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** "The House Abandon" runs on a ''Futuro 128K +2'' microcomputer, a fictional ''UsefulNotes/ZXSpectrum'' knock-off.

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** "The House Abandon" runs on a ''Futuro 128K +2'' microcomputer, a fictional ''UsefulNotes/ZXSpectrum'' ''Platform/ZXSpectrum'' knock-off.



* SyntheticVoiceActor: The various number stations are read out from generic Text-to-Speech programs, some of which stem from [[UsefulNotes/AppleMacintosh MacInTalk]].

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* SyntheticVoiceActor: The various number stations are read out from generic Text-to-Speech programs, some of which stem from [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh MacInTalk]].
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* GameWithinAGame: [[spoiler:"The House Abandon" is a text adventure of a happy revisit of an old home, and it contains a game "The House Abandon" which is a text adventure revisiting a house entering disrepair.]]
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''Stories Untold'' is a multi-genre horror game created by developer Creator/NoCode. The game features four different episodes, each one with a different story and twist ending.

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''Stories Untold'' is a multi-genre horror game created by developer Creator/NoCode. The Released in 2017, the game features four different episodes, each one with a different story and twist ending.
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* AbandonedHospital: A portion of "The Last Session" takes place in one - it's the hospital where [[spoiler: James has been lying comatose for two weeks.]]
* AdventuresInComaland: [[spoiler: "The Last Session" reveals that at least one of the previous 3 episodes were set while James was in a coma.]]
* AlwaysSaveTheGirl: Painfully averted in "The Last Session". [[spoiler: James deliberately leaves his sister to die so he can't be incriminated for the accident.]]
* AndYouWereThere: The other voices that can be heard within the first three games are those of [[spoiler: James' doctor, Mr. Alexander, his little sister Jennifer, and a police officer that arrived at the scene of the car accident.]]
* ArcNumber: 1986. [[spoiler: It's the year of James' accident.]]

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* AbandonedHospital: A portion of "The Last Session" takes place in one - it's the hospital where [[spoiler: James [[spoiler:James has been lying comatose for two weeks.]]
* AdventuresInComaland: [[spoiler: "The [[spoiler:"The Last Session" reveals that at least one of the previous 3 episodes were set while James was in a coma.]]
* AlwaysSaveTheGirl: Painfully averted in "The Last Session". [[spoiler: James [[spoiler:James deliberately leaves his sister to die so he can't be incriminated for the accident.]]
* AndYouWereThere: The other voices that can be heard within the first three games are those of [[spoiler: James' [[spoiler:James' doctor, Mr. Alexander, his little sister Jennifer, and a police officer that arrived at the scene of the car accident.]]
* ArcNumber: 1986. [[spoiler: It's [[spoiler:It's the year of James' accident.]]



* BookEnds: [[spoiler: The first thing you see when starting "The House Abandon" is the intro animation with credits. It's also the last thing you see in "The Last Session".]]
* BrandX:

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* BookEnds: [[spoiler: The [[spoiler:The first thing you see when starting "The House Abandon" is the intro animation with credits. It's also the last thing you see in "The Last Session".]]
* BrandX: BrandX:



--> Game: [[spoiler:That's not what really happened though is it?]]

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--> Game: -->'''Game:''' [[spoiler:That's not what really happened though is it?]]



--> '''Station 2:''' I can't feel my legs... James? What are you doing?

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--> '''Station -->'''Station 2:''' I can't feel my legs... James? What are you doing?



* RecursiveCanon: The game is made to resemble an 80's style TV show from the beginning. [[spoiler:It turns out in "The Last Session" that it actually ''is'' a TV show, on a VHS that James had been watching many times in the hospital, despite being in a coma the entire time.]]

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* RecursiveCanon: The game is made to resemble an 80's 80s style TV show from the beginning. [[spoiler:It turns out in "The Last Session" that it actually ''is'' a TV show, on a VHS that James had been watching many times in the hospital, despite being in a coma the entire time.]]



--> [[spoiler:"The only video they have. Some horror compilation. Trash."]]

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--> [[spoiler:"The -->[[spoiler:"The only video they have. Some horror compilation. Trash."]]



* WorldOfSymbolism: All of the games function in this way, and each of them are {{Justified}} InUniverse by [[spoiler:Dr. Alexander's attempts to use them to help James remember and reconcile the events of the car accident.]]

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* WorldOfSymbolism: All of the games function in this way, and each of them are {{Justified}} {{Justified|Trope}} InUniverse by [[spoiler:Dr. Alexander's attempts to use them to help James remember and reconcile the events of the car accident.]]
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sigil spam

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* SigilSpam: In the first two chapters, a logo on two coffee mugs and a computer display are for the Department of Experimental Sciences, which Chapter 2 presumably takes place in.
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* ButThouMust: In "The Last Session", [[spoiler:James can keep trying to change the outcome, but since it already happened, it just amounts to [[RuleOfSymbolism trying to avoid facing what he did]]. This even extends to how Jennifer keeps failing to notice that James was drunk; she didn't IRL, and we know he's an UnreliableNarrator.]]

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* ButThouMust: In "The Last Session", [[spoiler:James can keep trying to change the outcome, but since it already happened, it just amounts to [[RuleOfSymbolism trying to avoid facing what he did]]. This even extends to how Jennifer keeps failing to notice that James was drunk; she didn't IRL, in real life, and we know he's an UnreliableNarrator.]]



* DeadPersonConversation: [[spoiler:All conversations with the girl at NS-2 from "The Station Process" - that girl is actually James' deceased younger sister, Jennifer.]]

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* DeadPersonConversation: [[spoiler:All conversations with the girl at NS-2 from "The Station Process" - -- that girl is actually James' deceased younger sister, Jennifer.]]
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Synthetic voice actor

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* SyntheticVoiceActor: The various number stations are read out from generic Text-to-Speech programs, some of which stem from [[UsefulNotes/AppleMacintosh MacInTalk]].
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''Stories Untold'' is a multi-genre horror game created by developer No Code. The game features four different episodes, each one with a different story and twist ending.

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''Stories Untold'' is a multi-genre horror game created by developer No Code.Creator/NoCode. The game features four different episodes, each one with a different story and twist ending.
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* RedHerring: [[spoiler:The HiveMind aliens introduced in ''The Lab Conduct'' that possibly take over the world in ''The Station Process'' are just a distraction and have nothing to do with TheReveal.]]
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* AndYouWereThere: The other voices that can be heard within the first three games are those of [[spoiler: James's doctor, Mr. Alexander, his little sister Jennifer, and a police officer that arrived at the scene of the car accident.]]
* ArcNumber: 1986. [[spoiler: It's the year of James's accident.]]

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* AndYouWereThere: The other voices that can be heard within the first three games are those of [[spoiler: James's James' doctor, Mr. Alexander, his little sister Jennifer, and a police officer that arrived at the scene of the car accident.]]
* ArcNumber: 1986. [[spoiler: It's the year of James's James' accident.]]



* AwfulTruth: [[spoiler: James killed a man in a drunk driving accident, and then left his little sister to die and made it look like the other man was the drunk driver so he wouldn't go to jail. The guilt of this causes him to dream up the events of the first three games.]]

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* AwfulTruth: [[spoiler: James [[spoiler:James killed a man in a drunk driving accident, and then left his little sister to die and made it look like the other man was the drunk driver so he wouldn't go to jail. The guilt of this causes him to dream up the events of the first three games.]]



--> Game: [[spoiler: That's not what really happened though is it?]]

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--> Game: [[spoiler: That's [[spoiler:That's not what really happened though is it?]]



* CypherLanguage: The [[spoiler: alien symbols]] at the end of ''The Lab Conduct'' are in a font based on the Prawn language from Film/District9.
* DeadPersonConversation: [[spoiler: All conversations with the girl at NS-2 from "The Station Process" - that girl is actually James's deceased younger sister, Jennifer.]]

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* CypherLanguage: The [[spoiler: alien [[spoiler:alien symbols]] at the end of ''The Lab Conduct'' are in a font based on the Prawn language from Film/District9.
* DeadPersonConversation: [[spoiler: All [[spoiler:All conversations with the girl at NS-2 from "The Station Process" - that girl is actually James's James' deceased younger sister, Jennifer.]]



* EtTuBrute: [[spoiler: Jennifer clearly loved James, supported him, trusted him. And when they crashed, he preferred hiding his whiskey bottle in a dead innocent man's car over pulling her out of the poisonous fumes and giving her first aid.]]

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* EtTuBrute: [[spoiler: Jennifer [[spoiler:Jennifer clearly loved James, supported him, trusted him. And when they crashed, he preferred hiding his whiskey bottle in a dead innocent man's car over pulling her out of the poisonous fumes and giving her first aid.]]



** The player can find photographs of a forest road at night [[spoiler: in the sister's closet]] with the mention that they seem familiar. [[spoiler: Returning to the weather station in "The Last Session" shows the accident report with mention of how the car accident had happened on "Pleasant Hill Forest Road".]]
** [[spoiler: In "The Lab Conduct", the flashes shown by the entity are from a burst metal, a silhouette in front of bright lights and a woman with a black background. Aka, the broken car, the officer that finds James and his sister in a body bag. The photo of Jennifer during the flashes is even the same that appears during "The Last Session". There is also a moment of a forest with both the light effect and sound of an obvious car emergency light blinking.]]
** [[spoiler: During "The Station Process", the acronym "GCS" keeps coming up, with the meaning [[ClassifiedInformation blacked out]]. It stands for "Glasgow Coma Scale", a way of measuring the consciousness of a patient. James overheard or saw his own assessment at some point. The first page of the microfilm has four words, whose first letters spell "COMA".]]
*** [[spoiler: In the same episode, you are decoding what at first appears to be emergency broadcast signals. But as you progress, your monitor starts showing commands like 'scorched earth scenario' and 'launch successful', as areas on your global map all become engulfed, save for your location. As he presses onward, things start to not add up, as two previously unseen and unacknowledged operators suddenly begin chiming in, and before you have to fix the generator outside, the 2nd operator suddenly calls you 'James'. And if one looks into the snow surroundings such as behind the fences, one can see many cars, with some of them clearly totaled.]]
* GenreShift: Between each episode. "The House Abandon" is an atmospheric InteractiveFiction game, "The Lab Conduct" is more similar to a puzzle-horror game, "The Station Process" is closer to a traditional adventure horror game, and "The Last Session" [[spoiler: is a combination of all three.]]

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** The player can find photographs of a forest road at night [[spoiler: in [[spoiler:in the sister's closet]] with the mention that they seem familiar. [[spoiler: Returning [[spoiler:Returning to the weather station in "The Last Session" shows the accident report with mention of how the car accident had happened on "Pleasant Hill Forest Road".]]
** [[spoiler: In [[spoiler:In "The Lab Conduct", the flashes shown by the entity are from a burst metal, a silhouette in front of bright lights and a woman with a black background. Aka, AKA, the broken car, the officer that finds James and his sister in a body bag. The photo of Jennifer during the flashes is even the same that appears during "The Last Session". There is also a moment of a forest with both the light effect and sound of an obvious car emergency light blinking.]]
** [[spoiler: During [[spoiler:During "The Station Process", the acronym "GCS" keeps coming up, with the meaning [[ClassifiedInformation blacked out]]. It stands for "Glasgow Coma Scale", a way of measuring the consciousness of a patient. James overheard or saw his own assessment at some point. The first page of the microfilm has four words, whose first letters spell "COMA".]]
*** [[spoiler: In [[spoiler:In the same episode, you are decoding what at first appears to be emergency broadcast signals. But as you progress, your monitor starts showing commands like 'scorched earth scenario' and 'launch successful', as areas on your global map all become engulfed, save for your location. As he presses onward, things start to not add up, as two previously unseen and unacknowledged operators suddenly begin chiming in, and before you have to fix the generator outside, the 2nd operator suddenly calls you 'James'. And if one looks into the snow surroundings such as behind the fences, one can see many cars, with some of them clearly totaled.]]
* GenreShift: Between each episode. "The House Abandon" is an atmospheric InteractiveFiction game, "The Lab Conduct" is more similar to a puzzle-horror game, "The Station Process" is closer to a traditional adventure horror game, and "The Last Session" [[spoiler: is [[spoiler:is a combination of all three.]]



* MeaningfulBackgroundEvent: In "The House Abandon", everything that happens in the InteractiveFiction game [[spoiler: affects the player's surroundings and the very room that you're in.]]
* MeaningfulEcho: The game is full of them in a brilliant way. Half the things said suddenly gain meaning [[spoiler: in "The Last Session". "The House Abandon" alone has plenty, but the most outstanding are "I'm sorry I don't understand", "It was all my/your fault", "Say it" and "Make it stop".]]
* MinimalistCast: The game only consists of three major characters - [[spoiler: James, his sister Jennifer, and his doctor Mr. Alexander.]] Even if one adds all other slightly relevant characters, then that only adds four more people, of which only two are even voiced: [[spoiler: James' mother, James' father, the driver he killed and the work collegue of the killed driver.]]
* MurderByInaction: [[spoiler: After drunkenly crashing his car and causing Jennifer to become severely injured, James leaves her to die in favor of framing the other driver as the drunk.]]
* MysteriousPast: Invoked in "The House Abandon", where the player hints at some NoodleIncident involving [[spoiler: his sister Jennifer]] but does not go into detail. [[spoiler: This is changed in "The Last Session", where this incident is elaborated upon.]]

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* MeaningfulBackgroundEvent: In "The House Abandon", everything that happens in the InteractiveFiction game [[spoiler: affects [[spoiler:affects the player's surroundings and the very room that you're in.]]
* MeaningfulEcho: The game is full of them in a brilliant way. Half the things said suddenly gain meaning [[spoiler: in [[spoiler:in "The Last Session". "The House Abandon" alone has plenty, but the most outstanding are "I'm sorry I don't understand", "It was all my/your fault", "Say it" and "Make it stop".]]
* MinimalistCast: The game only consists of three major characters - [[spoiler: James, [[spoiler:James, his sister Jennifer, and his doctor Mr. Alexander.]] Even if one adds all other slightly relevant characters, then that only adds four more people, of which only two are even voiced: [[spoiler: James' [[spoiler:James' mother, James' father, the driver he killed and the work collegue of the killed driver.]]
* MurderByInaction: [[spoiler: After [[spoiler:After drunkenly crashing his car and causing Jennifer to become severely injured, James leaves her to die in favor of framing the other driver as the drunk.]]
* MysteriousPast: Invoked in "The House Abandon", where the player hints at some NoodleIncident involving [[spoiler: his [[spoiler:his sister Jennifer]] but does not go into detail. [[spoiler: This [[spoiler:This is changed in "The Last Session", where this incident is elaborated upon.]]



* ParentalAbandonment: [[spoiler: This seems to have happened to James following the accident, if his mother's conversation with the doctor and the plot of "The House Abandon" are anything to go off.]]
* RecursiveCanon: The game is made to resemble an 80's style TV show from the beginning. [[spoiler: It turns out in "The Last Session" that it actually ''is'' a TV show, on a VHS that James had been watching many times in the hospital, despite being in a coma the entire time.]]

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* ParentalAbandonment: [[spoiler: This [[spoiler:This seems to have happened to James following the accident, if his mother's conversation with the doctor and the plot of "The House Abandon" are anything to go off.off of.]]
* RecursiveCanon: The game is made to resemble an 80's style TV show from the beginning. [[spoiler: It [[spoiler:It turns out in "The Last Session" that it actually ''is'' a TV show, on a VHS that James had been watching many times in the hospital, despite being in a coma the entire time.]]



* TheReveal: [[spoiler: James was in a coma for two weeks, caused by a car accident. All the previous games were dreams he had while comatose that were related to the truth of his car accident - he drunkenly killed another driver, planted the whiskey in his car to make it look like the other driver was the drunk one, and left his sister to die in the process.]]

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* TheReveal: [[spoiler: James [[spoiler:James was in a coma for two weeks, caused by a car accident. All the previous games were dreams he had while comatose that were related to the truth of his car accident - he drunkenly killed another driver, planted the whiskey in his car to make it look like the other driver was the drunk one, and left his sister to die in the process.]]



** The end credits for the first three episodes list [[spoiler:James Aition and Peter Hennings as "Drivers", Daniel Alexander as "First Aid" and Ty Williams as "Security"]]

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** The end credits for the first three episodes list [[spoiler:James Aition and Peter Hennings as "Drivers", Daniel Alexander as "First Aid" and Ty Williams as "Security"]]"Security".]]



* SelfDeprecation: [[spoiler: Examining the VHS case of "Stories Untold" in the fourth section results in:]]
--> [[spoiler: "The only video they have. Some horror compilation. Trash."]]
* TheUnreveal: In "The Station Process", [[spoiler: the character never sees the thing that dragged James out of his building.]]
* ThisIsGonnaSuck: Midway through the fourth chapter, [[spoiler: ''The Lab Conduct's'' reprise ends with the drill closing in on James' head, ''while he's awake''. One of his eyes shown on a monitor shuts just before it makes contact.]]
* WhamShot: In "The Station Process", when the player gets to station W4 and opens the door to find [[spoiler: the room from "The House Abandon."]]
* WholePlotReference: The entirety of "The Station Process" references the film ''Film/TheThing1982'', incorporating its subarctic setting and the lurking horror of the [[spoiler: unseen monster stalking James. In fact, it's possible James saw the movie and integrated it into his dream.]]
* WorldOfSymbolism: All of the games function in this way, and each of them are {{Justified}} InUniverse by [[spoiler: Dr. Alexander's attempts to use them to help James remember and reconcile the events of the car accident.]]

to:

* SelfDeprecation: [[spoiler: Examining [[spoiler:Examining the VHS case of "Stories Untold" in the fourth section results in:]]
--> [[spoiler: "The [[spoiler:"The only video they have. Some horror compilation. Trash."]]
* TheUnreveal: In "The Station Process", [[spoiler: the [[spoiler:the character never sees the thing that dragged James out of his building.]]
* ThisIsGonnaSuck: Midway through the fourth chapter, [[spoiler: ''The [[spoiler:''The Lab Conduct's'' reprise ends with the drill closing in on James' head, ''while he's awake''. One of his eyes shown on a monitor shuts just before it makes contact.]]
* WhamShot: In "The Station Process", when the player gets to station W4 and opens the door to find [[spoiler: the [[spoiler:the room from "The House Abandon."]]
* WholePlotReference: The entirety of "The Station Process" references the film ''Film/TheThing1982'', incorporating its subarctic setting and the lurking horror of the [[spoiler: unseen [[spoiler:unseen monster stalking James. In fact, it's possible James saw the movie and integrated it into his dream.]]
* WorldOfSymbolism: All of the games function in this way, and each of them are {{Justified}} InUniverse by [[spoiler: Dr.[[spoiler:Dr. Alexander's attempts to use them to help James remember and reconcile the events of the car accident.]]
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* WholePlotReference: The entirety of "The Station Process" references the film ''Film/TheThing1982'', incorporating its subarctic setting and the lurking horror of the [[spoiler: unseen monster stalking James.]]

to:

* WholePlotReference: The entirety of "The Station Process" references the film ''Film/TheThing1982'', incorporating its subarctic setting and the lurking horror of the [[spoiler: unseen monster stalking James.]] In fact, it's possible James saw the movie and integrated it into his dream.]]
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* EtTuBrute: [[spoiler: Jennifer clearly loved James, supported him, trusted him. And when they crashed, he prefered hiding his whiskey bottle in a dead innocent mans car over pulling her out of the poisonous fumes and giving her first aid.]]

to:

* EtTuBrute: [[spoiler: Jennifer clearly loved James, supported him, trusted him. And when they crashed, he prefered preferred hiding his whiskey bottle in a dead innocent mans man's car over pulling her out of the poisonous fumes and giving her first aid.]]



* FeaturelessProtagonist: The only information given about the player character is his name, James Aition.

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* FeaturelessProtagonist: The only information given about the player character is his name, James [[spoiler:James Aition.]]



** [[spoiler: in the same episode, you are decoding what at first appears to be emergency broadcast signals. But as you progress, your monitor starts showing commands like 'scorched earth scenario' and 'launch successful', as areas on your global map all become engulfed, save for your location. As he presses onward, things start to not add up, as two previously unseen and unacknowledged operators suddenly begin chiming in, and before you have to fix the generator outside, the 2nd operator suddenly calls you 'James'. And if one looks into the snow surroundings such as behind the fences, one can see many cars, with some of them clearly totaled.]]

to:

** *** [[spoiler: in In the same episode, you are decoding what at first appears to be emergency broadcast signals. But as you progress, your monitor starts showing commands like 'scorched earth scenario' and 'launch successful', as areas on your global map all become engulfed, save for your location. As he presses onward, things start to not add up, as two previously unseen and unacknowledged operators suddenly begin chiming in, and before you have to fix the generator outside, the 2nd operator suddenly calls you 'James'. And if one looks into the snow surroundings such as behind the fences, one can see many cars, with some of them clearly totaled.]]



* ItsAllMyFault: For a while, James couldn't even accept responsibility for his actions, however, the guilt of what he did eventually drives him insane to the point that he is committed to an asylum and eventually admits what he did. The therapist even points out that the police may not take him anywhere because he'll probably be there for quite some time.

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* ItsAllMyFault: For Averted, at first.[[spoiler:For a while, James couldn't even accept responsibility for his actions, however, the guilt of what he did eventually drives him insane to the point that he is committed to an asylum and eventually admits what he did. The therapist even points out that the police may not take him anywhere because he'll probably be there for quite some time.]]



* YouCantGetYeFlask: Like the classic text adventures that inspired it, "The House Abandon," is very picky about what specific phrases will advance the story, and the player can sometimes find themselves stuck if they can't guess exactly what the developers intended. .

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* YouCantGetYeFlask: Like the classic text adventures that inspired it, "The House Abandon," is very picky about what specific phrases will advance the story, and the player can sometimes find themselves stuck if they can't guess exactly what the developers intended. .
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Replacing Shout Out with Whole Plot Reference, since it's more accurate.

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* WholePlotReference: The entirety of "The Station Process" references the film ''Film/TheThing1982'', incorporating its subarctic setting and the lurking horror of the [[spoiler: unseen monster stalking James.]]

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Lots of extremely long winded and occasionally nonsensical edits. Every trope entry that might imply a lack of originality, ones probably written by someone else in the first place, has pointlessly and often erroneously tacked on an explanation that they're 'justified.' It really reads like one of the devs who made it decided to take over the page. Also completely unsure what on earth author was saying about coffee cups and DUI's.


** [[spoiler:The first two episodes prominently feature coffee cups, and the third mentions a delivery of "supplies", presumably including food and drink. The whole game is the aftermath of a DUI.]]



** [[spoiler: in the same episode, you are decoding what at first appears to be emergency broadcast signals. But as you progress, your monitor starts showing commands like 'scorched earth scenario' and 'launch successful', as areas on your global map all become engulfed, save for your location, representing James' mind struggling to regain cognition as reality is slowly shutting down around him. As he presses onward, things start to not add up, as two previously unseen and unacknowledged operators suddenly begin chiming in, and before you have to fix the generator outside, the 2nd operator suddenly calls you 'James'. This moment also represents when he's finally starting to remember what really happened: at first, Jen - a.k.a. operator 2 - tells him that he has to leave the container to fix a problem, i.e. breaking out of the car wreckage to dispose of his whiskey. At this moment, he seems to be convincing himself that this is what Jen would have wanted. On his way back, however, she disconcertingly asks where he's going, telling him that she can't feel her legs. The loud horn noise sounds like a slowed-down car horn and if one looks into the snow surroundings such as behind the fences, one can see many cars, with some of them clearly broken.]]

to:

** [[spoiler: in the same episode, you are decoding what at first appears to be emergency broadcast signals. But as you progress, your monitor starts showing commands like 'scorched earth scenario' and 'launch successful', as areas on your global map all become engulfed, save for your location, representing James' mind struggling to regain cognition as reality is slowly shutting down around him.location. As he presses onward, things start to not add up, as two previously unseen and unacknowledged operators suddenly begin chiming in, and before you have to fix the generator outside, the 2nd operator suddenly calls you 'James'. This moment also represents when he's finally starting to remember what really happened: at first, Jen - a.k.a. operator 2 - tells him that he has to leave the container to fix a problem, i.e. breaking out of the car wreckage to dispose of his whiskey. At this moment, he seems to be convincing himself that this is what Jen would have wanted. On his way back, however, she disconcertingly asks where he's going, telling him that she can't feel her legs. The loud horn noise sounds like a slowed-down car horn and And if one looks into the snow surroundings such as behind the fences, one can see many cars, with some of them clearly broken.totaled.]]



* MeaningfulName: The title, "Stories Untold," [[spoiler: because James never told anyone what he had done.]]



* RecursiveCanon: The game is made to resemble an 80's style TV show from the beginning. [[spoiler: It turns out in "The Last Session" that it actually ''is'' a TV show, on a VHS that James had been watching many times in the hospital.]]

to:

* RecursiveCanon: The game is made to resemble an 80's style TV show from the beginning. [[spoiler: It turns out in "The Last Session" that it actually ''is'' a TV show, on a VHS that James had been watching many times in the hospital.hospital, despite being in a coma the entire time.]]



* RougeAnglesOfSatin: [[spoiler: [[InvokedTrope Employed deliberately]], thus seeming to be]] present in the text adventure portions of the game, which is quite jarring in a game of generally high quality of writing. Notably, the amount of mistakes is inconsistent, with the second half of ''The House Abandon'' (which starts out just fine quality-of-writing-wise) and the text adventure portions of ''The Last Session'' being the worst offenders, although some parts of ''The Lab Conduct'' also exhibit this. [[spoiler: [[{{RewatchBonus}} After the first playthrough]], it becomes obvious that the increasing amount of "mistakes" is deliberate, reflecting James' unstable mental state and possible damage to his cranium, as his mind simultaneously works toward and shies away from regaining the memory of -or rather, confronting/accepting the truth about- the events of the crash.]]

to:

* RougeAnglesOfSatin: [[spoiler: [[InvokedTrope Employed deliberately]], thus seeming to be]] present Present in the text adventure portions of the game, which is quite jarring in a game of generally high quality of writing. Notably, the amount of mistakes is inconsistent, with the second half of ''The House Abandon'' (which starts out just fine quality-of-writing-wise) and the text adventure portions of ''The Last Session'' being the worst offenders, although some parts of ''The Lab Conduct'' also exhibit this. [[spoiler: [[{{RewatchBonus}} After the first playthrough]], it becomes obvious that the increasing amount of "mistakes" is deliberate, reflecting James' unstable mental state and possible damage to his cranium, as his mind simultaneously works toward and shies away from regaining the memory of -or rather, confronting/accepting the truth about- the events of the crash.]]



* ShoutOut: The entirety of "The Station Process" references the film ''Film/TheThing1982'', incorporating its subarctic setting and the lurking horror of the [[spoiler: unseen monster stalking James.]]



* WorldOfSymbolism: All of the games function in this way, and each of them are {{Justified}} InUniverse by [[spoiler: Dr. Alexander's attempts to use them to help James remember and reconcile the events of the car accident.]] In particular:
** "The House Abandon" focuses mainly on [[spoiler: analyzing his relationship with his family before and after the accident, as the house - functioning as a representation of their familial bond - is beautiful and grand before the accident, but crumbles to ruins after.]]
** "The Lab Conduct" represents [[spoiler: James's efforts to absolve himself of his guilt. The game, by ending with the alien conquering his mind and forcing him to kill all of the scientists, serves as a sort of mental scapegoat which he can blame for the accident, and in doing so, remove the blame from himself.]]
** "The Station Process" continues a similar idea by [[spoiler: having James literally isolate himself from the world, and remove himself from any consequences in the process. The game also serves as a turning point in the story, when it's made obvious that this won't work - the unseen monster, representative of his guilt, tracks him down and overpowers him, and he can't stop hearing his sister's voice, reminding him what he did and the decision he made. The fact that this game ends with James returning to the room in "The House Abandon" makes it clear - he can never run far enough to escape his own sins.]]
** Finally, "The Last Session" ties the symbolism together by [[spoiler: quite literally merging them - all three games become melded into an amalgamate of James's guilt, fear, and sorrow, and by taking place in the hospital itself, the game is able to show James's slow acceptance of what he has done and his need for penance.]]
* YouCantGetYeFlask: A common feature in "The House Abandon," as only very specific phrases will advance the story, and the player can find themselves stuck for quite a while if they can't think of the proper phrasing. Justified in that the text prompts are very particular by design, as they are based off of classic InteractiveFiction games.

to:

* WorldOfSymbolism: All of the games function in this way, and each of them are {{Justified}} InUniverse by [[spoiler: Dr. Alexander's attempts to use them to help James remember and reconcile the events of the car accident.]] In particular:
** "The House Abandon" focuses mainly on [[spoiler: analyzing his relationship with his family before and after the accident, as the house - functioning as a representation of their familial bond - is beautiful and grand before the accident, but crumbles to ruins after.]]
** "The Lab Conduct" represents [[spoiler: James's efforts to absolve himself of his guilt. The game, by ending with the alien conquering his mind and forcing him to kill all of the scientists, serves as a sort of mental scapegoat which he can blame for the accident, and in doing so, remove the blame from himself.]]
** "The Station Process" continues a similar idea by [[spoiler: having James literally isolate himself from the world, and remove himself from any consequences in the process. The game also serves as a turning point in the story, when it's made obvious that this won't work - the unseen monster, representative of his guilt, tracks him down and overpowers him, and he can't stop hearing his sister's voice, reminding him what he did and the decision he made. The fact that this game ends with James returning to the room in "The House Abandon" makes it clear - he can never run far enough to escape his own sins.]]
** Finally, "The Last Session" ties the symbolism together by [[spoiler: quite literally merging them - all three games become melded into an amalgamate of James's guilt, fear, and sorrow, and by taking place in the hospital itself, the game is able to show James's slow acceptance of what he has done and his need for penance.
]]
* YouCantGetYeFlask: A common feature in Like the classic text adventures that inspired it, "The House Abandon," as only is very picky about what specific phrases will advance the story, and the player can sometimes find themselves stuck for quite a while if they can't think of guess exactly what the proper phrasing. Justified in that the text prompts are very particular by design, as they are based off of classic InteractiveFiction games.developers intended. .
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* MinimalistCast: The game only consists of three major characters - [[spoiler: James, his sister Jennifer, and his doctor Mr. Alexander.]]

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* MinimalistCast: The game only consists of three major characters - [[spoiler: James, his sister Jennifer, and his doctor Mr. Alexander.]] Even if one adds all other slightly relevant characters, then that only adds four more people, of which only two are even voiced: [[spoiler: James' mother, James' father, the driver he killed and the work collegue of the killed driver.]]
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** [[spoiler: In "The Lab Conduct", the flashes shown by the entity are from a burst metal, a silhouette in front of bright lights and a woman with a black background. Aka, the broken car, the officer that finds James and his sister in a body bag. The photo of Jennifer during the flashes is even the same that appears during "The Last Session".]]

to:

** [[spoiler: In "The Lab Conduct", the flashes shown by the entity are from a burst metal, a silhouette in front of bright lights and a woman with a black background. Aka, the broken car, the officer that finds James and his sister in a body bag. The photo of Jennifer during the flashes is even the same that appears during "The Last Session". There is also a moment of a forest with both the light effect and sound of an obvious car emergency light blinking.]]



** [[spoiler: in the same episode, you are decoding what at first appears to be emergency broadcast signals. But as you progress, your monitor starts showing commands like 'scorched earth scenario' and 'launch successful', as areas on your global map all become engulfed, save for your location, representing James' mind struggling to regain cognition as reality is slowly shutting down around him. As he presses onward, things start to not add up, as two previously unseen and unacknowledged operators suddenly begin chiming in, and before you have to fix the generator outside, the 2nd operator suddenly calls you 'James'. This moment also represents when he's finally starting to remember what really happened: at first, Jen - a.k.a. operator 2 - tells him that he has to leave the container to fix a problem, i.e. breaking out of the car wreckage to dispose of his whiskey. At this moment, he seems to be convincing himself that this is what Jen would have wanted. On his way back, however, she disconcertingly asks where he's going, telling him that she can't feel her legs.]]

to:

** [[spoiler: in the same episode, you are decoding what at first appears to be emergency broadcast signals. But as you progress, your monitor starts showing commands like 'scorched earth scenario' and 'launch successful', as areas on your global map all become engulfed, save for your location, representing James' mind struggling to regain cognition as reality is slowly shutting down around him. As he presses onward, things start to not add up, as two previously unseen and unacknowledged operators suddenly begin chiming in, and before you have to fix the generator outside, the 2nd operator suddenly calls you 'James'. This moment also represents when he's finally starting to remember what really happened: at first, Jen - a.k.a. operator 2 - tells him that he has to leave the container to fix a problem, i.e. breaking out of the car wreckage to dispose of his whiskey. At this moment, he seems to be convincing himself that this is what Jen would have wanted. On his way back, however, she disconcertingly asks where he's going, telling him that she can't feel her legs. The loud horn noise sounds like a slowed-down car horn and if one looks into the snow surroundings such as behind the fences, one can see many cars, with some of them clearly broken.]]
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--> Game: [[spoiler: That's not what really happened though is it?]]
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removed spoilers based on a previous version of the page; the removed text was previously covered in spoiler tags

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In the first episode, ''The House Abandon'', the player is sat in a room playing a classic 80s [[InteractiveFiction text-based game]], only to discover that the very house he is in is the house being explored by the protagonist.

In the second episode, ''The Lab Conduct'', the player is working as a volunteer in a laboratory regarding a top-secret experiment that leads to his mind melding with that of a powerful alien and, through the alien's coercion, killing all of the employees in the building.

In the third, ''The Station Process'', the player is working at a remote Arctic station, in which he must process radar signals and combat an antagonistic "thing" that is attacking him and his coworkers.

to:

In the first episode, ''The House Abandon'', the player is sat in a room playing a classic 80s [[InteractiveFiction text-based game]], only to discover that the very house he is in is the house being explored by the protagonist.

game]].

In the second episode, ''The Lab Conduct'', the player is working as a volunteer in a laboratory regarding a top-secret experiment that leads to his mind melding with that of a powerful alien and, through the alien's coercion, killing all of the employees in the building.

experiment.

In the third, ''The Station Process'', the player is working at a remote Arctic station, in which he must process radar signals and combat an antagonistic "thing" that is attacking him and his coworkers.
signals.

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''Stories Untold'' is a multi-genre horror game created by developer No Code. The game features four different episodes, each one with a different story and twist ending. In the first episode, ''The House Abandon'', the player is sat in a room playing a classic 80s [[InteractiveFiction text-based game]], only to discover that the very house he is in is the house being explored by the protagonist.

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''Stories Untold'' is a multi-genre horror game created by developer No Code. The game features four different episodes, each one with a different story and twist ending. ending.

In the first episode, ''The House Abandon'', the player is sat in a room playing a classic 80s [[InteractiveFiction text-based game]], only to discover that the very house he is in is the house being explored by the protagonist.
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Typo.


** [[spoiler: In "The Lab Conduct", the flashes shown by the entity are from a burst metal, a shillouete in front of bright lights and a woman with a black background. Aka, the broken car, the officer that finds James and his sister in a body bag. The photo of Jennifer during the flashes is even the same that appears during "The Last Session".]]

to:

** [[spoiler: In "The Lab Conduct", the flashes shown by the entity are from a burst metal, a shillouete silhouette in front of bright lights and a woman with a black background. Aka, the broken car, the officer that finds James and his sister in a body bag. The photo of Jennifer during the flashes is even the same that appears during "The Last Session".]]
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** [[spoiler: During "The Station Process", the acronym "GCS" keeps coming up, with the meaning blacked out. It stands for "Glasgow Coma Scale", a way of measuring the consciousness of a patient. James overheard or saw his own assessment at some point. The first page of the microfilm has four words, whose first letters spell "COMA".]]

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** [[spoiler: During "The Station Process", the acronym "GCS" keeps coming up, with the meaning [[ClassifiedInformation blacked out.out]]. It stands for "Glasgow Coma Scale", a way of measuring the consciousness of a patient. James overheard or saw his own assessment at some point. The first page of the microfilm has four words, whose first letters spell "COMA".]]
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Jame's thought process is entirely on framing the other driver, not on his sister. Nothing in the story says he deliberately left her to die as opposed to just neglecting to save her.


* MurderByInaction: [[spoiler: After drunkenly crashing his car and causing Jennifer to become severely injured, James leaves her to die so that she won't tell the police what he did.]]

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* MurderByInaction: [[spoiler: After drunkenly crashing his car and causing Jennifer to become severely injured, James leaves her to die so that she won't tell in favor of framing the police what he did.other driver as the drunk.]]



* TheReveal: [[spoiler: James was in a coma for two weeks, caused by a car accident. All the previous games were dreams he had while comatose that were related to the truth of his car accident - he drunkenly killed another driver, planted the whiskey in his car to make it look like the other driver was the drunk one, and deliberately left his sister to die so that she couldn't report what he'd done to the authorities.]]

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* TheReveal: [[spoiler: James was in a coma for two weeks, caused by a car accident. All the previous games were dreams he had while comatose that were related to the truth of his car accident - he drunkenly killed another driver, planted the whiskey in his car to make it look like the other driver was the drunk one, and deliberately left his sister to die so that she couldn't report what he'd done to in the authorities.process.]]

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%%* AbandonedHospital: A portion of "The Last Session" takes place in one.

to:

%%* * AbandonedHospital: A portion of "The Last Session" takes place in one. one - it's the hospital where [[spoiler: James has been lying comatose for two weeks.]]



%%* BigFancyHouse: The titular "House Abandon" starts off this way.

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%%* * BigFancyHouse: The titular "House Abandon" starts off this way.way, with the InteractiveFiction game outright stating what a large and grand house it is. That is, until things begin to go awry...



%%* ShoutOut: "The Station Process" takes some cues from the subarctic setting of ''Film/TheThing1982''.

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%%* * ShoutOut: The entirety of "The Station Process" takes some cues from references the film ''Film/TheThing1982'', incorporating its subarctic setting and the lurking horror of ''Film/TheThing1982''.the [[spoiler: unseen monster stalking James.]]



%%* WorldOfSymbolism: All of the games are this. Justified InUniverse by [[spoiler: Dr. Alexander attempting to use this to help James remember the events of the car accident.]]
%%* YouCantGetYeFlask: A common feature in "The House Abandon." Justified in that the text prompts are meant to be very specific, being based off of classic InteractiveFiction games.

to:

%%* * WorldOfSymbolism: All of the games function in this way, and each of them are this. Justified {{Justified}} InUniverse by [[spoiler: Dr. Alexander attempting Alexander's attempts to use this them to help James remember and reconcile the events of the car accident.]] In particular:
** "The House Abandon" focuses mainly on [[spoiler: analyzing his relationship with his family before and after the accident, as the house - functioning as a representation of their familial bond - is beautiful and grand before the accident, but crumbles to ruins after.
]]
%%* ** "The Lab Conduct" represents [[spoiler: James's efforts to absolve himself of his guilt. The game, by ending with the alien conquering his mind and forcing him to kill all of the scientists, serves as a sort of mental scapegoat which he can blame for the accident, and in doing so, remove the blame from himself.]]
** "The Station Process" continues a similar idea by [[spoiler: having James literally isolate himself from the world, and remove himself from any consequences in the process. The game also serves as a turning point in the story, when it's made obvious that this won't work - the unseen monster, representative of his guilt, tracks him down and overpowers him, and he can't stop hearing his sister's voice, reminding him what he did and the decision he made. The fact that this game ends with James returning to the room in "The House Abandon" makes it clear - he can never run far enough to escape his own sins.]]
** Finally, "The Last Session" ties the symbolism together by [[spoiler: quite literally merging them - all three games become melded into an amalgamate of James's guilt, fear, and sorrow, and by taking place in the hospital itself, the game is able to show James's slow acceptance of what he has done and his need for penance.]]
*
YouCantGetYeFlask: A common feature in "The House Abandon." Abandon," as only very specific phrases will advance the story, and the player can find themselves stuck for quite a while if they can't think of the proper phrasing. Justified in that the text prompts are meant to be very specific, being particular by design, as they are based off of classic InteractiveFiction games.
Is there an issue? Send a MessageReason:
...removing a huge spoiler just casually sitting right there in the description.


In the fourth and final episode, ''The Last Session'', the player discovers that their player character, James Aition, was in a coma for two weeks and has been attempting to piece together his memories of what caused the coma by using his odd dreams, which make up the previous games.

to:

In the fourth and final episode, ''The Last Session'', the player discovers that their player character, James Aition, was in a coma for two weeks and has been attempting to piece together his memories of what caused the coma by using his odd dreams, which make up connection between all the previous games.
stories is revealed...

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