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''Warhammer: Dark Omen'' is a 1998 tactical RealTimeStrategy game for [[UsefulNotes/IBMPersonalComputer PC]], set in the ''TabletopGame/{{Warhammer}}'' universe. It is the sequel to the earlier ''Shadow of the Horned Rat'' and features captain Morgan Bernhardt and his mercenary company the Grudgebringers as they seek to defeat the ZombieApocalypse of the [[NamesToRunAwayFromReallyFast Dread King]].

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''Warhammer: Dark Omen'' is a 1998 tactical RealTimeStrategy game for [[UsefulNotes/IBMPersonalComputer PC]], PC]] and PlayStation, set in the ''TabletopGame/{{Warhammer}}'' universe. It is the sequel to the earlier ''Shadow of the Horned Rat'' and features captain Morgan Bernhardt and his mercenary company the Grudgebringers as they seek to defeat the ZombieApocalypse of the [[NamesToRunAwayFromReallyFast Dread King]].


''Warhammer: Dark Omen'' is a 1998 tactical RealTimeStrategy game set in the ''TabletopGame/{{Warhammer}}'' universe. It is the sequel to the earlier ''Shadow of the Horned Rat'' and features captain Morgan Bernhardt and his mercenary company the Grudgebringers as they seek to defeat the ZombieApocalypse of the [[NamesToRunAwayFromReallyFast Dread King]].

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''Warhammer: Dark Omen'' is a 1998 tactical RealTimeStrategy game for [[UsefulNotes/IBMPersonalComputer PC]], set in the ''TabletopGame/{{Warhammer}}'' universe. It is the sequel to the earlier ''Shadow of the Horned Rat'' and features captain Morgan Bernhardt and his mercenary company the Grudgebringers as they seek to defeat the ZombieApocalypse of the [[NamesToRunAwayFromReallyFast Dread King]].



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** '''Target received. Open fire!'''


* WithThisHerring: Averted, the Grudgebringers are equipped to the teeth at the start, especially when compared to the typical infantry and cavalry companies - having the sword Grudgebringer is merely icing on the cake. You're not starting off with no cooking pot helmets and kitchen knives crap. This goes up further in the 2nd game, when you get a cannon and crossbow company to start.

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* WithThisHerring: Averted, the Grudgebringers are equipped to the teeth at the start, especially when compared to the typical TabletopGame/WarhammerFantasyBattle infantry and cavalry companies - having the sword Grudgebringer is merely icing on the cake. You're not starting off with no cooking pot helmets and kitchen knives crap. This goes up further in the 2nd game, when you get a cannon and crossbow company to start.

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* WithThisHerring: Averted, the Grudgebringers are equipped to the teeth at the start, especially when compared to the typical infantry and cavalry companies - having the sword Grudgebringer is merely icing on the cake. You're not starting off with no cooking pot helmets and kitchen knives crap. This goes up further in the 2nd game, when you get a cannon and crossbow company to start.


* StatusBuff: Using the Hero Boost button succesfully will raise that particular company's Strength rating, increasing the chance of hurting a tough enemy. The Potion of Might also increases the user's strength for the duration of the battle.

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* StatusBuff: Using the Hero Boost button succesfully will raise that particular company's Strength rating, increasing the chance of hurting a tough enemy. The A Potion of Might also increases the user's strength for the a short duration of the battle.time.

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* PassingTheTorch: This is how Morgan Bernhardt got the Grudgebringer. A young Morgan Bernhardt had again failed to become part of the knightly orders and went to drown his sorrows. After some drunken back and forth with the patrons of the bar, Morgan gave a RousingSpeech about forming an army better than knightly order. This won the patrons over and they offered to be the first soldiers. A drunken old Bright wizard then comes and declares his admiration, since he's too old to join and fight he gives Bernhard his magical sword and tells him to make good use of it.


* DiscOneNuke: For the earlier "Shadow of the Horned Rat", you automatically get the Amber Wizard, Allor early in game. He's rather meh initially, but when he's levelled enough he can learn [[FeatheredFiend "Flock of Doom"]] which generates a cloud of powerful birds of prey to peck enemy units to death. Those that survive usually have their morale so battered, they break almost immediately.

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* DiscOneNuke: For the earlier "Shadow of the Horned Rat", you automatically get the Amber Wizard, Allor early in game. He's rather meh initially, but when he's levelled enough he can learn [[FeatheredFiend "Flock of Doom"]] which generates a cloud of powerful birds of prey to peck enemy units to death. Those that survive usually have their morale so battered, they break almost immediately. In ''Dark Omen'', you start off with the Grudgebringer Cannon company - there's a reason they start off rated as elite.
** The sword Grudgebringer counts. Bernhardt starts off with it and its fireball attack means he's almost guaranteed to kill at least one enemy warrior before his cavalry charges into battle. Grudgebringer's bonuses to melee and the cavalry's high stats and armour, means that Bernhardt will usually win most fights.


* MagikarpPower: In the first game, the Black Avengers are a company of dispossessed vigilante farmers you can hire. They're poorly armoured and their fighting skills are only mediocre. But there's around 24 men in the company which is a lot (compare that to the Grudgebringer Infantry that only has 16 soldiers). In the beginning, they make good cannonfodder and that's about it. But with enough experience and a mission where many of your company are given chainmail armour from the dwarves, the Black Slayers are strong enough to go toe to toe against elite enemy infantry. To top if off, the Black Avengers [[PowerOfHate hate Skaven]] so much that they get to re-roll missed attacks on them and seldom flee from collapsed morale when facing Skaven.

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* MagikarpPower: In the first game, the Black Avengers are a company of dispossessed vigilante farmers you can hire. They're poorly armoured and their fighting skills are only mediocre. But there's around 24 men in the company which is a lot (compare that to the Grudgebringer Infantry that only has 16 soldiers). In the beginning, they make good cannonfodder and that's about it. But with enough experience and a mission where many of your company are given chainmail armour from the dwarves, the Black Slayers Avengers are strong enough to go toe to toe against elite enemy infantry. To top if off, the Black Avengers [[PowerOfHate hate Skaven]] so much that they get to re-roll missed attacks on them and seldom flee from collapsed morale when facing Skaven.


* StatusBoost: Using the Hero Boost button succesfully will raise that particular company's Strength rating, increasing the chance of hurting a tough enemy. The Potion of Might also increases the user's strength for the duration of the battle.

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* StatusBoost: StatusBuff: Using the Hero Boost button succesfully will raise that particular company's Strength rating, increasing the chance of hurting a tough enemy. The Potion of Might also increases the user's strength for the duration of the battle.


* ArmorPiercingAttack: Powerful enemies can avoid getting injured with either good armour or a high toughness rating. Cannons and most magic will bypass armour (some rare magic armour does protect against these, but your foes won't have them), while high strength attacks improve your chances of getting through a unit with high toughness (this makes units with two-handed weapons like the Dwarven Slayers or Imperial Greatswords useful against isolated monsters, they can mob them with strong attacks) and some spells will bypass toughness.

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* ArmorPiercingAttack: Powerful enemies can avoid getting injured with either good armour or a high toughness rating. Cannons and most magic will bypass armour (some rare magic armour does protect against these, but your foes won't have them), while high strength attacks improve your chances of getting through armour or a unit with high toughness (this makes units with two-handed weapons like the Dwarven Slayers or Imperial Greatswords useful against isolated monsters, they can mob them with strong attacks) and some spells will bypass toughness.


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** Imperial Greatswords, Flagellants and Dwarven Slayers from the first game have a good chance of hurting enemy units, but these companies lack armour and only have a small number of people making them easy to wipe out.

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** In the first game, if a company lost 75% of its maximum member size there's a chance they'll leave because they feel you're an incompetent commander (Grudgebringer Cavalry is immune to this).


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* StatusBoost: Using the Hero Boost button succesfully will raise that particular company's Strength rating, increasing the chance of hurting a tough enemy. The Potion of Might also increases the user's strength for the duration of the battle.


* ArmorPiercingAttack: Powerful enemies can avoid getting injured with either good armour or a high toughness rating. Cannons and most magic will bypass armour (some rare magic armour does protect against these, but your foes won't have them), while high strength attacks improve your chances of getting through a unit with high toughness (this makes units with two-handed weapons like the Dwarven Slayers or Imperial Greatswords useful against isolated monsters, they can mob them with strong attacks) and some spells will bypass toughness.



* BagOfSpilling: Partially averted in the transition from ''Shadow of the Horned Rat'' to ''Dark Omen'', the Grudgebringer Crossbows and Grudgebringer Cannon you get, were originally independent mercenaries that you had the option of hiring. ''Dark Omen'' assumes that the Grudgebringers defeated Thanquol and not only did they hire the Mercenary Crossbows and Cannon crew, they made these two units a permanent part of the company.

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* BagOfSpilling: Partially averted in the transition from ''Shadow of the Horned Rat'' to ''Dark Omen'', you don't retain any magic item except the Grudgebringer sword and most of your mercenaries are gone. But the Grudgebringer Crossbows and Grudgebringer Cannon you get, start with in ''Dark Omen'', were originally independent mercenaries that you had the option of hiring.hiring in the first game. ''Dark Omen'' assumes that the Grudgebringers defeated Thanquol and not only did they hire the Mercenary Crossbows and Cannon crew, they made these two units a permanent part of the company.



* CoolTank: A [[SteamPunk steam]] one!

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* CoolTank: A [[SteamPunk steam]] one!one that can run over infantry in melee or blast them with a cannon!


* BlessedWithSuck: Some of the magic items you get are just awful. For example, in the first game Ceridan has a magic sword that does extra damage to dwarves. Unfortunately the only dwarves you encounter are friendly.



* UselessUsefulSpell: Healing Potions might as well just be sold for gold. In theory, they sound great but most of your units only have 1 hit point so they almost always die as soon as they get hit - so only heroes and a select few other units can use them. Additionally in battle, it can be difficult to activate a healing potion when a few seconds is all the difference between being full health and dying.


* AlphaStrike: At the final battles of both games, perhaps the easiest way to win is to have the Grudgebringers bring only their siege weapons, wizards, archers and some powerful melee. The company is then to bombard the enemies from a safe distance with an all-out barrage of magical and mundane missiles (targeting enemy siege engines and wizards first and archers second) until they all die or panic while keeping your few melee units as a screen or bait.

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* AlphaStrike: At the final battles of both games, perhaps the easiest way to win is to have the Grudgebringers bring only their siege weapons, wizards, archers and some powerful melee. The company is then to bombard concentrate bombardment on the enemies from a safe distance with an all-out barrage of magical and mundane missiles (targeting enemy siege engines and wizards first and archers second) until they all die or panic while keeping your few melee units as a screen or bait.



* PlotArmor: Some of the units joing the Grudgebringers can't be killed permanently as they're important to the storyline. They'll instead be knocked-out for the rest of the battle. These units can make awesome CannonFodder to tie up enemy companies as you never have to fear having them killed off.

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* PlotArmor: Some of the units joing joining the Grudgebringers like the Elf ranger Ceridan in the first game, can't be killed permanently as they're important to the storyline. They'll instead be knocked-out for the rest of the battle. These units can make awesome CannonFodder to tie up enemy companies as you never have to fear having them killed off.

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