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* ChangingGameplayPriorities: The strategies the player has to use changes per difficulty, with % becoming more important per difficulty. In Normal mode there are a few % attacks to learn, but aside from Naya's and Katima's route exclusive skills, and one that Sorluska learns, they're mostly not good and not worth using. But in Hard mode bosses get so much HP that you'll have to use % attacks more and more to do most of the damage before another attack can finish them off[[note]]% attacks' damage is based on the current HP the opponent has, so the lower the HP, the less damage they'll do, so it's better to switch to another attack to finish off the opponent[[/note]], and in Super Hard they become even more important. As a consequence, Black and/or Green characters may become your main attackers on harder modes.
** This also affects a boss' effectiveness, since your own characters will also get much more HP, so if a boss has weak or no % attack, they'll be much less threatening in harder modes than Normal mode.
** Hard and Super Hard also try to push the player into using more attacks. Whenever a stronger version of the same skill is learned, they almost always have less uses than the weaker version, so you'll have to switch around more and more the harder the difficulty.


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* CrutchCharacter:
** Talia. Her attack skills are the worst out of the Blue characters, but she for whatever reason can learn stronger support skills earlier than the other characters, so whenever the player starts a New Game or starts Hard/Super Hard for the first time, she can have a crucial role in defeating bosses by banishing their support skills that the other Blue characters can't do. Eventually the other blue characters catch up and Talia struggles to have a niche besides being a character who just banishes support skills, which doesn't make her that useful against bosses.
** In an odd way, Narukana is this. When she first becomes available in Normal mode she'll be near the level cap and will be one of the strongest characters in the game, but once you play through Hard or Super Hard for the first time, she'll be the weakest character because she'll be at the level she was in the last playthrough, and she is the last character to join. So while everyone else will be around level 40 or 50 in Hard, or 70 or 80 in Super Hard, she'll be "only" at the level cap of the previous playthrough at best (30 for Hard, 60 for Super Hard), and will need to level up before she's good enough to fight even a basic mook.


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* InformedAttribute: The game's manual says that Blue characters have the better attack skills, but this is not the case. While in [[VideoGameAseliaTheEternalTheSpiritOfEternitySword Aselia The Eternal]] Blue characters most definitely had stronger attacks than most, in Seinarukana they are only slightly above average. This is at its most noticeable with Euphoria, who has a mix of Blue and White skills, and her Blue attack skills aren't as good as the White attack skills.


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* KaizoTrap: Narukana's route contains one [[spoiler:with the final boss. Null Yaga is to be fought solo with Nozomu and there's no way to change this, because of that, if Nozomu is undeleveled victory can become impossible. This is even worse in harder modes from older versions, specially in Super Hard where [[https://youtu.be/7vPWueYk2Bw?t=1016 Nozomu completely lacked % attacks, so to just win a player would need to use up all attacks until almost running out]]. This is likely why Narukana's route isn't available in a first playthrough, though when first starting a harder mode she's available anyways, so it might be better to do anyone else's route first (Satsuki's is a good alternative since Null Yaga is also a boss there, but she can be fought with a team, though a player can pick solo Nozomu as well).]]


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* LastCharacterSyndrome: Averted in Normal mode. The game uses a system where every world only allows you to go up to a specific level, so whenever a new character is added, they'll be around the same level as everyone else. Played very straight in Hard and Super Hard however. Those modes will have the characters be at the level they were in the last playthrough, so at best they'll only be at the level cap of the previous difficulty, so characters who take too long to join will be outclassed by everyone lse. Zetsu and ''specially'' Narukana have it worse than everyone, since they're the last characters to join, and will be at best at level 30 while everyone else are level 40 or 50 for Hard mode, or at level 60 while everyone else is around 70 or 80 in Super Hard, so the player will need to leave them at a base with another character so they can level up while the other characters do all the fighting. They do however become pretty powerful once they do catch up, since Zetsu's % skills are perfect to defeat bosses, and Narukana remains a MasterOfAll no matter the difficulty.


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* MasterOfAll: Narukana. She has very powerful attacks, among the best defensive skills in the games before even getting any route exclusive skills, and pretty good healing and banish skills. Because of that she's better off being alone as an All-Rounder instead of being in a team, and can even be the go-to character to defeat a boss easily. In harder modes she's still pretty useful once she's on the same level as everyone else, since in harder modes you want more % skills, and she has a good one with get Green attack skill.


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* StoryBranchFavoritism: While there are six routes, the game has a clear preference for Nozomi, Satsuki and Narukana, since regardless of the route they get a decent amount of character focus, while Katima, Naya and Ruputna [[OutOfFocus don't get much focus outside of their own routes]] [[spoiler:and neither of them have Yaga as the final boss]]. Between Nozomi, Satsuki and Narukana, the latter two's endings have the clearer sequel baits with [[spoiler:Nozomu and Satsuki becoming Null Eternals and leaving the world tree with Narukana]]. Satsuki even goes a step further; in covers she has the most focus out of all characters, and every one of the six females who have a route will get 3 new powerful skills in the chapter where you have to save Nozomu from Jirol, and all the other 5 women just randomly get them, while Satsuki's new skills are tied to her being infected with Null mana, so she's the only one who gets a story reason for the new skills.


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* WakeUpCallBoss: Berbalzerd is usually considered this. The game has a system with physical and mana attacks, defensive and offensive support skills, and while there are attacks, defensive and support skills that have points in both, Berbalzerd's attacks are either pure physical or pure mana, and the same goes for his defensive skills, and he has a pure mana attack type support skill. To win a player has to know this system and have a character to block whatever element Berbalzerd is going to use, while also attacking with the element he's not defending against, and if available, use support skills to prevent him from using his own support skills. If one fights properly he can even become [[https://www.youtube.com/watch?v=cfZ5qQiNvEQ one of the few bosses]] [[https://www.youtube.com/watch?v=kj3HcsIUixk you can defeat without taking damage]].
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* PhysicalGod: In the setting Eternals are this, but there are several more lesser gods, [[spoiler:including your whole party, except Narukana(Eternity Sword), Euphoria(Eternal) and Satsuki(Vessel of Heaven's Cloud)]].

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* PhysicalGod: In the setting Eternals are this, but there are several more lesser gods, [[spoiler:including your whole party, except Narukana(Eternity Narukana (Eternity Sword), Euphoria(Eternal) Euphoria (Eternal) and Satsuki(Vessel Satsuki (Vessel of Heaven's Cloud)]].

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