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*** The player will need to find a den in April, the month real wolves look for a den. How sunny and snowy the area is will have a gameplay effect, with dens near cold areas not being ideal.

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*** The player will need to find a den in April, the month real wolves look for a den. How sunny and snowy the area is will have a gameplay effect, with dens near cold areas not being ideal. Eagles will be more likely to attack pups in open areas, but it will be easier to fend them off because the view will not be as obstructed by trees.
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*** There is a bark emote that will let the player order pups to go hide in the den. This will be useful when the player needs to leave for any reason, such as to hunt.

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*** ** There is a bark emote that will let the player order pups to go hide in the den. This will be useful when the player needs to leave for any reason, such as to hunt.
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*** There is a bark emote that will let the player order pups to go hide in the den. This will be useful when the player needs to leave for any reason, such as to hunt.
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*** The team made a trip to Yellowstone, partly just to make sure the species of plants used in-game are accurate. That's real dedication.

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*** The team made a trip to Yellowstone, partly just to make sure the species of plants used in-game are accurate. That's real dedication.
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*** The large boulders scattered on the ground are specially glacial erratic boulders, which were carried there and left behind by glaciers hundreds of thousands of years ago. They are a common, distinctive sight in Yellowstone.

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*** The large boulders scattered on the ground are specially specifically glacial erratic boulders, which were carried there and left behind by glaciers hundreds of thousands of years ago. They are a common, distinctive sight in Yellowstone.
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*** Interacting with other wolves (both hostile packs and potential mates) involves real wolf body language. This includes the typical wagging tails, snarling, and other well known behaviors, but also includes wolf body language most people are not familiar with, such as resting your chin on the other wolf's back as affection, or "airplane ears," which indicate uncertainty.

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*** Interacting with other wolves (both hostile packs and packs, potential mates) mates, and when they are released, pups) involves real wolf body language. This includes the typical wagging tails, snarling, and other well known behaviors, but also includes wolf body language most people are not familiar with, such as resting your chin on the other wolf's back as affection, or "airplane ears," which indicate uncertainty. The player will be able to bark softly to signify to the pups they need to go into the den and hide.
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** Pups are being given a variety of animations to make them seem more life-like. They can chase their tail, whine at the player or the NPC mate begging for food, play bow, play with sticks, and use the same emotes the adult wolves use, among other things.

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* PurelyAestheticGender: While you can choose to be male or female, the only thing that this affects in-game is your wolf's size (males are larger than females) and which gender dispersal you need to find to be your mate. The gameplay itself is completely the same whether you choose male or female.

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* PurelyAestheticGender: While you PurelyAestheticGender:
** You
can choose to be male or female, female. In 2.7, males are given a slightly higher upper limit on strength and size. This has very little effect on gameplay because the only thing that this affects in-game difference is your wolf's size (males are larger than females) made up in the other stats, and which high speed is generally considered the more desirable or useful stat to have. It does change the gender of the dispersal you need to find to be your mate. The mate, but this is only cosmetic and has no gameplay itself effect.
** In Anniversary Edition, there
is completely no difference because the same stat system has not been added yet, but it is planned to be added back in some time in early access.
** Real female wolves spend most of their time in a den when pregnant, and also for the next few weeks after giving birth. The father brings her food during this time. After that, the she-wolf has to return to nurse the pups periodically until they are weaned. There is no official WordOfGod on
whether you choose male any of this will be acknowledged or female.factor in game or not, just that it's something they're aware of.
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*** The large boulders in the game are specially glacial erratic boulders, which were carried there and left behind by glaciers hundreds of thousands of years ago. They are a common, distinctive sight in Yellowstone.

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*** The large boulders in scattered on the game ground are specially glacial erratic boulders, which were carried there and left behind by glaciers hundreds of thousands of years ago. They are a common, distinctive sight in Yellowstone.
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*** Herd composition is accurate. There are bachelor herds of just bull elk, and regular elk herds with just females, one bull, and offspring. The mule deer are found in much smaller herds. Coyotes have varied pack size. There is sadly no giant mega herds of bison because of performance constraints, but male bison can be found together in twos, which isn't inaccurate because when male bison get too old to reproduce anymore, they wander off from the large herds and stay with only another old male or two to keep them company.
*** The large boulders in the game are specially glacial erratic boulders, which were carried there and left behind by glaciers hundreds of thousands of years ago. They are a common, distinctive sight in Yellowstone.
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** AudienceParticipation:

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** * AudienceParticipation:



** A poll was made asking players which new they would most like to see added to the game. Bighorn sheep won the poll, and they are intended to be added sometime in the future.
** Players were allowed to suggest names for elk herds, and on the Lost River map, some fictional wolf packs.

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** A poll was made asking players which new animal they would most like to see added to the game. Bighorn sheep won the poll, and they are intended to be added sometime in the future.
** Players were allowed to suggest names for elk herds, and on the Lost River map, some names for fictional wolf packs.

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** If you need more time to decide if you want a specific wolf to be your mate or not, you can keep delaying the decision text box for 10 minutes intervals until you decide.
** Pups are going to be able to survive in and swim short distances (in calm water) to make the river crossing mission less frustrating compared to 2.7
* {{Blog}}: A [[https://store.steampowered.com/app/926990/WolfQuest_Anniversary_Edition/ new video]] is posted occasionally showing what the team is working on, or other things, such as gameplay tips.

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** If you need more time to decide if you want a specific wolf to be your mate or not, you can keep delaying the decision text box prompt for 10 minutes intervals until you decide.
** Pups are going to be able to survive in water, and swim short distances (in calm water) when it is calm, to make the river crossing mission less frustrating compared to 2.7
** AudienceParticipation:
** Players are allowed to make suggestions for new gameplay features on the Steam forums.
** A poll was made asking players which new they would most like to see added to the game. Bighorn sheep won the poll, and they are intended to be added sometime in the future.
** Players were allowed to suggest names for elk herds, and on the Lost River map, some fictional wolf packs.
* {{Blog}}: A [[https://store.steampowered.com/app/926990/WolfQuest_Anniversary_Edition/ new video]] is posted occasionally usually every Thursday showing what the team is currently working on, or uncommonly other things, such as gameplay tips.

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** Pups are going to be able to swim short distances to make the river crossing mission less frustrating compared to 2.7

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** Pups are going to be able to survive in and swim short distances (in calm water) to make the river crossing mission less frustrating compared to 2.7


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* LightningBruiser: Bison can run as fast as a wolf and can kill the player in just a few hits.
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*** You can tell whether a bison will charge or not by its tall position. They also will behave accurately; they are aggressive and don't flee from the player easily.

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*** You can tell whether a bison will charge or not by its tall tail position. They also will behave accurately; they are aggressive and don't flee from the player easily.
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*** You can tell whether a bison will charge or not by its tall position. They also will behave accurately; they are aggressive and don't flee from the player easily.
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** In 2.7 multiplayer, some "pupkiller" players deliberately drown one or more pups in Slough Creek during the cross the river mission, or intentionally allow a bear or other predator to kill them. This is allowed as long as the players clearly consent to this, as some players like to do this inoffensively as part of roleplay, but it can result in a kick or ban when done without the other player's consent.

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** In 2.7 multiplayer, some "pupkiller" players deliberately drown one or more pups in Slough Creek during the cross the river mission, or intentionally allow a bear or other predator to kill them. This is allowed as long as the players clearly consent to this, as some players like to do this inoffensively as part of roleplay, but it can result in a kick or ban when done without the other player's players' consent.

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* VideoGameCrueltyPotential: Aside from the predators you have to kill/chase off during the "Defend Your Pups" mission in 2.7, it's up to you just how many animals you harass, injure, or kill in Yellowstone. This even extends to your own offspring.

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
Aside from the predators you have to kill/chase off during the "Defend Your Pups" mission in 2.7, it's up to you just how many animals you harass, injure, or kill in Yellowstone. This even extends to your own offspring.offspring.
** In 2.7 multiplayer, some "pupkiller" players deliberately drown one or more pups in Slough Creek during the cross the river mission, or intentionally allow a bear or other predator to kill them. This is allowed as long as the players clearly consent to this, as some players like to do this inoffensively as part of roleplay, but it can result in a kick or ban when done without the other player's consent.

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** The territory mechanic in 2.7 is frustrating because the player can spend an excessive amount of time just keeping their territory fully marked up instead of doing other things. It's being redesigned with the aim that it will be fun and not a chore anymore, even with the player being able to claim a much larger amount of land. For one thing, scent markings will take much longer to expire now.

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** The territory mechanic in 2.7 is frustrating because the player can spend an excessive amount of time just keeping their territory fully marked up instead of doing other things. It's being redesigned with the aim that it will be fun fun, more realistic, and not a chore anymore, even with the player being able to claim a much larger amount of land. For one thing, scent markings will take much longer to expire now.


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** Pups are going to be able to swim short distances to make the river crossing mission less frustrating compared to 2.7
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* SuperDrowningSkills: In 2.7, pups die very quickly when in water, which is annoying because the player is required to cross a river at one point, and you only can hold a pup for a short time. Anniversary Edition will give pups a limited ability to swim to make this much less frustrating.

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*** Seasonal changes are accurate. The snowshoe hare's coat changes from brown, to fading to white, to full white. Male elk, moose, and mule deer lose their antlers in the appropriate months. Elk migrate to better feeding grounds depending on season. Grizzly bears hibernate in Winter, so the player does not encounter them. When Slough Creek is released during Early Access, fawns, and other baby animals will appear in Spring.

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*** Seasonal changes are accurate. The snowshoe hare's coat changes from brown, to fading to white, to full white. Male elk, moose, and mule deer lose their antlers in the appropriate months. Elk migrate to better feeding grounds depending on season. Grizzly bears hibernate in Winter, so the player does not encounter them. When Slough Creek is released during Early Access, fawns, and other baby animals will appear in Spring. Slough Creek will also flood certain times of the year after the snow from the mountains melts into the river.
*** The player will need to find a den in April, the month real wolves look for a den. How sunny and snowy the area is will have a gameplay effect, with dens near cold areas not being ideal.
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** "Floppy the Moose," an female moose loved by fans for being glitched in an amusing way, is retained in the [[GhostTown Classic Lost River]] map.

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** "Floppy "[[https://www.youtube.com/watch?v=35XlTdxTtXc&feature=emb_title Floppy the Moose," an Moose]]," a female moose loved by fans for being glitched in an amusing way, is retained in the [[GhostTown Classic Lost River]] map.
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** An completely updated [[GhostTown Lost River]] map is planned, with such things as the size being adjusted to fit in better with the other larger maps.

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* GhostTown: Lost River (All versions) has a lot of abandoned buildings, cars, and even a Ferris wheel, to wonder around in and investigate, but no people to be found.



* AscendedGlitch: Eagles were originally not intended to be able to drop fish, but could do so for some reason. The team decided to keep the bug and made it into a feature. You can carry the fish around, and eat it for a slight amount of food value (less than a hare).

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* AscendedGlitch: AscendedGlitch:
**
Eagles were originally not intended to be able to drop fish, but could do so for some reason. The team decided to keep the bug and made it into a feature. You can carry the fish around, and eat it for a slight amount of food value (less than a hare).hare).
** "Floppy the Moose," an female moose loved by fans for being glitched in an amusing way, is retained in the [[GhostTown Classic Lost River]] map.



* {{Microtransactions}}: Future updates, such as "Tower Fall", will also be individual paid DLC for both mobile and PC versions of the game.

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* {{Microtransactions}}: Future updates, such as "Tower Fall", will also be individual paid DLC for both mobile and PC versions of the game. A completely updated remake of the [[GhostTown Lost River map]] is planned to be released as DLC, although the Classic Lost River map (old map pulled directly out of 2.7 with only minor updates) is free.

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** You design your wolf by picking from five pelt colors and moving the sliders to adjust the hue, and you also choose how to balance your wolf's strength, stamina, and speed. 2.7 adds seven new howls to choose from, ten new pelt colors, and some options such as scars, notched ears, and walking with a limp. Like everything else, ''The Anniversary Edition'' refines this system further, with the existing pelts upgraded, more new pelt options, a slider for eye color, and the upgraded graphics allowing you to make absolutely beautiful wolves. Sadly, you can't make wolves with blue eyes because the game is aiming for as much realism as [[RuleOfFun reasonably]] possible; real, (adult) wolves can't have blue eyes.

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** You design your wolf by picking from five pelt colors and moving the sliders to adjust the hue, and you also choose how to balance your wolf's strength, stamina, and speed. 2.7 adds seven new howls to choose from, ten new pelt colors, and some options such as scars, notched ears, and walking with a limp. Like everything else, ''The Anniversary Edition'' refines this system further, with the existing pelts upgraded, more new pelt options, a slider for eye color, and the upgraded graphics allowing you to make absolutely beautiful wolves. Sadly, you can't make wolves with blue eyes because the game is aiming for as much realism as [[RuleOfFun reasonably]] possible; real, (adult) wolves can't have blue eyes.



*** Seasonal changes are planned to be added during early access. The snowshoe hare's coat will change from brown, to fading to white, to full white. Male elk, moose, and mule deer will lose their antlers in the appropriate months. Elk will migrate to better feeding grounds depending on season.
*** Most people wrongly assume female wolves do not raise their leg when marking their territory. They actually do, and the game accurately reflects this (in Slough Creek, creating and maintaining your own territory becomes an important gameplay mechanic.)

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*** Seasonal changes are planned to be added during early access. accurate. The snowshoe hare's coat will change changes from brown, to fading to white, to full white. Male elk, moose, and mule deer will lose their antlers in the appropriate months. Elk will migrate to better feeding grounds depending on season.
season. Grizzly bears hibernate in Winter, so the player does not encounter them. When Slough Creek is released during Early Access, fawns, and other baby animals will appear in Spring.
*** Most people wrongly assume female wolves do not raise their leg when marking their territory. They actually do, and the game accurately reflects this (in Slough Creek, creating and maintaining your own territory becomes an important gameplay mechanic.) )
*** In the customization panel, the player is not given the option to give their wolf blue eyes because unfortunately, adult wolves cannot have blue eyes unless perhaps very rarely, and the game is aiming for as much realism and educational value as [[RuleOfFun reasonably]] possible.
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*** When Winter comes in-game, the ambient bird song changes because many bird species migrate south out of the park.
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** Migration behavior is planned to be added during early access.

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** Migration behavior is planned Elk migrate to be added during early access.different parts of the map depending on season.
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** The territory mechanic in 2.7 is frustrating because the player can spend an excessive amount of time just keeping their territory fully marked up instead of doing other things. It's being redesigned with the aim that it will be fun and not a chore anymore, even with the player being able to claim a much larger amount of land. For one thing, scent markings take much longer to expire now.
** If you need more time to decide if you want a specific wolf to be your mate or not, you can keep delaying the decision text box for 10 minutes until you decide.

to:

** The territory mechanic in 2.7 is frustrating because the player can spend an excessive amount of time just keeping their territory fully marked up instead of doing other things. It's being redesigned with the aim that it will be fun and not a chore anymore, even with the player being able to claim a much larger amount of land. For one thing, scent markings will take much longer to expire now.
** If you need more time to decide if you want a specific wolf to be your mate or not, you can keep delaying the decision text box for 10 minutes intervals until you decide.



** Your wolf may dream when it sleeps. Pictures of various animals are shown in silhouettes.
** Eagles hunt fish which they may drop. You can eat it, or carry it around like you do a carcass scrap.

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** Your wolf may dream when while it sleeps. Pictures of various animals are shown in silhouettes.
** Eagles hunt fish which they may drop. You can eat it, or carry it around like you do a carcass scrap.scrap, and eat it.



*** Seasonal changes are planned to be added during early access. The snowshoe hare will gradually change its coat from brown, to fading to white, to full white. Male Elk, moose, and mule deer will lose their antlers in the appropriate months. Elk will migrate to better feeding grounds depending on season.

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*** Seasonal changes are planned to be added during early access. The snowshoe hare hare's coat will gradually change its coat from brown, to fading to white, to full white. Male Elk, elk, moose, and mule deer will lose their antlers in the appropriate months. Elk will migrate to better feeding grounds depending on season.
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*** For greater realism and immersion, the ambient bird song has been vastly expanded upon, and ambient sound has been added for other types of animals. One team member made a list of every species of bird living in Yellowstone with sound files for each one, and these were added to the game, with the frequency they occur depending on how rare the species of bird is in real life. As for the other species, in the distance, you can now hear male elk buggleing, coyote packs howling, and a type of squirrel chattering. You can also hear wind. The frequency any ambient sound occurs is being adjusted so it doesn't annoy the player, and you can turn this feature off if you want.

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*** For greater realism and immersion, the ambient bird song has been vastly expanded upon, and ambient sound has been added for other types of animals. One team member made a list of every species of bird living in Yellowstone with sound files for each one, and these were added to the game, with the frequency they occur depending on how rare the species of bird is in real life. As for the other species, in the distance, you can now hear male bull elk buggleing, coyote packs howling, and a type of squirrel chattering. You can also hear wind. The frequency any ambient sound occurs is being adjusted so it doesn't annoy the player, and you can turn this feature off if you want.



*** Seasonal changes are planned to be added during early access. The snowshoe hare will gradually change its coat from brown, to fading to white, to full white, and male elk, moose, and mule deer will lose their antlers in the appropriate months. Elk will migrate to better feeding grounds depending on season.

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*** Seasonal changes are planned to be added during early access. The snowshoe hare will gradually change its coat from brown, to fading to white, to full white, and male elk, white. Male Elk, moose, and mule deer will lose their antlers in the appropriate months. Elk will migrate to better feeding grounds depending on season.
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* AntiFrustrationFeatures:
** The territory mechanic in 2.7 is frustrating because the player can spend an excessive amount of time just keeping their territory fully marked up instead of doing other things. It's being redesigned with the aim that it will be fun and not a chore anymore, even with the player being able to claim a much larger amount of land. For one thing, scent markings take much longer to expire now.
** If you need more time to decide if you want a specific wolf to be your mate or not, you can keep delaying the decision text box for 10 minutes until you decide.

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