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* ChineseLaunderer: Jackie Luong is a former one.


* ChefOfIron: Companion Red Haired Sally presents herself as a cook during her recruitment dialog. Beside fighting, she hasn't any effect on the food, though.



** Red Haired Sally explains she's a cook when she's met in a saloon, and the dialog shows that she's indeedmore skilled in cooking than the player character. Hiring her hasn't any effect on the party's food, it's spoilage rate, or the food's morale buffs.

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** Red Haired Sally explains she's a cook when she's met in a saloon, and the dialog shows that she's indeedmore skilled in cooking than the player character. Hiring her hasn't any effect on the party's food, it's spoilage rate, or the food's morale buffs. Strangely enough, her starting stats make her useful as the Tactics skill's advisor for the party.


* RevolversAreJustBetter: Downplayed. While revolvers are the best ''handguns'' (almost all the non-revolver guns are crap, though there is a flintlock pistol among the top-three pistols), rifles are more powerful, more accurate, and the repeater rifles can carry at least as many ammunitions than the revolvers.

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* RevolversAreJustBetter: Downplayed. While revolvers are the best ''handguns'' (almost all the non-revolver guns are crap, though there is a flintlock pistol among the top-three pistols), rifles are more powerful, more accurate, and the repeater rifles can carry at least as many ammunitions than much ammunition as the revolvers.


* AnAxeToGrind: A few Indian units wield small hatchets and tomahawks.
* ArmorIsUseless: Downplayed. There are functional armours and helmets in the mod, but due to the setting, they only consist in shirts / jackets (at best, hard leather clothes) and cow-boy hats, instead of chainmal and iron helmets. They just provide a very limited protection.

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* AnAxeToGrind: A few Indian units wield small hatchets and tomahawks.
tomahawks. There's also some axe tools (from one-handed ones to big woodcutting axes).
* ArmorIsUseless: Downplayed. There are functional armours and helmets in the mod, but due to the setting, they only consist in shirts / jackets (at best, hard leather clothes) and cow-boy hats, instead of chainmal and iron helmets. They just provide a very limited protection.protection (the most protective ones protect less than most of the unmodded game's crappiest armours).



* BadassBandolier: A decorative feature on one of the armours. Carl Brine starts the game while wearing one.

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* BadassBandolier: A decorative feature on one a couple of the armours. Carl Brine starts the game while wearing one.



* BadassLongcoat: It is one of the armours. Some hired guns and companions start with one, and the outlaw Remington Robert (playable character in quick battle) too.

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* BadassLongcoat: It is one of the armours. Some hired guns and companions (Norm Finkleton, Hickory Jim, Oscar Harrison) start with one, and the outlaw Remington Robert (playable character in quick battle) too.



** There are two actual faction of them (the scalphunters and the Hoffman Banda), and any party deserter party counting an important number of soldiers from the Mexico faction fits this trope. Peyote Pablo is a hirable stoned bandito.

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** There are two actual faction of them (the scalphunters and the Hoffman Banda), random Bandas), and any party deserter party counting an important number of soldiers from the Mexico faction or the Bandas fits this trope. Peyote Pablo is a hirable stoned bandito.



* CoolGuns: Several variants of Winchester rifles, [=LeMat=] revolver, Colt 1851 Navy, Sharps 1859. The iconic Single Action Army revolver doesn't appear in the game (it didn't exist yet).

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* CoolGuns: Several variants of Winchester rifles, [=LeMat=] revolver, Colt 1851 Navy, a couple of Sharps 1859.variants. The iconic Single Action Army revolver doesn't appear in the game (it didn't exist yet).



* PetTheDog: At completion of a bounty hunting quest, you can either accept the reward or ask it to be given to the targets' victims (which gives honor points).

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* PetTheDog: At completion of a bounty hunting quest, you can either accept the reward or [[KeepTheReward ask it to be given to the targets' victims victims]] (which gives honor points).



* PublicDomainSoundtrack:
** Tavern themes for American towns include piano instrumental versions of "The Happy Farmer Returning from Work"and "Turkey in the Straw".
** One of the victory themes is a short instrumental cover of "The Yellow Rose of Texas".



* TheSavageIndian: The Indian raiders bandits. The actual Indian major factions (Comanches and Apaches) have the same dialogs and behaviours that USA and Mexico.

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* TheSavageIndian: TheSavageIndian:
**
The Indian raiders bandits. The actual Indian major factions (Comanches and Apaches) have the same dialogs and behaviours that USA and Mexico.


* CampCook: Red Haired Sally describes herself as a cook during her hiring dialog. Like a lot of examples of the trope, she's a foreigner (Irish).



** Red Haired Sally explains she's a cook when she's met in a saloon, and the dialog shows that she's indeedmore skilled in cooking than the player character. Hiring her hasn't any effect on the party's food, it's spoilage rate, or the food's morale buffs.



** Among the companions, a few of them are called by obvious nicknames or incomplete named: The Clown, Red Haired Sally, and Catastrophe Jill

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** Among the companions, a few of them are called by obvious nicknames or incomplete named: names: The Clown, Red Haired Sally, and Catastrophe Jill


* TheSheriff: Sheriffs appear in the larger American towns, where they have the role of quest givers (they are basically the mod's equivalent of guild masters for the US towns). Sheriffs are also a unit of the American Lawmen troop tree.

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* TheSheriff: Sheriffs appear in the larger American towns, settlements, where they have the role of quest givers (they are basically the mod's equivalent of guild masters and village elders for the US towns).settlements). Sheriffs are also a unit of the American Lawmen troop tree.



** During a bounty hunting quest, the player has the choice between shooting the target on the spot or proposing a duel. If the duel is chosen, the player character must back off from the adversary, then wait for the local bell to be allowed to draw and begin the gunfight. Completing those quests by choosing the duel grants more experience that merely shooting the target.

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** During a bounty hunting quest, the player has the choice between shooting the target on the spot or proposing a duel. If the duel is chosen, the player character must back off from the adversary, then wait for the local bell to be allowed to draw and begin the gunfight. Completing those quests by choosing the duel grants more experience that merely shooting the target. Drawing a gun before the bell rang results in honor's loss.


* ExactlyWhatItSaysOnTheTin: It is a Western-themed mod set in 1866.

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* ExactlyWhatItSaysOnTheTin: It is a Western-themed mod for ''Mount & Blade'' set in 1866.


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* RandomlyGeneratedLevels: The worldmap is mostly the same (settlements' location is static), but there are some random generation concerning the main bandit factions. They are 8 factions: Bennett, Collins, Cottonwood, Davidson, Hoffman, Miles, Morris, Price. When starting a new game, they randomly receive a colour, a banner, a starting location, and a full name ("Gang", "Banda", or "Lawmen"), which correspond to their culture (respectively American oultaws, Mexican Outlaws, and American lawmen).[[note]]Cottonwood is partly an exception. It's always named "the Cottonwood Gang" and its starting location is static (for obvious reasons: [[ExactlyWhatItSaysOnTheTin it's Cottonwood's local gang]])[[/note]].


* CoolGuns: Several variants of Winchester rifles, [=LeMat=] revolver, Colt 1851 Navy. The iconic Single Action Army revolver doesn't appear in the game (it didn't exist yet).

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* CoolGuns: Several variants of Winchester rifles, [=LeMat=] revolver, Colt 1851 Navy.Navy, Sharps 1859. The iconic Single Action Army revolver doesn't appear in the game (it didn't exist yet).


* RevolversAreJustBetter: There are a few pistols which aren’t revolvers, they usually are weak and one-shot-before-reloading weapons.

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* RevolversAreJustBetter: There Downplayed. While revolvers are a few pistols which aren’t revolvers, they usually the best ''handguns'' (almost all the non-revolver guns are weak crap, though there is a flintlock pistol among the top-three pistols), rifles are more powerful, more accurate, and one-shot-before-reloading weapons.the repeater rifles can carry at least as many ammunitions than the revolvers.


* CoolGuns: Winchester rifle, [=LeMat=] revolver.

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* CoolGuns: Several variants of Winchester rifle, rifles, [=LeMat=] revolver.revolver, Colt 1851 Navy. The iconic Single Action Army revolver doesn't appear in the game (it didn't exist yet).


* DisproportionateRetribution: The {{Wanted Poster}}s sometimes mention that the target is wanted for eating chewing-gum, "buffonry", "wearing a hat indoors", or ''spiting on someone’s shoes''.

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* DisproportionateRetribution: The {{Wanted Poster}}s sometimes mention that the target is wanted for eating chewing-gum, "buffonry", "wanton buffoonery", "wearing a hat indoors", or ''spiting on someone’s shoes''.


* DisproportionateRetribution: The {{Wanted Poster}}s sometimes mention that the target is wanted for eating chewing-gum, "wearing a hat indoors", or ''spiting on someone’s shoes''.

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* DisproportionateRetribution: The {{Wanted Poster}}s sometimes mention that the target is wanted for eating chewing-gum, "buffonry", "wearing a hat indoors", or ''spiting on someone’s shoes''.



* ShowdownAtHighNoon: During a bounty hunting quest, the player has the choice between shooting the target on the spot or proposing a duel. If the duel is chosen, the player character must back off from the adversary, then wait for the local bell to be allowed to draw and begin the gunfight. Completing those quests by choosing the duel grants more experience that merely shooting the target.

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* ShowdownAtHighNoon: ShowdownAtHighNoon:
**
During a bounty hunting quest, the player has the choice between shooting the target on the spot or proposing a duel. If the duel is chosen, the player character must back off from the adversary, then wait for the local bell to be allowed to draw and begin the gunfight. Completing those quests by choosing the duel grants more experience that merely shooting the target.target.
** Jack the Serpent, a NPC located in San Casteabro, gives a sidequest consisting in fighting duel in the nearby graveyard. It's actually a kind of modern tourney, since it is fought in the middle of a crowd of spectators.


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* VideoGameCrueltyPunishment: Loot and plunder enough stagecoaches and[=/=]or villages, and the Commoners special faction will turn hostile to the player. Once it happens, the towns will forbid the player's party to enter them (you'll have to sneak inside), no matter the town's faction and the factions of the raided caravans and villages. This can be fixed if you destroy enough parties of the various wandering outlaws minifactions.


* TheStoner: Peyote Pablo.

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* TheStoner: Peyote Pablo.Pablo consumes huge amount of peyote (hence his name) to cope with the loss of his family. Trying to talk to him if the player character is American instead of Mexican just results in no reaction from him, with a laconic description implying that he is high as a kite.



** Generic principle: Each firearm in the inventory slots is fully loaded and starts consuming relevant ammunitions from other inventory slots only after being reloaded. Being hit when reloading stops the reloading action, which have to be done again from its beginning. There are several different ammunition items, corresponding to the number of bullets inside the item slot. The maximum amount of ammunitions per bag the heroes are allowed to use is determined by a party skill named "stockpiling". For all those reasons, it can be more useful to keep two identical firearms instead of just one with its ammunitions.
** Here is a specific example in which this trope is especially useful. With a 0 level in stockpiling, the party can only use bags of thirty pistol bullets and twenty rifle bullets. One of the best repeating rifle of the mod is a Winchester with a magazine capacity of fifteen rounds. So, with such a rifle and an ammunition bag, the member of a low level party benefits from fifty already loaded shots, plus fifty shots after reloading, plus five last shots after his last reloading. In the same party, having two of those Winchesters grants two times fifteen shots, which are only separated by the unstoppable and nearly immediate action of switching gun, instead of the uncertain reloading.

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** Generic principle: Each firearm in the inventory slots is fully loaded and starts consuming relevant ammunitions from other inventory slots only after being reloaded.reloaded once. Being hit when reloading stops the reloading action, which have to be done again from its beginning. There are several different ammunition items, corresponding to the number of bullets inside the item slot. The maximum amount of ammunitions per bag the heroes are allowed to use is determined by a party skill named "stockpiling". For all those reasons, it can be more useful to keep two identical firearms instead of just one with its ammunitions.
** Here is a specific example in which this trope is especially useful. With a 0 level in stockpiling, the party can only use bags of about thirty pistol bullets and about twenty rifle bullets. One of the best repeating rifle of the mod is a Winchester Winchester-like repeater rifle with a magazine capacity of fifteen rounds. So, with such a rifle and an ammunition bag, the member of a low level party benefits from fifty already loaded shots, plus fifty shots after reloading, plus five last shots after his last reloading. In the same party, having two of those Winchesters grants two times fifteen shots, which are only separated by the unstoppable and nearly immediate action of switching gun, instead of the uncertain reloading.


* AnAxeToGrind: A few Indian units wield small hatchets and tomahawks.



* AnAxeToGrind: A few Indian units wield small hatchets and tomahawks.

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* AnAxeToGrind: A few Indian units wield small hatchets TheArtifact: Arenas and tomahawks.tournaments have been disabled, but the description of a town occasionally mentions that a tournament will happen soon. Tournaments are also occasionally mentioned in dialogs with lords.


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** Carl Brine swore revenge against the Indians after the slaughter of his family. He still will occasionally appear in an Indian settlement.


** Hickory Jim is a famous revolver expert.

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** Hickory Jim is InUniverse a famous revolver expert.

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