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*** Final Verdict: He got Seal Def 4 instead and his Holy-Knight Aura II has the value increase from 25% to 30% and the additional effect granting the [Duelist's Blow] status effect and +6 Atk/Def to himself and allies after combat. The refine for his Hallowed Tyrfing is pending.

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*** Final Verdict: He got Seal Def 4 instead and his Holy-Knight Aura II (actually called Holy Knight II) has the value increase from 25% to 30% and the additional effect granting the [Duelist's Blow] status effect and +6 Atk/Def to himself and allies after combat. The refine for his Hallowed Tyrfing has the refined version has all the base effects also trigger if he initiates combat, as well as remove the DamageReduction condition if the foe wields a ranged weapon and allows him to recover 7 HP after combat, and the unique refine gives him [Canto (Rem. +1)], and gives him +4 Atk/Spd/Def/Res during combat, +1 Atk/Spd/Def/Res during combat for each space the initiator moved before combat, deals damage equal to 15% of his Atk during combat, and ignores the foe's field stat buffs to their Atk/Def during combat, all which activates if he is pending.at 25% HP or above at the start of combat. Overall, got part of Hallowed Tyrfing right, but everything else wrong.



*** Final Verdict: Got Atk/Spd Oath 4 right, but Sublime Heaven II has the values increase from 25% to 30% and 50% to 60% and the additional effect of reducing his special cooldown by 1 if he is at max cooldown at the start of his turn. The refine for his Professorial Guide is pending.

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*** Final Verdict: Got Atk/Spd Oath 4 right, but Sublime Heaven II has the values increase from 25% to 30% and 50% to 60% and the additional effect of reducing his special cooldown by 1 if he is at max cooldown at the start of his turn. The refine for his Professorial Guide has the refined version extends the ally condition range to be an ally within 3 rows or 3 columns centered on him during combat, as well as additionally give himself +7 damage per attacks and gives +5 Atk/Spd during combat to allies, and the unique refine grants him +4 Atk/Spd/Def/Res during combat, grants additional +1 Atk/Spd/Def/Res during combat for each ally within 3 rows or 3 columns centered on him during combat, ignores any field stat debuffs he has on his Atk/Spd during combat, reduces damage taken from the foe's first attacks by 30% and the Tempo effect, all which activates if he is pending.at 25% HP or above at the start of combat, and allows allies within 3 rows or 3 columns centered on him to ignore any field stat debuffs they have during combat. Overall, got Atk/Spd Oath 4 and most of Professorial Text right, and parts mixed up.



** She would most like get Inf. Null Follow 4, Atk/Res Oath 4, Atk/Res Pledge, Atk Smoke 4 or Fireflood Boost 3.


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** She would most like get Inf. Null Follow 4, Atk/Res Oath 4, Atk/Res Pledge, Atk Smoke 4 or 4, Fireflood Boost 3.

3, Still Water 4 or Crystalline Water.




With the release of Ascended Joshua, Rearmed Female Robin and Attuned Peony and Triandra, there is a lot of potential for characters that may not be important enough in their homegames to reach Legendary status, but is important enough to reach Ascended, Rearmed or Attuned status. Potential candidates and their attire and/or equipement may include:

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With the release of Ascended Joshua, Rearmed Female Robin and Attuned Peony and Triandra, there is a lot of potential for characters that may not be important enough in their homegames to reach Legendary status, but is important enough to reach Ascended, Rearmed or Attuned status. status, where it can also include Legendary Heroes. In the Attuned Heroes' case, which attire they would be based off as well. Potential candidates and their attire and/or equipement may include:include:
* Hinoka, who might wear either any of her sibling's attire, her mother Mikoto's one or something similar to Camilla's one.
* Camilla, who might wear either any of her sibling's attire, her mother Mikoto's one or something similar to Hinoka's one.



* Elise, who might wield a tome instead of a staff.
* Sakura, who might wear her mother Mikoto's attire.
* Shigure, who might wear the same attire of the Falcon Knight in ''Fates''.

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* Elise, who might wield a tome instead of a staff.
staff, and might wear either any of her sibling's attire or something similar to Sakura's one.
* Sakura, who might wield a bow instead of a staff, and might wear either any of her sibling's attire, her mother Mikoto's attire.
one or something similar to Elise's one.
* Shigure, who might wear the same attire of the Falcon Knight in ''Fates''.''Fates'' or something similar to his mother Azura's one.



* Minerva, who might wield a lance instead of an axe.

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* Minerva, who might wield a lance instead of an axe.axe, and might wear something similar to her brother Michalis' attire.



* Innes, who might be a HorseArcher instead.

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* Innes, who might be a HorseArcher instead.instead, and might wear something similar to his father Hayden's attire.



* Mist, who might be ride a horse wearing her Valkyrie attire in either ''Path of Radiance'' or ''Radiant Dawn''.

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* Mist, who might be ride a horse wearing her Valkyrie attire in either ''Path of Radiance'' or ''Radiant Dawn''.Dawn'', or wear something similar to Jill's attire.



** With the "Dreams & Nihility" Tempest Trials+ Series having already ended, chances of this happening are very slim.




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* Reginn, who might be wearing attire similar to Fáfnir.



* Lyn: Her Engage skill would most likely trigger [Potent Follow X%] depending on allies' HP and/or prevent the foe from counterattacking if the user has more Spd than the foe, and she would most likely have Call Doubles

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* Lyn: Her Engage skill would most likely trigger [Potent Follow X%] depending on allies' HP and/or prevent the foe from counterattacking if the user has more Spd than the foe, and she would most likely have Call DoublesDoubles.



** Final Verdict: Emblem does reduce damage taken based on the user's Def and damages foes near the user, with Laguz Friend 4 doing that if the user's special cooldown is 3 or higher, as well as Great Aether inflicting 5 damage to all foes within 3 rows or 3 columns centered on the user and healing with a percentage of HP after combat depending on how many foes are in range.

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** Final Verdict: Emblem Ike does reduce damage taken based on the user's Def and damages foes near the user, with Laguz Friend 4 doing that if the user's special cooldown is 3 or higher, as well as Great Aether inflicting 5 damage to all foes within 3 rows or 3 columns centered on the user and healing with a percentage of HP after combat depending on how many foes are in range.



* Camilla: Her Engage skill would most likely make the user a Flying unit (and grants extra movement for Flying units) and/or deals damage to foes and sets up [Divine Vein (Haze)] after combat, abd she would most likely have Soar.

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* Camilla: Her Engage skill would most likely make the user a Flying unit (and grants extra movement for Flying units) and/or deals damage to foes and sets up [Divine Vein (Haze)] after combat, abd and she would most likely have Soar.

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* ''VideoGame/FireEmblemTheBlazingBlade'': Lyn, Florina, Serra, Matthew, Eliwood, Hector, Raven, Hawkeye, Nino, Ursula, Rebecca, Priscilla, Lucius, Ninian, Karel, Jaffar, Lloyd, Dorcas, Karla, Legault, Linus, Canas, Pent, Louise, Fiora, Nils, Rath, Leila, Heath, Bramimond, Farina, Erk, Sonia, Sain, Kent, Guy, Limstella, Mark. Isadora, Harken, Wil, Fargus

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* ''VideoGame/FireEmblemTheBlazingBlade'': Lyn, Florina, Serra, Matthew, Eliwood, Hector, Raven, Hawkeye, Nino, Ursula, Rebecca, Priscilla, Lucius, Ninian, Karel, Jaffar, Lloyd, Dorcas, Karla, Legault, Linus, Canas, Pent, Louise, Fiora, Nils, Rath, Leila, Heath, Bramimond, Farina, Erk, Sonia, Sain, Kent, Guy, Limstella, Mark. Isadora, Harken, Wil, FargusFargus, Nergal



* Nergal


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*** Ursula and Lloyd are both confired for the New Heroes & Rearmed Lumera banner for the former and as a Grand Hero Battle in May 2024 for the latter,


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*** Confirmed for the New Heroes & Rearmed Lumera banner in May 2024.


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*** Confirmed for the New Heroes & Rearmed Lumera banner in May 2024.
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*** Final Verdict: He got Seal Def 4 instead and his Holy-Knight Aura II has the value increase from 25% to 30% and the additional effect granting the [Duelist's Blow] status effect and +6 Atk/Def to himself and allies after combat. The refine for his Hallowed Tyrfing is pending.


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*** Final Verdict: Got Atk/Spd Oath 4 right, but Sublime Heaven II has the values increase from 25% to 30% and 50% to 60% and the additional effect of reducing his special cooldown by 1 if he is at max cooldown at the start of his turn. The refine for his Professorial Guide is pending.

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* ''VideoGame/FireEmblemFates'': Corrin, Felicia, Jakob, Gunter, Azura, Sakura, Subaki, Hana, Hinoka, Azama, Setsuna, Oboro, Hinata, Saizo, Takumi, Kagero, Ryoma, Elise, Arthur, Effie, Niles, Beruka, Camilla, Peri, Leo, Xander, Charlotte, Shigure, Rhajat, Shiro, Siegbert, Soleil, Kana, Kaze, Ophelia, Nina, Silas, Flora, Garon, Mikoto, Keaton, Velouria, Kaden, Selkie, Rinkah, Lilith, Midori, Forrest, Nyx, Benny, Orochi, Arete, Caeldori, Dwyer, Kiragi, Hans, Anankos, Fuga, Reina

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* ''VideoGame/FireEmblemFates'': Corrin, Felicia, Jakob, Gunter, Azura, Sakura, Subaki, Hana, Hinoka, Azama, Setsuna, Oboro, Hinata, Saizo, Takumi, Kagero, Ryoma, Elise, Arthur, Effie, Niles, Beruka, Camilla, Peri, Leo, Xander, Charlotte, Shigure, Rhajat, Shiro, Siegbert, Soleil, Kana, Kaze, Ophelia, Nina, Silas, Flora, Garon, Mikoto, Keaton, Velouria, Kaden, Selkie, Rinkah, Lilith, Midori, Forrest, Nyx, Benny, Orochi, Arete, Caeldori, Dwyer, Kiragi, Hans, Anankos, Fuga, ReinaReina, Mozu, Yukimura, Hayato, Candace



* Mozu



* Yukimura



* Candace

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With Emblem Heroes from ''Engage'' being introduced since January 2024, even with the fact that the selected Emblem Heroes from ''Engage'' are limited, there is some speculation of what they're going to have and what Engage effect they will give to other heroes.
* Sigurd: His Engage skill would most likely either give +1 movement at the start of the user's turn and/or give Canto.
* Celica: Her Engage skill would most likely either give the [Orders] effect and/or boosts damage dealt equal to the amount of spaces the user moved beforehand.
* Micaiah: Her Engage skill would most likely heal all allies and/or remove all [Penalty] effects after the user uses an assist skill.
* Roy: His Engage skill would most likely set [Divine Vein (Flame)] after combat and/or allow the user to survive at 1 HP from lethal attacks.
* Leif: His Engage skill would most likely grants triangle advantage over all foes and/or reduces damage taken from attacks depending if the user has weapons triangle advantage or not.
* Lucina: Her Engage skill would most likely trigger [Potent Follow X%] depending on the amount of allies within range of the user and/or reduces damage taken of allies within range of her.
* Lyn: Her Engage skill would most likely trigger [Potent Follow X%] depending on allies' HP and/or prevent the foe from counterattacking if the user has more Spd than the foe.

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With Emblem Heroes from ''Engage'' being introduced since January 2024, even with the fact that the selected Emblem Heroes from ''Engage'' are limited, there is some speculation of what they're going to have and what Engage effect they will give to other heroes.
heroes, as well as skills they also have.
* Sigurd: His Engage skill would most likely either give +1 movement at the start of the user's turn and/or give Canto.
Canto, and he would most likely have Gallop.
* Celica: Her Engage skill would most likely either give the [Orders] effect and/or boosts damage dealt equal to the amount of spaces the user moved beforehand.
beforehand, and she would most likely have Echo.
* Micaiah: Her Engage skill would most likely heal all allies and/or remove all [Penalty] effects after the user uses an assist skill.
skill, and she would most likely have Augment.
* Roy: His Engage skill would most likely set [Divine Vein (Flame)] after combat and/or allow the user to survive at 1 HP from lethal attacks.
attacks, and he would most likely have Rise Above.
* Leif: His Engage skill would most likely grants triangle advantage over all foes and/or reduces damage taken from attacks depending if the user has weapons triangle advantage or not.
not, and he would most likely have Adaptable.
* Lucina: Her Engage skill would most likely trigger [Potent Follow X%] depending on the amount of allies within range of the user and/or reduces damage taken of allies within range of her.
her, and she would most likely have Bonded Shield.
* Lyn: Her Engage skill would most likely trigger [Potent Follow X%] depending on allies' HP and/or prevent the foe from counterattacking if the user has more Spd than the foe.foe, and she would most likely have Call Doubles



* Male Byleth: His Engage skill would most likely give an ally near him another action once per battle after the user's special triggers and/or ignore the foe's non-special DamageReduction skill.
* Female Corrin: Her Engage skill would most likely grant [Divine Vein (Stone)] after the user waits and/or inflicts a negative Divine Vein when the user attacks.
* Eirika/Ephraim: Their Engage skill would most likely deal damage based on the foe's Def and/or heal per attack performed.
* Edelgard/Dimitri/Claude: Their Engage skill would most likely deal damage based on the user's Atk and/or grant the user another action under specific circumstances.
* Young Tiki: Their Engage skill would most likely have the user calculates damage using the lower of the foe's defenses and/or have an ally near her survive with 1 HP and restores all HP to that ally after combat once per battle.
* Soren: His Engage skill would most likely have the user give the [Assign Decoy] status effect to an ally and/or allow the user to deal damage to the foe as combat begins.
* Hector: His Engage skill would most likely allow the user to counterattack regardless of range and/or grants the user a guaranteed follow-up attack and prevents the foe from making any follow-up attacks.
* Camilla: Her Engage skill would most likely make the user a Flying unit (and grants extra movement for Flying units) and/or deals damage to foes and sets up [Divine Vein (Haze)] after combat.
* Chrom/Male Robin: Their Engage skill would most likely trigger [Potent Follow X%] and/or gain another action after using an assist.
* Veronica: Her Engage skill would most likely have the user gain more effects depending on the turn number and/or grant an ally near the user another action at the cost of being inflicted with [Gravity]. There is a small possibility of also the user being able to summon an ally, generic or otherwise, if the user triggers a high cooldown special.

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** Final Verdict: Emblem does reduce damage taken based on the user's Def and damages foes near the user, with Laguz Friend 4 doing that if the user's special cooldown is 3 or higher, as well as Great Aether inflicting 5 damage to all foes within 3 rows or 3 columns centered on the user and healing with a percentage of HP after combat depending on how many foes are in range.
* Male Byleth: His Engage skill would most likely give an ally near him another action once per battle after the user's special triggers and/or ignore the foe's non-special DamageReduction skill.
skill, and he would most likely have Instruct.
* Female Corrin: Her Engage skill would most likely grant [Divine Vein (Stone)] after the user waits and/or inflicts a negative Divine Vein when the user attacks.
attacks, and she would most likey have Dreadful Aura.
* Eirika/Ephraim: Their Engage skill would most likely deal damage based on the foe's Def and/or heal per attack performed.
performed, and they would most likely have Sacred Twins.
* Edelgard/Dimitri/Claude: Their Engage skill would most likely deal damage based on the user's Atk and/or grant the user another action under specific circumstances.
circumstances, and they would most likely have Combat Arts.
* Young Tiki: Their Engage skill would most likely have the user calculates damage using the lower of the foe's defenses and/or have an ally near her survive with 1 HP and restores all HP to that ally after combat once per battle.
battle, and she would most likely have Draconic Form.
* Soren: His Engage skill would most likely have the user give the [Assign Decoy] status effect to an ally and/or allow the user to deal damage to the foe as combat begins.
begins, and he would most likely have another form of Flare.
* Hector: His Engage skill would most likely allow the user to counterattack regardless of range and/or grants the user a guaranteed follow-up attack and prevents the foe from making any follow-up attacks.
attacks, and he would most likely have Inpenetrable.
* Camilla: Her Engage skill would most likely make the user a Flying unit (and grants extra movement for Flying units) and/or deals damage to foes and sets up [Divine Vein (Haze)] after combat.
combat, abd she would most likely have Soar.
* Chrom/Male Robin: Their Engage skill would most likely trigger [Potent Follow X%] and/or gain another action after using an assist.
assist, and they would most likely have Other Half.
* Veronica: Her Engage skill would most likely have the user gain more effects depending on the turn number and/or grant an ally near the user another action at the cost of being inflicted with [Gravity].[Gravity], and she would most likely have Contract. There is a small possibility of also the user being able to summon an ally, generic or otherwise, if the user triggers a high cooldown special.

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* ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon and the Blade of Light/Fire Emblem: Shadow Dragon]]'': Marth, Caeda, Jagen, Cain, Abel, Gordin, Draug, Wrys, Ogma, Barst, Merric, Jeorge, Maria, Minerva, Linde, Palla, Catria, Est, Tiki, Michalis, Navarre, Camus, Athena, Gharnef, Norne, Nagi, Bantu, Astram, Elice, Darros, Xane, Wolf, Roshea, Vyland, Sedgar, Medeus, Rickard, Nyna, Matthis, Gotoh

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* ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon and the Blade of Light/Fire Emblem: Shadow Dragon]]'': Marth, Caeda, Jagen, Cain, Abel, Gordin, Draug, Wrys, Ogma, Barst, Merric, Jeorge, Maria, Minerva, Linde, Palla, Catria, Est, Tiki, Michalis, Navarre, Camus, Athena, Gharnef, Norne, Nagi, Bantu, Astram, Elice, Darros, Xane, Wolf, Roshea, Vyland, Sedgar, Medeus, Rickard, Nyna, Matthis, GotohGotoh, Yuliya, Arlen, Castor



* Castor



* Arlen



* Yuliya






* Camilla: Her Engage skill would most likely make the user a Flying unit (and grants extra movement for Flying units) and/or deals damage to foes and sets up [Divine Vein (Miasma)] after combat.

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* Camilla: Her Engage skill would most likely make the user a Flying unit (and grants extra movement for Flying units) and/or deals damage to foes and sets up [Divine Vein (Miasma)] (Haze)] after combat.

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*** Final Verdict: Her Wings of Light+ gives Mythic Heroes 3 Atk/Spd/Def/Res during combat and additional Atk/Spd/Def/Res during combat equal to the turn number, up to +5 Atk/Spd/Def/Res during combat, totalling up to +8 Atk/Spd/Def/Res during combat, and reduces damage taken from the foe's first attack by 30% if there are 3 or less Mythic Heroes allies on her team, including herself, gives all allies within 3 rows or 3 columns centered on her +4 Atk/Spd/Def/Res during combat and +1 special buildup per attack during combat, and she gets +5 Atk/Spd/Def/Res during combat, reduces damage taken from the foe's first attack by 30% and +1 special buildup per attack during combat if either a Mythic Hero ally is deployed or there is an ally within 3 rows or 3 columns centered on her, and she gets Atk/Res Scowl. The refine for her Aurora Breath is pending.

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*** Final Verdict: Her Wings of Light+ gives Mythic Heroes 3 Atk/Spd/Def/Res during combat and additional Atk/Spd/Def/Res during combat equal to the turn number, up to +5 Atk/Spd/Def/Res during combat, totalling up to +8 Atk/Spd/Def/Res during combat, and reduces damage taken from the foe's first attack by 30% if there are 3 or less Mythic Heroes allies on her team, including herself, gives all allies within 3 rows or 3 columns centered on her +4 Atk/Spd/Def/Res during combat and +1 special buildup per attack during combat, and she gets +5 Atk/Spd/Def/Res during combat, reduces damage taken from the foe's first attack by 30% and +1 special buildup per attack during combat if either a Mythic Hero ally is deployed or there is an ally within 3 rows or 3 columns centered on her, and she gets Atk/Res Scowl. The refine for her Aurora Breath has the refined version give her +6 Atk/Def/Res during combat, gives her a guaranteed follow-up attack and prevents the foe from making any follow-up attacks and inflicts Guard on the foe, regardless of phase, and the unique refine gives her -1 max special cooldown, and +4 Atk/Def/Res during combat, deals damage on her first attack equal to 15% of the foe's Res, reduces damage from attacks and non-Røkkr AOE specials by 4% for each point of Res she has over her foe, up to 40% damage reduced, and restores 7 HP after combat, all which activates if she is pending.at 25% HP or above at the start of combat. Overall, got Atk/Res Scowl 4 right and parts of Aurora Breath and Wings of Light+ mixed up and parts of them wrong.



*** Final Verdict: Her Sun-Twin Wing+ has her inflict -5 Atk/Spd/Def on the foe during combat, ignore skills that guarantees the foe's follow-up attacks and deny any of her follow-up attacks, boosts damage dealt equal to 20% of her Spd during combat and halves the foe's non-Special DamageReduction skills, all which activates if she is at 25% HP or above at the start of combat, and she gets Atk/Spd Hexblade instead. The refine for her Skinfaxi is pending.

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*** Final Verdict: Her Sun-Twin Wing+ has her inflict -5 Atk/Spd/Def on the foe during combat, ignore skills that guarantees the foe's follow-up attacks and deny any of her follow-up attacks, boosts damage dealt equal to 20% of her Spd during combat and halves the foe's non-Special DamageReduction skills, all which activates if she is at 25% HP or above at the start of combat, and she gets Atk/Spd Hexblade instead. The refine for her Skinfaxi has the refined version grant the [Pathfinder] status effect to her support partner at the start of her turn, and the unique refine allows her to inflict -4 Atk/Spd/Def on the foe during combat, additional debuffs on the foe's Atk/Spd/Def during combat equal to double the foe's field stat buffs on each stat, deals damage equal to 10% of her Atk during combat and reduces damage taken from the foe's first attacks by 40%, all which activates if she either initiates combat or is pending.within 2 spaces of an ally. Overall, got part of Sun-Twin Wing+ and Skinfaxi right as well as got some of the effect mixed up, but everything else wrong.


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*** Considering that Dagr grants [Pathfinder] to her support partner with the refined version of Skinfaxi and effectively reverses the foe's field stat buffs during combat, deals damage based on 10% of her Atk and reduces damage taken from the foe's first attacks by 40% with the unique refine, the refined version of her Hrímfaxi would give [Pathfinder] to the ally with the most Def at the start of her turn, and the unique refine would instead inflicts debuffs on the foe during combat equal to the foe's field stat debuffs, as well as reduces damage taken equal to a percentage of her Spd or Atk, and ignores half of the foe's DamageReducition skills.


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*** Since Dagr's Sun-Twin Wing+ allows her to inflict -5 Atk/Spd/Def on the foe during combat, gives the Null Follow-Up effect and boosts damage dealt equal to 20% of her Spd during combat and halves the foe's non-Special DamageReduction skills, Nótt's Moon-Twin Wing would instead grants her +7 Spd when comparing her Spd to her foe's or ally's Spd, and inflicts -5 Atk/Spd/Def during combat, reduces damage taken from the foe's attacks and non-Røkkr AOE specialy by 5% for each point of Spd she has over her foe, up to 50%, reduces damage taken from attacks equal to 20% of her Spd during combat, and ignores skill that grants +X special buildup on the foe and inflicts -X special buildup on her, all which activates if she is at 25% HP or above at the start of combat.
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[[WMG:Future Emblem Heroes]]
With Emblem Heroes from ''Engage'' being introduced since January 2024, even with the fact that the selected Emblem Heroes from ''Engage'' are limited, there is some speculation of what they're going to have and what Engage effect they will give to other heroes.
* Sigurd: His Engage skill would most likely either give +1 movement at the start of the user's turn and/or give Canto.
* Celica: Her Engage skill would most likely either give the [Orders] effect and/or boosts damage dealt equal to the amount of spaces the user moved beforehand.
* Micaiah: Her Engage skill would most likely heal all allies and/or remove all [Penalty] effects after the user uses an assist skill.
* Roy: His Engage skill would most likely set [Divine Vein (Flame)] after combat and/or allow the user to survive at 1 HP from lethal attacks.
* Leif: His Engage skill would most likely grants triangle advantage over all foes and/or reduces damage taken from attacks depending if the user has weapons triangle advantage or not.
* Lucina: Her Engage skill would most likely trigger [Potent Follow X%] depending on the amount of allies within range of the user and/or reduces damage taken of allies within range of her.
* Lyn: Her Engage skill would most likely trigger [Potent Follow X%] depending on allies' HP and/or prevent the foe from counterattacking if the user has more Spd than the foe.
* Ike: His Engage skill would most likely reduces damage taken from attacks depending on the user's Def and/or damages foes within a certain range at the start of the user's turn depening on how many times the user was attacked.
* Male Byleth: His Engage skill would most likely give an ally near him another action once per battle after the user's special triggers and/or ignore the foe's non-special DamageReduction skill.
* Female Corrin: Her Engage skill would most likely grant [Divine Vein (Stone)] after the user waits and/or inflicts a negative Divine Vein when the user attacks.
* Eirika/Ephraim: Their Engage skill would most likely deal damage based on the foe's Def and/or heal per attack performed.
* Edelgard/Dimitri/Claude: Their Engage skill would most likely deal damage based on the user's Atk and/or grant the user another action under specific circumstances.
* Young Tiki: Their Engage skill would most likely have the user calculates damage using the lower of the foe's defenses and/or have an ally near her survive with 1 HP and restores all HP to that ally after combat once per battle.
* Soren: His Engage skill would most likely have the user give the [Assign Decoy] status effect to an ally and/or allow the user to deal damage to the foe as combat begins.
* Hector: His Engage skill would most likely allow the user to counterattack regardless of range and/or grants the user a guaranteed follow-up attack and prevents the foe from making any follow-up attacks.
* Camilla: Her Engage skill would most likely make the user a Flying unit (and grants extra movement for Flying units) and/or deals damage to foes and sets up [Divine Vein (Miasma)] after combat.
* Chrom/Male Robin: Their Engage skill would most likely trigger [Potent Follow X%] and/or gain another action after using an assist.
* Veronica: Her Engage skill would most likely have the user gain more effects depending on the turn number and/or grant an ally near the user another action at the cost of being inflicted with [Gravity]. There is a small possibility of also the user being able to summon an ally, generic or otherwise, if the user triggers a high cooldown special.

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