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The answer is that the entire series (Except Battalion Wars and Days of Ruin) is actually some form of MMO Strategy game. A very immersive one, possibly somewhat Virtual Reality. [=COs=] are obviously real players logged in. It's debatable if they're the only real humans, or perhaps people start as commanders of platoons, and work their way up to full-on [=COs.=] Given how, sometimes, [=COs=] get status reports from nameless soldiers, these are perhaps actual players doing the legwork. And since they get easily respawned if their platoon is wiped out, there isn't a lot of concern if they 'die.' The [=CO=] abilities are actual abilities given to them in-game, as a result of being high-enough level to earn a name. Each battle is often a programmed 'instance', hence why you can restart with some advice even if you've lost the final desperate battle. Just respawn and retry.

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The answer is that the entire series (Except Battalion Wars and Days of Ruin) is actually some form of MMO Strategy game. A very immersive one, possibly somewhat Virtual Reality. [=COs=] are obviously real players logged in. It's debatable if they're the only real humans, or perhaps people start as commanders of platoons, and work their way up to full-on [=COs.=] [=COs=]. Given how, sometimes, [=COs=] get status reports from nameless soldiers, these are perhaps actual players doing the legwork. And since they get easily respawned if their platoon is wiped out, there isn't a lot of concern if they 'die.' The [=CO=] abilities are actual abilities given to them in-game, as a result of being high-enough level to earn a name. Each battle is often a programmed 'instance', hence why you can restart with some advice even if you've lost the final desperate battle. Just respawn and retry.



The support will be between the COs.

You gain "support points" by pulling actions that involve two COs such as switching, Dual CO Powers, etc.

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The support will be between the COs.

[=COs=].

You gain "support points" by pulling actions that involve two COs [=COs=] such as switching, Dual CO Powers, etc.

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[[WMG: Andy has medical skills.]]
Andy, as a mechanical engineer can repair any kind of unit, including tanks, submarines, airships, naval units and so on. But his skills can go beyond that an he goes on his way to repair infantry and mech units too. The only explanation for this is that Andy is not just a mechanic, but he's probably a medic too, or at least he has some medical skills. He probably helps wounded soldiers to heal fast so they can rejoin the action quickly. Also, he might as well repair the bazookas and rifles thos units use as well so they don't have to go unarmed.


Everyone's fighting all the time, and they seem to be pretty perky about it (at least in AW and AW2). Perhaps that's because they know that they'll return to life after every game.

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Everyone's fighting all the time, and they seem to be pretty perky about it (at least in AW [=AW=] and AW2).[=AW2=]). Perhaps that's because they know that they'll return to life after every game.



[[WMG: Adder is a reincarnation of Vaulter from Fire Emblem; The Sacred Stones.]]

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[[WMG: Adder is a reincarnation of Vaulter Valter from Fire Emblem; Emblem: The Sacred Stones.]]


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* Minor nit-picky correction: Valter's hair is more bluish. That aside, they ''are'' quite similar personality-wise, so this is an excellent crossover guess.



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* Other than the white hair, though, he doesn't really seem that old. (And since Max's is ''[[YouGottaHaveBlueHair blue]]'', it might not even be a sign of age in the first place.) That said, since no one seems to have given ages, Hawke could be [[OlderThanTheyLook older than he looks]]... Though it's ''also'' implied that Eagle gets his AcePilot tendencies from his dad, and Hawke doesn't show any aircraft preferences.







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* This could neatly explain why Olaf gets PatrioticFervor in [=AW2=] and [=AWDS=] despite supposedly not being from Blue Moon. If he lived in the part of Orange Star that eventually became Blue Moon, it would solve the contradiction there.



[[WMG: It wasn't Sturm who caused the meteor shower at the start of AWDoR, it was Tabitha.]]

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[[WMG: It wasn't Sturm who caused the meteor shower at the start of AWDoR, [=AWDoR=], it was Tabitha.]]

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[[WMG: Adder is a reincarnation of Vaulter from Fire Emblem; The Sacred Stones.]]
Think about it: both are shown to be sneaky, plotting men with a slender build and purple hair. Both care nothing about their troops, country, or even the land they fight for, and they're both ambitious generals.


Inteligen Systems is trying to make such a feature work in the series, so it'll come out when they make it work.

Just in case someone from Inteligen Systems might stumble upon it, here are ways this could happen/work.

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Inteligen Intelligent Systems is trying to make such a feature work in the series, so it'll come out when they make it work.

Just in case someone from Inteligen Intelligent Systems might stumble upon it, here are ways this could happen/work.

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[[WMG: The next game will have a [[LevelUpAtIntimacyFive Support]] [[Franchise/FireEmblem System]].]]
Inteligen Systems is trying to make such a feature work in the series, so it'll come out when they make it work.

Just in case someone from Inteligen Systems might stumble upon it, here are ways this could happen/work.

The support will be between the COs.

You gain "support points" by pulling actions that involve two COs such as switching, Dual CO Powers, etc.



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** [[{{Jossed}} All of it Jossed until further notice]]...

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[[WMG: The foot soldiers in most of these games are automatons, and the vehicles without visible operators are unmanned.]]
At least taking the GBA games into account, [=COs=] treat all of their troops as completely expendable, can buy any sort of troop in a factory limited only by time and money (even Infantry and Mech), all troops obey their CO's orders without question or hesitation even into suicidal areas (or when Andy is in charge), Andy's Hyper Repair also "fixes" foot soldiers, and every single type explodes when eliminated. The best explanation for how these are even possible is if ''everything'' engaged in battle is a machine, including the units that look like people, as the [=COs=] hang out safely from a distance watching the battles play out and guiding them where to go.



[[WMG: Andy is an intuitive master of warfare and could easily conquer Wars World]]
All the characters treat Andy as this bizarre combination of wunderkind and bumbling idiot. The truth is far more dangerous, and they all know it, even if Andy doesn't. Andy has the potential to be The Perfect CO, able to win any and all battles, on any scale, under any conditions. None could withstand him if he were to set his will upon conquest. So everyone else is living is living with a monster in their midst, with always a smile on their face. (It's a Good Life)

He doesn't realize this though, and every single one of the other characters is engaged in an elaborate act to keep it that way. Unable to keep him from his destined aptitude, they allowed the child to start leading troops on their terms, so that he wouldn't do it on his own. Soon his need for war required appeasement, and so the first Advance War was arranged. Hundreds of thousands of troops went to their deaths under the command of a joyful child, so that millions more wouldn't. They carefully cultivated his "Gee willikers! Great battle!" attitude, playing along to reinforce a childish idea of a "jolly good war".

Otherwise he would take war seriously. His innocence in the face of the slaughter of his troops is the first of the seven seals. When at last it breaks... behold, a white horse, and Andy who sat on it had a bow; and a crown was given to him, and he went out conquering and to conquer.



<<|WildMassGuessing|>>

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<<|WildMassGuessing|>>


Further developing the above theory, the whole AdvanceWars series up until ''Days of Ruin'' was an online game. Explains a lot, wouldn't it? The dissonance of [=COs=] sending armies to their deaths apathetically, how pipelines, infantry, and submarines can stop aircraft, how you can 'restart' missions with advice on what to do this time, even if this was a 'last chance' scenario. And let's not forget the 'time limits' in Dual Strike. Stop the missile in 30 minutes... yet take a week in turns to win?

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Further developing the above theory, the whole AdvanceWars ''VideoGame/AdvanceWars'' series up until ''Days of Ruin'' was an online game. Explains a lot, wouldn't it? The dissonance of [=COs=] sending armies to their deaths apathetically, how pipelines, infantry, and submarines can stop aircraft, how you can 'restart' missions with advice on what to do this time, even if this was a 'last chance' scenario. And let's not forget the 'time limits' in Dual Strike. Stop the missile in 30 minutes... yet take a week in turns to win?


** That, or he took a note from [[MagicalGirlLyricalNanohaStrikerS Jail]] and has them all carrying clones of himself inside them. Brings up a new level of {{Squick}}, though.

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** That, or he took a note from [[MagicalGirlLyricalNanohaStrikerS [[Anime/MagicalGirlLyricalNanohaStrikers Jail]] and has them all carrying clones of himself inside them. Brings up a new level of {{Squick}}, though.


[[WMG:The Wars World series is a ''DigitalDevilSaga'' style simulation run by IDS]]

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[[WMG:The Wars World series is a ''DigitalDevilSaga'' ''VideoGame/DigitalDevilSaga'' style simulation run by IDS]]

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* Or why any kid can be in charge... [[OlderThanTheyLook Unless...]]

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[[WMG: The GBA entries and Dual Strike are a dramatized endgame of {{VideoGame/Civilization}}]]
The dramatization was made by the last four players after they finished playing. Each nation represents the last four players left in the game. Orange Star is a USA player, Blue Moon is a Russia player, Green Earth is a Germany player who has annexed a number of cities from other players using European civs, and Yellow Comet is a Japan player. Black Hole represents a barbarian encampment that went unnoticed, and it got really strong while it was out of focus. Eventually, the four players did an EnemyMine to take out the barbarian encampment, which turned out to have spread quite fast. The Commanders, different gameplay style, and the story are part of the dramatization. Orange Star being the main nation in the first game is because the USA player was winning the game at that point. As for the lack of winner between the four nations, they had reached 2050AD in-game by the point Dual Strike ends.

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