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''Zortch Maxinum Against the Alien Brainsuckers'' - [[OfficiallyShortenedTitle more often known as just]] ''Zortch'' - is an {{Retraux}} FirstPersonShooter developed mostly by a single Hungarian developer Mutantleg, responsible for all of the programming including the custom engine made for the game, released in 2023 for Windows. The game stands out amongside the other indie FPS of its time through its frame of inspiration: While [[VideoGame/{{Dusk}} your]] [[VideoGame/{{Hrot}} typical]] {{Retraux}} shooter would use either [[VideoGame/{{Doom}} early]] to [[VideoGame/QuakeI mid]] ninteties shooters as a basis, ''Zortch'' takes a bit after the ''late'' 90s shooters, most notably ''VideoGame/UnrealI'' (through the colorful and large envoriments, weapons featurin SecondaryFire, enemy types that are around as agile as the player and even the look of the protagonist being similar to ''Unreal's'' default player character) with slight touches of ''VideoGame/{{Turok}}'' and even traces of comedy that wouldn't be too out of place in a ''VideoGame/{{MDK}}'' game.
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''Zortch Maxinum Against the Alien Brainsuckers'' - [[OfficiallyShortenedTitle more often known as just]] ''Zortch'' - is an {{Retraux}} FirstPersonShooter developed mostly by a single Hungarian developer Mutantleg, responsible for all of the programming including the custom engine made for the game, released in 2023 for Windows. The game stands out amongside the other indie FPS of its time through its frame of inspiration: While [[VideoGame/{{Dusk}} your]] [[VideoGame/{{Hrot}} typical]] {{Retraux}} shooter would use either [[VideoGame/{{Doom}} early]] to [[VideoGame/QuakeI mid]] ninteties shooters as a basis, ''Zortch'' takes a bit after the ''late'' 90s shooters, most notably ''VideoGame/UnrealI'' (through the colorful and large envoriments, weapons featurin SecondaryFire, featuring crazy {{Secondary Fire}}s, enemy types that are around as agile as the player and even the look of the protagonist being similar to ''Unreal's'' default player character) with slight touches of ''VideoGame/{{Turok}}'' and even traces [[SurrealHumor an absurdist sense of comedy that wouldn't be too out of place in a ''VideoGame/{{MDK}}'' game.
humor]] akin to ''VideoGame/{{MDK}}''.
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** Trying to use one of the {{Classic Cheat Code}}s from ''VideoGame/{{Doom}}'' in the console unlocks the "This is NOT Doom!" achievement.
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** Trying to use one of the {{Classic Cheat Code}}s from ''VideoGame/{{Doom}}'' in the console unlocks the "This is NOT Doom!" achievement. Also, the level where you obtain the "weird gun" has a reference to ''VideoGame/DoomII''[='s=] level "Dead Simple" (both are square arenas where the doors open up to reveal plasma-spamming spider-robots surrounding you on all sides).
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''Zortch Maxinum Against the Alien Brainsuckers'' - [[OfficiallyShortenedTitle more often known as just]] ''Zortch'' - is an {{Retraux}} FirstPersonShooter developed mostly by a single Hungarian developer Mutantleg, responsible for all of the programming including the custom engine made for the game, released in 2023 for Windows.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zortchtheimage.png]]
[[caption-width-right:350:A breakdancing brute would be one of the more ''ordinary'' sights Zortch would ever witness....]]
-> ''You are in a fine mess, human...''
->-- The voice that contacts [[IdiotHero our heroine]] throrough the game.
''Zortch Maxinum Against the Alien Brainsuckers'' - [[OfficiallyShortenedTitle more often known as just]] ''Zortch'' - is an {{Retraux}} FirstPersonShooter developed mostly by a single Hungarian developer Mutantleg, responsible for all of the programming including the custom engine made for the game, released in 2023 forWindows.
Windows. The game stands out amongside the other indie FPS of its time through its frame of inspiration: While [[VideoGame/{{Dusk}} your]] [[VideoGame/{{Hrot}} typical]] {{Retraux}} shooter would use either [[VideoGame/{{Doom}} early]] to [[VideoGame/QuakeI mid]] ninteties shooters as a basis, ''Zortch'' takes a bit after the ''late'' 90s shooters, most notably ''VideoGame/UnrealI'' (through the colorful and large envoriments, weapons featurin SecondaryFire, enemy types that are around as agile as the player and even the look of the protagonist being similar to ''Unreal's'' default player character) with slight touches of ''VideoGame/{{Turok}}'' and even traces of comedy that wouldn't be too out of place in a ''VideoGame/{{MDK}}'' game.
[[caption-width-right:350:A breakdancing brute would be one of the more ''ordinary'' sights Zortch would ever witness....]]
-> ''You are in a fine mess, human...''
->-- The voice that contacts [[IdiotHero our heroine]] throrough the game.
''Zortch Maxinum Against the Alien Brainsuckers'' - [[OfficiallyShortenedTitle more often known as just]] ''Zortch'' - is an {{Retraux}} FirstPersonShooter developed mostly by a single Hungarian developer Mutantleg, responsible for all of the programming including the custom engine made for the game, released in 2023 for
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* BittersweetEnding: [[spoiler:Zortch escapes the Brainsuckers' planet safe and sound, but also learns the sad truth behind them and wonders if they, too, are victims]].
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* BittersweetEnding: [[spoiler:Zortch escapes the Brainsuckers' planet safe and sound, but also learns the sad truth behind them and wonders if they, too, are victims]].victims. [[MoodWhiplash This is all followed by Zortch leaving a negative review on the tourist agency that brought her onto this entire mess]]]].
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* FacelessEye: Present in ''energy projectile firing'' variety as an AirborneMook.
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* LivingDinosaurs: In a homage to ''VideoGame/{{Turok}}'', these show up in few levels as an enemy type.
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* MindScrew: The game has a few moments like these, with [=E1M2=] being a good example. It begins in a basketball court with a ''really'' shiny, reflective floor. [[spoiler: Turns out this isn't a reflection but rather a transparent floor with a view of ''an upside down replica of the court'' Zortch would eventually show up at late in the level, before the exit. And then the level's exit stats are displayed in upside down.]]
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''Zortch Maxinum Against The Alien Brainsuckers'' is a 2023 FirstPersonShooter developed by mutantleg for Windows.
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''Zortch Maxinum Against The the Alien Brainsuckers'' - [[OfficiallyShortenedTitle more often known as just]] ''Zortch'' - is a 2023 an {{Retraux}} FirstPersonShooter developed mostly by mutantleg a single Hungarian developer Mutantleg, responsible for all of the programming including the custom engine made for the game, released in 2023 for Windows.
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----
* AirVentPassageway: Zortch gets to crawl through plenty of vents throrough the course of the game, and some of these tend to contain secret items.
* AttractMode: In a similar vein of the [[VideoGame/QuakeI first]] [[VideoGame/QuakeII two]] ''VideoGame/{{Quake}}'' games, a gameplay demo is being played in background for the main menu.
* ExpressiveHealthBar: Mainly when powerups are involved. When the [[QuadDamage Anger]] power-up is active, Zortch's portrait gains GlowingEyesOfDoom, while the [[InvisibilityInk Invisibility Paint]] power-up has the portrait display just the eyes and the outline of the head. Health state only changes the color of the portrait from green to yellow and red, but shall Zortch die, the portrait would get flipped upside down and gain WingdingEyes.
* FallDamage: Falling from great highs isn't that damaging but it does knock Zortch down for a while before standing up.
* FlamingSkulls: The game features [[VideoGame/{{Doom}} Lost Soul-like]] flaming [[Franchise/{{Terminator}} T-800]] [[TerminatorImpersonator heads]] as an AirborneMook.
* ForceFieldDoor: The levels often feature these, powered up with a Reactor per level that Zortch has to seek down and destroy in order to progress.
* FallDamage: Falling from great highs isn't that damaging but it does knock Zortch down for a while before standing up.
* FlamingSkulls: The game features [[VideoGame/{{Doom}} Lost Soul-like]] flaming [[Franchise/{{Terminator}} T-800]] [[TerminatorImpersonator heads]] as an AirborneMook.
* ForceFieldDoor: The levels often feature these, powered up with a Reactor per level that Zortch has to seek down and destroy in order to progress.
* IdiosyncraticDifficultyLevels: The game has 6 difficulty modes, and they go in order: Visitor -> Pushover -> Warrior -> Dominator -> Subjugator -> '''MAXED'''.
* InvisibilityCloak: The game has a literal [[InvisibilityInk Invisibility Paint]] power-up that renders Zortch invisible.
* LockAndKeyPuzzle: Par of the course for an old school shooter. The game is [[ColorCodedForYourConvenience remarkably consistent in color coding the doors]], as red key doors always lead to Exit rooms and green key doors are associated with the Reactor rooms.
* NapInducingSpeak: [[spoiler: The ending involves Zortch falling asleep in a middle of the captain's exposition. She would wake up in a space ship leaving the planet.]]
* NoSell: Few enemy types - like Chaingun Pudding People with metal backpacks and Floaters - happen to have metallic bits that seem to rather protect them from bullet based damage when shot at, so Zortch have to aim at fleshy bits (or use explosive weapons) to damage them.
* NoSell: Few enemy types - like Chaingun Pudding People with metal backpacks and Floaters - happen to have metallic bits that seem to rather protect them from bullet based damage when shot at, so Zortch have to aim at fleshy bits (or use explosive weapons) to damage them.
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* {{Retraux}}: The game's art style pays homage to the ''UsefulNotes/Nintendo64'' and PC shooters of the late 90s.
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* QuickMelee: In case Zortch isn't feeling like switching to the Wrench for melee combat, she's able to kick with a seperate button.
* {{Retraux}}: The game's art style pays homage to the''UsefulNotes/Nintendo64'' ''Platform/Nintendo64'' and PC shooters of the late 90s.
* {{Retraux}}: The game's art style pays homage to the
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* SharkPool: One of the levels houses a swimming pool that happens to be attended by a ''lot'' of sharks. Luckily, the sharks are very easily distracted - even a single dead shark makes up for a snack for the remaining sharks and they even feed off the LudicrousGibs.
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* TankTopTomboy: [[AllInTheManual The html/pdf manual]] describes Zortch as a "bit of a tomboy" and her design involves a tank-top, in addition to cargo pants and SpikyHair.
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Page currently under construction.
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** The not-quite-as-humble submachine gun can stunlock particularly tough mid-tier enemies, and its alt-fire is a scope that takes out foes from a distance. This is ''extremely'' useful for dealing with Floaters.
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** The not-quite-as-humble cute little submachine gun can stunlock particularly tough mid-tier enemies, and its alt-fire is a scope that takes out foes from a distance. This is ''extremely'' useful for dealing with Floaters.
* QuadDamage: The Anger power-up makes Zortch invincible and heavily boosts the damage of her guns for about a minute or so, while also putting a red filter over the screen and playing demonic whispering audio.
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* ShoutOut: Trying to use one of the {{Classic Cheat Code}}s from ''VideoGame/{{Doom}}'' in the console unlocks the "This is NOT Doom!" achievement.
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* ShoutOut: ShoutOut:
** Trying to use one of the {{Classic Cheat Code}}s from ''VideoGame/{{Doom}}'' in the console unlocks the "This is NOT Doom!"achievement.achievement.
** The end-of-level object being a button that triggers [[TrashTheSet Trashing The Set]] is a homage to ''VideoGame/DukeNukem3D''.
** Trying to use one of the {{Classic Cheat Code}}s from ''VideoGame/{{Doom}}'' in the console unlocks the "This is NOT Doom!"
** The end-of-level object being a button that triggers [[TrashTheSet Trashing The Set]] is a homage to ''VideoGame/DukeNukem3D''.
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* ArtificialBrilliance: Unlike a lot of first-person shooter enemies, the enemies in ''Zortch'' tend to play smarter, repositioning themselves to get better shots at Zortch or to make themselves harder to hit. This is best demonstrated by the amoeba-person enemies.
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* ArtificialBrilliance: Unlike a lot of first-person shooter enemies, the enemies in ''Zortch'' tend to play smarter, repositioning themselves to get better shots at Zortch or to make themselves harder to hit. This is best demonstrated by the amoeba-person enemies.Pudding People.
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* BlobMonster: The most common enemies are purple humanoids... who are actually amoeba-like blobs in metal exoskeletons that give them their shape. Apparently they've started to believe they're human, too.
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* BlobMonster: The most common enemies are Pudding People, purple humanoids... humanoids who are actually amoeba-like blobs in metal exoskeletons that give them their shape. Apparently they've started to believe they're human, too.
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** The not-quite-as-humble submachine gun can stunlock particularly tough mid-tier enemies, and its alt-fire is a scope that takes out foes from a distance. This is ''extremely'' useful for the floating resurrectors.
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** The not-quite-as-humble submachine gun can stunlock particularly tough mid-tier enemies, and its alt-fire is a scope that takes out foes from a distance. This is ''extremely'' useful for the floating resurrectors.dealing with Floaters.
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* HeroicMime: Outside of grunting when taking damage and hyperventilating when performing a level transition, Zortch is dead silent. The only time she speaks is during the ending (via text) when [[spoiler:she meets the voice that was guiding her]].
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* HeroicMime: Outside of grunting when taking damage and hyperventilating when performing a level transition, Zortch is dead silent. The only time she speaks is during the ending (via text) when [[spoiler:she meets the voice that was guiding her]].
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* KillItWithFire: The Flamethrower is good for dealing with fleshy enemies and makes the two [[AsteroidsMonster splitter enemies]] way easier to deal with.
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* {{Cap}}: Played with in that almost all of the caps in the game are softcaps - if you pick up an armor/ammo pickup and your current armor/ammo is under its max, the ''whole'' amount is added to your total even if it would go over the max. Health works the same way, but decays over time back down to the max of 200.
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* BoringButPractical: The humble double-barreled shotgun is good for most situations in the game, with a decent clip, abundant ammo, and great stopping power - a sizable chunk of the enemy roster goes down in a single double-barrel shot.
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* BoringButPractical: BoringButPractical:
** The humble double-barreled shotgun is good for most situations in the game, with a decent clip, abundant ammo, and great stopping power - a sizable chunk of the enemy roster goes down in a single double-barrelshot.shot.
** The not-quite-as-humble submachine gun can stunlock particularly tough mid-tier enemies, and its alt-fire is a scope that takes out foes from a distance. This is ''extremely'' useful for the floating resurrectors.
* BossOnlyLevel: The fourth level of each episode is a short walk to the boss arena.
** The humble double-barreled shotgun is good for most situations in the game, with a decent clip, abundant ammo, and great stopping power - a sizable chunk of the enemy roster goes down in a single double-barrel
** The not-quite-as-humble submachine gun can stunlock particularly tough mid-tier enemies, and its alt-fire is a scope that takes out foes from a distance. This is ''extremely'' useful for the floating resurrectors.
* BossOnlyLevel: The fourth level of each episode is a short walk to the boss arena.
* HeroicMime: Outside of grunting when taking damage and hyperventilating when performing a level transition, Zortch is dead silent. The only time she speaks is during the ending (via text) when [[spoiler:she meets the voice that was guiding her]].
* MookMedic: A particularly dangerous enemy - a large, floating humanoid torso - can revive non-gibbed enemies. Brainsuckers can do this too outside of the boss encounter.
* RuleOfFunny: The world Zortch lives in tends to run on absurdity, from the Brainsuckers capturing ships using giant toy magnets to walking spider-mines getting distracted by beach balls.
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* ThrowDownTheBomblet: Bundles of dynamite are one of Zortch's options for dealing with enemies. Tossung these are slower than firing the grenade launcher, but don't have the disadvantage of needing a reload.
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* TeleportingKeycardSquad: In some levels, merely ''approaching'' a keycard will trigger a horde of enemies to spawn across the entire map.
* ThrowDownTheBomblet: Bundles of dynamite are one of Zortch's options for dealing with enemies.Tossung Tossing these are slower than firing the grenade launcher, but don't have the disadvantage of needing a to reload.
* ThrowDownTheBomblet: Bundles of dynamite are one of Zortch's options for dealing with enemies.
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* BlobMonster: Played with - the most common enemies are amoeba-like blobs in metal exoskeletons that give them a humanoid shape. Apparently they've started to believe they're human, too.
* BrainFood: The Alien Brainsuckers [[ExactlyWhatItSaysOnTheTin sure do love themselves some brains]].
* BrainFood: The Alien Brainsuckers [[ExactlyWhatItSaysOnTheTin sure do love themselves some brains]].
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* BittersweetEnding: [[spoiler:Zortch escapes the Brainsuckers' planet safe and sound, but also learns the sad truth behind them and wonders if they, too, are victims]].
* BlobMonster:Played with - the The most common enemies are purple humanoids... who are actually amoeba-like blobs in metal exoskeletons that give them a humanoid their shape. Apparently they've started to believe they're human, too.
* BoringButPractical: The humble double-barreled shotgun is good for most situations in the game, with a decent clip, abundant ammo, and great stopping power - a sizable chunk of the enemy roster goes down in a single double-barrel shot.
* BrainFood: The Alien Brainsuckers [[ExactlyWhatItSaysOnTheTin sure do love themselves some brains]]. [[spoiler:They originally did this out of desperation, but became physically and culturally addicted to human brains]].
* BlobMonster:
* BoringButPractical: The humble double-barreled shotgun is good for most situations in the game, with a decent clip, abundant ammo, and great stopping power - a sizable chunk of the enemy roster goes down in a single double-barrel shot.
* BrainFood: The Alien Brainsuckers [[ExactlyWhatItSaysOnTheTin sure do love themselves some brains]]. [[spoiler:They originally did this out of desperation, but became physically and culturally addicted to human brains]].
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** The first episode's boss is a Brainsucker. They start becoming semi-common enemies by the third episode.
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** The first episode's boss is a Brainsucker. They start becoming semi-common uncommon enemies by the third episode.
* TheGoomba: Shambling corpses are slow, lack a projectile attack, and are easily dispatched.
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* {{Retraux}}: The game's art style pays homage to the ''UsefulNotes/Nintendo64'' and PC shooters pf the late 90s.
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* ProtagonistTitle: You play as Zortch Maxinum, not the Alien Brainsuckers.
* {{Retraux}}: The game's art style pays homage to the ''UsefulNotes/Nintendo64'' and PC shooterspf of the late 90s.
* {{Retraux}}: The game's art style pays homage to the ''UsefulNotes/Nintendo64'' and PC shooters
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* VoiceWithAnInternetConnection: Throughout the game, Zortch is guided by a voice talking to her telepathically. [[spoiler:This voice belongs to the Brainsuckers' former captain, who despairs at what his crew became and tries to help humans escape their planet however he can]].
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* StoryBreadcrumbs: Aside from the ending, the player doesn't get much context for the world Zortch is trapped on outside of little snippets the telepathic voice tells her.
* ThrowDownTheBomblet: Bundles of dynamite are one of Zortch's options for dealing with enemies. Tossung these are slower than firing the grenade launcher, but don't have the disadvantage of needing a reload.
* VoiceWithAnInternetConnection: Throughout the game, Zortch is guided by a voice talking to her telepathically. [[spoiler:This voice belongs to the Brainsuckers' former captain, who despairs at what his crew became and tries to help humans escape their planet however hecan]].can]].
* WrenchWhack: The first weapon Zortch picks up is a wrench. She can swing it at enemies... or better yet, toss it like a boomerang.
* ThrowDownTheBomblet: Bundles of dynamite are one of Zortch's options for dealing with enemies. Tossung these are slower than firing the grenade launcher, but don't have the disadvantage of needing a reload.
* VoiceWithAnInternetConnection: Throughout the game, Zortch is guided by a voice talking to her telepathically. [[spoiler:This voice belongs to the Brainsuckers' former captain, who despairs at what his crew became and tries to help humans escape their planet however he
* WrenchWhack: The first weapon Zortch picks up is a wrench. She can swing it at enemies... or better yet, toss it like a boomerang.
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''Zortch Maxinum Against The Alien Brainsuckers'' is a 2023 FirstPersonShooter developed by mutantleg for Windows.
Zortch Maxinum is not having a good day. Accepting a vacation to a faraway planet, she finds herself captured by the minions of brain-eating aliens who seek to make her their next meal. With the help of a strange voice guiding her through their complexes - and a [[WalkingArmory shedload of fancy guns]] - she's determined to get off this rock.
Page currently under construction.
!! Tropes present in ''Zortch'' include:
* ActionGirl: The PlayerCharacter packs six different guns, a whole lotta explosives, a ridiculous sprinting speed, and a surprisingly effective kick.
* ArtificialBrilliance: Unlike a lot of first-person shooter enemies, the enemies in ''Zortch'' tend to play smarter, repositioning themselves to get better shots at Zortch or to make themselves harder to hit. This is best demonstrated by the amoeba-person enemies.
* AsteroidsMonster: A floating multi-eyed blob creature splits into two when killed up to three times, and Creeps will split into two a variable number of times.
* BlobMonster: Played with - the most common enemies are amoeba-like blobs in metal exoskeletons that give them a humanoid shape. Apparently they've started to believe they're human, too.
* BrainFood: The Alien Brainsuckers [[ExactlyWhatItSaysOnTheTin sure do love themselves some brains]].
* BreakingTheFourthWall: A ''literal'' version! The normal end-of-level transition has Zortch bring her fist down on the button and shatter the screen to pieces.
* DegradedBoss:
** The first episode's boss is a Brainsucker. They start becoming semi-common enemies by the third episode.
** A (recursively generated) horde of Creeps serve as the fourth episode's boss, but become regular enemies in the next episode.
* HyperactiveMetabolism: Outside of first-aid kits and hidden supercharges, Zortch mainly heals herself by chugging sodas and scarfing down hamburgers and ZAMEK Bars.
* IdiotHero: Zortch, in addition to being comically unemployable, got into this situation in the first place because ''she fell for a holiday scam''.
* LightningGun: The Bloop Gun fires a stream of lightning, with its alt-fire shooting a massive burst that hits everything in a crowd.
* {{Retraux}}: The game's art style pays homage to the ''UsefulNotes/Nintendo64'' and PC shooters pf the late 90s.
* ShoutOut: Trying to use one of the {{Classic Cheat Code}}s from ''VideoGame/{{Doom}}'' in the console unlocks the "This is NOT Doom!" achievement.
* SmartGun: The Pugon Pistol. Its primary fire homes in on enemies, and its alternate fire generates a wide {{Deflector Shield|s}} that can absorb a lot of projectiles.
* VoiceWithAnInternetConnection: Throughout the game, Zortch is guided by a voice talking to her telepathically. [[spoiler:This voice belongs to the Brainsuckers' former captain, who despairs at what his crew became and tries to help humans escape their planet however he can]].
Zortch Maxinum is not having a good day. Accepting a vacation to a faraway planet, she finds herself captured by the minions of brain-eating aliens who seek to make her their next meal. With the help of a strange voice guiding her through their complexes - and a [[WalkingArmory shedload of fancy guns]] - she's determined to get off this rock.
Page currently under construction.
!! Tropes present in ''Zortch'' include:
* ActionGirl: The PlayerCharacter packs six different guns, a whole lotta explosives, a ridiculous sprinting speed, and a surprisingly effective kick.
* ArtificialBrilliance: Unlike a lot of first-person shooter enemies, the enemies in ''Zortch'' tend to play smarter, repositioning themselves to get better shots at Zortch or to make themselves harder to hit. This is best demonstrated by the amoeba-person enemies.
* AsteroidsMonster: A floating multi-eyed blob creature splits into two when killed up to three times, and Creeps will split into two a variable number of times.
* BlobMonster: Played with - the most common enemies are amoeba-like blobs in metal exoskeletons that give them a humanoid shape. Apparently they've started to believe they're human, too.
* BrainFood: The Alien Brainsuckers [[ExactlyWhatItSaysOnTheTin sure do love themselves some brains]].
* BreakingTheFourthWall: A ''literal'' version! The normal end-of-level transition has Zortch bring her fist down on the button and shatter the screen to pieces.
* DegradedBoss:
** The first episode's boss is a Brainsucker. They start becoming semi-common enemies by the third episode.
** A (recursively generated) horde of Creeps serve as the fourth episode's boss, but become regular enemies in the next episode.
* HyperactiveMetabolism: Outside of first-aid kits and hidden supercharges, Zortch mainly heals herself by chugging sodas and scarfing down hamburgers and ZAMEK Bars.
* IdiotHero: Zortch, in addition to being comically unemployable, got into this situation in the first place because ''she fell for a holiday scam''.
* LightningGun: The Bloop Gun fires a stream of lightning, with its alt-fire shooting a massive burst that hits everything in a crowd.
* {{Retraux}}: The game's art style pays homage to the ''UsefulNotes/Nintendo64'' and PC shooters pf the late 90s.
* ShoutOut: Trying to use one of the {{Classic Cheat Code}}s from ''VideoGame/{{Doom}}'' in the console unlocks the "This is NOT Doom!" achievement.
* SmartGun: The Pugon Pistol. Its primary fire homes in on enemies, and its alternate fire generates a wide {{Deflector Shield|s}} that can absorb a lot of projectiles.
* VoiceWithAnInternetConnection: Throughout the game, Zortch is guided by a voice talking to her telepathically. [[spoiler:This voice belongs to the Brainsuckers' former captain, who despairs at what his crew became and tries to help humans escape their planet however he can]].