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* TwentyMinutesIntoTheFuture: The game takes place in 2030, and the most major hints towards that are the speed certain things are obtained and the holographic screens on tables. It should also be noted that the car used doesn't seem to have a steering wheel, which seems to hint at the invention of self-driving cars. The story in the 'Near and Far' card confirms this to be the case, as it was implemented in order to prevent drunk driving accidents.

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* TwentyMinutesIntoTheFuture: The game takes place in 2030, and the most major hints towards that are the speed certain things are obtained and the holographic screens on tables. The in-game smartphone interface shows a *6*G network. It should also be noted that the car used doesn't seem to have a steering wheel, which seems to hint at the invention of self-driving cars. The story in the 'Near and Far' card confirms this to be the case, as it was implemented in order to prevent drunk driving accidents.
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* TwentyMinutesIntoTheFuture: The game takes place in 2030, and the most major hints towards that are the speed certain things are obtained and the holographic screens on tables. It should also be noted that the car used doesn't seem to have a steering wheel, which seems to hint at the invention of self-driving cars.

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* TwentyMinutesIntoTheFuture: The game takes place in 2030, and the most major hints towards that are the speed certain things are obtained and the holographic screens on tables. It should also be noted that the car used doesn't seem to have a steering wheel, which seems to hint at the invention of self-driving cars. The story in the 'Near and Far' card confirms this to be the case, as it was implemented in order to prevent drunk driving accidents.
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* LevelGrinding: Made possible with the Operational Assessments that reward EXP chips. These stages are open everyday, and the only limitations that would prevent, or slow you down from endlessly grinding levels are its limit of 2 per day (barring Work Permits) and AP Costs.
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* MoneyGrinding: The Business Consult stages provide thousands of Stellin (a successful Business Consult 5 nets 20,000 Stellin). Each stage gives Stellin as part of its drops, but farming these are nowhere as effective as farming the Business Consult. So woe be to the player who decided to evolve a card, or feed a lot of EXP to their cards when this process already used up all of the Stellin earned in the Business Consult tries and lack any Work Permits.

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* MoneyGrinding: The Business Consult stages provide thousands of Stellin (a successful Business Consult 5 nets 20,000 10,000 Stellin). Each stage gives Stellin as part of its drops, but farming these are nowhere as effective as farming the Business Consult. So woe be to the player who decided to evolve a card, or feed a lot of EXP to their cards when this process already used up all of the Stellin earned in the Business Consult tries and lack any Work Permits.
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* MoneySink: Aside from the stuff needed for the skills, evolving a card typically costs exorbitant amounts of money, and that's not getting into the Stellin investment to bring them up to the necessary levels in the first place. R cards don't usually cost too much to evolve, but for those higher up the rarity chart, around twice or even thrice as much money is usually required to evolve them once. SSR cards in particular demand a huge amount of Stellin for their second evolution, and that's still not touching upon the level up fee they would need to meet the criteria in the first place. This makes it so that SR and SSR cards ones demand an investment of time, AP, materials, money, and then some in order to max them out.

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* MoneySink: Aside from the stuff needed for the skills, evolving a card typically costs exorbitant amounts of money, and that's not getting into the Stellin investment to bring them up to the necessary levels in the first place. R cards don't usually cost too much to evolve, but for those higher up the rarity chart, around twice or even thrice as much money is usually required to evolve them once. SSR cards in particular demand a huge amount of Stellin (to be exact, 22500 Stellin) for their second evolution, and that's still not touching upon the level up fee they would need to meet the criteria in the first place. This makes it so that SR and SSR cards ones demand an investment of time, AP, materials, money, and then some in order to max them out.

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* MoneyGrinding: The Business Consult stages provide thousands of currency (a successful Business Consult 5 nets 20000). Each stage gives currency as part of its drops, but farming these are nowhere as effective as farming the Business Consult. So woe be to the player who decided to evolve a card, or feed a lot of EXP to their cards when this process already used up all of the currency earned in the Business Consult tries and lack any Work Permits.

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* MoneyGrinding: The Business Consult stages provide thousands of currency Stellin (a successful Business Consult 5 nets 20000). 20,000 Stellin). Each stage gives currency Stellin as part of its drops, but farming these are nowhere as effective as farming the Business Consult. So woe be to the player who decided to evolve a card, or feed a lot of EXP to their cards when this process already used up all of the currency Stellin earned in the Business Consult tries and lack any Work Permits.Permits.
* MoneySink: Aside from the stuff needed for the skills, evolving a card typically costs exorbitant amounts of money, and that's not getting into the Stellin investment to bring them up to the necessary levels in the first place. R cards don't usually cost too much to evolve, but for those higher up the rarity chart, around twice or even thrice as much money is usually required to evolve them once. SSR cards in particular demand a huge amount of Stellin for their second evolution, and that's still not touching upon the level up fee they would need to meet the criteria in the first place. This makes it so that SR and SSR cards ones demand an investment of time, AP, materials, money, and then some in order to max them out.
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* MoneyGrinding: The Business Consult stages provide thousands of currency (a successful Business Consult 5 nets 20000). Each stage gives currency as part of its drops, but farming these are nowhere as effective as farming the Business Consult. So woe be to the player who decided to evolve a card, or feed a lot of EXP to their cards when this process already used up all of the currency earned in the Business Consult tries and lack any Work Permits.
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* MarathonLevel: The Trials of Themis levels are filled with 30 waves, in which buffs and rewards can be gotten. Regularly, you can choose to face an enemy in order to earn more. However, the stage always ends with one, and so you can choose to buff yourself to high heaven and then face the boss.
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* LoveChart: [[DownplayedTrope Downplayed]]. While there is an [[https://twitter.com/TearsofThemisEN/status/1418028021638832128 official relationship chart]] that has been posted on the game's official Twitter, it graphs who among the four main love interests and [=NPCs=] are acquaintances with one another.
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* LevelUpFillUp: Your AP is fully restored every time your level increases, as well as its cap.
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* LevelCap: If they're regularly fed with EXP chips, all cards will soon hit a soft level cap of 40, at which point they can no longer be improved unless evolved. Doing so further increases the level cap to 70, while retaining their current stats in addition to another skill. Evolving twice increases the cap to 100, at which the card cannot be leveled further anymore. Cards of SR and SSR rarity can be evolved twice, while R cards can only be evolved once, making it so that these cards are stuck at level 70 at maximum.
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* SpellLevels: All Skills have numerical values representing their upgrade levels, which range from 1-10.
** When comparing cards' similarly-named skills, there's actually a distinction on whose skill is stronger than the other. This is made possible using the skills' names having Greek letters as their suffix. For example in descending order, "Layer by Layer α", "Layer by Layer β", "Layer by Layer γ".
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** Anomaly levels can only be played three times a day, which can be annoying if you need a certain node for the material it grants. Similarly, the currency and the EXP material stages have a maximum of 2, but Work Permits can be used to grant extra tries.


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* EarlyGameHell: You'll be lacking on some necessary features early on, which forces you to proceed with the main story if you even want to unlock them. Leveling and evolving cards and obtaining higher skill levels also require certain materials, which are hard to come by if you haven't completed the anomaly levels yet.
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* CharacterSelectForcing: In the respective side stories of the four, you can only use cards of that character. To compensate, the difficulty of these stages tend to be much lower than those of the main story.
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** The maximum card level is tied to its rarity. R cards have the lowest level cap of 70, while fully-raised SSR cards have one so high that it qualifies as an Absurdly HighLevelCap.

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** The maximum card level is tied to its rarity. R cards have the lowest level cap of 70, while fully-raised SSR cards have one so high that it qualifies as an Absurdly HighLevelCap.AbsurdlyHighLevelCap.
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* {{Cap}}: Quite a lot.
** The maximum card level is tied to its rarity. R cards have the lowest level cap of 70, while fully-raised SSR cards have one so high that it qualifies as an Absurdly HighLevelCap.
** There is a maximum amount of friendship coins you can gain every day; after it is reached, you can still send them, but you won't gain any anymore.
** Every day grants a cap of 1000 affection you can gain through the visit mechanic. You can still interact with them as you wish although you cannot get any affection with it. However, gaining affection from outside sources such as reading card stories bypasses this cap, as the last chapter of an SSR card story will grant 1250 affection.
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* OneSteveLimit: You cannot hold 2 versions of the same card, since the copy will always be converted into material; either shards if the original version of the card does not have its potentials filled out, and into gifts if it does.
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* ShoutOut: It’s subtle, but the characters all have pupils shaped like four-pointed stars, the defining physical trait of [[VideoGame/GenshinImpact someone from Khaenri’ah]]. It might even be an author's thumbprint of some sorts, since both games are made by the same company.

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* ShoutOut: It’s subtle, but the characters all have pupils shaped like four-pointed stars, the defining physical trait of [[VideoGame/GenshinImpact someone from Khaenri’ah]].Khaenri’ah]] and [[VideoGame/HonkaiImpact3rd a certain most destructive Herrscher]]. It might even be an author's thumbprint of some sorts, since both games are made by the same company.
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** In Investigation chapters, there's a Search button that can be pressed to highlight any important items on the screen to help players that are feeling stuck trying to find the last piece of evidence.
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** Even though several of the consumables for AP expire, the icon on the inventory displays a timer on the bottom right that refers to the item(s) closest to their expiration date, as a form of a quick notification and to save the players from the hassle of checking every consumable one-by-one.

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** Even though several of the consumables for AP expire, the icon on the inventory displays a timer on the bottom right top left that refers to the item(s) closest to their expiration date, as a form of a quick notification and to save the players from the hassle of checking every consumable one-by-one.
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* TryEverything: The game sometimes requires this when an answer is not something that is outright said, only implied, in which case you need to present all the evidence [[note]] Luckily, the game marks which ones you've already done [[/note]] until you have tried everything and can continue the story. If you're not able to divine some of the less obvious hints, you'll be doing this during every trial. Thankfully, the game doesn’t make note of multiple tries and treats it as though you presented the correct evidence from the start.

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* TryEverything: The game sometimes requires this when an answer is not something that is outright said, only implied, in which case you need to present all the evidence [[note]] [[AntiFrustrationFeatures Luckily, the game marks which ones you've already done done]] [[/note]] until you have tried everything and can continue the story. If you're not able to divine some of the less obvious hints, you'll be doing this during every trial. Thankfully, the game doesn’t make note of multiple tries and treats it as though you presented the correct evidence from the start.
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* ShoutOut: It’s subtle, but the characters all have pupils shaped like four-pointed stars, the defining physical trait of [[VideoGame/GenshinImpact someone from Khaenri’ah]].

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* ShoutOut: It’s subtle, but the characters all have pupils shaped like four-pointed stars, the defining physical trait of [[VideoGame/GenshinImpact someone from Khaenri’ah]]. It might even be an author's thumbprint of some sorts, since both games are made by the same company.
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* RelationshipValues: As this is one part OtomeGame, you can bond with the main males to raise their affection levels. You're given an allowance of 1000 affection a day to share as you see fit through interaction and mini games. The higher their affection level, the more of their side story is unlocked to learn more about them outside of work. Affection can also be obtained through reading stories from SR and SSR cards, which are unlocked as the card is levelled up.

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* RelationshipValues: As this is one part OtomeGame, you can bond with the main males to raise their affection levels. You're given an allowance of 1000 affection a day to share as you see fit through interaction and mini games. The higher their affection level, the more of their side story is unlocked to learn more about them outside of work. Affection can also be obtained through reading stories from SR and SSR cards, which are unlocked as the card is levelled up. It should be noted that the obtaining Affection from outside sources like this is not held back by the daily {{Cap}}.
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*{{Motif}}: Myth/GreekMythology is one, since Themis is the Greek goddess of law and the namesake of the law firm the MC and Artem work at.
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* ColorCodedCharacters: It’s more subtle than other examples but if dialogue boxes are anything to go by it’s orange for Luke, green for Vyn, red for Artem, and purple for Marius. NPCs are generally gray, and everyone’s dialogue boxes change to dark green during trials.

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* ColorCodedCharacters: It’s more subtle than other examples but if dialogue boxes are anything to go by it’s orange for Luke, green for Vyn, red for Artem, and purple for Marius. NPCs [=NPCs=] are generally gray, and everyone’s dialogue boxes change to dark green during trials.
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*ColorCodedCharacters: It’s more subtle than other examples but if dialogue boxes are anything to go by it’s orange for Luke, green for Vyn, red for Artem, and purple for Marius. NPCs are generally gray, and everyone’s dialogue boxes change to dark green during trials.
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Also see ''Franchise/AceAttorney'' and ''VisualNovel/TsumuguLogic''.

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Compare and contrast with ''VisualNovel/MrLoveQueensChoice'', another OtomeGame from a Chinese company featuring a brown-haired protagonist and four main love interests solving a mystery. Also see ''Franchise/AceAttorney'' and ''VisualNovel/TsumuguLogic''.''VisualNovel/TsumuguLogic'' for the problem-solving, law aspect of the game.
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* NoDubForYou: The global localization in English is the only one that doesn’t have corresponding voice acting. The voice packs the player has the choice of downloading at the start are Chinese (Simplified or Traditional), Japanese, and Korean.
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*NoDubForYou: The global localization in English is the only one that doesn’t have corresponding voice acting. The voice packs the player has the choice of downloading at the start are Chinese (Simplified or Traditional), Japanese, and Korean.


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*ShoutOut: It’s subtle, but the characters all have pupils shaped like four-pointed stars, the defining physical trait of [[VideoGame/GenshinImpact someone from Khaenri’ah]].

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