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* BattleRoyaleGame: The Showdown mode, where two teams pick their spawn points and start with the usual Impact Hammer+Enforcer loadout. Items spawn in maps in their usual locations, and once they're picked, they disappear until the next round. "Team Showdown" is the team-based equivalent.

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* ArmorMeterPoints: Displayed as an icon-number combination on the HUD.


* AscendedExtra: Samael was just an AI bot in ''VideoGame/UnrealTournament3''. Here, he's a fully fledged character, and one of the first Necris characters revealed for the game.

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* AscendedExtra: Samael was just an AI bot in ''VideoGame/UnrealTournament3''.''VideoGame/UnrealTournamentIII''. Here, he's a fully fledged character, and one of the first Necris characters revealed for the game.

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* AscendedExtra: Samael was just an AI bot in ''VideoGame/UnrealTournament3''. Here, he's a fully fledged character, and one of the first Necris characters revealed for the game.


* CompetitiveMultiplayer: The game is composed entirely of competitive multiplayer modes, supporting Solo and Team Deathmatch, Duel, CaptureTheFlag, and Showdown.

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* CompetitiveMultiplayer: The game is composed entirely of competitive multiplayer modes, supporting Solo and Team Deathmatch, Duel, CaptureTheFlag, Showdown and Showdown.Blitz.



You can download the game by downloading the Epic Games launcher at [[http://www.unrealtournament.com the official site]].



* AscendedFanfic: Some past games' fan-made maps such as DM-Lea and DM-Backspace (from ''2004'') are now official maps.

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* AscendedFanfic: Some past games' fan-made maps such as DM-Lea and DM-Backspace (from ''2004'') are now official maps. CTF-Pistola from ''2004'' is a zig-zagging example, as it started as a fan-made map for ''2004''[='=]s Community Bonus Pack 2, then was later made official with the "Mega Pack" for that game, and is now back as an official map.



* CaptureTheFlag: The game's version of the mode divides the match in two halves, with a half-time in between.



* ComebackMechanic: The Overcharge item in (Team) Showdown spawns when there are 50 seconds left in the map. It grants the player a huge boost of health, a damage amplifier and extra movement speed. Let time pass, however, and the item will kill you.



* NostalgiaLevel: [[OnceAnEpisode As other games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16, Morbias and [[FloatingContinent Facing Worlds]]. There's also Pistola from ''2004''.

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* NostalgiaLevel: [[OnceAnEpisode As other games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16, Morbias and [[FloatingContinent Facing Worlds]]. There's also Pistola from ''2004''.


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* StormingTheCastle: Blitz, previously called "Flag Run", is basically STC: The Game. It requires the attacking team to invade the enemy team's base and place their flag into the enemy team's flag spot.


* AscendedFanfic: Some past games' fan-made maps such as DM-Lea and DM-Backspace (from ''2004'') are now official maps.



* NostalgiaLevel: [[OnceAnEpisode As other games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16 and [[FloatingContinent Facing Worlds]].

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* NostalgiaLevel: [[OnceAnEpisode As other games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16 16, Morbias and [[FloatingContinent Facing Worlds]].Worlds]]. There's also Pistola from ''2004''.


'''[[RecycledTitle Unreal Tournament]]''' (also called '''Unreal Tournament 4''') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames using the [[GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game is free to download and play.

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'''[[RecycledTitle ''[[RecycledTitle Unreal Tournament]]''' Tournament]]'' (also called '''Unreal ''Unreal Tournament 4''') 4'') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames using the [[GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game is free to download and play.


'''[[RecycledTitle Unreal Tournament]]''' (also called '''Unreal Tournament 4''') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames. Unlike the past games of the franchise, the game is FreeToPlay.

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'''[[RecycledTitle Unreal Tournament]]''' (also called '''Unreal Tournament 4''') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames. Creator/EpicGames using the [[GameEngine Unreal Engine 4]]. Unlike the past games of the franchise, the game is FreeToPlay.
free to download and play.



* AndYourRewardIsClothes: Doing well earns you experience and levels you up, but since getting any gameplay buffs from that experience would be antithetical to the goals of an arena shooter, it unlocks cosmetic upgrades instead.

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* AllegedlyFreeGame: Subverted. The purchaseable items in the Market are additional maps, mods, player characters and cosmetic items, not in-game advantages, subverting BribingYourWayToVictory in the process.
* AndYourRewardIsClothes: Doing well earns you experience and levels you up, but since getting any gameplay buffs from that experience would be antithetical to the goals of an arena shooter, it only unlocks cosmetic upgrades instead.upgrades.



* CompetitiveMultiplayer: ''Obviously.'' The game is composed entirely of competitive multiplayer modes, currently supporting Solo and Team Deathmatch, Duel, Capture The Flag, and the new Showdown mode.

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* CompetitiveMultiplayer: ''Obviously.'' The game is composed entirely of competitive multiplayer modes, currently supporting Solo and Team Deathmatch, Duel, Capture The Flag, CaptureTheFlag, and the new Showdown mode.Showdown.



* SecondaryFire: Much as you'd expect from past entries, but ''[=UT4=]'' adds some ''tertiary'' fire modes not seen since ''VideoGame/UnrealChampionship2TheLiandriConflict'', generally done by pressing one fire button while holding the other.

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* SecondaryFire: Much as you'd expect from past entries, Par for the course, but ''[=UT4=]'' adds some ''tertiary'' fire modes not seen since ''VideoGame/UnrealChampionship2TheLiandriConflict'', generally done by pressing one fire button while holding the other.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ut4_2016.jpg]]



* NostalgiaLevel: As other games of the ''Tournament'' part of the franchise, it features versions of Deck and Facing Worlds.

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* NostalgiaLevel: [[OnceAnEpisode As other games games]] of the ''Tournament'' part of the franchise, it features versions of Deck 16 and [[FloatingContinent Facing Worlds.Worlds]].

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'''[[RecycledTitle Unreal Tournament]]''' (also called '''Unreal Tournament 4''') is a FirstPersonShooter, and the fourth installment of the ''VideoGame/UnrealTournament'' series, also developed by Creator/EpicGames. Unlike the past games of the franchise, the game is FreeToPlay.

The game is in a public pre-alpha state with little to no story information released yet. Unusually, it is being designed in collaboration with the player base, who contributes to the game with maps, skins, and even gamecode.
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!!This game provides examples of:

* AndYourRewardIsClothes: Doing well earns you experience and levels you up, but since getting any gameplay buffs from that experience would be antithetical to the goals of an arena shooter, it unlocks cosmetic upgrades instead.
* BackFromTheDead: The Necris return for this game, with two released player models (Samael and Visse) having been subjected to the Necrification process.
* CharacterCustomization: As with previous ''Unreal Tournament'' games, you can customize the look of your character. Unlike previous games, this takes the form of collectible player models, skins, and headgear.
* CompetitiveMultiplayer: ''Obviously.'' The game is composed entirely of competitive multiplayer modes, currently supporting Solo and Team Deathmatch, Duel, Capture The Flag, and the new Showdown mode.
* LeParkour: Movement options are considerably expanded from past games, to the point where the very first tutorial level simply teaches you how to do things like slide, walldodge and wallrun your way around a map.
* {{Microtransactions}}: In the form of skins and headgear for your characters.
* NostalgiaLevel: As other games of the ''Tournament'' part of the franchise, it features versions of Deck and Facing Worlds.
* SecondaryFire: Much as you'd expect from past entries, but ''[=UT4=]'' adds some ''tertiary'' fire modes not seen since ''VideoGame/UnrealChampionship2TheLiandriConflict'', generally done by pressing one fire button while holding the other.
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