided -- the computer and whatever documentation had been on the desk was removed by someone. This would explain why the other desk was left untouched. William's desk would've been given priority over Annette's desk with seizing materials. Then there's the fact that the desk with the photograph clearly had a desktop computer, whereas the desk lacking the photograph had a laptop. Due to his paranoia over Umbrella coming for the G-Virus, William would've spent more and more time in his private workspace. He also seemed to have primarily communicated with his employees via email. Since Annette seemed to be more mobile within the lab and seemed to have left the lab more often than William, it made sense that she used a laptop for work instead of a desktop computer.

So why does William's desk have a family photograph, while Annette's desk doesn't have a photograph? There could be any number of reasons, but the simplest reason for the lack of a photograph on this desk (and thus confirming that this is in fact Annette's desk) could be that Annette ''did'' have a photograph on her desk but took it with her when she left NEST. She wouldn't have needed to take William's photograph if she already had her own. This would add another layer to Annette's characterization then because this meant that she vital information to their research on her desk and only took a personal item with her. And this also adds another layer to William's characterization, as this simple gesture of a family photograph in his private workspace shows that a man who killed numerous people in the name of this research truly loved his family.

This is an area open only for a short period of time in the game, but close examination of this room subtly reveals a lot about William and Annette Birkin.
Is there an issue? Send a MessageReason:
None


[[foldercontrol]]

[[folder: Original RE2 WMG]]



* It could have possibly contained the Tyrant prototype (T-001) from RE0 as Rebecca encounters it around where the Lab would have been. As for the attach case. It possibly contained the Rocket Launcher Ada gives to Leon/Claire while fighting Mr X/Tyrant T-00. (She had to have gotten it somewhere.)
[[/folder]]

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* It could have possibly contained the Tyrant prototype (T-001) from RE0 as Rebecca encounters it around where the Lab would have been. As for the attach case. It possibly contained the Rocket Launcher Ada gives to Leon/Claire while fighting Mr X/Tyrant T-00. (She had to have gotten it somewhere.)
[[/folder]]
)
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moved to the new page


[[/folder]]

[[folder: Remake WMG]]
[[WMG: Potential features of the RE2 remake...]]

* Marvin Branagh and Robert Kendo will become [[AscendedExtra Ascended Extras]], though they will still be DoomedByCanon.
** It's been basically confirmed with Marvin, as he has several more lines and is even seen killing a zombie.
* The Zapping System will finally exist as advertised, at least as a NewGamePlus bonus feature.
** {{Jossed}}: It's been confirmed there will be two campaigns, Leon's and Claire's, and there won't be a zapping system.
** {{Jossed}}, but for a different reason: The zapping system itself doesn't return, but there are still two scenarios that can be played with both characters. Decisions made by one character no longer carry over to the next playthrough. If anything, the new system is even less sophisticated than the Zapping system -- each character's B scenario is basically an abbreviated version of their A scenario.

[[WMG: Chief Irons will provide a boss fight]]
Instead of immediately dying to Birkin, Irons will decide to [[HuntingTheMostDangerousGame hunt Claire through his]] [[AdaptationExpansion much more expansive dungeon]] while Claire has to fend off ambushes from him. He'll also express [[RapeIsASpecialKindOfEvil other intentions]] for Claire should he get a hold of her.
** The game may elaborate further on Iron's depravity and the fact that he's a serial killer, something the original game more-so implied. The Mayor's Daughters fate could also be changed or explicitly shown.
* First part is Jossed. Sherry's segment now involves a stealth based section where she has to hide from Chief Irons, but he is unceremoniously killed after being implanted with a G-Embryo. A female body that is presumably the Mayor's Daughter, it's never explained, does turn up on a dissection table in his segment, though.

[[WMG: There will be allusions to Jill's trek through the RPD]]
Seeing as, canonically, 2 happens concurrently with 3, as Leon and Claire arrive and leave during the two day interval whilst Jill is lying comatose in the clock tower after being infected.
* Furthermore, we could see a reference to Nemesis even if it's a small easter egg such as viewing a security tape of Jill fleeing him or Brad's death, similar to the tape of Kenneth's death in Remake.
** Additionally...
* It's a stretch, but something destroyed the 2nd-floor bathroom wall. Couldn't be the Licker in the next room because they are never that strong. Couldn't be Mr. X since he's not there yet. Nemesis seems like the likely culprit. It should be noted that the bathroom is right next to the STARS office.

[[WMG: Zombie Brad will still be an Easter egg.]]
Found the same was the original game. Additionally the secret key will give players the option for Leon and Claire to wear their Resident Evil 4 and Code Veronica outfits respectively.
* Jossed on all accounts. There are no references to Nemesis at all, Zombie Brad does not appear, and there is no secret closet key.


[[WMG: Resident Evil 3 will also be remade, as part of the RE2 remake.]]
Even in the Resident Evil remake, with all its extra rooms and enemies, it could be beaten in under 3 hours, so the developers included a few extra new game modes to make up for it. Plus, we have seen the incorporation of a few of RE3's game mechanics in the demo (gunpowder, 180 degree turns). Why else would it take them more then 3 years from announcement to release?
** {{Jossed}}: The developers have confirmed that the game won't feature any story DLC and that they're still considering future remakes, including Resident Evil 3.

[[WMG: Crimson Heads will be a returning threat]]
A sure fire way to keep players on their toes on Zombies they didn't kill with headshots.
* Unlikely, as there doesn't seem to be a way to kill zombies ''without'' headshots. That's not to say there won't be Crimson Heads, but they are unlikely to be RE: Remake-styled Crimson Heads who are normal zombies not killed with headshots.
** {{Jossed}}: It's been confirmed Crimson Heads won't be in the game.

[[WMG: The infamous Zombie door will return.]]
Granted it will be moved and changed drastically due to the retirement of the classic Loading screen doors.
* Confirmed. The storage room containing the Club Key has a male and female zombie burst out of the door and they wear similar clothing to the ones from the original.

[[WMG: Elza will appear in this game]]
Since some of Resident Evil 1.5 content is reportedly used as an inspiration, Elza can be given the CanonImmigrant treatment and becomes a canon character. Of course, at best she'll be a side or a mentioned-only character, at worst she'll be zombie food.
* Somewhat confirmed. Elza is going to be an alternate costume for Claire in the Deluxe Bonus edition.

[[WMG: G and Mr X will appear in both paths]]
Seeing as the Zapping system has now been retired. Both of the Path specific antagonists could be featured in both character stories. This might have been already confirmed seeing as Claire has a brief encounter with Mr X in the first trailer and is shown fighting G in some recent footage.
* Confirmed. Both characters will encounter both G and Mr. X in both their A and B scenario routes.

[[WMG: H.U.N.K will play a bigger role]]
It's something of a missed opportunity in the original that Ada and the U.S.S never interact despite being after the same thing. The remake will retrify this by having the last surviving U.S.S soldier H.U.N.K and Ada oppose each other for the G sample. Additionally, the Remake will also alter Ada's "death" scene by having it be caused by H.U.N.K instead of Mr. X. What better way to further establish H.U.N.K as a total badass than letting him defeat Ada and [[KarmaHoudini get away with it entirely?]].
* Jossed. They never encounter each other.

[[WMG: Leon will receive more backstory]]
For a guy that is essentially the series's poster boy, Leon can easily claim the title of having the blandest backstory. It basically starts and ends at him oversleeping and being late for his first day as a cop. To fix this, Capcom will give us more details about his past in the Remake.
* Jossed. Leon's reason for not being in Raccoon City at the start was changed from oversleeping to being ordered by his superiors to stay away until further instructions. After a week with no word, he goes to the city to see what's going on. Nothing about his past is ever mentioned.

[[WMG: William will pull a HeelFaceTurn]]
The remade William has moments when he attacks random things and ignores the player, as though [[FightingFromTheInside he's trying to resist the virus]]. Even though he's colossal asshole, he doesn't want to hurt [[EvenEvilHasLovedOnes Sherry]] and will try to come to his sense. He will be successful in this attempt. Unfortunately, some external factor will damage him and trigger his transformation to the second two-headed form. In this form, William is still sentient. However, he's no longer in control of his body, [[GrandTheftMe the new head does]]. The new head, henceforth referred to as [[MythologyGag G]], will be the actual villain. [[AndIMustScream William will be able to do nothing but watch]] as G [[ItMakesSenseInContext impregnates his daughter]]. In his boss fights, William will use what little control he has left to hinder G, providing the player with breathing time. Eventually, as G mutates further, William will be completely absorbed by G and gone for good.
* Confirmed. William does indeed have some control over himself for a time. During the first fight against him, you can tell he is actively trying to resist the G-virus' control, making his moves lumbering and sluggish, when he isn't out right stopped dead to struggle. He also rescues Sherry twice, by at least directing G's hostility to targets near Sherry, before G-virus takes over completely.

[[WMG: The game will include an unlockable scenario for Ada]]
After completing both Leon and Claire's campaigns a scenario where you play as Ada will be unlocked. This wouldn't be strange considering Ada's 'Separate Ways' and 'Assignment Ada' scenario's in Resident Evil 4 and her campaign initially being unlockable only in Resident Evil 6. This scenario will incorporate her 'Death's Door' episode in Umbrella Chronicles and explore what she was doing behind the scenes.
* Jossed. She has a single playable section after Leon gets shot by Anette, just like she did in the original game.

[[WMG: The player will be able to pick up guns from U.S.S soldiers' remains]]
Although most of the guns will be broken due to being dipped in sewer water for a week, the player will be able to find some guns that are still functional.
* Jossed. The guns aren't there.

[[WMG: Alternative G-creatures will put in an appearance]]
We know from developing the film in the original game that Birkin had created some form of G-creature prior to injecting himself - the bizarre eye-on-an-arm thing that bears a distinct resemblance to his own mutation. Either something along those lines or old and retrieved concepts will be used(i.e. Golgotha will finally debut after being canned in 1.5, just as Lisa Trevor was originally intended to appear in the PSX Resident Evil); alternatively, an established character - like Annette - will mutate themselves. Just that something extra would add weight to Birkin's confidence in his work, plus justify Umbrella going to such lengths as to retrieve it.
* Zigzagged. G-virus enemies ''do'' show up in the sewers, but they're just a DegradedBoss version of the G-Spawn boss from the original game.

[[WMG: Kendo will be retconned to survive.]]
Kendo's role in the remake is changed to a brief encounter with Leon and Ada, in which he has to put down his zombified daughter, but he is seemingly still alive when they leave him. He's also been revealed to be a playable character in the upcoming "Ghost Survivors" mini-game DLC. It's possible that Capcom is going to fully retcon him into escaping from the city, similarly to the survivors from ''VideoGame/ResidentEvilOutbreak''.

[[WMG: Alternatively, Kendo is Doomed from the Start.]]
Kendo's "Ghost Survivors" will end with him being killed, just to reinforce the status quo. After all, the Mayor's Daughter is a player character in "Ghost Survivors", yet the body of a naked blond woman shows up on Chief Iron's dissection table in the orphanage, and that's presumably her.
* He's boned no matter what considering the fact Raccoon City gets totaled.

[[WMG: Brad's death has been retconned.]]
Based on the simple fact his zombified corpse is not in the game (or at least no one has found it yet anyway.)
This might imply that the devs have already got ideas for a Nemesis remake and one of the possible changes is the way Brad gets offed. Similar to how Richard's death was changed in the RE1 remake.

[[WMG: REmake 2 will mark the beginning of a new Resident Evil timeline]]
With how much love the return to SurvivalHorror has been getting, Capcom will finally decide to get rid of the action-packed mess that is RE5 and RE6. The events of those games will still happen, albeit very heavily revised to fit more with the horror tone of older games.
* RE4 is an "action-packed mess" by classic RE standards, and it's one of the most praised games of all time. Seems pretty unlikely they'd rejig the canon to erase RE5 and 6 while keeping 4 and 7, that's just confusing for all involved. And remaking all of them would take decades. Trying to retcon major events in the middle of the canon is asking for confusion. It's worth noting that, despite fans getting hyped about a new canon, REmake 2 doesn't really feature any major departures from the original story.
** RE 4 still contains many survival horror elements like stricter resource management and puzzle solving. It's widely-praised because it manages to strike a delicate balance between horror and action, so it's not fair to compare it to the almost exclusively-action 5 and 6. Also, the reception of RE 4 has nothing to do with the reception of RE 5 and 6. Retconing major events doesn't always mean removing or replacing them entirely. BroadStrokes canon on is a trope for a reason. For example, RE 5 can be retconned into Chris and Sheva being trapped without any outside support due to some reason (the case for most of RE 4). Silly moments like punching a boulder into submission will be removed. The core elements of the event will play out the same, but now it is more horror-focused since the pair must make do on their own and Chris is no longer a Saiyan. Besides, RE 4 and 7 are relatively self-contained and aren't reliant on the event of 5 and 6, so changing them would cause no more confusion than changing the events of 1, 2 and soon 3 already does. Having decades worth of content to make isn't necessarily a bad thing, especially when Capcom is also making new numbered sequels. Last but not least, it's not unprecedented for some games to be canon in two separate timelines. Red Alert is canon in both the Red Alert and the Tiberian universes, for example.
[[WMG: The new version of the NEST fixes RE0]]
One of the big gaffs in RE0's lore was dropping the lab from RE2 in, with no geographical reasoning to it. Now the lab has been officially redesigned in quite dramatic fashion, it's more possible than ever that the lab from RE0 was simply an unrelated facility. The lab from Outbreak would be the RE0 lab, not the RE2 one, in this altered version of events -- the G encountered at the end would have got there via underground connections like trams or sewers.

[[WMG: Ghost Survivor's will essentially be REmake 2's Mercenary mode]]
It will also consiquently be considered Non canon.

[[WMG: Ghost Survivor's will include scrapped enemies]]
Several enemies from the original game, such as spiders, evolved lickers, the moth etc. weren't present in the Remake but there will apparently be at least one new enemy in Ghost Survivors. Therefore, they will include enemies that were cut from the main story in this mode.

[[WMG: The "2nd Run" campaigns were a last minute addition to the game, and the character stories were originally never meant to intersect]]
Pretty self explanatory. A common criticism the remake has received in some circles is that the 2nd Run playthroughs with each character make no sense, despite supposedly being linked to the 1st run. The 2nd Run character has to go through nearly the same gameplay as the first, including fighting the same first three bosses, and the stories have some major plot holes when put together. It is hard to believe that Capcom would have overlooked these glaring inconsistencies, especially when other RE games have handled multiple character stories just fine, but it makes perfect sense if the "2nd Run" campaigns were actually a last minute addition. Perhaps the original intention was to have a story campaign structure more like RE 1, with each character having their own unique separate version of events, but then the 2nd Run mode was added later, perhaps out of a belief that fans would expect and demand it? It would explain the very rushed feel the beginnings of the 2nd run campaigns have (dropping the player off right at the Police station without even showing how the character got there), and the "Lying Creator" issue where Capcom originally stated that their would not be an A/B scenario split like the first RE 2.

[[WMG: This time around, Ada still did seduce someone employed by Umbrella ...]]
But it was William Birkin, not John. From some of the comments Ada makes during her playable section, she seems to have somewhat personal knowledge of Annette Birkin, saying that "she was always good at running away", which begs the question of how she knew her before the Raccoon City incident. She then explicitly asks Annette about William and whether he's still alive. Annette later states that her marriage to William wasn't functional; rather, they were both more married to their work than each other. And Sherry tells Claire that her father is "gone", though this is before she first seems to recognize him as G, implying that William might have emotionally checked out of the family in a way that even Annette, who was similarly obsessed with her work, hadn't.
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Added DiffLines:

[[WMG: This time around, Ada still did seduce someone employed by Umbrella ...]]
But it was William Birkin, not John. From some of the comments Ada makes during her playable section, she seems to have somewhat personal knowledge of Annette Birkin, saying that "she was always good at running away", which begs the question of how she knew her before the Raccoon City incident. She then explicitly asks Annette about William and whether he's still alive. Annette later states that her marriage to William wasn't functional; rather, they were both more married to their work than each other. And Sherry tells Claire that her father is "gone", though this is before she first seems to recognize him as G, implying that William might have emotionally checked out of the family in a way that even Annette, who was similarly obsessed with her work, hadn't.
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Added DiffLines:

[[WMG: The "2nd Run" campaigns were a last minute addition to the game, and the character stories were originally never meant to intersect]]
Pretty self explanatory. A common criticism the remake has received in some circles is that the 2nd Run playthroughs with each character make no sense, despite supposedly being linked to the 1st run. The 2nd Run character has to go through nearly the same gameplay as the first, including fighting the same first three bosses, and the stories have some major plot holes when put together. It is hard to believe that Capcom would have overlooked these glaring inconsistencies, especially when other RE games have handled multiple character stories just fine, but it makes perfect sense if the "2nd Run" campaigns were actually a last minute addition. Perhaps the original intention was to have a story campaign structure more like RE 1, with each character having their own unique separate version of events, but then the 2nd Run mode was added later, perhaps out of a belief that fans would expect and demand it? It would explain the very rushed feel the beginnings of the 2nd run campaigns have (dropping the player off right at the Police station without even showing how the character got there), and the "Lying Creator" issue where Capcom originally stated that their would not be an A/B scenario split like the first RE 2.
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* Partially confirmed. William does indeed have some control over himself for a time. He rescues Sherry twice before G-virus takes over completely.

to:

* Partially confirmed.Confirmed. William does indeed have some control over himself for a time. During the first fight against him, you can tell he is actively trying to resist the G-virus' control, making his moves lumbering and sluggish, when he isn't out right stopped dead to struggle. He also rescues Sherry twice twice, by at least directing G's hostility to targets near Sherry, before G-virus takes over completely.

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* It's a stretch, but something destroyed the 2nd-floor bathroom wall. Couldn't be the Licker in the next room because they are never that strong. Couldn't be Mr. X since he's not there yet. Nemesis seems like the likely culprit. It should be noted that the bathroom is right next to the STARS office.



* It's a stretch, but something destroyed the 2nd-floor bathroom wall. Couldn't be the Licker in the next room because they are never that strong. Couldn't be Mr. X since he's not there yet. Nemesis seems like the likely candidate.

to:

* It's a stretch, but something destroyed the 2nd-floor bathroom wall. Couldn't be the Licker in the next room because they are never that strong. Couldn't be Mr. X since he's not there yet. Nemesis seems like the likely candidate.

Is there an issue? Send a MessageReason:
None



to:

* It's a stretch, but something destroyed the 2nd-floor bathroom wall. Couldn't be the Licker in the next room because they are never that strong. Couldn't be Mr. X since he's not there yet. Nemesis seems like the likely candidate.
Is there an issue? Send a MessageReason:
None


** RE 4 still contains many survival horror elements like stricter resource management and puzzle solving. It's widely-praised because it manages to strike a delicate balance between horror and action, so it's not fair to compare it to the almost exclusively-action 5 and 6. Also, the reception of RE 4 has nothing to do with the reception of RE 5 and 6. Retconing major events doesn't always mean removing or replacing them entirely. BroadStrokes canon on is a trope for a reason. For example, RE 5 can be retconned into Chris and Sheva being trapped without any outside support due to some reason (the case for most of RE 4). Silly moments like punching a boulder into submission will be removed. The core elements of the event will play out the same, but now it is more horror-focused since the pair must make do on their own and Chris is no longer a Saiyan. Besides, RE 4 and 7 are relatively self-contained and aren't reliant on the event of 5 and 6, so changing them would cause no more confusion than changing the events of 1, 2 and soon 3 already does. Having decades worth of content to make isn't necessarily a bad thing, especially when Capcom is also making new numbered sequels.

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** RE 4 still contains many survival horror elements like stricter resource management and puzzle solving. It's widely-praised because it manages to strike a delicate balance between horror and action, so it's not fair to compare it to the almost exclusively-action 5 and 6. Also, the reception of RE 4 has nothing to do with the reception of RE 5 and 6. Retconing major events doesn't always mean removing or replacing them entirely. BroadStrokes canon on is a trope for a reason. For example, RE 5 can be retconned into Chris and Sheva being trapped without any outside support due to some reason (the case for most of RE 4). Silly moments like punching a boulder into submission will be removed. The core elements of the event will play out the same, but now it is more horror-focused since the pair must make do on their own and Chris is no longer a Saiyan. Besides, RE 4 and 7 are relatively self-contained and aren't reliant on the event of 5 and 6, so changing them would cause no more confusion than changing the events of 1, 2 and soon 3 already does. Having decades worth of content to make isn't necessarily a bad thing, especially when Capcom is also making new numbered sequels. Last but not least, it's not unprecedented for some games to be canon in two separate timelines. Red Alert is canon in both the Red Alert and the Tiberian universes, for example.
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** RE 4 still contains many survival horror elements like stricter resource management and puzzle solving. It's widely-praised because it manages to strike a delicate balance between horror and action, so it's not fair to compare it to the almost exclusively-action 5 and 6. Also, the reception of RE 4 has nothing to do with the reception of RE 5 and 6. Retconing major events doesn't always mean removing or replacing them entirely. BroadstrokeCanon is a trope for a reason. For example, RE 5 can be retconned into Chris and Sheva being trapped without any outside support due to some reason (the case for most of RE 4). Silly moments like punching a boulder into submission will be removed. The core elements of the event will play out the same, but now it is more horror-focused since the pair must make do on their own and Chris is no longer a Saiyan. Besides, RE 4 and 7 are relatively self-contained and aren't reliant on the event of 5 and 6, so changing them would cause no more confusion than changing the events of 1, 2 and soon 3 already does. Having decades worth of content to make isn't necessarily a bad thing, especially when Capcom is also making new numbered sequels.

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** RE 4 still contains many survival horror elements like stricter resource management and puzzle solving. It's widely-praised because it manages to strike a delicate balance between horror and action, so it's not fair to compare it to the almost exclusively-action 5 and 6. Also, the reception of RE 4 has nothing to do with the reception of RE 5 and 6. Retconing major events doesn't always mean removing or replacing them entirely. BroadstrokeCanon BroadStrokes canon on is a trope for a reason. For example, RE 5 can be retconned into Chris and Sheva being trapped without any outside support due to some reason (the case for most of RE 4). Silly moments like punching a boulder into submission will be removed. The core elements of the event will play out the same, but now it is more horror-focused since the pair must make do on their own and Chris is no longer a Saiyan. Besides, RE 4 and 7 are relatively self-contained and aren't reliant on the event of 5 and 6, so changing them would cause no more confusion than changing the events of 1, 2 and soon 3 already does. Having decades worth of content to make isn't necessarily a bad thing, especially when Capcom is also making new numbered sequels.
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to:

** RE 4 still contains many survival horror elements like stricter resource management and puzzle solving. It's widely-praised because it manages to strike a delicate balance between horror and action, so it's not fair to compare it to the almost exclusively-action 5 and 6. Also, the reception of RE 4 has nothing to do with the reception of RE 5 and 6. Retconing major events doesn't always mean removing or replacing them entirely. BroadstrokeCanon is a trope for a reason. For example, RE 5 can be retconned into Chris and Sheva being trapped without any outside support due to some reason (the case for most of RE 4). Silly moments like punching a boulder into submission will be removed. The core elements of the event will play out the same, but now it is more horror-focused since the pair must make do on their own and Chris is no longer a Saiyan. Besides, RE 4 and 7 are relatively self-contained and aren't reliant on the event of 5 and 6, so changing them would cause no more confusion than changing the events of 1, 2 and soon 3 already does. Having decades worth of content to make isn't necessarily a bad thing, especially when Capcom is also making new numbered sequels.
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[[WMG: Ghost Survivor's will include scrapped enemies]]
Several enemies from the original game, such as spiders, evolved lickers, the moth etc. weren't present in the Remake but there will apparently be at least one new enemy in Ghost Survivors. Therefore, they will include enemies that were cut from the main story in this mode.
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* It will also consiquently be considered Non canon.

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* It will also consiquently be considered Non canon.
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[[WMG: Ghost Survivor's will essentially be REmake 2's Mercenary mode]]
* It will also consiquently be considered Non canon.
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* He's boned no matter what considering the fact Raccoon City gets totaled.

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*RE4 is an "action-packed mess" by classic RE standards, and it's one of the most praised games of all time. Seems pretty unlikely they'd rejig the canon to erase RE5 and 6 while keeping 4 and 7, that's just confusing for all involved. And remaking all of them would take decades. Trying to retcon major events in the middle of the canon is asking for confusion. It's worth noting that, despite fans getting hyped about a new canon, REmake 2 doesn't really feature any major departures from the original story.

[[WMG: The new version of the NEST fixes RE0]]
One of the big gaffs in RE0's lore was dropping the lab from RE2 in, with no geographical reasoning to it. Now the lab has been officially redesigned in quite dramatic fashion, it's more possible than ever that the lab from RE0 was simply an unrelated facility. The lab from Outbreak would be the RE0 lab, not the RE2 one, in this altered version of events -- the G encountered at the end would have got there via underground connections like trams or sewers.
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[[WMG: REmake 2 will mark the beginning of a new Resident Evil timeline]]
With how much love the return to SurvivalHorror has been getting, Capcom will finally decide to get rid of the action-packed mess that is RE5 and RE6. The events of those games will still happen, albeit very heavily revised to fit more with the horror tone of older games.
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[WMG: Brad's death has been retconned.]]

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[WMG: [[WMG: Brad's death has been retconned.]]
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[WMG: Brad's death has been retconned.]]
Based on the simple fact his zombified corpse is not in the game (or at least no one has found it yet anyway.)
This might imply that the devs have already got ideas for a Nemesis remake and one of the possible changes is the way Brad gets offed. Similar to how Richard's death was changed in the RE1 remake.
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* Jossed.

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* Jossed.
Partially confirmed. William does indeed have some control over himself for a time. He rescues Sherry twice before G-virus takes over completely.

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** {{Jossed}}, but for a different reason: The zapping system itself doesn't return, but there are still two scenarios that can be played with both characters. Decisions made by one character no longer carry over to the next playthrough. If anything, the new system is even less sophisticated than the Zapping system.

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** {{Jossed}}, but for a different reason: The zapping system itself doesn't return, but there are still two scenarios that can be played with both characters. Decisions made by one character no longer carry over to the next playthrough. If anything, the new system is even less sophisticated than the Zapping system.
system -- each character's B scenario is basically an abbreviated version of their A scenario.







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* First part is Jossed. Sherry's segment now involves a stealth based section where she has to hide from Chief Irons, but he is unceremoniously killed after being implanted with a G-Embryo. A female body that is presumably the Mayor's Daughter, it's never explained, does turn up on a dissection table in his segment, though.




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* Jossed on all accounts. There are no references to Nemesis at all, Zombie Brad does not appear, and there is no secret closet key.




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* Confirmed. Both characters will encounter both G and Mr. X in both their A and B scenario routes.




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* Jossed. They never encounter each other.




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* Jossed.




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* Jossed. She has a single playable section after Leon gets shot by Anette, just like she did in the original game.



* Confirmed. There are creatures in the sewers that look like a mix of massive flesh and fish/plant monsters with the infamous G "eye" on their arms.

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* Confirmed. There are creatures Zigzagged. G-virus enemies ''do'' show up in the sewers sewers, but they're just a DegradedBoss version of the G-Spawn boss from the original game.

[[WMG: Kendo will be retconned to survive.]]
Kendo's role in the remake is changed to a brief encounter with Leon and Ada, in which he has to put down his zombified daughter, but he is seemingly still alive when they leave him. He's also been revealed to be a playable character in the upcoming "Ghost Survivors" mini-game DLC. It's possible
that look like a mix of massive flesh and fish/plant monsters Capcom is going to fully retcon him into escaping from the city, similarly to the survivors from ''VideoGame/ResidentEvilOutbreak''.

[[WMG: Alternatively, Kendo is Doomed from the Start.]]
Kendo's "Ghost Survivors" will end
with him being killed, just to reinforce the infamous G "eye" status quo. After all, the Mayor's Daughter is a player character in "Ghost Survivors", yet the body of a naked blond woman shows up on their arms.
Chief Iron's dissection table in the orphanage, and that's presumably her.
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* Confirmed. The storage room containing the Club Key has a male and female zombie burst out of the door and they wear similar clothing to the ones from the original.




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* Jossed. Leon's reason for not being in Raccoon City at the start was changed from oversleeping to being ordered by his superiors to stay away until further instructions. After a week with no word, he goes to the city to see what's going on. Nothing about his past is ever mentioned.




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* Jossed. The guns aren't there.




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* Confirmed. There are creatures in the sewers that look like a mix of massive flesh and fish/plant monsters with the infamous G "eye" on their arms.
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** {{Jossed}}, but for a different reason: The zapping system itself doesn't return, but there are still two scenarios that can be played with both characters. Decisions made by one character no longer carry over to the next playthrough. If anything, the new system is even less sophisticated than the Zapping system.
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[[WMG: Alternative G-creatures will put in an appearance]]
We know from developing the film in the original game that Birkin had created some form of G-creature prior to injecting himself - the bizarre eye-on-an-arm thing that bears a distinct resemblance to his own mutation. Either something along those lines or old and retrieved concepts will be used(i.e. Golgotha will finally debut after being canned in 1.5, just as Lisa Trevor was originally intended to appear in the PSX Resident Evil); alternatively, an established character - like Annette - will mutate themselves. Just that something extra would add weight to Birkin's confidence in his work, plus justify Umbrella going to such lengths as to retrieve it.

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[[foldercontrol]]



Seeing as Canonically 2 and Nemesis happen about round the same time.

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Seeing as, canonically, 2 happens concurrently with 3, as Canonically 2 Leon and Nemesis happen about round Claire arrive and leave during the same time. two day interval whilst Jill is lying comatose in the clock tower after being infected.



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[[WMG: The player will be able to pick up guns from U.S.S soldiers' remains]]
Although most of the guns will be broken due to being dipped in sewer water for a week, the player will be able to find some guns that are still functional.
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[[WMG: The game will include an unlockable scenario for Ada]]
After completing both Leon and Claire's campaigns a scenario where you play as Ada will be unlocked. This wouldn't be strange considering Ada's 'Separate Ways' and 'Assignment Ada' scenario's in Resident Evil 4 and her campaign initially being unlockable only in Resident Evil 6. This scenario will incorporate her 'Death's Door' episode in Umbrella Chronicles and explore what she was doing behind the scenes.
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** {{Jossed}}: The developers have confirmed that the game won't feature any story DLC and that they're still considering future remakes, including Resident Evil 3.




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** {{Jossed}}: It's been confirmed Crimson Heads won't be in the game.

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