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Some of the game's survivors have names


* AndNowForSomeoneCompletelyDifferent: Every so often, the character POV will switch to one of two main characters. Though there's no difference between them.

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* AndNowForSomeoneCompletelyDifferent: Every so often, the character POV will switch to one of two main characters.characters, Jason and Kara. Though there's no difference between them.



* AssholeVictim: The jerkass who caused the death of a survivor to save his own skin and stole the battery ended up getting devoured by the zombies right after the PlayerCharacter reclaim the battery back from him. He is undeniably the only human who deserves such a gruesome fate.
* BlackDudeDiesFirst: [[spoiler: Subverted, she dies last actually.]]

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* AssholeVictim: The jerkass who caused the Hollie's death of a survivor to save his own skin and stole the battery ended up getting devoured by the zombies walkers right after the PlayerCharacter reclaim the battery back from him. He is undeniably the only human who deserves such a gruesome fate.
* BlackDudeDiesFirst: [[spoiler: Subverted, she [[spoiler:Inverted as Kara, the only black member of the cast, dies last actually.last.]]



* DownerEnding: [[spoiler: After going through all the trouble of getting the battery to power the escape bus. All of the survivors, including your partners, die just as they try to climb on with the player character the only one managing to get away. And even then, a Walker manages to climb on the back of the bus as he's driving off with it [[BolivianArmyEnding ambiguous if he'll manages to spot it in time before it gets to him]].]]

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* DownerEnding: [[spoiler: After [[spoiler:After going through all the trouble of getting the battery to power the escape bus. All of the survivors, including your Jason's partners, die just as they try to climb on with the player character him the only one managing to get away. And even then, a Walker manages to climb on the back of the bus as he's driving off with it [[BolivianArmyEnding ambiguous if he'll manages to spot it in time before it gets to him]].]]



* {{Jerkass}}: The survivor you save in the third chapter. He causes the death of one of the other survivors to save his own skin, steals the one working battery for the bus you need to escape and constantly tries to keep you from getting to him via molotov cocktails.
* PushedAtTheMonster: At one point, the protagonists spot a man hanging from a walkway over some Walkers. They rush to save him, but when the woman who's trying to pull him up has trouble doing so, he instead pulls her over the ledge and into the crowd of Walkers, then drops down and runs while they're distracted feeding on her.

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* {{Jerkass}}: The survivor you save in the third chapter. He causes the death of one of the other survivors kills Hollie to save his own skin, steals the one working battery for the bus you need to escape and constantly tries to keep you from getting to him via molotov Molotov cocktails.
* PushedAtTheMonster: At one point, the protagonists spot a man hanging from a walkway over some Walkers. They rush to save him, but when the woman who's trying Hollie tires to pull him up has trouble doing so, he instead pulls her over the ledge and into the crowd of Walkers, then drops down and runs while they're distracted feeding on her.



* UngratefulBastard: The aforementioned jerkass who whines for someone to help him when he gets grabbed climbing up a ladder. Another survivor rushes over to pull him up while you provide cover fire. How does he repay her? By pulling her off the catwalk into the crowd of walkers and running off as she's devoured by them.

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*TheBigGuy: Lewis fills this role for the survivors because of his big body.
* UngratefulBastard: The aforementioned jerkass who whines for someone to help him when he gets grabbed climbing up a ladder. Another survivor Hollie, whom you rescued earlier, rushes over to pull him up while you provide cover fire. How does he repay her? By pulling her off the catwalk into the crowd of walkers and running off as she's devoured by them. Kara even lampshaded this afterwards:
-->'''Kara:''' He just killed her!
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''The Walking Dead Arcade'' is a 2017 light gun arcade game by Play Mechanix and Raw Thrills, somewhat based on the [[Series/TheWalkingDead2010 AMC series of the same name]].

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''The Walking Dead Arcade'' is a 2017 horror light gun arcade game by Play Mechanix and Raw Thrills, somewhat based on the [[Series/TheWalkingDead2010 AMC series of the same name]].
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* AndNowForSomeoneCompletelyDifferent: Every so often, the character POV will switch to one of three main characters. Though there's no difference between them.

to:

* AndNowForSomeoneCompletelyDifferent: Every so often, the character POV will switch to one of three two main characters. Though there's no difference between them.

Changed: 173

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In it you play as a group of survivors that have taken refuge in prison complex, but it soon becomes breached by Walkers and they must escape. Curiously rather than use a gun, you use a crossbow as your main weapon though do switch between weapons as the game goes on.

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In it you play as a group of survivors that have taken refuge in prison complex, but it soon becomes breached by Walkers and they must escape. Curiously rather than use a gun, you use Unlike most rail shooters, your primary weapon is a crossbow as your main weapon though do switch between weapons as in reference to series icon Daryl Dixon, although the game goes on.does not feature any characters from the show.
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Forgot to change a wick. Series.The Walking Dead has been moved to Series.The Walking Dead 2010 for disambiguation.


''The Walking Dead Arcade'' is a 2017 light gun arcade game by Play Mechanix and Raw Thrills, somewhat based on the [[Series/TheWalkingDead AMC series of the same name]].

to:

''The Walking Dead Arcade'' is a 2017 light gun arcade game by Play Mechanix and Raw Thrills, somewhat based on the [[Series/TheWalkingDead [[Series/TheWalkingDead2010 AMC series of the same name]].
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* SecondaryAdaptation: The game bears an Creator/{{AMC}} logo, indicating that it's specifically based on [[Series/TheWalkingDead2010 the network's television adaptation]] of the comic book series ''ComicBook/TheWalkingDead''.
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* {{Jerkass}}: The one survivor you save in the third chapter. He causes the death of one of the survivors to save his own skin, steals the one working battery for the bus you need to escape and constantly tries to keep you from getting to him via molotov cocktails.
* PushedAtTheMonster: At one point, the protagonists spot a man hanging from a walkway over some Walkers. They rush to save him, but when the woman who's trying to pull him up has trouble doing so. He instead pulls her over the ledge and into the crowd of Walkers, then drops down and runs while they're distracted feeding on her.

to:

* {{Jerkass}}: The one survivor you save in the third chapter. He causes the death of one of the other survivors to save his own skin, steals the one working battery for the bus you need to escape and constantly tries to keep you from getting to him via molotov cocktails.
* PushedAtTheMonster: At one point, the protagonists spot a man hanging from a walkway over some Walkers. They rush to save him, but when the woman who's trying to pull him up has trouble doing so. He so, he instead pulls her over the ledge and into the crowd of Walkers, then drops down and runs while they're distracted feeding on her.



* UngratefulBastard: The aforementioned jerkass who whines for someone to help him when gets grabbed climbing up a ladder. Another one rushes over to pull him up while you provide cover fire. How does he repay her? By pulling her off the catwalk into the crowd of walkers and runs off as she's devoured by them.

to:

* UngratefulBastard: The aforementioned jerkass who whines for someone to help him when he gets grabbed climbing up a ladder. Another one survivor rushes over to pull him up while you provide cover fire. How does he repay her? By pulling her off the catwalk into the crowd of walkers and runs running off as she's devoured by them.
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None

Added DiffLines:

* PushedAtTheMonster: At one point, the protagonists spot a man hanging from a walkway over some Walkers. They rush to save him, but when the woman who's trying to pull him up has trouble doing so. He instead pulls her over the ledge and into the crowd of Walkers, then drops down and runs while they're distracted feeding on her.
Is there an issue? Send a MessageReason:
None


* {{Jerkass}}: The one survivor you save in third chapter. He causes the death of one of the survivors to save his own skin, steals the one working battery for the bus you need to escape and constantly tries to keep you from getting to him via Molotov cocktails.

to:

* {{Jerkass}}: The one survivor you save in the third chapter. He causes the death of one of the survivors to save his own skin, steals the one working battery for the bus you need to escape and constantly tries to keep you from getting to him via Molotov molotov cocktails.
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None


* AssholeVictim: The jerkass who caused the death of a survivor to save his own skin and stole the battery ended up getting devoured by the zombies right after the PlayerCharacter reclaim the battery back from him. He is undeniably the only human who deserves such gruesome fate.

to:

* AssholeVictim: The jerkass who caused the death of a survivor to save his own skin and stole the battery ended up getting devoured by the zombies right after the PlayerCharacter reclaim the battery back from him. He is undeniably the only human who deserves such a gruesome fate.
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* DynamicDifficulty: Similar to other PlayMechanix games, the lifebar is dynamic. If you take too many hits in a short time, your health will not go down as quickly. If you haven't taken a hit in a while, the next hits (or survivor rescue fails) will remove much more health.

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* DynamicDifficulty: Similar In a similar way to other PlayMechanix [=PlayMechanix=] games, the lifebar is dynamic. If you take too many hits in a short time, your health will not go down as quickly. If you haven't taken a hit in a while, the next hits (or survivor rescue fails) will remove much more health.
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* DynamicDifficulty: Similar to other PlayMechanix games, the lifebar is dynamic. If you take too many hits in a short time, your health will not go down as quickly. If you haven't taken a hit in a while, the next hits (or survivor rescue fails) will remove much more health.



* ZombieApocalypse: Naturally given it's source material.

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* ZombieApocalypse: Naturally given it's its source material.
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* AssholeVictim: The jerkass who stole the battery ended up getting devoured by the zombies right after the PlayerCharacter reclaim the battery back from him. He is the only human who deserves to get devoured by the zombies.

to:

* AssholeVictim: The jerkass who caused the death of a survivor to save his own skin and stole the battery ended up getting devoured by the zombies right after the PlayerCharacter reclaim the battery back from him. He is undeniably the only human who deserves to get devoured by the zombies.such gruesome fate.
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None

Added DiffLines:

* AssholeVictim: The jerkass who stole the battery ended up getting devoured by the zombies right after the PlayerCharacter reclaim the battery back from him. He is the only human who deserves to get devoured by the zombies.
Is there an issue? Send a MessageReason:
None


The game is due out in January 2017. Here's [[https://www.youtube.com/watch?v=ogHpKGW42Jk a preview]].

to:

The game is due out in was released January 2017. Here's [[https://www.youtube.com/watch?v=ogHpKGW42Jk a preview]].
preview]] and [[https://www.youtube.com/watch?v=PdRjK7VIVO4&t=1503s&spfreload=10 here's a playthrough]].
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* DownerEnding: [[spoiler: After going through all the trouble of getting the battery to power the escape bus. All of the survivors, including your partners, die just as they try to climb on with the player character the only one managing to get away. And even then, a Walker manages to climb on the back of the bus as he's driving off with it ambiguous if he'll manages to spot it in time before it gets to him.]]

to:

* DownerEnding: [[spoiler: After going through all the trouble of getting the battery to power the escape bus. All of the survivors, including your partners, die just as they try to climb on with the player character the only one managing to get away. And even then, a Walker manages to climb on the back of the bus as he's driving off with it [[BolivianArmyEnding ambiguous if he'll manages to spot it in time before it gets to him.him]].]]
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None

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* AnyoneCanDie: True to the show, the survivors start getting picked off one by one in the last chapter.
* BlackDudeDiesFirst: [[spoiler: Subverted, she dies last actually.]]


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* DownerEnding: [[spoiler: After going through all the trouble of getting the battery to power the escape bus. All of the survivors, including your partners, die just as they try to climb on with the player character the only one managing to get away. And even then, a Walker manages to climb on the back of the bus as he's driving off with it ambiguous if he'll manages to spot it in time before it gets to him.]]


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* {{Jerkass}}: The one survivor you save in third chapter. He causes the death of one of the survivors to save his own skin, steals the one working battery for the bus you need to escape and constantly tries to keep you from getting to him via Molotov cocktails.


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* UngratefulBastard: The aforementioned jerkass who whines for someone to help him when gets grabbed climbing up a ladder. Another one rushes over to pull him up while you provide cover fire. How does he repay her? By pulling her off the catwalk into the crowd of walkers and runs off as she's devoured by them.
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None

Added DiffLines:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/the_walking_dead_arcade_flyer.jpg]]
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* EliteMook: Every so often, you run across a Walker in SWAT gear. When you do, your character is given a handheld weapon like a wrench or crowbar, and you have to bash at the helmet until you can expose their head to finish them off.

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In it you play as a group of survivors that have reached prison complex in search of supplies but of course have to deal with Walkers as well as other scavengers getting in the way. Curiously rather than use a gun, you use a crossbow as your main weapon though do switch between weapons as the game goes on.

to:

In it you play as a group of survivors that have reached taken refuge in prison complex in search of supplies complex, but of course have to deal with it soon becomes breached by Walkers as well as other scavengers getting in the way.and they must escape. Curiously rather than use a gun, you use a crossbow as your main weapon though do switch between weapons as the game goes on.



* HostageSpiritLink: Somewhat averted, you won't get penalized for hitting your partners by accident. But will lose health if you fail to save a survivor from the Walkers.

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* BoomHeadshot: The game points out that headshots take down Walkers instantly so that's where you must aim.
* HostageSpiritLink: Somewhat averted, you won't get penalized for hitting Hitting your partners by accident. But will lose health or other survivors results in life drainage. This likewise applies if you fail to save a survivor from the Walkers.
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Added DiffLines:

''The Walking Dead Arcade'' is a 2017 light gun arcade game by Play Mechanix and Raw Thrills, somewhat based on the [[Series/TheWalkingDead AMC series of the same name]].

In it you play as a group of survivors that have reached prison complex in search of supplies but of course have to deal with Walkers as well as other scavengers getting in the way. Curiously rather than use a gun, you use a crossbow as your main weapon though do switch between weapons as the game goes on.

The game is due out in January 2017. Here's [[https://www.youtube.com/watch?v=ogHpKGW42Jk a preview]].

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!! ''The Walking Dead Arcade'' has the following tropes:

* AndNowForSomeoneCompletelyDifferent: Every so often, the character POV will switch to one of three main characters. Though there's no difference between them.
* HostageSpiritLink: Somewhat averted, you won't get penalized for hitting your partners by accident. But will lose health if you fail to save a survivor from the Walkers.
* RealTimeWeaponChange: Through the course of the game you come across weapons and switch out occasionally.
* ZombieApocalypse: Naturally given it's source material.

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