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* YourCheatingHeart: When Matthew Kendrick finds emails between his wife and Scott Ritner, which sets off the premise of the second game.
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* YourCheatingHeart: When Matthew Kendrick finds emails between her and Scott Ritner, which sets off the premise of the second game.

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* YourCheatingHeart: When Matthew Kendrick finds emails between her his wife and Scott Ritner, which sets off the premise of the second game.
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** If you reject the mission, someone opens the office door and disintegrates. [[spoiler: This was actually yourself coming out of the wormhole, only to be sent back in time to Volume 2]] You're then free to live on, in a detoured, unaltered timeline

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** If you reject the mission, someone opens the office door and disintegrates. [[spoiler: This was actually yourself coming out of the wormhole, only to be sent back in time to Volume 2]] You're then free to live on, in a detoured, but unaltered timeline
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** If you accept it, you'll travel to the Lunar colonies [[spoiler: and sabotage the [=VeriTech=] research base, only to get caught by security and escape through the wormhole, [[GroundhogDayLoop creating an infinite cycle that eventually shreds the fabric of space-time.]] ]]

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** If you accept it, you'll travel to the Lunar colonies [[spoiler: and sabotage the [=VeriTech=] research base, only to get caught by security and escape through the wormhole, [[GroundhogDayLoop [[StableTimeLoop creating an infinite cycle that eventually shreds the fabric of space-time.]] ]]
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* PhlebotinumBreakdown: Matthew Kendrick's emails at the end of the second game reveal that [[spoiler: Protectium can taint

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* PhlebotinumBreakdown: Matthew Kendrick's emails at the end of the second game reveal that [[spoiler: Protectium can taint the Te-733 crystal and make it unstable.]]



** In the second game, when you finally manage to get at the shipment crate Mr. X sent you to reach, it turns out to contain [[spoiler: Te-733 crystals for the research lab]]. And you [[ButThouMust have to inject a sampling tool into it]] to advance the game.

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** In the second game, when you finally manage to get at the shipment crate Mr. X sent you to reach, find, it turns out to contain [[spoiler: Te-733 crystals for the research lab]]. And you [[ButThouMust have to inject a Protectium-filled sampling tool into it]] to advance the game.progress.
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** If you accept it, you'll travel to the Lunar colonies [[spoiler: and sabotage the VeriTech research base, only to get caught by security and escape through the wormhole, [[GroundhogDayLoop creating an infinite cycle that eventually shreds the fabric of space-time.]] ]]

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** If you accept it, you'll travel to the Lunar colonies [[spoiler: and sabotage the VeriTech [=VeriTech=] research base, only to get caught by security and escape through the wormhole, [[GroundhogDayLoop creating an infinite cycle that eventually shreds the fabric of space-time.]] ]]
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The second game follows up from the first, where you end up following the trail of a mercenary sent to sabotage the [=VeriTech=] supply depot.

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The second game follows up from the first, where you end up following the trail of a mercenary sent to sabotage the [=VeriTech=] supply depot.
depot, and discover what caused the events of the first game.

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* NeverTheSelvesShallMeet: Discussed in one of the research logs, explaining that everything has its own signature in space-time, meaning an object encountering a duplicate of itself would cause both to be erased from the timeline.

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* NeverTheSelvesShallMeet: Discussed in one of the research logs, explaining that everything has its own signature in space-time, meaning an object encountering a duplicate of itself would cause both to be erased from the timeline. [[spoiler: This happens to you at the end of Volume 1 and your past self at the desk in Volume 2, but you survive wormhole re-entry due to your protectium, which the other figure didn't yet have.]]



* PhlebotinumBreakdown: Matthew Kendrick's emails at the end of the second game reveal that [[spoiler: Protectium can taint



** In the first game, when you enter the wormhole, [[spoiler: A brief flashback shows you being struck with a stun rod, just as the crew logs described happened to the intruder.]

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** In the first game, when you enter the wormhole, [[spoiler: A brief flashback shows you being struck with a stun rod, just as the crew logs described happened to the intruder.]]]


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* YourCheatingHeart: When Matthew Kendrick finds emails between her and Scott Ritner, which sets off the premise of the second game.

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* AppliedPhlebotinum: Protectium, described by the base scientists as a substance made of four-dimensional molecules, which shield matter from the effects of space-time. You have to inject yourself with some in order to survive entering the wormhole.

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* AppliedPhlebotinum: AppliedPhlebotinum:
**
Protectium, described by the base scientists as a substance made of four-dimensional molecules, which shield matter from the effects of space-time. You have to inject yourself with some in order to survive entering the wormhole.wormhole.
** Another project involved Memory Alloys, which could change shape when in constant contact with a human hand.
* CorruptCorporateExecutive: Two characters, one in each game.
** Scott Ritner, director of the [=VeriTech=] research base, who has a desk made of rare cherry hardwood, refused his employees' warnings that his time travel experiment would go wrong, and [[ArsonMurderAndJaywalking listens to Barry Manilow]].
** Matthew Kendrick, manager of the supply depot and lunar operations. He bribes his IT director to forward him the emails of his employees, and [[spoiler: hired you as Mr. X to carry out the second game's mission.]]



* NeverTheSelvesShallMeet: Discussed in one of the

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* MysteriousMercenaryPursuer: In the second game, your character terns out to be a member of [=MercNet=], hired by various people to carry out corporate espionage jobs for enormous prices. The second game's premise is one of these missions, already accepted when you see it.
* NeverTheSelvesShallMeet: Discussed in one of thethe research logs, explaining that everything has its own signature in space-time, meaning an object encountering a duplicate of itself would cause both to be erased from the timeline.
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* MegaCorp: Verified Technologies, or VeriTech, who own a research facility [[spoiler: on the moon]] and a corporate office and supply depot, which you explore in both games.

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* MegaCorp: Verified Technologies, or VeriTech, [=VeriTech=], who own a research facility [[spoiler: on the moon]] and a corporate office and supply depot, which you explore in both games.

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* ApocalypticLog: The various emails and work logs in the first game, describing someone breaking in and tampering with the Beta lab's power before being taken captive by security.



* MegaCorp: Verified Technologies, or VeriTech, who own a research facility [[spoiler: on the moon]] and a corporate office and supply depot, which you explore in both games.
* MultipleEndings: In the second game, when you receive a mission from Mr. Y.
** If you accept it, you'll travel to the Lunar colonies [[spoiler: and sabotage the VeriTech research base, only to get caught by security and escape through the wormhole, [[GroundhogDayLoop creating an infinite cycle that eventually shreds the fabric of space-time.]] ]]
** If you reject the mission, someone opens the office door and disintegrates. [[spoiler: This was actually yourself coming out of the wormhole, only to be sent back in time to Volume 2]] You're then free to live on, in a detoured, unaltered timeline
* NeverTheSelvesShallMeet: Discussed in one of the



* PowerCrystal: Tellurium-733, glowing yellow crystals [[spoiler: which powers the Zeta Lab time machine and creates a local wormhole.]]

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* PowerCrystal: Tellurium-733, a glowing yellow crystals crystal [[spoiler: which powers the Zeta Lab time machine and creates a local wormhole.]]]]
* WhamShot:
** In the first game, when you enter the wormhole, [[spoiler: A brief flashback shows you being struck with a stun rod, just as the crew logs described happened to the intruder.]
** In the second game, when you finally manage to get at the shipment crate Mr. X sent you to reach, it turns out to contain [[spoiler: Te-733 crystals for the research lab]]. And you [[ButThouMust have to inject a sampling tool into it]] to advance the game.
* YouWakeUpInARoom: In the first game, in an office between Beta and Zeta labs.
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The second game follows up from the first, where you end up following the trail of a mercenary sent to sabotage the VeriTech supply depot.

-> [[https://jayisgames.com/games/the-freewill-cycle-volume-1-redux-edition/ Volume One, Redux edition]]
-> [[http://jayisgames.com/games/the-freewill-cycle-volume-2/ Volume Two]]

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The second game follows up from the first, where you end up following the trail of a mercenary sent to sabotage the VeriTech [=VeriTech=] supply depot.

-> * [[https://jayisgames.com/games/the-freewill-cycle-volume-1-redux-edition/ Volume One, Redux edition]]
-> * [[http://jayisgames.com/games/the-freewill-cycle-volume-2/ Volume Two]]



* {{Epigraph}}: The first game ends on a quote from one of the VeriTech scientists describing the origin of Te-733.

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* {{Epigraph}}: The first game ends on a quote from one of the VeriTech [=VeriTech=] scientists describing the origin of Te-733.

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The first game is set in an abandoned research facility, where something has gone terribly wrong and you woke up after it happened. With the entire facility surrounded by a weird anomaly in space-time, all you can do is discover what caused this disaster, and find a way to escape.

The second game follows up from the first, where you end up following the trail of a mercenary sent to sabotage the VeriTech supply depot.

-> [[https://jayisgames.com/games/the-freewill-cycle-volume-1-redux-edition/ Volume One, Redux edition]]
-> [[http://jayisgames.com/games/the-freewill-cycle-volume-2/ Volume Two]]



* YouWakeUpInARoom: How the first game begins.

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* YouWakeUpInARoom: How AppliedPhlebotinum: Protectium, described by the base scientists as a substance made of four-dimensional molecules, which shield matter from the effects of space-time. You have to inject yourself with some in order to survive entering the wormhole.
* {{Epigraph}}: The
first game begins.ends on a quote from one of the VeriTech scientists describing the origin of Te-733.
* OurWormholesAreDifferent: The anomaly around the station is an overgrown wormhole in Zeta Lab that will [[RetGone erase you from existence]] without proper protection.
* PowerCrystal: Tellurium-733, glowing yellow crystals [[spoiler: which powers the Zeta Lab time machine and creates a local wormhole.]]
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first edit. Will add more later.

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The Freewill cycle is a PointAndClick series of two flash games, developed by Wyloch's Armory in 2011.

!!The Freewill Cycle contains examples of:

* YouWakeUpInARoom: How the first game begins.

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