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** The machines in the desert that end up creating Adam and Eve repeatedly chant "This cannot continue." Later on it is revealed that "this" refers to [[spoiler: the ForeverWar that the androids and machines have been fighting for thousands of years for no good reason. By creating Adam and Eve the machines have taken the first step towards breaking the stalemate.]]
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** TheReveal about the aliens is postponed; their ships don't show up at all. [[spoiler:This time, Adam built a replica of Popola's library, then showed copies of the alien corpses to [=2B=] there.]]
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* LevelLimiter: The Forbidden Fruit item lowers your level by 10, which can only be won by beating the Special Rank match at the Forbidden City Arena DLC.
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* LevelScaling: Flight sections have enemies scale to your level.
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** The biggest one seen so far is that Anemone is nor the leader of the Resistance. Instead, it is Lily, with episode 6 showing [[SparedByTheAdaptation she survived the events of the Stage Play]]. As for Anemone's fate, it is [[UncertainDoom left uncertain]] after her Last Stand with No. 21, but she is presumed dead as Lily is established as the [[SoleSurvivor only known Resistance survivor]] of that mission.

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** The biggest one seen so far is that Anemone is nor not the leader of the Resistance. Instead, it is Lily, with episode 6 showing [[SparedByTheAdaptation she survived the events of the Stage Play]]. As for Anemone's fate, it is [[UncertainDoom left uncertain]] after her Last Stand with No. 21, but she is presumed dead as Lily is established as the [[SoleSurvivor only known Resistance survivor]] of that mission.

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* AdaptationDeviation: The biggest one seen so far is that Anemone is no the leader of the Resistance. Instead, it is Lily, with episode 6 showing [[SparedByTheAdaptation she survived the events of the Stage Play]]. As for Anemone's fate, it is [[UncertainDoom left uncertain]] after her Last Stand with No. 21, but she is presumed dead as Lily is established as the [[SoleSurvivor only known Resistance survivor]] of that mission.
* AdaptationExpansion: The anime greatly expands on events that don't focus around 2B and 9S's journey, such as the exploits of various machines as they struggle with their attempts to attain their own humanity, as well as the backstory of Lily and the rivalry and mistrust between the Resistance and [=YoRHa=].

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* AdaptationDeviation: AdaptationDeviation:
**
The biggest one seen so far is that Anemone is no nor the leader of the Resistance. Instead, it is Lily, with episode 6 showing [[SparedByTheAdaptation she survived the events of the Stage Play]]. As for Anemone's fate, it is [[UncertainDoom left uncertain]] after her Last Stand with No. 21, but she is presumed dead as Lily is established as the [[SoleSurvivor only known Resistance survivor]] of that mission.
** [[spoiler:Eve is killed before Adam instead of the other way around]].
* AdaptationExpansion: The anime greatly expands on events that don't focus around 2B and 9S's journey, such as the exploits of various machines Machines as they struggle with their attempts to attain their own humanity, as well as the backstory of Lily and the rivalry and mistrust between the Resistance and [=YoRHa=].
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An [[TheAnimeOfTheGame anime adaptation]] [[https://youtu.be/2Bh-3CUNH4s was announced]] [[MilestoneCelebration on the game's 5th anniversary.]] At Aniplex Online Fest on September 24, 2022, the studio was announced to be Creator/A1Pictures and to begin airing in January 2023 with a full title of ''[=NieR=]: Automata Ver 1.1a''. It will be split into two cours, [[https://www.youtube.com/watch?v=qvKp-2KLSa8 with the second half announced currently in production.]]

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An [[TheAnimeOfTheGame anime adaptation]] [[https://youtu.be/2Bh-3CUNH4s was announced]] [[MilestoneCelebration on the game's 5th anniversary.]] At Aniplex Online Fest on September 24, 2022, the studio was announced to be Creator/A1Pictures and to begin airing in January 2023 with a full title of ''[=NieR=]: Automata Ver 1.1a''. It will be split into two cours, [[https://www.youtube.com/watch?v=qvKp-2KLSa8 with the second half announced to be currently in production.]]
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An [[TheAnimeOfTheGame anime adaptation]] [[https://youtu.be/2Bh-3CUNH4s was announced]] [[MilestoneCelebration on the game's 5th anniversary.]] At Aniplex Online Fest on September 24, 2022, the studio was announced to be Creator/A1Pictures and to begin airing in January 2023 with a full title of ''[=NieR=]: Automata Ver 1.1a''.

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An [[TheAnimeOfTheGame anime adaptation]] [[https://youtu.be/2Bh-3CUNH4s was announced]] [[MilestoneCelebration on the game's 5th anniversary.]] At Aniplex Online Fest on September 24, 2022, the studio was announced to be Creator/A1Pictures and to begin airing in January 2023 with a full title of ''[=NieR=]: Automata Ver 1.1a''.
1a''. It will be split into two cours, [[https://www.youtube.com/watch?v=qvKp-2KLSa8 with the second half announced currently in production.]]
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** The ending of Route D similarily references classic sci-fi literature, though in this case the subtitle, "childhoo[D]'s end", is lifted directly from Creator/ArthurCClarke's [[Literature/ChildhoodsEnd novel of the same name]].
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* BladeOnAStick: Spears are one of the four weapon classes available to the protagonists. They're generally slower than swords and tend to have lower combo counts, but they make up for it with longer reach and noticeably higher base damage ratings.
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Previous explanation of counter chip was incorrect (you can always counter after a perfect dodge, the chip gives you access to a different counter move)


* CounterAttack: The Counter chip gives you the ability to counter enemy attacks by attacking following a perfect dodge- depending on which attack button is used, it can be either a melee attack or an explosive launched from your Pod.

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* CounterAttack: The Counter chip gives you the ability to You can counter enemy attacks by attacking following a perfect dodge- depending on which attack button is used, it can be either a melee attack or an explosive launched from your Pod.Pod. The Counter chip gives you the ability to counter enemy attacks without having to perfect dodge by moving towards an enemy as their attack is about to land, dealing a percentage of their attack's damage back to them based on chip level.
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* CoolSword: The bread-and-butter weapon of all protagonists, about two dozen of them in all sizes and flavors. Their base damage within their respective classes is fairly similar overall, but they differ in their special abilities that unlock at weapon levels 3 and 4.

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* CoolSword: The bread-and-butter weapon of all protagonists, about two dozen of them in all sizes and flavors. Their base damage within their respective classes is fairly similar overall, but they differ in their special abilities that unlock at weapon levels 3 2 and 4.
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* JokeEnding: The game has several "bad" endings that are hysterical due to the absurdity of how they're achieved, putting them firmly in joke ending territory.
** Ending K, a.k.a. [[UndignifiedDeath death by mackerel]]. You need to catch a mackerel and eat it. Mackerels are an instakill for androids due to the chemical reaction the mackerels have when they're ingested. According to the text box, though, [[WorthIt the mackerel was delicious...]]
** Ending U, which you get when you self-destruct in the command bunker. The flavor text goes on to say that the Bunker exploded, [[CrossingTheLineTwice but it looked pretty from Earth]]! It also says that the Commander still floats in space with a stern look on her face.
** Ending T, where you ''[[TooDumbToLive disconnect your own OS chip]]'', which naturally kills you instantly. [[CrossingTheLineTwice You can even sell it!]] (for an insultingly cheap 28G, no less). Oh, and the interface [[SchmuckBait explicitly warns you about it too]]:
--->'''Caution: Handle With Care!'''
--->'''Removal of the OS chip will result in death.'''
** Ending L. 2B spends ten years on the run from both android and machine assassins so she can keep [[SidetrackedByTheGoldSaucer playing the fishing minigame]].
** Ending O has the snarkiest narration of them all.
--->''Some [=YoRHa=] units abandoned their mission, the operation failed, and every android met their demise. [[LemonyNarrator ...Well, except for the really selfish ones. They were fine]].''
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* {{Clownification}}: When 2B and 9S first discover that the machine lifeforms (their usual enemies) occupying the Amusement Park modify their hulls to look like carnival clowns, they assume this to be some kind of virus or ploy. They soon confirm, however, that most of the "clown" machines are true pacifists who have abandoned their war with the androids to pursue spreading fun as their ''raison d'être''. [[spoiler:The ''actual'' infection comes much later in the plot when a logic virus turns all Amusement Park inhabitants into violent ''zombie robot clowns''.]]
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* DubText: During the infamous "robot orgy" scene, some of the phrases were mistranslated, namely "embrace me" became "carry me" and "love breasts" got turned into "feed me", thanks to which the English version's scene now features robot age play kink in addition to simple attempts at emulating sex.
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** The human constructs you can see everywhere, while in ruins, are in far better shape than they have any right to be considering they were abandonned ''thousands of years'' ago. You can even find objects like a toothbrush or a lipstick in a recognizable state in the mall, even though they should have degraded entirely by now.

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** The human constructs you can see everywhere, while in ruins, are in far better shape than they have any right to be considering they were abandonned abandoned ''thousands of years'' ago. You can even find objects like a toothbrush or a lipstick in a recognizable state in the mall, even though they should have degraded entirely by now.
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[[folder:Tropes Unique to ''Ver 1.1a'']
For tropes that only apply to the anime adaptation ''Nier Autotmata Ver 1.1a''.

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[[folder:Tropes Unique to ''Ver 1.1a'']
1a'']]
For tropes that only apply to the anime adaptation ''Nier Autotmata Automata Ver 1.1a''.
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[[folder:Tropes Unique to ''Ver 1.1a'']
For tropes that only apply to the anime adaptation ''Nier Autotmata Ver 1.1a''.


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* AdaptationDeviation: The biggest one seen so far is that Anemone is no the leader of the Resistance. Instead, it is Lily, with episode 6 showing [[SparedByTheAdaptation she survived the events of the Stage Play]]. As for Anemone's fate, it is [[UncertainDoom left uncertain]] after her Last Stand with No. 21, but she is presumed dead as Lily is established as the [[SoleSurvivor only known Resistance survivor]] of that mission.
* AdaptationExpansion: The anime greatly expands on events that don't focus around 2B and 9S's journey, such as the exploits of various machines as they struggle with their attempts to attain their own humanity, as well as the backstory of Lily and the rivalry and mistrust between the Resistance and [=YoRHa=].
[[/folder]]
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** The [=YoRHa=] get their name from a stage play by Taro Yoko called "[=YoRHa=]", which is said to take place many years after the first [=NieR=] game, in the year 11941. The whole [=YoRHa=] story is an allusion to many events that transpired during WWII.

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** The [=YoRHa=] get their name from a stage play by Taro Yoko called "[=YoRHa=]", which is said to take place many years after the first [=NieR=] ''[=NieR=]'' game, in the year 11941. The whole [=YoRHa=] story is an allusion to many events that transpired during WWII.



** A Japanese pre-order DLC can let the Pod Support System look like Grimoire Weiss from [[VideoGame/NieR the original NieR games]]. Gameplay-wise, the Pod Support System serves as this game's version of Weiss.

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** A Japanese pre-order DLC can let the Pod Support System look like Grimoire Weiss from [[VideoGame/NieR the original NieR games]].''[[VideoGame/NieR]]'' game. Gameplay-wise, the Pod Support System serves as this game's version of Weiss.



* RagnarokProofing: Just like in the original Nier, despite the immense amount of time that has passed since civilization's downfall the ruins looks fairly fresh with only a bit of rust and overgrowth and with some of the old factories still being operational. Probably [[JustifiedTrope justified to a certain extent]], as civilization on Earth has had about 8,000 years to not only rebuild, but advance. It's implied some machines do know how to build or re-purpose human buildings.

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* RagnarokProofing: Just like in the original Nier, ''[=NieR=]'', despite the immense amount of time that has passed since civilization's downfall the ruins looks fairly fresh with only a bit of rust and overgrowth and with some of the old factories still being operational. Probably [[JustifiedTrope justified to a certain extent]], as civilization on Earth has had about 8,000 years to not only rebuild, but advance. It's implied some machines do know how to build or re-purpose human buildings.

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* BonusBoss: Several can be found in the game.
** The machine Father Servo being the most [[RecurringBoss recurring]], he becomes stronger with the materials 2B and 9S bring until he's level 60 in his final fight.
** The Amusement Park has the dormant level 80 bunny machine statue, which is actually a machine lifeform acting as a statue until he's forced to protect himself.
** A particularly strong machine, the Lord of the Valley from the eponymous quest, can be found at the end of the forest valley, impaled on multiple swords and asking for death. You can oblige him, but he is really tough early game since he's set at level 60.
** [[spoiler:Emil is a level 99 fight, found underground where he attempts to punish his android friends for stealing from him. The Emil Head weapon is earned upon his defeat]].
** [[spoiler:After this first Emil fight and upgrading all weapons, a final battle against a group of giant insane Emil copies will occur in the desert. Failing to stop them from self-destructing when they are defeated results in [[TheEndOfTheWorldAsWeKnowIt Ending Y]]]].
** A DLC has you fighting Yosuke Matsuda and Kenichi Sato, the [=CEOs=] of Square Enix and Platinum respectively.
** The aforementioned DLC also has Masamune the blacksmith appear as a bonus boss, as well as a special gauntlet at the end of the Flooded City coliseum that ultimately ends in [[spoiler:a couple of enemies labeled "Unknown", but look suspiciously like Shades from the first ''VideoGame/NieR''.]].



** The player is warned beforehand that the DLC [[BonusBoss boss fight]] against the [=CEOs=] of Creator/SquareEnix and Creator/PlatinumGames, Yosuke Matsuda and Kenichi Sato, is immersion breaking since they're based off of real, actual people. They're still more than capable of kicking ass however.

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** The player is warned beforehand that the DLC [[BonusBoss boss fight]] fight against the [=CEOs=] of Creator/SquareEnix and Creator/PlatinumGames, Yosuke Matsuda and Kenichi Sato, is immersion breaking since they're based off of real, actual people. They're still more than capable of kicking ass however.



* ContentWarnings: Before you fight the BonusBoss included in the arena DLC, you are warned that the fight's humorous nature may ruin your WillingSuspensionOfDisbelief and you are given a prompt that allows you to decline (the fighting consists of you vs the [=CEOs=] of Square Enix and Platinum).

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* ContentWarnings: Before you fight the BonusBoss {{superboss}} included in the arena DLC, you are warned that the fight's humorous nature may ruin your WillingSuspensionOfDisbelief and you are given a prompt that allows you to decline (the fighting consists of you vs the [=CEOs=] of Square Enix and Platinum).



** It's neither difficult nor time-consuming to grind your characters' level all the way up to the cap of 99; the first half of Route B provides everything that's required to pull it off. The catch is that all enemies scale their level by region and Route (A, B, or C) instead of levelling with the player. Since even the FinalBoss of Route C tops out at level 45 and even a few levels more or less make quite a difference in combat, any level 99 player with a basic grasp of the combat mechanics who isn't playing on the [[OneHitPointWonder highest difficulty setting]] can easily steamroll through the game without encountering any mentionable opposition. Only the top-tier {{Bonus Boss}}es and special arena battles can still pose a challenge.

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** It's neither difficult nor time-consuming to grind your characters' level all the way up to the cap of 99; the first half of Route B provides everything that's required to pull it off. The catch is that all enemies scale their level by region and Route (A, B, or C) instead of levelling with the player. Since even the FinalBoss of Route C tops out at level 45 and even a few levels more or less make quite a difference in combat, any level 99 player with a basic grasp of the combat mechanics who isn't playing on the [[OneHitPointWonder highest difficulty setting]] can easily steamroll through the game without encountering any mentionable opposition. Only the top-tier {{Bonus Boss}}es {{superboss}}es and special arena battles can still pose a challenge.



** There's a secret BonusBoss battle [[spoiler:against Emil]] that's very hard to find if you don't know where to look, if you even suspect it exists in the first place. The boss in question gives only the vaguest of hints in this regard, it requires the completion of a specific FetchQuest beforehand, and it doesn't show up in the questlog at all. If you somehow manage to find and beat this boss, it unlocks a second, much more difficult battle that can't be accessed until ''all'' weapons have been found and upgraded to the highest level, which in itself is a non-trivial task without a guide. This second fight at least gets a dedicated quest, a map marker and one of the many secondary endings.

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** There's a secret BonusBoss {{superboss}} battle [[spoiler:against Emil]] that's very hard to find if you don't know where to look, if you even suspect it exists in the first place. The boss in question gives only the vaguest of hints in this regard, it requires the completion of a specific FetchQuest beforehand, and it doesn't show up in the questlog at all. If you somehow manage to find and beat this boss, it unlocks a second, much more difficult battle that can't be accessed until ''all'' weapons have been found and upgraded to the highest level, which in itself is a non-trivial task without a guide. This second fight at least gets a dedicated quest, a map marker and one of the many secondary endings.



* OptionalBoss: Several can be found in the game.
** The machine Father Servo being the most [[RecurringBoss recurring]], he becomes stronger with the materials 2B and 9S bring until he's level 60 in his final fight.
** The Amusement Park has the dormant level 80 bunny machine statue, which is actually a machine lifeform acting as a statue until he's forced to protect himself.
** A particularly strong machine, the Lord of the Valley from the eponymous quest, can be found at the end of the forest valley, impaled on multiple swords and asking for death. You can oblige him, but he is really tough early game since he's set at level 60.



* PermanentlyMissableContent: While the game generally averts this, allowing you to go back and get any sidequests, equipment or endings you missed at some point or another, Ending Y is the only ending you can be locked out of permanently since it requires a BonusBoss to use a certain attack, and if you defeat said BonusBoss you'll never get another chance to fight it again.

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* PermanentlyMissableContent: While the game generally averts this, allowing you to go back and get any sidequests, equipment or endings you missed at some point or another, Ending Y is the only ending you can be locked out of permanently since it requires a BonusBoss {{superboss}} to use a certain attack, and if you defeat said BonusBoss {{superboss}} you'll never get another chance to fight it again.



** One of the weapons needed to get 100% completion (and unlock the bonus boss) is sold by Pascal in the last portion of the game, but ONLY if you choose to wipe his memories with A2. Make any other choice, and his store will be unavailable. Thought you can replay the relevant mission with chapter select and make a different choice.

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** One of the weapons needed to get 100% completion (and unlock the bonus boss) superboss) is sold by Pascal in the last portion of the game, but ONLY if you choose to wipe his memories with A2. Make any other choice, and his store will be unavailable. Thought you can replay the relevant mission with chapter select and make a different choice.



** The bonus boss against the [[spoiler:Emil clones ends with them all activating a self destruct, which all combined together destroys the planet, leading to one of the bad ends]].

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** The bonus boss superboss fight against the [[spoiler:Emil clones ends with them all activating a self destruct, which all combined together destroys the planet, leading to one of the bad ends]].


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* {{Superboss}}:
** [[spoiler:Emil is a level 99 fight, found underground where he attempts to punish his android friends for stealing from him. The Emil Head weapon is earned upon his defeat]].
** [[spoiler:After this first Emil fight and upgrading all weapons, a final battle against a group of giant insane Emil copies will occur in the desert. Failing to stop them from self-destructing when they are defeated results in [[TheEndOfTheWorldAsWeKnowIt Ending Y]]]].
** A DLC has you fighting Yosuke Matsuda and Kenichi Sato, the [=CEOs=] of Square Enix and Platinum respectively.
** The aforementioned DLC also has Masamune the blacksmith appear as a superboss, as well as a special gauntlet at the end of the Flooded City coliseum that ultimately ends in [[spoiler:a couple of enemies labeled "Unknown", but look suspiciously like Shades from the first ''VideoGame/NieR''.]].
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** One of the weapons needed to get 100% completion (and unlock the bonus boss) is sold by Pascal in the last portion of the game, but ONLY if you choose to wipe his memories with A2. Make any other choice, and his store will be unavailable. Thought you can replay the relevant mission with chapter select and make a different choice.
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* AbortedArc: One occurs almost immediately after the prologue: The Commander tasks 2B and 9S to head down to Earth to meet up with the Resistance and find an informant who has gone missing. However, once they touch down and meet Anemone, the informant is never mentioned and the whole mission is forgotten by everyone. It's possible the informant may be the same missing android involved in the Retrieve the Confidential Intel side quest, but this is only speculation.

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* AbortedArc: One occurs almost immediately after the prologue: The Commander tasks 2B and 9S to head down to Earth to meet up with the Resistance and find an informant who has gone missing. However, once they touch down and meet Anemone, the informant is never mentioned and the whole mission is forgotten by everyone. It's possible The ''Ver 1.1a'' anime adaptation addresses this in its third episode, with the missing informant may turning out to be one of the same missing android involved [=YorHa=] corpses found in the Retrieve the Confidential Intel side quest, but this is only speculation.desert apartment region shortly before 2B and 9S have their first encounter with Adam.
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* CosmeticAward: At the end of Route E [[spoiler:after having received support from previous online players to complete the otherwise nigh-impossible final section, you're given the option to give the same support to some other player, but only at the cost of sacrificing your save data.]] If you do that, your only concrete reward is [[spoiler:a special title screen the game will have afterwards.]] Though obviously the ''real'' reward is [[spoiler:the knowledge of having helped another player just like you were helped.]]

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* CosmeticAward: At the end of Route E E, [[spoiler:after having received support from previous online players to complete the otherwise nigh-impossible final section, you're given the option to give provide the same support to some other random player, but only at the cost of sacrificing your save data.]] If you choose do that, your only concrete reward is [[spoiler:a special title screen the game will have afterwards.]] Though obviously the ''real'' reward is [[spoiler:the knowledge of having helped another player just like you were helped.]]
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* CosmeticAward: At the end of Route E [[spoiler:after having received support from previous online players to complete the otherwise nigh-impossible final section, you're given the option to give the same support to some other player, but only at the cost of sacrificing your save data.]] If you do that, your only concrete reward is [[spoiler:a special title screen the game will have afterwards.]] Though obviously the ''real'' reward is [[spoiler:the knowledge of having helped another player just like you were helped.]]
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** The playable android characters have access to all the weapons, skill chips, Pod programs, and items you've gathered even when they've been separated from each other. And if the player character dies, while you do need to go back to their old body to reclaim the skill chips they had, the same doesn't apply to weapons and other items they were holding, as those are automatically available for the new body.
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** Some post-boss-battle cutscenes show your character battered and bruised, as if you barely defeated an overwhelming foe--even if you never took any damage during actual gameplay.

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** Some post-boss-battle cutscenes show your character battered and bruised, as if you barely defeated an overwhelming foe--even if you never took any damage during actual gameplay. Similarly, the characters in the cutscenes always wear their default clothes and have white hair, even if you've changed their clothes and accessories and dyed their hair.
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** In the ''The End of Yorha Edition'', you get some extra accessories and skins right at the start of the game. With some of them, the descriptions in the inventory mention [[spoiler:they can be worn by A2]], which spoils the fact that [[spoiler:she will become a playable character (despite appearing as an [=NPC=] antagonist in routes A and B)]], which only happen in the last third of the game.

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** In the ''The End of Yorha Edition'', you get some extra accessories and skins right at the start of the game. With some of them, the descriptions in the inventory mention [[spoiler:they can be worn by A2]], which spoils the fact that [[spoiler:she will become a playable character (despite appearing as an [=NPC=] antagonist in routes A and B)]], which only happen happens in the last third of the game.
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** In the ''The End of Yorha Edition'', you get some extra accessories and skins right at the start of the game. With some of them, the descriptions in the inventory mention [[spoiler:they can be worn by A2]], which spoils the fact that [[spoiler:she will become a playable character (despite appearing as an antagonist in routes A and B)]], which only happen in the last third of the game.

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** In the ''The End of Yorha Edition'', you get some extra accessories and skins right at the start of the game. With some of them, the descriptions in the inventory mention [[spoiler:they can be worn by A2]], which spoils the fact that [[spoiler:she will become a playable character (despite appearing as an [=NPC=] antagonist in routes A and B)]], which only happen in the last third of the game.

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* InterfaceSpoiler: You might collect chips that spoil what you get later in the game. For example, [[spoiler:getting hacking chips before you play as 9S]].

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* InterfaceSpoiler: InterfaceSpoiler:
**
You might collect chips that spoil what you get later in the game. For example, [[spoiler:getting hacking chips before you play as 9S]].9S]].
** In the ''The End of Yorha Edition'', you get some extra accessories and skins right at the start of the game. With some of them, the descriptions in the inventory mention [[spoiler:they can be worn by A2]], which spoils the fact that [[spoiler:she will become a playable character (despite appearing as an antagonist in routes A and B)]], which only happen in the last third of the game.
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** In Ending E, the pods take turns [[spoiler:addressing the player, first to ask if you want to send a message to others who may be struggling during the credits fight, and then to ask if you want to help a random player in exchange for deleting all your save data]].

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** In Ending E, the pods take turns [[spoiler:addressing the player, first to ask if you want to send a message to others who may be struggling during the credits fight, and then to ask if you want to help a random player in exchange for deleting all your save data]].data, and finally (if you chose to sacrifice your data) to thank you for playing]].

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