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Many years later, the work on a true sequel was restarted, and '''Blitzkrieg 3''' [[http://store.steampowered.com/app/235380/ has been]] in UsefulNotes/{{Steam}} Early Access since May 7, 2015; it was released in June 2017.

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Many years later, the work on a true sequel was restarted, and '''Blitzkrieg 3''' [[http://store.steampowered.com/app/235380/ has been]] in UsefulNotes/{{Steam}} Platform/{{Steam}} Early Access since May 7, 2015; it was released in June 2017.

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* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as ''VideoGame/TheDayAfterFightForPromisedLand''. (aka ''Cuban Missile Crisis: The Aftermath'')

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* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as ''VideoGame/TheDayAfterFightForPromisedLand''. ''VideoGame/TheDayAfterFightForPromisedLand'', (aka ''Cuban Missile Crisis: The Aftermath'')Aftermath'') ''Stalingrad'' and ''Desert Law''.

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* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as ''VideoGame/TheDayAfterFightForPromisedLand'' (aka ''Cuban Missile Crisis: The Aftermath'') and the game itself appears to use a modified version of the engine from ''Sudden Strike''.

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* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as ''VideoGame/TheDayAfterFightForPromisedLand'' ''VideoGame/TheDayAfterFightForPromisedLand''. (aka ''Cuban Missile Crisis: The Aftermath'') and the game itself appears to use a modified version of the engine from ''Sudden Strike''.Aftermath'')
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* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as ''VideoGame/TheDayAfterFightForPromisedLand'' (aka ''Cuban Missile Crisis: The Aftermath'') and the game itself appears to use a modified version fof the engine from ''Sudden Strike''.

to:

* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as ''VideoGame/TheDayAfterFightForPromisedLand'' (aka ''Cuban Missile Crisis: The Aftermath'') and the game itself appears to use a modified version fof of the engine from ''Sudden Strike''.

Changed: 70

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* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as ''VideoGame/TheDayAfterFightForPromisedLand'' (aka ''Cuban Missile Crisis: The Aftermath'') and ''Sudden Strike''.

to:

* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as ''VideoGame/TheDayAfterFightForPromisedLand'' (aka ''Cuban Missile Crisis: The Aftermath'') and the game itself appears to use a modified version fof the engine from ''Sudden Strike''.

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Changed: 24

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* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as [[Videogame/TheDayAfterFightForPromisedLand Cuban Missile Crisis: The Aftermath]] and Sudden Strike.

to:

* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as [[Videogame/TheDayAfterFightForPromisedLand Cuban ''VideoGame/TheDayAfterFightForPromisedLand'' (aka ''Cuban Missile Crisis: The Aftermath]] Aftermath'') and Sudden Strike.''Sudden Strike''.



-->'''Soviet sniper''' (when about to shoot a German soldier): "''Auf wiedersehen!''"

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-->'''Soviet sniper''' (when about to shoot a German soldier): "''Auf wiedersehen!''"wiedersehen!''"
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Changed: 171

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* TheComputerIsACheatingBastard: At least in the first game, you can see the AI blatantly change their Artilery's target to where you've moved your units, even if no enemies saw them move, their Artillery also has much better chances to hit when firing "Blind" than your own.

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* TheComputerIsACheatingBastard: At least in the first game, you can see the AI blatantly change their Artilery's target to where you've moved your units, even if no enemies saw them move, their Artillery also has much better chances to hit when firing "Blind" than your own.own, the AI will also instantly know and have their self-propelled artillery retreat if in range of your own...even if the unit that spotted the artillery was a hidden sniper.
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Added DiffLines:

* TheComputerIsACheatingBastard: At least in the first game, you can see the AI blatantly change their Artilery's target to where you've moved your units, even if no enemies saw them move, their Artillery also has much better chances to hit when firing "Blind" than your own.
Is there an issue? Send a MessageReason:
None


* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as Cuban Missile Crisis and Sudden Strike.

to:

* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as [[Videogame/TheDayAfterFightForPromisedLand Cuban Missile Crisis Crisis: The Aftermath]] and Sudden Strike.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* GaidenGame: There are plenty of games (So much Wikipedia has a dedicated section to them) using the Blitzkrieg engine, such as Cuban Missile Crisis and Sudden Strike.

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