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*Confirmed at Bethesda's E3.



[[/folder]]

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[[/folder]][[/folder]]

[[WMG: The NPCS will be Robots and Ghouls]]
During E3, it was said that all other surviving humans would be other players.
It was also said that they will still have quests, as with traditional Fallout. The trailer showed several Mr.Handies in the vault. With no human quest givers, the non-humans living in the wasteland will have to pick up the slack to keep the story moving.
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The Fortnite clone theory reads like a thinly-veiled Take That.


[[WMG: The game will be a ''VideoGame/{{Fortnite}}'' clone.]]
Bethesda loves money.
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Tried to clean up and resort this page


[[folder:Post-E3]]

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[[folder:Post-E3]][[folder:Post-[=E3=] and Pre-Release]]



In the fallout universe it became very fashionable to have sloths as exotic pets (at least in some areas) which is why you deal with mutated sloths now.
[[/folder]]

[[WMG: The Vault Assisted Targeting System will be eliminated]]
If PvP combat is possible, there's simply no way that VATS, whether the "Freeze Time" in F3 and FNV, or the "Slow Time" from F4 can be fairly implemented. The in-game reason will be that the player is using an early model PIP Boy which doesn't feature VATS.

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In the fallout universe Fallout universe, it became very fashionable to have sloths as exotic pets (at least in some areas) which is before the Great War. That'll be why you have to deal with mutated sloths now.
[[/folder]]

in West Virginia.

[[WMG: The Vault Vault-Tec Assisted Targeting System will be eliminated]]
If PvP [=PvP=] combat is possible, there's simply no way that VATS, [=VATS,=] whether the "Freeze Time" variant in F3 Fallout 3 and FNV, Fallout: New Vegas, or the "Slow Time" version from F4 Fallout 4 can be fairly implemented. The in-game reason will be that the player is using an early model PIP Boy [=Pip-Boy=] which doesn't feature VATS.[=VATS.=]
[[/folder]]
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[[/folder]]

to:

[[/folder]][[/folder]]

[[WMG: The Vault Assisted Targeting System will be eliminated]]
If PvP combat is possible, there's simply no way that VATS, whether the "Freeze Time" in F3 and FNV, or the "Slow Time" from F4 can be fairly implemented. The in-game reason will be that the player is using an early model PIP Boy which doesn't feature VATS.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: Pet Sloths]]
In the fallout universe it became very fashionable to have sloths as exotic pets (at least in some areas) which is why you deal with mutated sloths now.
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Added WMG

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[[WMG: The use of Nukes in the story (multiplayer or otherwise) explains why no-one talks about West Virgina in the earlier games.]]
During Bethesda's E3 conference, it was revealed that many nuclear secrets were still buried in West Virginia, even post war. Player(s) can even use nuclear silos to target specific areas of the map and wipe them out for revenge, and resources.

Simply put, despite all the pre-release about Vault 76 being the future of America, Virgina eventually devolves into warring factions armed with the remnants of America's nuclear arsenal and over 175 years will eventually turn ''Almost Heaven'' into ''Hell on Earth'', a place so desolate and devastated that everyone just pretends it no longer exists.
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* Krivbeknists - A cult of sentient Ghouls centered around a Dunwitch facility, worshipping a Cthulhu {{Expy}} that will serve as the BigBad.

to:

* Krivbeknists - A cult of sentient Ghouls centered around a Dunwitch Dunwich facility, worshipping a Cthulhu {{Expy}} that will serve as the BigBad.



* Vault tec: no doubt Vault tec would keep a section of Vault tec scientists near one of their Control vaults to take notes

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* Vault tec: no Vault-Tec: No doubt Vault tec Vault-Tec would keep a section some of Vault tec their scientists near one of their Control vaults control Vaults so as to take notes
notes.

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* Vault tec: no doubt Vault tec would keep a section of Vault tec scientists near one of their Control vaults to take notes




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* The Overseer/Overseer of 76
* 76

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Removed: 441

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* The Settler



[[WMG: ''Fallout 76'' is set in West Virginia.]]
One of the first big clues was the use of Music/JohnDenver's "Country Roads" ("West Virginia, Mountain Mama / Take me home, country roads"), but the [[https://www.youtube.com/watch?v=f_x-ih_O6xA E3 2018 trailer]] also has a visual clue: the [[https://www.nps.gov/neri/planyourvisit/nrgbridge.htm New River Gorge Bridge]], which can be seen in the distance in one of the trailer's scenic shots.

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to:

[[WMG: ''Fallout 76'' is set in West Virginia.]]
One of the first big clues was the use of Music/JohnDenver's "Country Roads" ("West Virginia, Mountain Mama / Take me home, country roads"), but the [[https://www.youtube.com/watch?v=f_x-ih_O6xA E3 2018 trailer]] also has a visual clue: the [[https://www.nps.gov/neri/planyourvisit/nrgbridge.htm New River Gorge Bridge]], which can be seen in the distance in one of the trailer's scenic shots.

Added: 441

Changed: 48

Removed: 393

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The time travel prevention act of 2089 requires that things that happen after something happen after the thing that happens.



[[WMG: ''Fallout 76'' is set in West Virginia.]]
One of the first big clues was the use of Music/JohnDenver's "Country Roads" ("West Virginia, Mountain Mama / Take me home, country roads"), but the [[https://www.youtube.com/watch?v=f_x-ih_O6xA E3 2018 trailer]] also has a visual clue: the [[https://www.nps.gov/neri/planyourvisit/nrgbridge.htm New River Gorge Bridge]], which can be seen in the distance in one of the trailer's scenic shots.



[[WMG: ''Fallout 76'' is set in West Virginia.]]
One of the first big clues was the use of Music/JohnDenver's "Country Roads" ("West Virginia, Mountain Mama / Take me home, country roads"), but the [[https://www.youtube.com/watch?v=f_x-ih_O6xA E3 2018 trailer]] also has a visual clue: the [[https://www.nps.gov/neri/planyourvisit/nrgbridge.htm New River Gorge Bridge]], which can be seen in the distance in one of the trailer's scenic shots.

to:

[[WMG: ''Fallout 76'' is set in West Virginia.]]
One of the first big clues was the use of Music/JohnDenver's "Country Roads" ("West Virginia, Mountain Mama / Take me home, country roads"), but the [[https://www.youtube.com/watch?v=f_x-ih_O6xA E3 2018 trailer]] also has a visual clue: the [[https://www.nps.gov/neri/planyourvisit/nrgbridge.htm New River Gorge Bridge]], which can be seen in the distance in one of the trailer's scenic shots.
Is there an issue? Send a MessageReason:
None


One of the first big clues was the use of Music/JohnDenvers's "Country Roads" ("West Virginia, Mountain Mama / Take me home, country roads"), but the [[https://www.youtube.com/watch?v=f_x-ih_O6xA E3 2018 trailer]] also has a visual clue: the [[https://www.nps.gov/neri/planyourvisit/nrgbridge.htm New River Gorge Bridge]], which can be seen in the distance in one of the trailer's scenic shots.

to:

One of the first big clues was the use of Music/JohnDenvers's Music/JohnDenver's "Country Roads" ("West Virginia, Mountain Mama / Take me home, country roads"), but the [[https://www.youtube.com/watch?v=f_x-ih_O6xA E3 2018 trailer]] also has a visual clue: the [[https://www.nps.gov/neri/planyourvisit/nrgbridge.htm New River Gorge Bridge]], which can be seen in the distance in one of the trailer's scenic shots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]

[[folder:Post-E3]]
[[WMG: ''Fallout 76'' is set in West Virginia.]]
One of the first big clues was the use of Music/JohnDenvers's "Country Roads" ("West Virginia, Mountain Mama / Take me home, country roads"), but the [[https://www.youtube.com/watch?v=f_x-ih_O6xA E3 2018 trailer]] also has a visual clue: the [[https://www.nps.gov/neri/planyourvisit/nrgbridge.htm New River Gorge Bridge]], which can be seen in the distance in one of the trailer's scenic shots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: The game will be a ''VideoGame/{{Fortnite}}'' clone.]]
Bethesda loves money.
Is there an issue? Send a MessageReason:
None


* An Enclave splinter faction - It's mentioned in the lore that there were multiple Enclave cells hiding in various parts of the country but they lost contact with the main one on the oil rig when the bombs dropped, perhaps you come accross them in a bunker and since it's only been 25 years (and your a vault dweller) they don't have the same genocidal tendencies as the main branch.

to:

* An Enclave splinter faction - It's mentioned in the lore that there were multiple Enclave cells hiding in various parts of the country country, but they lost contact with the main one on the oil rig when the bombs dropped, perhaps dropped. Perhaps you come accross across them in a bunker bunker, and since it's only been 25 years (and your you're a vault dweller) Vault Dweller) they don't have the same genocidal tendencies as the main branch.
* The Brotherhood of Steel - There's been other {{Retcon}}s before, and it's possible they might still appear in the region because it's a ''Fallout'' game.
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* Vaulty McVaultface

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* Vaulty McVaultface[=McVaultface=]
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* Vaulty McVaultface
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to:

* An Enclave splinter faction - It's mentioned in the lore that there were multiple Enclave cells hiding in various parts of the country but they lost contact with the main one on the oil rig when the bombs dropped, perhaps you come accross them in a bunker and since it's only been 25 years (and your a vault dweller) they don't have the same genocidal tendencies as the main branch.

Added: 48

Changed: 2717

Removed: 488

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Clarified some details and added other stuff.


[[folder:Pre-[=E3=]]]



Strength - Vault security

Perception - Advance scout, first to be let out of the Vault to assess the situation

Endurance - Vault damage control, trained in hazmat disposal

Charisma - Storekeeper and trader

Intelligence - Vault medic

Agility - A thief who has avoided suspicion

Luck - Resident bookie running bets on various sporting contests held in the Vault

to:

* Strength - Vault security

security
*
Perception - Advance scout, first to be let out of the Vault to assess the situation

situation
*
Endurance - Vault damage control, trained in hazmat disposal

disposal
*
Charisma - Storekeeper and trader

trader
*
Intelligence - Vault medic

medic
*
Agility - A thief who has avoided suspicion

suspicion
*
Luck - Resident bookie running bets on various sporting contests held in the Vault
Vault




Grognak the Barbarian - Combat Specialist

The Silver Shroud - Infiltration/Scout

Mistress of Mystery - Technical/Science skills

Dr. Brainwash - Social Skills

[[WMG: Factions encountered]]
We won’t see the Brotherhood, Super Mutants or the Enclave since those factions migrated here from the West Coast years later. We won’t see the Institute either as they haven’t formed yet. Although House and his casinos exist, they won’t have any influence here besides occasional references. Possibilities are:

Talon Company - an amoral mercenary outfit willing to do anything for the right amount of caps

The Regulators - A group formed out of former law enforcement officers struggling to maintain order

The Kavaliers - Confederate themed group of ruthless slavers

Krivbeknists - A cult of sentient ghouls centered around a Dunwitch facility, worshipping a Cthulhu expo that will serve as the BigBad

The [[IAmAHumanitarian Humanitarians]] - A group of cannibals

The Fancy Lads and Ladettes - A group of people addicted to sweet foods, thereby willing to do anything for that sugar high, including raiding

to:

\n* Grognak the Barbarian - Combat Specialist

Specialist
*
The Silver Shroud - Infiltration/Scout

Infiltration/Scout
*
Mistress of Mystery - Technical/Science skills

skills
*
Dr. Brainwash - Social Skills

[[WMG: Factions encountered]]
Encountered]]
We won’t see the Brotherhood, Super Mutants Brotherhood or the Enclave since those factions migrated here from the West Coast years later. We won’t see the Institute either as they haven’t formed yet. Although House and his casinos exist, exists, they won’t have any influence here besides occasional references. references (as his casinos won't be rebuilt until 2277). Possibilities are:

are:
*
Talon Company - an An amoral mercenary outfit willing to do anything for the right amount of caps

caps.
*
The Regulators - A group formed out of former law enforcement officers struggling to maintain order

order.
*
The Kavaliers - Confederate themed A Confederate-themed group of ruthless slavers

slavers.
*
Krivbeknists - A cult of sentient ghouls Ghouls centered around a Dunwitch facility, worshipping a Cthulhu expo {{Expy}} that will serve as the BigBad

BigBad.
* The Brownboots - A group of militant abolitionists fighting the Kavaliers who worship John Brown as a near-Messianic figure.
*
The [[IAmAHumanitarian Humanitarians]] - A group of cannibals

cannibals.
*
The Fancy Lads and Ladettes - A group of people addicted to sweet foods, thereby willing to do anything for that sugar high, including raiding
raiding.
* The Vault 87 Super Mutants - {{Word of God}} states that the Vault 87 muties were released from their Vault in 2078, so it'd make sense for them to possibly appear.
* The Greenboys - The last remnants/descendants of the Pre-War U.S. military and National Guard, who are still desperately trying to reassert control over the region.
* The Minemen - A race of [[TheMorlocks Morlock-esque]] mutants descended from people who fled into the countless abandoned coal mines dotting the region during the Great War, and have become vicious monsters due to a mix of mining pollutants and radiation.



[[WMG: Your character will be part of the first generation born in the vault.]]

to:

[[WMG: Your character will be part of the first generation born in the vault.Vault.]]



Seeing as how every game so far[[note]]not counting ''Fallout Shelter''[[/note]] have had ''some'' kind of title for the main character (i.e., "The Chosen One", "The Lone Wanderer", "The Vault Dweller"), we might as well guess what title the player will have[[note]]Feel free to add guesses here[[/note]].

to:

Seeing as how every game so far[[note]]not counting ''Fallout Shelter''[[/note]] have had ''some'' kind of title for the main character (i.e., "The Vault Dweller", "The Chosen One", "The Lone Wanderer", "The Vault Dweller"), Courier", and "The Sole Survivor"), we might as well guess what title the player will have[[note]]Feel free to add guesses here[[/note]].



* Vault Boy/Girl

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* The Reclaimer
* Vault Boy/GirlBoy/Girl
[[/folder]]
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* The Trailblazer

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* The TrailblazerTrailblazer
* The Scout
* Vault Boy/Girl
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* The First of the Generation

to:

* The First of the GenerationGeneration
* The Trailblazer
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[[WMG: Your character will be part of the first generation born in the vault.]]

to:

[[WMG: Your character will be part of the first generation born in the vault.]]]]

[[WMG: Obligatory "What's the player's title?" speculations]]
Seeing as how every game so far[[note]]not counting ''Fallout Shelter''[[/note]] have had ''some'' kind of title for the main character (i.e., "The Chosen One", "The Lone Wanderer", "The Vault Dweller"), we might as well guess what title the player will have[[note]]Feel free to add guesses here[[/note]].
* The Wasteland Pioneer
* The First of the Generation
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None


The Puppetman from the tie-in ''Webcomic/PennyArcade'' webcomic ''Webcomic/OneManAndACrateOfPuppets'' (which is referenced in ''VideoGame/Fallout3'') is from Vault 77, just one number off Vault 76, meaning he could be nearby.

to:

The Puppetman from the tie-in ''Webcomic/PennyArcade'' webcomic ''Webcomic/OneManAndACrateOfPuppets'' (which is referenced in ''VideoGame/Fallout3'') is from Vault 77, just one number off Vault 76, meaning he could be nearby.nearby.

[[WMG: Your character will be part of the first generation born in the vault.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Your character class will be determined by choosing your favorite character from the Unstoppables comic (Based on the character silhouettes visible on the side of the Blast Radius board game)]]

Grognak the Barbarian - Combat Specialist

The Silver Shroud - Infiltration/Scout

Mistress of Mystery - Technical/Science skills

Dr. Brainwash - Social Skills
Is there an issue? Send a MessageReason:
None


We won’t see the Brotherhood, Super Mutants or the Enclave since those factions migrated here from the West Coast years later. We won’t see the Institute either as they haven’t formed yet. Although House and his casinos exist, they won’t have any influence here besides occasional references. Possibilities are

to:

We won’t see the Brotherhood, Super Mutants or the Enclave since those factions migrated here from the West Coast years later. We won’t see the Institute either as they haven’t formed yet. Although House and his casinos exist, they won’t have any influence here besides occasional references. Possibilities are
are:



[[WMG: The Puppetman will make an appearence]]
The Puppetman from the tie-in ''Webcomic/PennyArcade'' webcomic ''Webcomic/OneManAndACrateOfPuppets'' (which is referenced in ''VideoGame/Fallout3'') is from Vault 77 just one number off Vault 76 which means he could be nearby and it would be awesome.

to:

[[WMG: The Puppetman will make an appearence]]
appearence.]]
The Puppetman from the tie-in ''Webcomic/PennyArcade'' webcomic ''Webcomic/OneManAndACrateOfPuppets'' (which is referenced in ''VideoGame/Fallout3'') is from Vault 77 77, just one number off Vault 76 which means 76, meaning he could be nearby and it would be awesome.nearby.
Is there an issue? Send a MessageReason:
None


The Fancy Lads and Ladettes - A group of people addicted to sweet foods, thereby willing to do anything for that sugar high, including raiding

to:

The Fancy Lads and Ladettes - A group of people addicted to sweet foods, thereby willing to do anything for that sugar high, including raidingraiding

[[WMG: The Puppetman will make an appearence]]
The Puppetman from the tie-in ''Webcomic/PennyArcade'' webcomic ''Webcomic/OneManAndACrateOfPuppets'' (which is referenced in ''VideoGame/Fallout3'') is from Vault 77 just one number off Vault 76 which means he could be nearby and it would be awesome.
Is there an issue? Send a MessageReason:
None


Krivbeknists - A cult of sentient ghouls centered around a Dunwitch facility, worshipping a Cthulhu expo that will serve as the BigBad

to:

Krivbeknists - A cult of sentient ghouls centered around a Dunwitch facility, worshipping a Cthulhu expo that will serve as the BigBadBigBad

The [[IAmAHumanitarian Humanitarians]] - A group of cannibals

The Fancy Lads and Ladettes - A group of people addicted to sweet foods, thereby willing to do anything for that sugar high, including raiding
Is there an issue? Send a MessageReason:
None


We won’t see the Brotherhood, Super Mutants or the Enclave since those factions migrated here from the West Coast years later. We won’t see the Institute either as they haven’t formed yet. Possibilities are

to:

We won’t see the Brotherhood, Super Mutants or the Enclave since those factions migrated here from the West Coast years later. We won’t see the Institute either as they haven’t formed yet. Although House and his casinos exist, they won’t have any influence here besides occasional references. Possibilities are

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The ones you didn’t pick will be companions.

to:

The ones you didn’t pick will be companions.companions.

[[WMG: Factions encountered]]
We won’t see the Brotherhood, Super Mutants or the Enclave since those factions migrated here from the West Coast years later. We won’t see the Institute either as they haven’t formed yet. Possibilities are

Talon Company - an amoral mercenary outfit willing to do anything for the right amount of caps

The Regulators - A group formed out of former law enforcement officers struggling to maintain order

The Kavaliers - Confederate themed group of ruthless slavers

Krivbeknists - A cult of sentient ghouls centered around a Dunwitch facility, worshipping a Cthulhu expo that will serve as the BigBad
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: You will get to chose your character based on SPECIAL stats, and each would have had a corresponding role in the Vault]]
Strength - Vault security
Perception - Advance scout, first to be let out of the Vault to assess the situation
Endurance - Vault damage control, trained in hazmat disposal
Charisma - Storekeeper and trader
Intelligence - Vault medic
Agility - A thief who has avoided suspicion
Luck - Resident bookie running bets on various sporting contests held in the Vault

The ones you didn’t pick will be companions.

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