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Blade On A Stick has been disambiguated


* BladeOnAStick: The most basic units for many cultures are spearmen and pikemen, although it varies based on how they're randomly generated.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wizards_and_warlords.jpg]]
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* Standard Fantasy Setting: Elves, dwarves, trolls, humans, and so on, with mighty wizards in towers and warlords seeking dominion over the world.

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* Standard Fantasy Setting: StandardFantasySetting: Elves, dwarves, trolls, humans, and so on, with mighty wizards in towers and warlords seeking dominion over the world.
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* Standard Fantasy Setting: Elves, dwarves, trolls, humans, and so on, with mighty wizards in towers and warlords seeking dominion over the world.
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* PlaceOfPower: Mana Nodes can be bound to produce continuous mana income for your character, or tapped for a small quick burst (disabling them temporarily.)
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* MoraleMechanic: Most units have a morale stat that can cause them to break and run in combat; one advantage to golems and mindless undead is that they do not.
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* MasterOfIllusion: The Illusion mastery focuses on this.
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* MagicKnight: The Battle Mage follower archetype is this; the class type is both martial and arcane.

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* MagicKnight: The Battle Mage follower archetype is this; the class type is both martial and arcane. Any arcane follower can also be this if they have the Martial Training trait.
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* MagicKnight: The Battle Mage follower archetype is this; the class type is both martial and arcane.
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* ItemCrafting: The focus of the Enchantment and, to a lesser extent, Artifice masteries.

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* ItemCrafting: The focus of the Enchantment and, to a lesser extent, Artifice masteries.masteries, allowing you to enchant magical objects. Your artisan followers can also create non-magical items to use a gifts to keep loyalty or for diplomatic purposes.
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* ItemCrafting: The focus of the Enchantment and, to a lesser extent, Artifice masteries.
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* InstantWinCondition: While not quite ''instant'', casting the Ritual of Ascendancy spell and then defending your wizard tower for 24 turns will result in immediate victory.
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* FantasticRacism: The game's races have opinions on each other that can affect their ability to work together in your employ, among other things.
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* EmpoweredBadassNormal: Ordinary units can be customized with a magical boon when recruited depending on your research, and can then be further empowered with enchantments cast on them later on.
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* ElementalCrafting: Used for {{Golem}} crafting; you can choose the material the golem is made out of, in addition to its shape, equipment, features and power source.
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* CharacterAlignment: In-universe; cultures are defined as good, evil, or neutral, and the player can (optionally) define their wizard this way at chargen, limiting their mastery options somewhat in exchange for benefits.


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* TheDarkArts: Large swaths of the spell system; everything under black magic, in addition to blood magic and numerous others. Depending on your initial race, culture, and alignment selections, some of these may be forbidden to you.
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* CharacterCustomization: While you can use one of the predefined wizard archetypes, you can also customize your own using a PointBuildSystem.


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* PointBuildSystem: Used to create a custom wizard at the start of the game.
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* BladeOnAStick: The most basic units for many cultures are spearmen and pikemen, although it varies based on how they're randomly generated.
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* AnimateDead: The focus of the Necromancy mastery.


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* BlackMagic: Several variations, including the Abyssal mastery (demon-summoning), Death mastery, the Necromancy mastery, Darkness mastery, and so on.
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* BloodMagic: The Blood mastery, which focuses on both using blood as a power source and manipulating it for effects such as life draining.
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* BadassNormal: Warlords seek to be this, trying to go toe-to-toe with wizards and supernatural threats using purely mundane capabilities.
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* TheArchmage: Every Wizard is aiming to become this; while you choose some masteries to start with, you can unlock most or all of them in the long run (and there's even an achievement for doing so.) Lesser wizards exist in the setting and can become your followers.
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* BlowYouAway: Part of the focus of the Air mastery, which lets you enchant your units with air, summon air elementals, or call down hurricanes, in addition to ShockAndAwe effects.


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* ShockAndAwe: Part of the focus of the Air mastery, which lets you attack with lightning in addition to manipulating air directly.

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* TheBeastmaster: The focus of the Beasts mastery, which allows you to summon numerous types of animals.



* LinearWarriorsQuadraticWizards: The game deliberately makes no effort to balance wizards against warlords; warlords are outright described as hard mode in the interface and the game strongly advises new players against playing them because of how rapidly this trope causes wizards to pull ahead.

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* {{Golem}}: The Artifice mastery allows you to create custom golems; other masteries provide different materials or shapes for them.
* LinearWarriorsQuadraticWizards: The game deliberately makes no effort to balance wizards against warlords; warlords are outright described as hard mode in the interface and the game strongly advises new players against playing them because of how rapidly this trope causes wizards to pull ahead.ahead.
* SummonMagic: The focus of the Summoning mastery, as well as a major aspect of several others, such as the demon-summoning Abyss Mastery or the animal-summoning Beasts mastery.
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The game is available [[https://store.steampowered.com/app/567080/Wizards_and_Warlords/ on Steam]].
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* EntropyAndChaosMagic: In two forms; the "Chaos" mastery covers mutations and unpredictable summoning, while the "Wild Magic" trait makes your research faster but the results are unpredictable.
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* DealWithTheDevil: The "Dark Pact" trait. You have the ability to beseech your patron for quests and rewards, but at some point they're going to demand you pay your debt...

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* DealWithTheDevil: The "Dark Pact" trait. You have the ability to beseech your patron for quests and rewards, but at some point they're going to demand you pay your debt...debt to them...
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* DealWithTheDevil: The "Dark Pact" trait. You have the ability to beseech your patron for quests and rewards, but at some point they're going to demand you pay your debt...
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''Wizards and Warlords'' is a 2020 FourX fantasy strategy game along the lines of VideoGame/MasterOfMagic. As the name suggests, it allows you to play as either a wizard or a warlord seeking dominion within a randomly-generated fantasy world. Magic in the setting is divided into numerous masteries, although most of the time a wizard will have to master several of them to get anywhere.

!!This game provides examples of:

* CastingAShadow: The Shadow Mastery, of course, is heavily focused on this, with spells to summon [[LivingShadow Living Shadows]] and the like.
* LinearWarriorsQuadraticWizards: The game deliberately makes no effort to balance wizards against warlords; warlords are outright described as hard mode in the interface and the game strongly advises new players against playing them because of how rapidly this trope causes wizards to pull ahead.

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