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[[WMG: Chapter 2 will be the only chapter with a Weird Route, but by doing it, you will start [[ForWantOfANail a series of events that will wildly throw the story off-course]].]]

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[[WMG: Chapter 2 will be the only chapter with a Weird Route, but by doing it, you will start [[ForWantOfANail a series of events that will wildly throw the story off-course]].]]
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While it has been confirmed that only 7 chapters will exist, surely there must be something gain from defeating ''every'' {{Superboss}} in the game, right? Maybe it's possible that Chapter 7 will only be the final chapter if you just complete each chapter each normally, and that if you only complete the chapters, the Knight (or rather the Grandmaster)'s [[TheBadGuyWin plan will succeed]] and [[ApocalypseHow everyone dies.]] However if you complete each chapter ''and'' defeat each superboss, you unlock [[SecretFinalCampaign Chapter 8.]] During this secret chapter, The Angel -upon witnessing The Roaring that begun in Chapter 7- descends upon the planet with full intent of [[OmnicidalManiac cleansing the planet of all sin.]] Grandmaster Gaster's plan to lure The Angel to the planet by causing The Roaring is designed to convince the angel that sentient life on the planet is evil, and therefore deserves to die.

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While it has been confirmed that only 7 chapters will exist, surely there must be something gain from defeating ''every'' {{Superboss}} in the game, right? Maybe it's possible that Chapter 7 will only be the final chapter if you just complete each chapter each normally, and that if you only complete the chapters, the Knight (or rather the Grandmaster)'s [[TheBadGuyWin [[TheBadGuyWins plan will succeed]] and [[ApocalypseHow everyone dies.]] However if you complete each chapter ''and'' defeat each superboss, you unlock [[SecretFinalCampaign Chapter 8.]] During this secret chapter, The Angel -upon witnessing The Roaring that begun in Chapter 7- descends upon the planet with full intent of [[OmnicidalManiac cleansing the planet of all sin.]] Grandmaster Gaster's plan to lure The Angel to the planet by causing The Roaring is designed to convince the angel that sentient life on the planet is evil, and therefore deserves to die.
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[[WMG: There will actually be 8 chapters.]]
While it has been confirmed that only 7 chapters will exist, surely there must be something gain from defeating ''every'' {{Superboss}} in the game, right? Maybe it's possible that Chapter 7 will only be the final chapter if you just complete each chapter each normally, and that if you only complete the chapters, the Knight (or rather the Grandmaster)'s [[TheBadGuyWin plan will succeed]] and [[ApocalypseHow everyone dies.]] However if you complete each chapter ''and'' defeat each superboss, you unlock [[SecretFinalCampaign Chapter 8.]] During this secret chapter, The Angel -upon witnessing The Roaring that begun in Chapter 7- descends upon the planet with full intent of [[OmnicidalManiac cleansing the planet of all sin.]] Grandmaster Gaster's plan to lure The Angel to the planet by causing The Roaring is designed to convince the angel that sentient life on the planet is evil, and therefore deserves to die.

Grandmaster Gaster knows of course that he'll die too, and reveals during his fight in Chapter 8 that he deliberately orchestrated Kris's possession by the SOUL and manipulated them into defeating his minions, The Knight and several individuals he drove mad to make the SOUL strong. Once the SOUL is strong enough, Gaster intends to kill Kris and absorb the SOUL into himself to destroy the Angel once it finished cleansing the planet before [[AGodAmI ruling over the purified planet as it's new god]]. If that fails and dies, then the Grandmaster's machinations would ensure that Kris and their party would be strong enough to fight The Angel and save all life from being destroyed.
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* Toby said there would only be one ending, though.
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* Alternatively, instead of (or in addition to) Magicant, perhaps it was inspired by Moonside. In ''{{VideoGame/Earthbound}}'', after you complete your goals in Moonside (i.e. destroying the Mani Mani statue), you "wake up" in the back room of Jackie's Cafe, in which you apparently had been aimlessly wandering the entire time, similar to how you return to the storeroom at the end of ''Deltarune''.

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* Alternatively, instead of (or in addition to) Magicant, perhaps it was inspired by Moonside. In ''{{VideoGame/Earthbound}}'', ''VideoGame/{{EarthBound|1994}}'', after you complete your goals in Moonside (i.e. destroying the Mani Mani statue), you "wake up" in the back room of Jackie's Cafe, in which you apparently had been aimlessly wandering the entire time, similar to how you return to the storeroom at the end of ''Deltarune''.
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[[WMG: Deltarune's later chapters will need to be completed anachronistically to get the True Ending.]]
There might be a reason why Chapters 3, 4, and 5 are being released simultaneously. After obtaining the first two Shadow Crystals, Seam mentions that the Chapter 3 superboss will require an item called the Shadow Mantle to defeat, only to look for it and find that it's not there, wondering if someone took it.

What if the someone who took it isn't found in Chapter 3, but instead in Chapter 4 or 5? Perhaps, even, one of the latter two chapters' superbosses. After defeating them, doing a fresh start in Chapter 3 would provide you with the Shadow Mantle needed to defeat its superboss and earn its Shadow Crystal, and swapping between chapters may end up being necessary to get the True Ending—getting puzzle solutions or items from a later chapter, and bringing them to prior ones, perhaps with the multiple save slots thrown in to truly complicate things.
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[[WMG: The actual divergence between the Undertale timeline and Deltarune is Chara's plan (partially) succeeding.]]
In Undertale, Chara commits suicide but lets Asriel take their soul to cross the barrier to get further souls. This plan ends up failing when Asriel refuses to fight back against the humans who attack him thinking he killed Chara.

In Deltarune, however, this event plays out differently. Asriel, for whatever reason (maybe Chara [[TookALevelInJerkass was more manipulative]] or [[TookALevelInKindness was nicer to Asriel and thus more trusted by him]]) does not resist Chara's control as much when the humans confront the pair of them. This allows Chara-in control of Asriel's body-to kill the attacking humans and take their souls. Using this power, Chara is able to break the barrier, but that's not enough for the first fallen child. As in canon, they hate humanity and thus seek to destroy humankind on the surface with the goal of clearing the way for monsterkind. Here is where Asriel finally resists Chara's control-but by this point it's too late to save most of humanity. When the monsters emerge from Mount Ebott, they find Asriel distraught and a world where most humans have been destroyed in an instant.

The monsters, having no other real option, begin to establish themselves on the surface. Kris is one of the few surviving humans and is taken in by the Dreemurrs in part as atonement for unwittingly unleashing devestation upon humankind. Asgore perhaps is more reluctant to do so and the split between him and Toriel, as well as Kris' hostility towards him, is born out of this-the last time a human became part of his family it mentally broke his son and Asgore is not always the best at staying rational when faced with catastrophe so it's very possible he lashed out at Kris for reminding him of Chara and what Chara did to Asriel.

This brings us to Asriel's absence from the game-maybe he's not at college at all but getting some kind of psychological counseling. It's also possible the game he was designing which is implied to literally BE Undertale was created as a way of coping with what happened.

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* Well, Toby made the joke about the first chapter's ending an AscendedMeme (that being the joke that the reason Kris tore the SOUL out of his body and brandished a knife was to go stuff his face with pie and keep the SOUL from having any), so it stands to reason he'd do the same here.

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* Well, Toby made the joke about the first chapter's ending an AscendedMeme (that being the joke that the reason Kris tore the SOUL out of his their body and brandished a knife was to go stuff his their face with pie and keep the SOUL from having any), so it stands to reason he'd do the same here.



Considering we saw Kris open a new Dark Fountain in his living room in the ending of Chapter 2, it's safe to assume that Kris and Susie will awaken in the Dark World at the start of the next chapter and there won't be any wandering around in the Light World at the start, unlike Chapters 1 and 2.

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Considering we saw Kris open a new Dark Fountain in his their living room in the ending of Chapter 2, it's safe to assume that Kris and Susie will awaken in the Dark World at the start of the next chapter and there won't be any wandering around in the Light World at the start, unlike Chapters 1 and 2.



* Orange: A Wall, for Monster Kid, who hasn't joined the party yet. The shape is depicting the top of a wall at a diagonal angle; Monster Kid has no arms, he's afraid of falling (which is itself a reference to his falling in Hotland during Undertale)

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* Orange: A Wall, for Monster Kid, who hasn't joined the party yet. The shape is depicting the top of a wall at a diagonal angle; Monster Kid has no arms, he's they're afraid of falling (which is itself a reference to his their falling in Hotland during Undertale)


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*** Likely with the mouse on PC.
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[[WMG: Queen's {{Mind Control Device}}s will be a ChekhovsBoomerang.]]
Eventually, someone will use them to control an important character as a major plot point.
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[[WMG:Rudy will die at some point.]]
He clearly doesn't look like he's doing well, bedridden in the hospital and coughing when laughing too hard.
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[[WMG: Each time a new SOUL gimmick is introduced, it will mechanically vary from how it worked in VideoGame/{{Undertale}}.]]
Just like with the addition of the yellow SOUL's charge shot, each SOUL mode will have a slight change from its original variant.
Possible changes for each SOUL mode:
*Blue
**A gravity-flipping mechanic, à la VideoGame/{{VVVVVV}}.
**The player can perform a ground-pound, instantly landing the SOUL on the platform below them.
**A double-jump
*Green
**You can move freely, and the direction of the shield correlates with which direction you last moved towards.
**Pressing the action button lets you perform a parry with the shield.
**You're still fixed in place like in Undertale, but the shield can be fully rotated at any angle around the SOUL.
*Purple
**Rather than having vertical movement limited to rows and free horizontal movement, movement is limited on both planes, essentially confining you to a fixed grid.
**The same as Undertale, but with the lines are rotated 90 degrees.
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[[WMG: ICE-E will play a major role in a future chapter.]]
He's been name-dropped and appeared in likeness enough times to count as foreshadowing at this point.
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[[WMG: The next BigBad will be the main antagonist of the next 3 chapters.]]
Toby will subvert what we expected from the setup of the first 2 chapters, and instead introduce a more prominent main villain that will play a bigger role in the plot of the full game.
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[[WMG: The game will end with the player committing a HeroicSacrifice.]]
At the end of the game, to resolve the main conflict (and set Kris free for good), the player will have to do something that severs their connection to the world. While it would still be possible to replay the game, that would, as in Undertale, be condemned by the narrative as endangering the world again.

The framing of it would depend on the route. In the regular and more pacifistic route, the player would have befriended everyone and earned Kris' forgiveness, leaving all the characters grieving the loss. If the player has done the Weird Route(s), it would be depicted more as an [[RedemptionQuest obligation]] on their part, the only way for the player [[TheAtoner to redeem themself]]. The characters would be a lot more broken, angry, and conflicted afterwards. Some of them would wonder if the player was [[WoobieDestroyerOfWorlds aware of their impending fate and trying to prevent it]], others would just bid the player good riddance.

Alternatively, all the characters, regardless of route, would forget the player entirely.
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Bah.


One of Malleus's items requires the Thorn Ring to create. The item isn't craftable anyway for now (it also requires a Pure Crystal, which as of yet cannot be obtained), but if it was, the only way to have a Thorn Ring in your inventory at that point is to do most of the Weird Route but ''not'' kill Berdly? (You must have the Thorn Ring equipped to Noelle to kill Berdly, and Noelle then immediately departs with the Ring.)

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One of Malleus's items requires the Thorn Ring to create. The item isn't craftable anyway for now (it also requires a Pure Crystal, which as of yet cannot be obtained), but if it was, the only way to have a Thorn Ring in your inventory at that point is to do most of the Weird Route but ''not'' kill Berdly? Berdly. (You must have the Thorn Ring equipped to Noelle to kill Berdly, and Noelle then immediately departs with the Ring.)
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One of Malleus's items requires the Thorn Ring to create. The item isn't craftable anyway for now (it also requires a Pure Crystal, which as of yet cannot be obtained), but if it was, the only way to have a Thorn Ring in your inventory at that point is to do most of the Weird Route but ''not'' kill Berdly (you must have the Thorn Ring equipped to kill Berdly, and Noelle then immediately departs with the Ring.)

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One of Malleus's items requires the Thorn Ring to create. The item isn't craftable anyway for now (it also requires a Pure Crystal, which as of yet cannot be obtained), but if it was, the only way to have a Thorn Ring in your inventory at that point is to do most of the Weird Route but ''not'' kill Berdly (you Berdly? (You must have the Thorn Ring equipped to Noelle to kill Berdly, and Noelle then immediately departs with the Ring.)
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One of Malleus's items requires the Thorn Ring to create. The item isn't craftable anyway for now (it also requires a Pure Crystal, which as of yet cannot be obtained), but if it was, the only way to have a Thorn Ring in your inventory at that point is to do most of the Weird Route but ''not'' kill Berdly.

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One of Malleus's items requires the Thorn Ring to create. The item isn't craftable anyway for now (it also requires a Pure Crystal, which as of yet cannot be obtained), but if it was, the only way to have a Thorn Ring in your inventory at that point is to do most of the Weird Route but ''not'' kill Berdly.
Berdly (you must have the Thorn Ring equipped to kill Berdly, and Noelle then immediately departs with the Ring.)

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I'm still holding on to an as-pacifistic-as-possible save file, though.



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* Keep in mind that Toriel had just called the police at the end of Chapter 2. We never saw them arrive. Now then, we know from ''Undertale'' that Toriel knows fire magic and Undyne (a policewoman in this universe) is weak to heat. Doesn't it seem likely that Undyne would be the victim of a Chapter 3 Weird Route?


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[[WMG: The optimal route is bringing as many Lightners to the brink without pushing them over it.]]
One of Malleus's items requires the Thorn Ring to create. The item isn't craftable anyway for now (it also requires a Pure Crystal, which as of yet cannot be obtained), but if it was, the only way to have a Thorn Ring in your inventory at that point is to do most of the Weird Route but ''not'' kill Berdly.

What if this item, rather than a troll, is a ''hint?'' What if doing that is actually the best possible outcome in the long run? And what if the best outcome overall comes from similarly starting-but-aborting other Weird Routes in later chapters?
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You can go through the entirety of Chapter 1 without knowing about Jevil. Spamton, on the other hand, has one mandatory encounter on Chapter 2's normal route; he only shows up again if you follow his instructions and go looking for him, so it's easy for an unknowing player to brush him off as a random miniboss. If this is part of a pattern, the future Shadow Crystal Holders could go from being a side-villain that has multiple main-story appearances, to TheDragon of the chapter's ArcVillain, to maybe even being the ArcVillain themselves. The last one could even be the BigBad or GreaterScopeVillain of all of ''Deltarune'' and possibly even ''Undertale''. They could still all be {{Bonus Boss}}es by means of fighting stronger versions of them (or, like Sans, they just don't fight you unless certain conditions are met), it's just that you'll be seeing each of them more and more as the game progresses, going from hidden characters to a central part of the story as it goes on.

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You can go through the entirety of Chapter 1 without knowing about Jevil. Spamton, on the other hand, has one mandatory encounter on Chapter 2's normal route; he only shows up again if you follow his instructions and go looking for him, so it's easy for an unknowing player to brush him off as a random miniboss. If this is part of a pattern, the future Shadow Crystal Holders could go from being a side-villain that has multiple main-story appearances, to TheDragon of the chapter's ArcVillain, to maybe even being the ArcVillain themselves. The last one could even be the BigBad or GreaterScopeVillain of all of ''Deltarune'' and possibly even ''Undertale''. They could still all be {{Bonus Boss}}es {{Superboss}}es by means of fighting stronger versions of them (or, like Sans, they just don't fight you unless certain conditions are met), it's just that you'll be seeing each of them more and more as the game progresses, going from hidden characters to a central part of the story as it goes on.
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If this pattern continues on in other chapters, my theory is that the goal is breaking Kris' will by traumatizing them to the point they no longer would even need the SOUL's input (kinda like when Noelle didn't recognize Berdly and thought him as just another enemy). Breaking their will for what goal? Most likely manipulating Ralsei. Ralsei, as a Darkner, seems to be overly eager to please the Lightners and Kris most of all, so if Kris is insistent enough Ralsei might be pushed into whatever they tell him to do. What would he be pushed to do? Hurt Susie.

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If this pattern continues on in other chapters, my theory is that the goal is breaking Kris' will by traumatizing them to the point they no longer would even need the SOUL's input (kinda like when Noelle didn't recognize Berdly and thought him as just another enemy). Breaking their will for what goal? Most likely manipulating Ralsei. Ralsei, as a Darkner, seems to be overly eager to please the Lightners and Kris most of all, so if Kris is insistent enough enough Ralsei might be pushed into whatever they tell him to do. What would he be pushed to do? Hurt Susie.



After all, Toby Fox said that this game is supposed to be about befriending everyone, so why would he put the option of another genocide route(s) if his plan was to have only one ending? Simple, "your choice doesn't matter" is a case of reverse psychology. There's no better way to get a gamer into trying to break free of the script than telling them they can't? Just look at all the people going through the Snowgrave route already, despite everyone saying it's an even bigger MoralEventHorizon than ''Undertale's'' genocide route. Because it's like Sans said: we're not doing it out of malice, or boredom, we're doing it because we can, and therefore we gotta.

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After all, Toby Fox said that this game is supposed to be about befriending everyone, so why would he put the option of another genocide route(s) if his plan was to have only one ending? Simple, "your choice doesn't matter" is a case of reverse psychology. There's no better way to get a gamer into trying to break free of the script than telling them they can't? can't. Just look at all the people going through the Snowgrave route already, despite everyone saying it's an even bigger MoralEventHorizon than ''Undertale's'' genocide route. Because it's like Sans said: we're not doing it out of malice, or boredom, we're doing it because we can, and therefore we gotta.
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Chapter 2 introduces the opportunity of GuestPartyMember duos of a mage and a fighter (Noelle and Berdly), and with Toriel and (most likely) Undyne being the next ones, and the theories that Cattie and Jockington will be next, it strock me the specific pattern, but then I remember: our main party also has a mage and a fighter, Ralsei and Susie, and it seems that, by virtue of Kris' previous history with them, the mages are the ones more in risk of being manipulated by the SOUL. Into what? Harming the fighter, even killing them, if Berdly is an example.

If this pattern continues on in other chapters, my theory is that the goal is breaking Kris' will by traumatizing them to the point they no longer would even need the SOUL's input (kinda like when Noelle didn't recognize Berdly and thought him as just another enemy). Breaking their will for what goal? Most likely manipulating Ralsei. Ralsei, as a Darkner, seems to be overly eager to please the Lightners and Kris most of all, so if Kris is insistent enough Ralsei might be pushed into whatever they tell him to do. What would he be pushed to do? Hurt Susie.

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Chapter 2 introduces the opportunity of GuestPartyMember GuestStarPartyMember duos of a mage and a fighter (Noelle and Berdly), and with Toriel and (most likely) Undyne being the next ones, and the theories that Cattie and Jockington will be next, it strock me the specific pattern, but then I remember: our main party also has a mage and a fighter, Ralsei and Susie, and it seems that, by virtue of Kris' previous history with them, the mages are the ones more in risk of being manipulated by the SOUL. Into what? Harming the fighter, even killing them, if Berdly is an example.

If this pattern continues on in other chapters, my theory is that the goal is breaking Kris' will by traumatizing them to the point they no longer would even need the SOUL's input (kinda like when Noelle didn't recognize Berdly and thought him as just another enemy). Breaking their will for what goal? Most likely manipulating Ralsei. Ralsei, as a Darkner, seems to be overly eager to please the Lightners and Kris most of all, so if Kris is insistent enough enough Ralsei might be pushed into whatever they tell him to do. What would he be pushed to do? Hurt Susie.
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[[WMG: The Weird routes will be the end of the Delta Warriors]]
Chapter 2 introduces the opportunity of GuestPartyMember duos of a mage and a fighter (Noelle and Berdly), and with Toriel and (most likely) Undyne being the next ones, and the theories that Cattie and Jockington will be next, it strock me the specific pattern, but then I remember: our main party also has a mage and a fighter, Ralsei and Susie, and it seems that, by virtue of Kris' previous history with them, the mages are the ones more in risk of being manipulated by the SOUL. Into what? Harming the fighter, even killing them, if Berdly is an example.

If this pattern continues on in other chapters, my theory is that the goal is breaking Kris' will by traumatizing them to the point they no longer would even need the SOUL's input (kinda like when Noelle didn't recognize Berdly and thought him as just another enemy). Breaking their will for what goal? Most likely manipulating Ralsei. Ralsei, as a Darkner, seems to be overly eager to please the Lightners and Kris most of all, so if Kris is insistent enough Ralsei might be pushed into whatever they tell him to do. What would he be pushed to do? Hurt Susie.

Susie has always been the wild card of the party. At first she's uncontrollable, she's able to reject certain armours and weaker weapons, and she even learns to ACT on her own. She seems like the kind of person that might throw a wrench in the works, so if all the Weird routes are grooming us into eliminating her, that brings into question, who would benefit that? If the theories that ''deltarune'' is just one big experiment, the clearest answer is Gaster. He wants to see if a vessel's will can be broken, and whatever his plans are, they might benefit from having Susie off the picture.

After all, Toby Fox said that this game is supposed to be about befriending everyone, so why would he put the option of another genocide route(s) if his plan was to have only one ending? Simple, "your choice doesn't matter" is a case of reverse psychology. There's no better way to get a gamer into trying to break free of the script than telling them they can't? Just look at all the people going through the Snowgrave route already, despite everyone saying it's an even bigger MoralEventHorizon than ''Undertale's'' genocide route. Because it's like Sans said: we're not doing it out of malice, or boredom, we're doing it because we can, and therefore we gotta.
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[[WMG: Chapter 3's Weird Route will involve manipulating Toriel's maternal instincts]]
Some people would think that with Toriel in the group, any suspicious action the player forces Kris to do that seems incongruous to their usual behaviour would ring massive alarms for her, and so we won't have opportunities for another Weird Route, but here's my theory:

Toriel will join the gang and she will start to take over the role of leader because she's the adult and she knows best. She will resolve the puzzles for us if we allow her (like Noelle freezing them if we pressure her) and she'll have an ability that allows us to escape (crippling our recruitment). The turning point will be when the gang has to split, and she decides to go with Kris, then there'll be the option of having Kris stand up to or relent to her infantilizing; if we do not stop her and allow Kris to take damage, she'll become more and more aggresive to protect them.
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** Or TV-themed, [[RuleOfFunny and just to infuriate Susie]], she ends up stuck on the boring weather channel, while Toriel becomes the giant monster in the marathon.
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[[WMG: The Weird Route will end with Kris trying, and failing, to fight the player.]]

Every chapter’s Weird Route will involve hurting one of their friends in some way, angering Kris more each time. Eventually, they will reach a RageBreakingPoint, break free of the player’s control, and try to fight [[WhatTheHellPlayer you]] directly. The player then responds with [[IronicEcho “Since when were you the one in control?”]] and defeats Kris easily. The game continues as normal after this, with the same ending as a normal playthrough, meaning that everyone was ultimately put through so much trauma and grief at the player’s hands for nothing.

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