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* FaceHeelTurn: [[spoiler: Subverted with William Carter; he was ALWAYS a Heel, being all along a paranoid anti-communist 1960's racist bigot with anti-social, self destructive tendencies due to the deaths of his family and the societal trends of the time, and the bonding with the Ethereal Asaru was the only thing making him act like a moral, STABLE person in the first place.]]

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* FaceHeelTurn: [[spoiler: Subverted with William Carter; he was ALWAYS a Heel, being all along a paranoid anti-communist 1960's racist bigot with anti-social, self destructive tendencies due to the deaths of his family personal trauma and the societal trends of the time, and the bonding with the Ethereal Asaru was the only thing making keeping him act like a moral, STABLE person stable in the first place.]]
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* FaceHeelTurn: [[spoiler: Subverted with William Carter; he was ALWAYS a Heel, being all along a paranoid anti-communist 1960's racist bigot with anti-social, self destructive tendencies due to the deaths of his family and the societal trends of the time, and the bonding with the Ethereal Asaru was the only was making him act like a moral, STABLE person in the first place.]]

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* FaceHeelTurn: [[spoiler: Subverted with William Carter; he was ALWAYS a Heel, being all along a paranoid anti-communist 1960's racist bigot with anti-social, self destructive tendencies due to the deaths of his family and the societal trends of the time, and the bonding with the Ethereal Asaru was the only was thing making him act like a moral, STABLE person in the first place.]]
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* FaceHeelTurn: [[spoiler: Subverted with William Carter; he was ALWAYS a Heel, being all along a paranoid anti-communist 1960's racist bigot with anti-social, self destructive tendencies due to the deaths of his family and the societal trends of the time, and the bonding with the Ethereal Asaru was the only was making him act like a moral, STABLE person in the first place.]]
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* TheConscience: [[spoiler: Asaru, the benevolent Etherial, essentially served as this for his host William Carter, curving the man's self destructive tendencies and racist paranoia, even though it's implied Asaru didn't even know that he and Carter were different people at first until TheReveal, essentially being born from Carter in a sense.]]
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* {{Jerkass}}: [[spoiler: The real William Carter turns out to be this.]]
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''The Bureau: XCOM Declassified'' is a tactical ThirdPersonShooter prequel to the 2012 ''VideoGame/XCOMEnemyUnknown'' by [[Creator/TakeTwoInteractive 2K Games]], for PC, {{Xbox 360}}, and PlayStation3. It was released on August 20, 2013.

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''The Bureau: XCOM Declassified'' is a tactical ThirdPersonShooter prequel to the 2012 ''VideoGame/XCOMEnemyUnknown'' by [[Creator/TakeTwoInteractive 2K Games]], for PC, {{Xbox 360}}, UsefulNotes/XBox360, and PlayStation3.UsefulNotes/PlayStation3. It was released on August 20, 2013.
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** Some of the backpacks XCOM agents can wear look like mini [[Film/{{Ghostbusters}} protonpacks.]]

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** Some of the backpacks XCOM agents can wear look like mini [[Film/{{Ghostbusters}} [[Franchise/{{Ghostbusters}} protonpacks.]]
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* ComicBookFantasyCasting: Multiple reviewers have commented on the remarkable similarity between Agent Carter and Robert "[[TheTerminator T-1000]]" Patrick. The voice actor even sounds quite a lot like Patrick.

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* ComicBookFantasyCasting: Multiple reviewers have commented on the remarkable similarity between Agent Carter and Robert "[[TheTerminator T-1000]]" Patrick.Creator/RobertPatrick. The voice actor even sounds quite a lot like Patrick.

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* RenegadeSplinterFaction: It's hinted that Faulke was turning the Bureau into one. The group's official mission was to coordinate resistance in the aftermath of a Soviet invasion of the United States. However, before the game even begins the Bureau had switched over to recovering and researching alien technology on Earth such as Elerium. Faulke had also used his high level political connections to pretty much sever the Joint Chiefs control over the Bureau. [[spoiler: In the epilogue the chosen host of the Ethereal is debriefed by someone referred to as the 'Councilman', implying the Bureau now answers to a global organization instead of just the U.S. government.]]

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* RenegadeSplinterFaction: RenegadeSplinterFaction:
**
It's hinted that Faulke was turning the Bureau into one. The group's official mission was to coordinate resistance in the aftermath of a Soviet invasion of the United States. However, before the game even begins the Bureau had switched over to recovering and researching alien technology on Earth such as Elerium. Faulke had also used his high level political connections to pretty much sever the Joint Chiefs control over the Bureau. [[spoiler: In the epilogue the chosen host of the Ethereal is debriefed by someone referred to as the 'Councilman', implying the Bureau now answers to a global organization instead of just the U.S. government.]]]]
** ''Enemy Unknown'' hints that [[LesCollaborateurs EXALT]] is the remnants of the Bureau, making it a splinter faction offshoot of the XCOM project.
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** [[Film/TheAvengers "What Are You Without Your Armor?"]] for stripping the armor off five Mutons before killing them.

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** [[Film/TheAvengers [[Film/TheAvengers2012 "What Are You Without Your Armor?"]] for stripping the armor off five Mutons before killing them.
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* ArbitrarySkepticism: The Russian spy dismisses the notion of alien invaders as mere children's tales, despite having infiltrated a base dedicated to fighting the invaders with their own weapons and there being an actual alien in the lab while reports base personnel talk about nothing but the devastating attacks that have wiped out entire cities.

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* ArbitrarySkepticism: The Russian spy dismisses the notion of alien invaders as mere children's tales, despite having infiltrated a base dedicated to fighting the invaders with their own weapons and there being an actual a live alien in the lab while reports and base personnel talk about nothing but the devastating attacks that have wiped out entire cities.
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* ArbitrarySkepticism: The Russian spy dismisses the notion of alien invaders as mere children's tales, despite having infiltrated a base dedicated to fighting the invaders with their own weapons and there being an actual alien in the lab while reports base personnel talk about nothing but the devastating attacks that have wiped out entire cities.
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** There's a [[Franchise/{{Bioshock}} Big Daddy doll]] in Operation Guardian.

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** There's a [[Franchise/{{Bioshock}} [[VideoGame/BioShock Big Daddy doll]] in Operation Guardian.
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* BribingYourWayToVictory: The light plasma pistol can be purchased as a piece of DLC, it's available as soon as you finish the second mission and is ''significantly'' more powerful than any of the other starting weapons. The only drawback is how fast it burns through ammo, but given how plentiful ammo is in most areas this isn't much of a problem.
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* VideoGameCrueltyPotential: The game prevents you from shooting allies and civilians by automatically unequipping your firearms whenever they're present. You're free to kill the infected "Sleepwalker" civilians found scattered throughout the game's levels with pretty much every weapon or attack in the game, however.
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** There's a [[Franchise/{{Bioshock}} Big Daddy doll]] in Operation Guardian.
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Turns out that the "United States Bureau of Strategic Operations Command" (which would later become XCOM) was established by [[UsefulNotes/JohnFKennedy JFK]] as a rapid response unit against ''communist'' invasion rather than aliens. But when the Outsiders arrive in middle America in 1962 and Sectoids start showing up in the streets, all bets are off and The Bureau reorganizes itself into XCOM to fight back. The game shares much with ''Enemy Unknown'', including art style, cover mechanics, and emphasis on tactical thinking instead of running-and-gunning. Mike Futter of ''[=GameInformer=]'' compared it to the later ''Franchise/MassEffect'' titles in feel.

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Turns out that the "United States Bureau "Bureau of Strategic Operations Emergency Command" (which would later become XCOM) was established by [[UsefulNotes/JohnFKennedy JFK]] as a rapid response unit against ''communist'' invasion rather than aliens. But when the Outsiders arrive in middle America in 1962 and Sectoids start showing up in the streets, all bets are off and The Bureau reorganizes itself into XCOM to fight back. The game shares much with ''Enemy Unknown'', including art style, cover mechanics, and emphasis on tactical thinking instead of running-and-gunning. Mike Futter of ''[=GameInformer=]'' compared it to the later ''Franchise/MassEffect'' titles in feel.
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Turns out that the "United States Bureau of Strategic Operations Command" (which would later become XCOM) was established by [[JohnFKennedy JFK]] as a rapid response unit against ''communist'' invasion rather than aliens. But when the Outsiders arrive in middle America in 1962 and Sectoids start showing up in the streets, all bets are off and The Bureau reorganizes itself into XCOM to fight back. The game shares much with ''Enemy Unknown'', including art style, cover mechanics, and emphasis on tactical thinking instead of running-and-gunning. Mike Futter of ''[=GameInformer=]'' compared it to the later ''Franchise/MassEffect'' titles in feel.

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Turns out that the "United States Bureau of Strategic Operations Command" (which would later become XCOM) was established by [[JohnFKennedy [[UsefulNotes/JohnFKennedy JFK]] as a rapid response unit against ''communist'' invasion rather than aliens. But when the Outsiders arrive in middle America in 1962 and Sectoids start showing up in the streets, all bets are off and The Bureau reorganizes itself into XCOM to fight back. The game shares much with ''Enemy Unknown'', including art style, cover mechanics, and emphasis on tactical thinking instead of running-and-gunning. Mike Futter of ''[=GameInformer=]'' compared it to the later ''Franchise/MassEffect'' titles in feel.
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** TheGoomba: Sectoids are basically the Grunts from {{Halo}}, SlaveMooks who are individually weak and poorly equipped, but are deployed in numbers to support more high-value units.

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** TheGoomba: Sectoids are basically the Grunts from {{Halo}}, ''Franchise/{{Halo}}'', SlaveMooks who are individually weak and poorly equipped, but are deployed in numbers to support more high-value units.
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** Nico has the Mind Control ability due to hallucinogenic chemical agent pumped into the hangar. He ''thinks'' he has mind control.
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namespacing


* RedScare: Set in 1962 at the height of the ColdWar. Rather than a unit intended to fight off aliens, The Bureau is meant as a counter to the Reds.

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* RedScare: Set in 1962 at the height of the ColdWar.UsefulNotes/ColdWar. Rather than a unit intended to fight off aliens, The Bureau is meant as a counter to the Reds.
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* RenegadeSplinterFaction: It's hinted that Faulke was turning the Bureau into one. The group's official mission was to coordinate resistance in the aftermath of a Soviet invasion of the United States. However, before the game even begins the Bureau had switched over to recovering and researching alien technology on Earth such as Elerium. Faulke had also used his high level political connections to pretty much sever the Joint Chiefs control over the Bureau. [[spoiler: In the epilogue the chosen host of the Ethereal is debriefed by someone referred to as the 'Councilman', implying the Bureau now answers to a global organization instead of just the U.S. government.]]
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** Despite being a game about an alien invasion, the main flying saucer seen in the game is human in origin and is based on a real life design.

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** Despite being a game about an alien invasion, the main flying saucer seen in the game is human in origin and is based on a real life design.[[http://www.popularmechanics.com/military/a8699/declassified-americas-secret-flying-saucer-15075926/ real-life design]].
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moving to trivia


* BeamMeUpScotty: General [=MacArthur=] [[http://www.snopes.com/quotes/macarthur.asp never actually said the page quote]].

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* AnyoneCanDie: This game doesn't pull any punches; by the end of the campaign [[spoiler: Agent Nils, Agent Kinney, Agent Da Silva (depending on what choice you make), Doctor Dresner, possibly [[DecoyProtagonist Carter]] (if you choose to kill him), Agent Weaver or Director Faulke ([[SadisticChoice depending on who you choose to save]]), and many other minor characters can either die or are dead by the games end.]]
* ArbitraryHeadcountLimit: Carter can only bring two agents with him.

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* AnyoneCanDie: This game doesn't pull any punches; by the end of the campaign [[spoiler: Agent Nils, Agent Kinney, Agent Da Silva (depending on what choice you make), either Agent Weaver, Doctor Dresner, possibly [[DecoyProtagonist Carter]] (if you choose to kill him), Agent Weaver Weir or Director Faulke ([[SadisticChoice depending on who you choose to play as and to save]]), possibly [[DecoyProtagonist Carter]] (if you choose to kill him), and many other minor characters can either die or are dead by the games end.]]
* ArbitraryHeadcountLimit: Carter The player can only bring along two agents with him.agents, even if the fate of the world is at stake.



* BadassNormal: There's an achievement called "Only a Man" in ''Hangar 6 R&D'' for keeping Nico as this by not unlocking the abilities originating from the aliens (Lift, Drone and Mind Control).



* GenreBlindness: Like the aliens from VideoGame/XCOMEnemyUnknown, Outsider weapons self-destruct when their operator dies. Unlike them, however, the Outsiders sometimes just leave their guns lying around for you to use.

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* GenreBlindness: Like the aliens from VideoGame/XCOMEnemyUnknown, Outsider weapons self-destruct when their operator dies. Unlike them, however, the Outsiders sometimes just leave their guns lying around for you to use.pick up.
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* AnyoneCanDie: This game doesn't pull any punches; by the end of the campaign [[spoiler: Agent Nils, Agent Kinny, Agent Da Silva (depending on what choice you make), Doctor Dresner, possibly [[DecoyProtagonist Carter]] (if you choose to kill him), Agent Weaver or Director Faulke ([[SadisticChoice depending on who you choose to save]]), and many other minor characters can either die or are dead by the games end.]]

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* AnyoneCanDie: This game doesn't pull any punches; by the end of the campaign [[spoiler: Agent Nils, Agent Kinny, Kinney, Agent Da Silva (depending on what choice you make), Doctor Dresner, possibly [[DecoyProtagonist Carter]] (if you choose to kill him), Agent Weaver or Director Faulke ([[SadisticChoice depending on who you choose to save]]), and many other minor characters can either die or are dead by the games end.]]
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*ActionGirl: Agent Angela Weaver. The only female field agent seen in the main storyline.


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*AnyoneCanDie: This game doesn't pull any punches; by the end of the campaign [[spoiler: Agent Nils, Agent Kinny, Agent Da Silva (depending on what choice you make), Doctor Dresner, possibly [[DecoyProtagonist Carter]] (if you choose to kill him), Agent Weaver or Director Faulke ([[SadisticChoice depending on who you choose to save]]), and many other minor characters can either die or are dead by the games end.]]


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*BigBad: Origin, the leader of the outsiders.
**NonActionBigBad: However, while Origin may be the main antagonist and the leader of the invading forces, he is never fought in the game proper [[spoiler: and is [[AnticlimaxBoss defeated without him putting up much of a fight]].]]


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*EvilSoundsDeep: [[TheDragon Axis]], but [[NonActionBigBad Origin]] however, has to take the cake with his nigh demonic sounding voice.
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* BeamMeUpScotty: General [=MacArthur=] [[http://www.snopes.com/quotes/macarthur.asp never actually said the page quote]].

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* GenreBlindness: Like the aliens from VideoGame/XCOMEnemyUnknown, Outsider weapons self-destruct when their operator dies. Unlike them, however, the Outsiders sometimes just leave their guns lying around for you to use.



* ViralMarketing:
** The live-action trailers, amping up the UnPerson and ConvenientlyInterruptedDocument tropes used in the promotional images even further. Which gets rather disturbing at times.
** The ''Project: Enemy Unknown'', ''Citizen Skywatch'', and ''Erase The Truth'' [=ARGs=], all of which follow a common thread.
** And now there's a [[http://hungoverx.com/ tie-in browser not-quite-game]] which approaches "viral" from a different direction.

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