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* CheckpointStarvation: Unusual for most ''Mario'' platformers, ''Super Princess Peach'' has no checkpoints within its stages. If you die, you restart the entire level from the beginning. For the later worlds, this can be annoying. At least the game [[AntiFrustrationFeatures gives you a break]] by saving any items you found beforehand.
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* TropicalIslandAdventure: Vibe Island is a mixture of many different biomes, but the island itself is tropical, as emphasized by the extensive use of SteelDrumsAndSunshine in the game's soundtrack.
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* StationaryEnemy: Flameface, who resides in Fury Volcano is a flaming rock who sits in one spot and does nothing, but is usually blocking the pathway to an important item. Peach can douse it with the Gloom Vibe to pass.

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* StationaryEnemy: There are quite a few enemies in the game that don't move but merely serve as a roadblock for Peach and blocking her way to a Toad or a collectable. Peach has to use one of her vibes to get through them. Smogballs, Freezies, Thumps and Sandslabs among them. Flameface, who resides in Fury Volcano is a flaming rock who sits in one spot and does nothing, but is usually blocking It's also the pathway to an important item. only barrier enemy capable of hurting her. Peach can must douse it with the Gloom Vibe to pass.

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