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* SceneryPorn: The graphics and visuals are truly phenomenal, especially for a small indie game, with some angles of the First Floor looking as good as ''VideoGame/SilentHill''.

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* SceneryPorn: The graphics and visuals are truly phenomenal, especially for a small indie game, with some angles of the First Floor looking as good as ''VideoGame/SilentHill''.''Franchise/SilentHill''.
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* AdaptationalUgliness: ''The Ignited Collection'' gives the animatronics more charred and wrecked designs than those in the original games.

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o before r.


* ColourCodedForYourConvenience: The color of the light illuminating over the door of each level trails upward from blue to red: the Bedroom where the player first encounters the animatronics is blue, the Living Room level is teal, the Office is yellow, the Basement is orange, and the Attic is red.
* CompanyCrossReferences: In the Office, an easily-missed newspaper clip on the corkboard mentions ''VideoGame/ThoseNightsAtRachels'', which was also made by Nikson.
* ControllableHelplessness: In the Office level, if you run out of time [[spoiler:without having attacked Ignited Freddy 10 times; the lights go out, the main doors slowly open as a ghostly, distorted version of [[{{Leitmotif}} "Toreador"]] plays, and Ignited Freddy walks in unimpeded to kill you]]. You can still move around for maybe a minute during this period, but at this point, [[YouAreAlreadyDead there's nothing you can do to stop him]].



* ColourCodedForYourConvenience: The color of the light illuminating over the door of each level trails upward from blue to red: the Bedroom where the player first encounters the animatronics is blue, the Living Room level is teal, the Office is yellow, the Basement is orange, and the Attic is red.
* CompanyCrossReferences: In the Office, an easily-missed newspaper clip on the corkboard mentions ''VideoGame/ThoseNightsAtRachels'', which was also made by Nikson.
* ControllableHelplessness: In the Office level, if you run out of time [[spoiler:without having attacked Ignited Freddy 10 times; the lights go out, the main doors slowly open as a ghostly, distorted version of [[{{Leitmotif}} "Toreador"]] plays, and Ignited Freddy walks in unimpeded to kill you]]. You can still move around for maybe a minute during this period, but at this point, [[YouAreAlreadyDead there's nothing you can do to stop him]].
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* CriminalDoppelganger: [[spoiler:Michael and the Ignited are actually doppelgängers of the characters from the ''Five Nights at Freddy's'' series and not their original selves, but it's quite easy to mistake the two as the same. They are actually [[EvilerThanThou worse than said original characters]] because they are not tragic in any way and hunt people purely for the thrill of it, or, in Michael's case, for the selfish desire to live a normal life at someone else's expense.]]

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* CriminalDoppelganger: [[spoiler:Michael and the Ignited are actually doppelgängers of the characters from the ''Five Nights at Freddy's'' series and not their original selves, but it's quite easy to mistake the two as the same. They The Ignited are actually [[EvilerThanThou worse than said original characters]] animatronics]] because they are not tragic in any way and hunt people purely for the thrill of it, or, and in Michael's case, he copies Michael's identity from the first game but uses it for the selfish desire to live a normal life at someone else's expense.]]
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* CriminalDoppelganger: [[spoiler:Michael and the Ignited are actually doppelgängers of the characters from the ''Five Nights at Freddy's'' series and not their original selves, but it's quite easy to mistake the two as the same.]]

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* CriminalDoppelganger: [[spoiler:Michael and the Ignited are actually doppelgängers of the characters from the ''Five Nights at Freddy's'' series and not their original selves, but it's quite easy to mistake the two as the same. They are actually [[EvilerThanThou worse than said original characters]] because they are not tragic in any way and hunt people purely for the thrill of it, or, in Michael's case, for the selfish desire to live a normal life at someone else's expense.]]
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* CriminalDoppelganger: [[spoiler:Michael and the Ignited are actually doppelgängers of the characters from the ''Five Nights at Freddy's'' series and not their original selves, but it's quite easy to mistake the two as the same.]]
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Not the latest release anyway.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tjoc.jpg]]
[[caption-width-right:350:Will you be able to find your Joy of Creation?]]

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[[quoteright:350:https://static.[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/tjoc.jpg]]
[[caption-width-right:350:Will
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[[caption-width-right:950:Will
you be able to find your Joy of Creation?]]

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That is about foils.


* DualBoss: In the Living Room, Freddy and Foxy, as they both attack you at the same time since their patrol patterns are in sync. In fact, the only way to survive them is to mess up said schedule so you can deal with each of them separately.



* EvilDuo: In the Living Room, Freddy and Foxy, as they both attack you at the same time since their patrol patterns are in sync. In fact, the only way to survive them is to mess up said schedule so you can deal with each of them separately.
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* MoreDespicableMinion: [[spoiler:The Ignited, specifically Golden Freddy, are this to [[AntiVillain Michael]]. As part of their deal, Michael promised to release the Ignited into the real world in exchange for living as a normal person. However, Golden Freddy only wanted to survive, which comes at the expense of wanting to kill ''all'' members of the Cawthon family, including Nick.]]
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** The sound of their footsteps, running at the player or not, is pretty hellish. The clunking of metal quickly building up into a scream is just horrifying. This is not a game for underage or paranoid people whatsoever.

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** The sound of their footsteps, running at the player or not, is pretty hellish. The clunking of metal quickly building up into a scream is just horrifying. This is not a game for underage or paranoid people whatsoever.
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* DarkerAndEdgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest [=FNaF=] adaptions put to gaming.

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* DarkerAndEdgier: Professional graphics, animations, and sound effects, a much more realistic and darker setting (in the original ''FNAF'' games, you were just an idiot willfully risking your life in a pizzeria, but now you're just an innocent person having your home invaded), and horribly mangled enemies that can now move around all they want. This is definitely one of the darkest [=FNaF=] adaptions put to gaming.
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* TheXOfY: The franchise is titled "''The Joy of Creation''".

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* AndNowForSomeoneCompletelyDifferent: Each level stars a different character with a different gameplay style for the 6 hours they have to survive.
** In the first level, we play as Nick Cawthon, the central character of the game as an adult and the PlayerCharacter of the first level as a child.
** In the second level, we play as Val, Scott's terrified and confused wife.
** In the third level, we play as Scott Cawthon himself as he fends off the traditional animatronics in a rather traditional setting.
** In the fourth level, we play as [[spoiler:Michael Schmidt, granting himself and the Ignited access to the living world before the events of the previous three memories.[[note]]He knocks Scott out in the second pre-night cutscene.[[/note]]]]
** In the last level, we play as [[spoiler:Scott Cawthon himself, after waking up moments after Michael knocked him out.]]


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* RotatingProtagonist: Each level stars a different character with a different gameplay style for the 6 hours they have to survive.
** In the first level, we play as Nick Cawthon, the central character of the game as an adult and the PlayerCharacter of the first level as a child.
** In the second level, we play as Val, Scott's terrified and confused wife.
** In the third level, we play as Scott Cawthon himself as he fends off the traditional animatronics in a rather traditional setting.
** In the fourth level, we play as [[spoiler:Michael Schmidt, granting himself and the Ignited access to the living world before the events of the previous three memories.[[note]]He knocks Scott out in the second pre-night cutscene.[[/note]]]]
** In the last level, we play as [[spoiler:Scott Cawthon himself, after waking up moments after Michael knocked him out.]]
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Grammar


* SurrealHorror: The whole game has this in ''spades'', the Basement level in particular, which is an absolute MindScrew of a level.

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* SurrealHorror: The whole game has this in ''spades'', particularly the Basement level in particular, level, which is an absolute MindScrew of a level.
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* SurrealHorror: The whole game has this in ''spades'', the Basement level in particular, which is an absolute MindScrew of a level.
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* RedFilterOfDoom:
** [[spoiler:During 5 AM of the Living Room and Office levels, the player's vision gains a red filter, complete with static, the Phantom eyes from ''Five Nights at Freddy's 3'' replacing the surrounding decorations, plus any original Withered posters being replaced with the Ignited, and a haunting, deep ambient drone atop the main level ambience.]]
** [[spoiler:Whenever the player fails to avoid Endo R "Blue" in 05 of Basement, and in 02 of the Basement level, the room will gain a red hue, adopting the same ambience aforementioned. In the Attic level, the red filter is applied in the rooms that are set on fire, eventually reaching the player's base in the last three points where the player has to shock Golden Freddy, substituting the 5 AM effect in the previous levels.]]
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* EventDrivenClock: [[spoiler:[[JustifiedTrope Justified]]. In the attic, the only way to progress the level and progress time is to attack Golden Freddy. This is because Golden Freddy is causing the loop, and the only way to beat the level is to weaken is control.]]

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* EventDrivenClock: [[spoiler:[[JustifiedTrope Justified]]. In the attic, the only way to progress the level and progress time is to attack Golden Freddy. This is because Golden Freddy is causing the loop, and the only way to beat the level is to weaken is his control.]]
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* EventDrivenTime: [[spoiler:[[JustifiedTrope Justified]]. In the attic, the only way to progress the level and progress time is to attack Golden Freddy. This is because Golden Freddy is causing the loop, and the only way to beat the level is to weaken is control.]]

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* EventDrivenTime: EventDrivenClock: [[spoiler:[[JustifiedTrope Justified]]. In the attic, the only way to progress the level and progress time is to attack Golden Freddy. This is because Golden Freddy is causing the loop, and the only way to beat the level is to weaken is control.]]
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* EventDrivenTime: [[spoiler:[[JustifiedTrope Justified]]. In the attic, the only way to progress the level and progress time is to attack Golden Freddy. This is because Golden Freddy is causing the loop, and the only way to beat the level is to weaken is control.]]
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* YearInsideHourOutside: [[spoiler:When Scott is trapped in the attic in the finale, time is in an infinite loop, and weakening Golden Freddy slowly tears it down, revealing the HouseFire being caused by the Ignited in the background. Once the loop is broken, it's revealed that, on the outside, Scott was actually being attacked for only an hour.]]

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