Follow TV Tropes

Following

History VideoGame / UFOAfterblank

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameCrueltyPotential: In ''Aftershock'', your Laputans start off with fairly weak laser weapons. In fact the 3 Earth factions - human, cyborg and psionic have better guns than you do. So one way to get the Earthling tech is to join a mission where one of these factions are fighting invaders and after winning, have your troops stab your friendlies until they fall unconscious or die and loot their equipment (works for everything except armour). If you want armour from other factions, then make allies with that faction and hire their people and then fire them after looting their stuff (this will hurt your relations with that faction while stabbing their people to death doesn't).
Is there an issue? Send a MessageReason:
Misuse. It's Genre Savvy, not just "savvy".


* GenreSavvy: One of the main reasons the Reticulans are able to do so much damage against [[ProudWarriorRaceGuy humanity]] is that they're ''[[DangerouslyGenreSavvy extremely]]'' aware of their own limitations. As such, the first step of their invasion plan involves bombarding military installations into dust from orbit, and the second step consists of a mass bombardment of the entire planet with biological weapons and then waiting a year. Only then do they send in ground troops.
Is there an issue? Send a MessageReason:
None


Thus begins the story of ''UFO: Aftermath'', the first game in the ''UFO: After Blank'' series by Altar Interactive (''officially'', it's known as the "''UFO''" series, but you know the Internet). Considered the SpiritualSuccessor to the ''{{X-COM}}'' series, the ''UFO: After Blank'' games combine a geoscape-like view of the planet for strategic planning, and tactical squad-based action for missions. Research and development are extremely important for advancement. In many respects, the game is similar to ''{{X-COM}}'', but the addition of real-time tactical missions, as well as a unique strategic game focused more on territory than resources and a complex story, sets the game apart from ''{{X-COM}}''. Unfortunately, the series does not break from the X-COM tradition of crippling bugs and glitches. This got worse with the sequels, which were often rendered ''{{unwinnable}}''.

to:

Thus begins the story of ''UFO: Aftermath'', the first game in the ''UFO: After Blank'' series by Altar Interactive (''officially'', it's known as the "''UFO''" series, but you know the Internet). Considered the SpiritualSuccessor to the ''{{X-COM}}'' ''[[{{VideoGame/XCom}} X-Com]]'' series, the ''UFO: After Blank'' games combine a geoscape-like view of the planet for strategic planning, and tactical squad-based action for missions. Research and development are extremely important for advancement. In many respects, the game is similar to ''{{X-COM}}'', but the addition of real-time tactical missions, as well as a unique strategic game focused more on territory than resources and a complex story, sets the game apart from ''{{X-COM}}''. Unfortunately, the series does not break from the X-COM tradition of crippling bugs and glitches. This got worse with the sequels, which were often rendered ''{{unwinnable}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KineticWeaponsAreJustBetter: Laser using Reticulans will melt under the superior firepower of your humans with assault rifles and light machine guns.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Afterlight'', Wargot plasma weapons are the earliest plasma weapons you can use. They should be pretty useful for their high base damage, common availability and coming in at time when enemies show up that are resistant to normal bullets. However Wargot plasma weapons are very heavy and extremely inaccurate (even for the Wargot themselves) unless your soldier is a master with a rifle. Once you have armor-piercing bullets and human-based plasma weapons, Wargot weapons should only be picked up in an emergency.
Is there an issue? Send a MessageReason:
None


* ACommanderIsYou: Essentially the humans are the brute force faction, especially in the first game. The weapons they have tend to have the highest base damage or greatest rate of fire, because humans build their equipment (including their alien-based tech) on a bigger scale. The brute force of the humans' oversized tech is one of the big advantages over the other factions.

to:

* ACommanderIsYou: Essentially the humans are the brute force faction, especially in the first game. The weapons they have tend to have the highest base damage or greatest rate of fire, fire and their armour is highly protective, but this comes at the cost of being very heavy. That's because humans build their equipment (including their alien-based tech) on a bigger scale.scale to overcome the primitiveness of their tech. The brute force of the humans' oversized tech is one of the big advantages over the other factions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ACommanderIsYou: Essentially the humans are the brute force faction, especially in the first game. The weapons they have tend to have the highest base damage or greatest rate of fire, because humans build their equipment (including their alien-based tech) on a bigger scale. The brute force of the humans' oversized tech is one of the big advantages over the other factions.
Is there an issue? Send a MessageReason:
None


* Grenades and rocket launcher type weapons, unlike the original X-Com, the UFO series is real-time which makes the use of these weapons difficult to coordinate and use effectively. Grenades have a variable detonation time and neither grenades or rockets are hit-scan weapons, so your enemy has a good chance of leaving or getting killed by a shooter before the explosive arrives. Despite that, these weapons are still very useful once you get the hang of them - they have great hitting power and area effect plus grenades are your only weapon able to arc over walls.

to:

* ** Grenades and rocket launcher type weapons, unlike the original X-Com, the UFO series is real-time which makes the use of these weapons difficult to coordinate and use effectively. Grenades have a variable detonation time and neither grenades or rockets are hit-scan weapons, so your enemy has a good chance of leaving or getting killed by a shooter before the explosive arrives. Despite that, these weapons are still very useful once you get the hang of them - they have great hitting power and area effect plus grenades are your only weapon able to arc over walls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Mines and traps for the Technician class in ''Aftershock'' and throwing weapons for Rangers, all those mentioned items do heavy damage. But bad enough that they're one-shot use items in a game with limited inventory, they have other limitations. Mines and traps would be great in a turn-based game, but in a RT game (even with pause) it's EXTREMELY time-wasting to have a character lay down a mine or trap, especially since these weapons rely on placement for a charging enemy but so many battles take place at sniper rifle range. Throwing weapons have high base damage, but their type of damage is the one most commonly resisted and the range for all throwing weapons are extremely short. You're better off carrying another clip of ammo or a grenade instead.


Added DiffLines:

* Grenades and rocket launcher type weapons, unlike the original X-Com, the UFO series is real-time which makes the use of these weapons difficult to coordinate and use effectively. Grenades have a variable detonation time and neither grenades or rockets are hit-scan weapons, so your enemy has a good chance of leaving or getting killed by a shooter before the explosive arrives. Despite that, these weapons are still very useful once you get the hang of them - they have great hitting power and area effect plus grenades are your only weapon able to arc over walls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The flamethrower in ''Aftermath'' does 2400 damage in a game where 70 is pretty decent. However it takes some time to come out in a real-time game, has awful range and it lays down a lingering blaze that can easily cause friendly fire, including to the person who was using the flamer. Another contender in the same game, is the Warp Detonator. Nothing can match the 6000 damage it can dish out, but it's a slow weapon to activate and the range is so low, that you're likely going to be in melee range before you're close enough to use it.
Is there an issue? Send a MessageReason:
None

Added: 536

Changed: 1

Is there an issue? Send a MessageReason:
None


* In ''Aftermath'', if you build your character to be strong and quick enough, there's no weapon that can match the Collapsible Machine Gun and Collapsible Plasma Cannon. They both have fantastic range, enough ammo to last the longest battles and do so much damage that even highly resistant enemies will go down quickly against them. With enough agility, collapsible weapons become quick to deploy and once deployed - all attacks from the weapons are triggered instantly, so you will always win a quick-draw match against any enemy.

to:

* ** In ''Aftermath'', if you build your character to be strong and quick enough, there's no weapon that can match the Collapsible Machine Gun and Collapsible Plasma Cannon. They both have fantastic range, enough ammo to last the longest battles and do so much damage that even highly resistant enemies will go down quickly against them. With enough agility, collapsible weapons become quick to deploy and once deployed - all attacks from the weapons are triggered instantly, so you will always win a quick-draw match against any enemy.enemy.
** ''Aftershock'' has the Barrett sniper rifles with attachments, with these you can dead-eye enemies from ludicrous range and long distances. Another contender is the PKM or M60 with attachments, they have a high rate of fire and decent base damage plus enough ammo to last major battles. But the real dinger is the armor-piercing ammo that you can research or loot, this will shred anything other than the Starghost phantom. Even Wargot power armour and Flatsters will come apart after a couple of rounds of armor-piercing bullets.
Is there an issue? Send a MessageReason:
None


* DifficultButAwesome: In ''Aftermath'', the Heavy Armor starts off as liability. It's extremely heavy which uses up a lot of your max weight capacity and slows down all but the strongest soldiers. Worse yet, it prevents a character from running or crouching and it's poor protection against Reticulan warp weaponry. But when your soldiers have near max stats, the Heavy Armor becomes incredible because it allows you to use collapsible and gatling class weaponry effectively. The InfiniteySwordPlusOne weapon is the Collapsible Machine Gun and with it fully deployed, NO ENEMY can withstand the weapon's incredible range and damage or its rate of fire. With Warp Resonators, Collapsible Plasma Cannon and etc., enemies just don't last long enough to fight back. Even enemies with warp weapons don't provide any threat, as you can gun them down before they can activate their weapons.

to:

* DifficultButAwesome: In ''Aftermath'', the Heavy Armor starts off as liability. It's extremely heavy which uses up a lot of your max weight capacity and slows down all but the strongest soldiers. Worse yet, it prevents a character from running or crouching and it's poor protection against Reticulan warp weaponry. But when your soldiers have near max stats, the Heavy Armor becomes incredible because it allows you to use collapsible and gatling class weaponry effectively. The InfiniteySwordPlusOne InfinityPlusOneSword weapon is the Collapsible Machine Gun and with it fully deployed, NO ENEMY can withstand the weapon's incredible range and damage or its rate of fire. With Warp Resonators, Collapsible Plasma Cannon and etc., enemies just don't last long enough to fight back. Even enemies with warp weapons don't provide any threat, as you can gun them down before they can activate their weapons.

Added: 1534

Changed: 1177

Is there an issue? Send a MessageReason:
None


* {{BFG}}: The first game is just loaded with them, from guns that are collapsible turrets and arm-mounted miniguns to gigantic missile launchers and sniper rifles. The second game have highly inefficient Wargot weapons and the third has the two warp cannons that your allies from Earth send to you.



* {{Game Breaking Bug}}s: If commentary on the LetsPlay thereof is to be believed, ''Aftershock'' is chock full of these. Known horror stories include saved games corrupted across an entire game profile, destruction of system files, and the uninstallation of anything running in the background, including Steam (currently the best way to get the After Blank games legally). ([[Website/SomethingAwful The Goons]] seem to applaud ''Aftershock'' for getting rid of one user's [=iTunes=] processes, though.)

to:

* DifficultButAwesome: In ''Aftermath'', the Heavy Armor starts off as liability. It's extremely heavy which uses up a lot of your max weight capacity and slows down all but the strongest soldiers. Worse yet, it prevents a character from running or crouching and it's poor protection against Reticulan warp weaponry. But when your soldiers have near max stats, the Heavy Armor becomes incredible because it allows you to use collapsible and gatling class weaponry effectively. The InfiniteySwordPlusOne weapon is the Collapsible Machine Gun and with it fully deployed, NO ENEMY can withstand the weapon's incredible range and damage or its rate of fire. With Warp Resonators, Collapsible Plasma Cannon and etc., enemies just don't last long enough to fight back. Even enemies with warp weapons don't provide any threat, as you can gun them down before they can activate their weapons.
* {{Game Breaking Bug}}s: If commentary on the LetsPlay thereof is to be believed, ''Aftershock'' is chock full of these. Known horror stories include saved games corrupted across an entire game profile, destruction of system files, and the uninstallation of anything running in the background, including Steam (currently the best way to get the After Blank games legally). ([[Website/SomethingAwful The Goons]] seem to applaud ''Aftershock'' for getting rid of one user's [=iTunes=] processes, though.)) To top it off, because the company that made ''Aftershock'' went bankrupt and dispersed, no one has the rights to make any more patches after the current latest patch (which barely made a dent).


Added DiffLines:

* In ''Aftermath'', if you build your character to be strong and quick enough, there's no weapon that can match the Collapsible Machine Gun and Collapsible Plasma Cannon. They both have fantastic range, enough ammo to last the longest battles and do so much damage that even highly resistant enemies will go down quickly against them. With enough agility, collapsible weapons become quick to deploy and once deployed - all attacks from the weapons are triggered instantly, so you will always win a quick-draw match against any enemy.
Is there an issue? Send a MessageReason:
None


The whole trilogy can be bought on {{Steam}} or without {{DRM}} from [[http://gog.com GOG.com]].

to:

The whole trilogy can be bought on {{Steam}} UsefulNotes/{{Steam}} or without {{DRM}} from [[http://gog.com GOG.com]].
Is there an issue? Send a MessageReason:
None


* {{Game Breaking Bug}}s: If commentary on the LetsPlay thereof is to be believed, ''Aftershock'' is chock full of these. Known horror stories include saved games corrupted across an entire game profile, destruction of system files, and the uninstallation of anything running in the background, including Steam (currently the best way to get the After Blank games legally). ([[SomethingAwful The Goons]] seem to applaud ''Aftershock'' for getting rid of one user's [=iTunes=] processes, though.)

to:

* {{Game Breaking Bug}}s: If commentary on the LetsPlay thereof is to be believed, ''Aftershock'' is chock full of these. Known horror stories include saved games corrupted across an entire game profile, destruction of system files, and the uninstallation of anything running in the background, including Steam (currently the best way to get the After Blank games legally). ([[SomethingAwful ([[Website/SomethingAwful The Goons]] seem to applaud ''Aftershock'' for getting rid of one user's [=iTunes=] processes, though.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DamageTyping: In Afterlight, this ranged from stun damage that's quickly recovered, to damage that may only be recovered once the unit returns to the hospital.
Is there an issue? Send a MessageReason:
None


* OrganicTechnology: Inverts the curve set by ''X-COM'', as organic armor and weaponry becomes less common as the series progresses. Reticulans are so advanced that almost everything they build is a living organism, much like [[NightsDawn The Edenists]]. Of particular note is their ships: they start with a Reticulan "volunteer", inject them with something, and the ship grows from and around the new pilot, who is conscious. There's no one flying Reticulan UFOs because the UFOs ''are'' the pilots. Human scientists wisely decide not to copy the tech directly.

to:

* OrganicTechnology: Inverts the curve set by ''X-COM'', as organic armor and weaponry becomes less common as the series progresses. Reticulans are so advanced that almost everything they build is a living organism, much like [[NightsDawn The Edenists]]. Of particular note is their ships: they start with a Reticulan "volunteer", inject them with something, and the ship grows from and around the new pilot, who is conscious. There's no one flying Reticulan UFOs [=UFOs=] because the UFOs [=UFOs=] ''are'' the pilots. Human scientists wisely decide not to copy the tech directly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Most weapons beyond the slug-throwing kind are this. Warp, Plasma, Laser, Electric, all energy weapons will meet enemies with resistances to that damage type, but bullets are effective against basically everything baring the Martians from Afterlight.
Is there an issue? Send a MessageReason:
None


* GiantEnemyCrab: Car Crabs in ''Aftermath''.

to:

* GiantEnemyCrab: ''Aftermath'' has Car Crabs in ''Aftermath''.which are like hermit crabs except they are big enough to wear cars as shells. .
Is there an issue? Send a MessageReason:
None


In May 2004, mankind achieved first contact. Or rather, aliens, named [[TheGreys Reticulans]], strolled over to Earth, ignored all attempts to make contact, and dumped a copious amounts of spores into the atmosphere as a means of hello. A week later, the spores, having rapidly multiplied, fell ''en masse'' to the surface, choking the life out of the planet. The few survivors of the devastation gathered together with one purpose in mind: [[ThisMeansWar to extend a proper thanks]] to the visitors.

to:

In May 2004, mankind achieved first contact. Or rather, aliens, named [[TheGreys Reticulans]], strolled over to Earth, ignored all attempts to make contact, and dumped a copious amounts amount of spores into the atmosphere as a means of hello. A week later, the spores, having rapidly multiplied, fell ''en masse'' to the surface, choking the life out of the planet. The few survivors of the devastation gathered together with one purpose in mind: [[ThisMeansWar to extend a proper thanks]] to the visitors.
Is there an issue? Send a MessageReason:
None


In May 2004, humans achieved alien contact. Or rather, aliens, named [[TheGreys Reticulans]], came to Earth. Ignoring all attempts to make contact, the aliens unleashed a massive cloud of spores that completely covered the skies. One week later, the spores, having rapidly multiplied, fell ''en masse'' to the surface, choking the life out of the planet. The few survivors of the devastation gathered together with one purpose in mind: revenge.

to:

In May 2004, humans mankind achieved alien first contact. Or rather, aliens, named [[TheGreys Reticulans]], came strolled over to Earth. Ignoring Earth, ignored all attempts to make contact, the aliens unleashed and dumped a massive cloud copious amounts of spores that completely covered into the skies. One atmosphere as a means of hello. A week later, the spores, having rapidly multiplied, fell ''en masse'' to the surface, choking the life out of the planet. The few survivors of the devastation gathered together with one purpose in mind: revenge.
[[ThisMeansWar to extend a proper thanks]] to the visitors.

Added: 457

Changed: 448

Is there an issue? Send a MessageReason:
None


* StarfishAliens: While most of the sentient aliens are some sort of humanoid biped, there are some weird variations. The Martians are plant-like, the Beastmen look like an unholy cross between a gorilla and a praying mantis, the [[spoiler: Starghosts]] aren't even shown, but appear as ghostly psionic projections, and the [[spoiler: Myrmecols]] are enormous [[EldritchAbomination Eldritch Abominations]] that at first sight look a lot like asteroids.

to:

* StarfishAliens: Main/SpacePeople: The Laputians.
* Main/StarfishAliens:
While most of the sentient aliens are some sort of humanoid biped, there are some weird variations. The Martians are plant-like, the Beastmen look like an unholy cross between a gorilla and a praying mantis, the [[spoiler: Starghosts]] aren't even shown, but appear as ghostly psionic projections, and the [[spoiler: Myrmecols]] are enormous [[EldritchAbomination Eldritch Abominations]] that at first sight look a lot like asteroids.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Is there an issue? Send a MessageReason:
None



''Afterlight'' can be bought on {{Steam}}. The whole trilogy can be bought and downloaded without {{DRM}} from [[http://gog.com GOG.com]].

to:

\n''Afterlight'' can be bought on {{Steam}}. The whole trilogy can be bought and downloaded on {{Steam}} or without {{DRM}} from [[http://gog.com GOG.com]].
Is there an issue? Send a MessageReason:
None


** It depends, the flamethrower hits harder than anything other than a Warp Demolition Device, BUT you really need to micromanage that weapon. It's range is quite short, and worst of all its wall of flame effect can spill backwards. So it's quite easy to set yourself and any team-mates around you on fire.

to:

** It depends, the flamethrower hits harder than anything other than a Warp Demolition Device, BUT you really need to micromanage that weapon. It's Its range is quite short, and worst of all its wall of flame effect can spill backwards. So it's quite easy to set yourself and any team-mates around you on fire.
Is there an issue? Send a MessageReason:
None


** It depends, the flamethrower hits harder than anything other than a Warp Disruptor BUT you really need to micromanage that weapon. It's range is quite short and worst of all it's wall of flame effect can spill backwards. So it's quite easy to set yourself and any team-mates around you on fire.

to:

** It depends, the flamethrower hits harder than anything other than a Warp Disruptor Demolition Device, BUT you really need to micromanage that weapon. It's range is quite short short, and worst of all it's its wall of flame effect can spill backwards. So it's quite easy to set yourself and any team-mates around you on fire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It depends, the flamethrower hits harder than anything other than a Warp Disruptor BUT you really need to micromanage that weapon. It's range is quite short and worst of all it's wall of flame effect can spill backwards. So it's quite easy to set yourself and any team-mates around you on fire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Main/TheJoysOfTorturingMooks: If they have good medics, allow them to approach an unconscious or dead ally, revive them, then [[Main/BoomHeadshot shoot the revived unit in the head]]. Repeat ''ad nauseam'', at which point the player usually switches to shooting the medic.
Is there an issue? Send a MessageReason:
cut trope


* VideoGameFlamethrowersSuck: [[AvertedTrope No]] [[KillItWithFire they]] [[AwesomeYetPractical don't.]]

to:

* VideoGameFlamethrowersSuck: [[AvertedTrope No]] [[KillItWithFire they]] [[AwesomeYetPractical they don't.]]

Top