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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_475.PNG]]
[[caption-width-right:350:Literally the game's ''entire'' ending.]]

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/capture_475.PNG]]
[[caption-width-right:350:Literally [[caption-width-right:300:Literally the game's ''entire'' ending.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_475.PNG]]
[[caption-width-right:350:Literally the game's ''entire'' ending.]]

''VideoGame/{{Rastan}}'' meets ''VideoGame/IkariWarriors''.

''Vandyke'' is a 1990 fantasy-themed, RunAndGun-style arcade game released by UPL.

You play as an unnamed BarbarianHero (which ''could'' be named Vandyke, the game doesn't really confirm it) on a quest to rid the land of all evil, by battling your way through hordes and hordes of enemies, from human mooks to the undead and assorted monsters... and yep, that's pretty much all the plot there is to the game.

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!! This game contain examples of:
* OneUp: You can collect extra lives, which is in the shape of a flexing arm with the words "1UP" on it.
* AmphibianAssault: You'll be killing hostile, oversized frogs constantly throughout the game.
* BarbarianHero: Your character is dressed in stereotypical barbarian furs and fights bare-chested, with BarbarianLongHair for good measure.
* BatOutOfHell: Giant bats are another frequently-encountered mook.
* BlobMonster: Giant blue blob creatures with eyes, that spits smaller blobs on you are another enemy type.
* ChestMonster: There are areas with trapped chests that, when opened, releases a giant green reptilian monster ([[{{Hammerspace}} one at least ten times larger than the chest it's kept in]]) into attacking you.
* CruelElephant: The first boss is a giant green elephant monster with a genie growing out it's trunk. Yes, really. Said monster will repeatedly attempt trampling over you as the genie release projectiles.
* DemBones: Walking skeletons are a frequently-encountered enemy type.
* EpicFlail: One of the first power-ups available, which turns your sword into a long flail, covering a greater radius and killing more onscreen enemies with each swing.
* EverythingTryingToKillYou: You'll spend much of the game getting swarmed by assorted enemies, from human mooks to monsters, the undead, random wildlife...
* HomingProjectile: More than one power-up allows you to release energy missiles that chases after onscreen foes.
* LethalLavaLand: One stage is set in a volcano with you jumping over platforms and trying not to fall.
* MadeOfExplodium: ''Every'' onscreen enemy will explode once they're killed, regardless if they're human, monsters, or supernatural entities. Just because.
* {{Medusa}}: A purple-haired Gorgon is the second boss of the game.
* MercyInvincibility:
** You get a few seconds of invulnerability every time you're hit, should you have enough lives remaining.
** Skeleton mooks need to be hit twice before they're killed. When hit the first time, they collapse into a pile of bones that [[PullingThemselvesTogether reforms after a few seconds]], and in the meantime you can't continue attacking them while they're reforming.
* {{Oculothorax}}: Late into the last stages, you'll battle gigantic floating eyeballs that can damage you by touching.
* ScaryScorpions: Man-sized scorpions are enemies in the ruins level.
* SmartBomb: There's a spell which release a burning wave of fiery explosions covering the entire screen, that wipes out all onscreen mooks in an instant.
* StarterEquipment: You begin the first stage with a sword that covers roughly a few steps ahead with each swing, but then you're in a village of hostile, but poorly-armed human mooks. And you can collect better weapons within minutes into gameplay.
* AWinnerIsYou: If you made it past the final stage and complete the game, you're then rewarded by... a still of your character WatchingTheSunset. Yes, that image on top of this page. Then it ends.
* WolverineClaws: Every now and then, you'll be fighting human mooks armed with clawed gauntlets.
* TheWormThatWalks: One of the bosses is a masked giant humanoid in robes, which is actually a pile of worms, many who slither periodically out of it's sleeves to swarm over you. Upon defeat, it reverts back to a pile of robes.
* ZergRush: The preferred tactic of your enemies, that comes at you by the dozens, frequently clogging the screen with onscreen foes, faster than you can kill them all.
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