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* PushedAtTheMonster: At one point, the protagonists spot a man hanging from a walkway over some Walkers. They rush to save him, but when the woman who's trying to pull him up has trouble doing so. He instead pulls her over the ledge and into the crowd of Walkers, then drops down and runs while they're distracted feeding on her.


* {{Jerkass}}: The one survivor you save in third chapter. He causes the death of one of the survivors to save his own skin, steals the one working battery for the bus you need to escape and constantly tries to keep you from getting to him via Molotov cocktails.

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* {{Jerkass}}: The one survivor you save in the third chapter. He causes the death of one of the survivors to save his own skin, steals the one working battery for the bus you need to escape and constantly tries to keep you from getting to him via Molotov molotov cocktails.


* AssholeVictim: The jerkass who caused the death of a survivor to save his own skin and stole the battery ended up getting devoured by the zombies right after the PlayerCharacter reclaim the battery back from him. He is undeniably the only human who deserves such gruesome fate.

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* AssholeVictim: The jerkass who caused the death of a survivor to save his own skin and stole the battery ended up getting devoured by the zombies right after the PlayerCharacter reclaim the battery back from him. He is undeniably the only human who deserves such a gruesome fate.


* DynamicDifficulty: Similar to other PlayMechanix games, the lifebar is dynamic. If you take too many hits in a short time, your health will not go down as quickly. If you haven't taken a hit in a while, the next hits (or survivor rescue fails) will remove much more health.

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* DynamicDifficulty: Similar In a similar way to other PlayMechanix [=PlayMechanix=] games, the lifebar is dynamic. If you take too many hits in a short time, your health will not go down as quickly. If you haven't taken a hit in a while, the next hits (or survivor rescue fails) will remove much more health.


* DynamicDifficulty: Similar to other PlayMechanix games, the lifebar is dynamic. If you take too many hits in a short time, your health will not go down as quickly. If you haven't taken a hit in a while, the next hits (or survivor rescue fails) will remove much more health.



* ZombieApocalypse: Naturally given it's source material.

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* ZombieApocalypse: Naturally given it's its source material.


* AssholeVictim: The jerkass who stole the battery ended up getting devoured by the zombies right after the PlayerCharacter reclaim the battery back from him. He is the only human who deserves to get devoured by the zombies.

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* AssholeVictim: The jerkass who caused the death of a survivor to save his own skin and stole the battery ended up getting devoured by the zombies right after the PlayerCharacter reclaim the battery back from him. He is undeniably the only human who deserves to get devoured by the zombies.such gruesome fate.

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* AssholeVictim: The jerkass who stole the battery ended up getting devoured by the zombies right after the PlayerCharacter reclaim the battery back from him. He is the only human who deserves to get devoured by the zombies.


The game is due out in January 2017. Here's [[https://www.youtube.com/watch?v=ogHpKGW42Jk a preview]].

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The game is due out in was released January 2017. Here's [[https://www.youtube.com/watch?v=ogHpKGW42Jk a preview]].
preview]] and [[https://www.youtube.com/watch?v=PdRjK7VIVO4&t=1503s&spfreload=10 here's a playthrough]].


* DownerEnding: [[spoiler: After going through all the trouble of getting the battery to power the escape bus. All of the survivors, including your partners, die just as they try to climb on with the player character the only one managing to get away. And even then, a Walker manages to climb on the back of the bus as he's driving off with it ambiguous if he'll manages to spot it in time before it gets to him.]]

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* DownerEnding: [[spoiler: After going through all the trouble of getting the battery to power the escape bus. All of the survivors, including your partners, die just as they try to climb on with the player character the only one managing to get away. And even then, a Walker manages to climb on the back of the bus as he's driving off with it [[BolivianArmyEnding ambiguous if he'll manages to spot it in time before it gets to him.him]].]]

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* AnyoneCanDie: True to the show, the survivors start getting picked off one by one in the last chapter.
* BlackDudeDiesFirst: [[spoiler: Subverted, she dies last actually.]]


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* DownerEnding: [[spoiler: After going through all the trouble of getting the battery to power the escape bus. All of the survivors, including your partners, die just as they try to climb on with the player character the only one managing to get away. And even then, a Walker manages to climb on the back of the bus as he's driving off with it ambiguous if he'll manages to spot it in time before it gets to him.]]


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* {{Jerkass}}: The one survivor you save in third chapter. He causes the death of one of the survivors to save his own skin, steals the one working battery for the bus you need to escape and constantly tries to keep you from getting to him via Molotov cocktails.


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* UngratefulBastard: The aforementioned jerkass who whines for someone to help him when gets grabbed climbing up a ladder. Another one rushes over to pull him up while you provide cover fire. How does he repay her? By pulling her off the catwalk into the crowd of walkers and runs off as she's devoured by them.

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/the_walking_dead_arcade_flyer.jpg]]

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* EliteMook: Every so often, you run across a Walker in SWAT gear. When you do, your character is given a handheld weapon like a wrench or crowbar, and you have to bash at the helmet until you can expose their head to finish them off.


In it you play as a group of survivors that have reached prison complex in search of supplies but of course have to deal with Walkers as well as other scavengers getting in the way. Curiously rather than use a gun, you use a crossbow as your main weapon though do switch between weapons as the game goes on.

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In it you play as a group of survivors that have reached taken refuge in prison complex in search of supplies complex, but of course have to deal with it soon becomes breached by Walkers as well as other scavengers getting in the way.and they must escape. Curiously rather than use a gun, you use a crossbow as your main weapon though do switch between weapons as the game goes on.



* HostageSpiritLink: Somewhat averted, you won't get penalized for hitting your partners by accident. But will lose health if you fail to save a survivor from the Walkers.

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* BoomHeadshot: The game points out that headshots take down Walkers instantly so that's where you must aim.
* HostageSpiritLink: Somewhat averted, you won't get penalized for hitting Hitting your partners by accident. But will lose health or other survivors results in life drainage. This likewise applies if you fail to save a survivor from the Walkers.

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''The Walking Dead Arcade'' is a 2017 light gun arcade game by Play Mechanix and Raw Thrills, somewhat based on the [[Series/TheWalkingDead AMC series of the same name]].

In it you play as a group of survivors that have reached prison complex in search of supplies but of course have to deal with Walkers as well as other scavengers getting in the way. Curiously rather than use a gun, you use a crossbow as your main weapon though do switch between weapons as the game goes on.

The game is due out in January 2017. Here's [[https://www.youtube.com/watch?v=ogHpKGW42Jk a preview]].

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!! ''The Walking Dead Arcade'' has the following tropes:

* AndNowForSomeoneCompletelyDifferent: Every so often, the character POV will switch to one of three main characters. Though there's no difference between them.
* HostageSpiritLink: Somewhat averted, you won't get penalized for hitting your partners by accident. But will lose health if you fail to save a survivor from the Walkers.
* RealTimeWeaponChange: Through the course of the game you come across weapons and switch out occasionally.
* ZombieApocalypse: Naturally given it's source material.

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