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* ParryingBullets: [[spoiler:The Salesman]] does this any time Oracle attempts a direct attack, forcing you to hit him in the split-second where [[TacticalSuicideBoss he leaves himself vulnerable]] after performing a leaping attack. Impressively, he does so without [[spoiler:expending Focus]], implying he is not [[spoiler:using his precognitive abilities to foresee Oracle's shots]]; he's just that good.
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* TacticalSuicideBoss: [[spoiler:The Salesman]] is effortlessly capable of ParryingBullets and thus {{No Sell}}ling Oracle's attacks... as long as he's on the ground. When he jumps to attack Oracle from above, he becomes vulnerable. Why he attempts this even when he's on the brink of death is anyone's guess.
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* BadassAdorable: It's eventually revealed that Oracle is a cute slug-like creature in human shaped armor.

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* BadassAdorable: It's eventually revealed that Oracle is a cute slug-like creature in human shaped armor.human-shaped armor, as well as [[KidHero a juvenile of her species]].



* PoisonMushroom: One powerup late in the game is actually a computer virus that causes Oracle to see floating black cubes that injure her. And since it's information rather than a physical item, the virus ''isn't affected by rewinds.''
* PowerArmor: Oracle's suit.

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* PoisonMushroom: One powerup late in the game is actually a [[spoiler:a computer virus that causes Oracle to see floating black cubes that injure her.her]]. And since it's information rather than a physical item, the virus ''isn't affected by rewinds.''
* PowerArmor: Oracle's suit. A late-game ability allows her to exit it at will, but she predictably becomes a OneHitPointWonder with limited mobility.



* ShoutOut: The Big Bad "Salesman" is dressed exactly like "The Merchant" from ''VideoGame/ResidentEvil4''.

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* ShoutOut: The Big Bad "Salesman" BigBad is dressed exactly like "The Merchant" from ''VideoGame/ResidentEvil4''.
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* BadassAdorable: It's eventually revealed that Oracle is a cute slug-like creature in human shaped armor.


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* ShoutOut: The Big Bad "Salesman" is dressed exactly like "The Merchant" from ''VideoGame/ResidentEvil4''.

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* RealityEnsues: Sherivice covers his eyes and attacks blindly to try and mess with Oracle's visions. The downside, of course, is that he ''can't aim.'' He ends up hitting himself in the face with his own attack.


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* WhatTheFuAreYouDoing: Sherivice covers his eyes and attacks blindly to try and mess with Oracle's visions. The downside, of course, is that he ''can't aim.'' He ends up hitting himself in the face with his own attack.
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''Vision Soft Reset'' is a 2D {{Metroidvania}} game by Mark Radocy. The main character is Oracle, a cyborg who can see the future. Oracle travels with her friend Wally to explore the mysterious Seudar Isle and study the Endoplanetary Shield, a device which prevents the planet's core from exploding. However, when they arrive, they discover that the shield is failing and is about to explode, requiring Oracle to use her future sight to explore different possible timelines to find a way to prevent disaster.

Oracle's ability to see the future is integrated into the gameplay in several ways. Oracle can see enemy attacks before they happen, rewind short stretches of time to undo mistakes in platforming and combat, or rewind to her last SavePoint to choose a different path through the game entirely, using the information she gained from the previous timeline. Powerups (stored as information in her suit) can also be brought back this way, meaning that Oracle can find a powerup deep in the caves, then rewind time to use it at the beginning of the game.

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!!Vision Soft Reset contains examples of the following tropes:

* BadFuture: The post-Meltdown future is a volcanic wasteland.
* ClimacticVolcanoBackdrop: The final boss is fought in the BadFuture after the shield breaks, on top of a mountain peak that gives a great view of the volcanic wasteland.
* ExactTimeToFailure: The Endoplanetary Shield will fail exactly 20 minutes after the main characters land on Seudar Isle.
* GroundhogDayLoop: The game involves trying different routes through a 20-minute timeline until you finally find a way to prevent the shield from breaking.
* HopelessBossFight: [[spoiler:The Salesman]] ambushes Oracle without her suit, and taunts her about how no timeline can lead to victory from there. Fortunately, Oracle already has what she came for, so you can simply rewind to your last chamber.
* MirrorBoss: The final boss can rewind time just like Oracle can. He's also limited by Focus in the same way - he'll rewind the first couple of attacks you land on him, but eventually he'll stop doing that and you can start to do damage.
* MissionControl: Wally stays in the ship and occasionally offers advice over the radio.
* MundaneSolution: [[spoiler:The Salesman]] is motivated by his inability to remember the past. Oracle asks if he's tried writing things down.
* NonActionGuy: Wally is an ordinary human.
* OntologicalMystery: Hyperebas like Oracle can see about 30 minutes into the future, but can't remember more than 30 minutes into the past. Wally will occasionally reference something that Oracle did in the past, but for the most part Oracle's origins are a mystery.
* PoisonMushroom: One powerup late in the game is actually a computer virus that causes Oracle to see floating black cubes that injure her. And since it's information rather than a physical item, the virus ''isn't affected by rewinds.''
* PowerArmor: Oracle's suit.
* RealityEnsues: Sherivice covers his eyes and attacks blindly to try and mess with Oracle's visions. The downside, of course, is that he ''can't aim.'' He ends up hitting himself in the face with his own attack.
* SavePoint: Time Chambers serve this function, although information you gather is saved as soon as you find it.
* TalkingTheMonsterToDeath: After Oracle defeats the final boss, she learns where he first arrived on the island and travels back to confront him before he begins his plans. When he realizes the jig is up, he abandons his plans peacefully.
* TheWatson: Wally plays this role throughout the tutorial - as he can't see Oracle's visions, he asks some questions like "How did you know the code to that door?" that give Oracle a reason to explain how her time travel works.
* WrongTimeTravelSavvy: Sherivice, after learning that you can see the future, covers his eyes and says "You can't predict my moves if even I don't know what I'm going to do!" Unfortunately, Oracle's powers don't work that way.

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