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Capitalization was fixedfrom VideoGame.Supertux Advance to VideoGame.Super Tux Advance. Null edit to update page.
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Misuse of now-YMMV item


* ObviousBeta: The game is still in very early development, such that it does not even use version numbers but a nightly build system. Much like it's predecessor, it will likely be in development perpetually.
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trope disambig


* EverythingsBetterWithPenguins: The main character, Tux.
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* PowerUpFood: Eating 64 strawberries gives you invincibility.

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Removed: 54

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* LawOfOneHundred: 100 coins gives you an extra life.



* RuleOfOneHundred: 100 coins gives you an extra life.

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* INeedNoLadders: Ladders can be jumped up by holding up and repeatedly jumping, instead of having to climb them. Wall kicking can also be used to circumvent ladders.

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* INeedNoLadders: Ladders can be jumped up by holding up and repeatedly jumping, instead of having to climb them. Wall kicking can also be used to circumvent ladders.



* PlayingWithFire: The fire flower gives fire-based elemental abilities. Konqi can also breath fire by default.



* RuleOf100: 100 coins gives you an extra life.

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* RuleOf100: RuleOfOneHundred: 100 coins gives you an extra life.

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** You only lose lives if you die after finding a checkpoint. Extra lives will also be awarded to players who collect at least 50 coins after completing a level, and can be bought in shops.


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* RuleOf100: 100 coins gives you an extra life.
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* AnimalsNotToScale: Just about everyone. Tux is somewhat large for a penguin, but is shorter than Midi, a squirrel. Konqi is between them, Xue is definitely larger than a real mouse, Gnu is about as tall as an average human male, and Python, if he were uncoiled, would appear massive. Sam is actually shorter than they should be, given that 32 pixels in their world does not equal 16 pixels in this world.

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* AnimalsNotToScale: Just about everyone. Tux is somewhat large for a penguin, but is shorter than Midi, a squirrel. Konqi is between them, Xue is definitely larger than a real mouse, Gnu is about as tall as an average human male, and Python, if he were uncoiled, would appear massive. Sam is actually shorter than they should be, given that 32 pixels in their world does not equal 16 32 pixels in this world.
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* AnimalsNotToScale: Just about everyone. Tux is somewhat large for a penguin, but is shorter than Midi, a squirrel. Konqi is between them, Xue is definitely larger than a real mouse, Gnu is about as tall as an average human male, and Python, if he were uncoiled, would appear massive. Sam is actually shorter than they should be, given that 32 pixels in their world does not equal 16 pixels in this world.
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* VideoGameFlight: The air feather allows Tux and Konqi to jump higher, have lower gravity, and flap several times in the air, using the energy meter to show how many flaps remain. Energy recharges on the ground, or very slowly in the air.
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* RocketJump: Midi can do this by planting a mine and jumping while standing on it.

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* RocketJump: Midi can do this by planting a mine and jumping while standing on it. It's also possible to use TNT and C4 blocks, as well as bomb-type enemies, to launch yourself when they explode.
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* RocketJump: Midi can do this by planting a mine and jumping while standing on it.
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* AuthorAppeal: Admitted by Kelvin Shadewing, Midi's presence is in part to iron out his mechanics for his next game, and in part because Kelvin enjoys putting Midi into as many games as he can.
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** Oddly enough, oranges are this to the bouncing snowballs of ''SuperTux'', substituting an enemy that already substitutes another enemy.

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** Oddly enough, oranges are this to the bouncing snowballs of ''SuperTux'', ''VideoGame/SuperTux'', substituting an enemy that already substitutes another enemy.
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* SuspiciouslySimilarSubstitute: Par for the course with open source clones.
** Deathcaps and Fly Amanitas are this to Goombas and Para Goombas.
** Carl Boom is this to Bob-omb.
** Pipe snakes serve as the game's Pirahnna Plant, and even have a continuous chomping animation.
** Zig-zagged with Cannon Bob. Despite having a name that plays off of Bullet Bill and also being a piece of living ammunition, it is mechanically very different from the original.
** Oddly enough, oranges are this to the bouncing snowballs of ''SuperTux'', substituting an enemy that already substitutes another enemy.
** Averted with the jumping fish. They do not appear from off-screen or disappear when they hit the water like either of this game's main inspirations do, but persist in the world until killed.


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* UndergroundLevel: These levels use different music from the above ground levels, and feature a cave background. Crystal Pass is the largest one to date.
* UnderTheSea: There are levels that take place completely under water. Subsea is the player's first introduction to these levels.
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* VideoGameSliding: Aside from jumping on enemies, this is Tux's main method of attack, and most effective means of increasing speed.

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* VideoGameSliding: Aside from jumping on enemies, this is Tux's main method of attack, and most effective means of increasing speed.speed.
* WallCrawl: Midi can climb up certain vertical surfaces. This allows him to stay in position to fire bombs at enemies.
* WallJump: All three main characters can jump off of walls.
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* DefeatEqualsExplosion: Midi explodes when he runs out of hit points, instead of having DeathThrows like Tux and Konqi.
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* GoombaStomp: How most enemies are dealt with.



* ThrowDownTheBomblet: Midi can throw bombs with impunity, at least as long as its his own explosion hitting him.

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* ThrowDownTheBomblet: Midi can throw bombs with impunity, at least as long as its his own explosion hitting him.him.
* VideoGameSliding: Aside from jumping on enemies, this is Tux's main method of attack, and most effective means of increasing speed.
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''[=SuperTux Advance=]'' is a free and open source [[PlatformGame 2D platform game with 16-bit style graphics]]. It is an unofficial sequel to ''VideoGame/SuperTux'' and ''VideoGame/SuperTuxKart''. It features three playable characters: Tux, the mascot of the Linux kernel, Konqi, the mascot of the KDE desktop environment, and Midi Waffle, the mascot of the game's engine, Brux GDK. The plot involves Nolok kidnapping many of Tux's friends in order to keep Tux off his back long enough to build a superweapon called the Sliva Cannon, which he will use to hold the world ransom.

Development of the game can be followed [[https://github.com/kelvinshadewing/supertux-advance/ here]].

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!! This game provides examples of:
* HundredPercentCompletion: Each level has a number of coins, enemies, and secrets to be found/defeated. Doing so earns a mark on the level's token on the overworld.
* OneUp: Some item boxes will contain a bouncing doll that bears the appearance of the current player character. For Tux and Konqi, it will also reflect their elemental forms.
* AccessoryWearingCartoonAnimal: Konqi only wears a bandana around his neck. Nolok only wears a helmet and cape.
* ActionBomb: Carl Boom and Haywire are living bombs.
* AerithAndBob: Being mostly populated by open-source mascots, you'll find names ranging from normal-sounding ones like Penny and Rocky, to species-related names like Gnu and Python. Tux is named after a piece of clothing, and Midi is named after an audio file format. Konqi is short for "Konqueror", the name of the KDE browser.
* AllThereInTheManual: At least for now, the storyline for the game is found in the game's readme file.
* AnimateInanimateObject: Mushrooms and oranges are just the common examples.
* AntiFrustrationFeatures:
** You only lose lives if you die after finding a checkpoint. Extra lives will also be awarded to players who collect at least 50 coins after completing a level, and can be bought in shops.
** Exiting or restarting a level also will not effect the player's current powerup status.
** Blueberry muffins, which will restore 1 point of health, do not overwrite strawberry muffins, which restore 4 points of health, in the player's sub item box, while random muffin drops do not overwrite items in the box at all.
* AppropriateAnimalAttire: Characters like Tux, Penny, Python, Rocy, and Xue don't wear any clothes at all.
* BadassAdorable: All three playable characters, especially Midi, who can throw bombs, and Konqi, for being a fire-breathing dragon.
* BadassCape: Worn by Nolok.
* BarefootCartoonAnimal: Midi is fully clothed, except that he never wears shoes.
* BeakAttack: When sliding, Tux runs into enemies beak-first.
* BigBad: Nolok, a crocodile who kidnaps the other mascots to keep Tux and friends busy so he can build his Superweapon to take over the world.
* BigGood: Gnu, the defacto leader of the open source mascots.
* BottomlessPits: Marked in game with a black fog at the bottom of the map.
* BystanderSyndrome: Apart from Konqi and Midi, all the rescued mascots stay in Pennyton and simply talk to the player.
* CamelCase: The name, in part, ''[=SuperTux Advance=]''.
* CarnivoreConfusion: It's implied that talking snakes still eat mice by Python mentioning Xue is afraid of him.
* ContinuingIsPainful: If you're going for 100%, you'll have to collect all coins, defeat all enemies, and find all secrets again from the beginning if you die, even after a checkpoint. Since some levels don't even allow backtracking, this means having to start over without your checkpoint, even if you lost a life doing so.
* ConvectionSchmonvection: Lava does not burn you until you touch it.
* CripplingOverspecialization: The ice flower lets you freeze enemies and move faster. It doesn't damage them unless they're made of fire, and the speed effect doesn't apply to Midi.
* CrystalLandscape: The second level, Crystal Pass, is full of large crystals.
* DarkerAndEdgier: Made so by Nolok's plan to hold the world hostage with a cannon that can shoot any point on the planet.
* DeathIsASlapOnTheWrist: There are no game overs at all. Even if you lose all your lives, you'll still respawn at the beginning of the level.
* DeathThrows: Tux and Konqi fly off the screen when they die.
* DemotedToExtra: Penny was at least a damsel in distress in ''VideoGame/SuperTux'', but now she's just an NPC. The same applies to most of the playable characters from ''VideoGame/SuperTuxKart''.
* ElementalPowers: Tux and Konqi will get different forms based on what elemental powerups they find. Midi will get different elemental bombs.
* EverythingsBetterWithPenguins: The main character, Tux.
* EvilPlan: Nolok's repeatedly kidnapping Tux's friends is all a distraction to let him work on his Sliva Cannon unfettered.
* FeatherFingers: Tux gains these when using the air feather.
* FireIceLightning: Midi's bombs take on these elements.
* FollowTheLeader: The game draws much inspiration from ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', with other playable characters Konqi borrowing from ''Franchise/SpyroTheDragon'', and Midi borrowing from ''Franchise/{{Metroid}}''.
* FollowTheMoney: Coins are often used to guide players over pits and let them know there's somewhere that can be reached.
* GameMod: Mods can be written and loaded by placing .nut files in the appropriate folder.
* TheGoomba: Deathcaps, which even include a para-goomba counterpart with the Fly Amanita.
* GottaCollectThemAll: Achievements are given for collecting all the coins in a level.
* GroundPound: Konqi can do this to break blocks underneath him.
* ImprobableAimingSkills: Cannon Bobs will aim at the exact place the player is standing when they fire, assuming the player is within range.
* INeedNoLadders: Ladders can be jumped up by holding up and repeatedly jumping, instead of having to climb them. Wall kicking can also be used to circumvent ladders.
* LionsAndTigersAndHumansOhMy: Along with all the FunnyAnimal mascots, there are human characters, like Sam from ''Minetest''.
* MascotWithAttitude: Midi is the mascot for ''Brux GDK'', the software used to write ''[=SuperTux Advance=]''. He is often portrayed as brash, energetic, and snarky.
* ObviousBeta: The game is still in very early development, such that it does not even use version numbers but a nightly build system. Much like it's predecessor, it will likely be in development perpetually.
* ShouldersOfDoom: Nolok has large shoulder pads holding up his cape.
* ShoutOut: Cannon Bob to SMB's Bullet Bill.
* SlippySlideyIceWorld: Antarctica and the Aurora Isles.
* SplashDamage: Caused by explosions, especially Midi's bombs.
* StuffBlowingUp: Carl Boom and Haywire will explode shortly after being stomped or upon contact with flame, there are TNT and C4 blocks, and Midi's main weapon is an infinite supply of acorn bombs.
* SuperNotDrowningSkills: All playable characters have unlimited air under water.
* SuperWeapon: The Sliva Cannon, which can fire a laser at any point on Earth, despite being on the ground.
* ThrowDownTheBomblet: Midi can throw bombs with impunity, at least as long as its his own explosion hitting him.

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