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** "A Small Talent for War" for getting 100 kills. This refers to an episode of ''Series/TheTwilightZone''.

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** "A Small Talent for War" for getting 100 kills. This refers to an episode of ''Series/TheTwilightZone''.''Series/TheTwilightZone1985''.


* MeatMoss: Zombie ships are several ships glued together with the stuff. [[{{Foreshadowing}} One early radio broadcast has a scavenger mention that he boarded a derelict with "shit growin' on the walls".]]

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* MeatMoss: Zombie ships are several ships glued together with the stuff. [[{{Foreshadowing}} One early radio broadcast has a scavenger mention that he boarded a derelict with "shit growin' on the walls".]]]] Infested ships also have purple veins all over them.

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* NotUsingTheZWord: Averted, it gets used very frequently, but Carl likes to refer to them as "Stickies".


* BatmanGambit: [[spoiler: Jamison's]] entire plan hinged on how much the former Clockwork crew hates each other, how inept he is with computers, and them leaving him behind on their brand-new understaffed station in frustration after he presumably signed up to a spambot. That got them off his back and gave him the opening to [[spoiler: infect the station, many of the surrounding [=NPC=] Captains, and kick-start his brand new zombie invasion]].
* BigBad: [[spoiler: Jamison is the new Dark Entity.]]



** [[spoiler: [=NPC=] Captains can be suborned to the zombie cause. Their profile picture is covered in a sick purple filter. Thankfully, they can be cured.]]
** You get to see what's beneath [[spoiler: Jamison's eye patch. And shirt. And hat]]. It ain't pretty.
** Carl's replaced his basic cybernetics with a giant face-plate, making him look almost as inhuman as he behaves.
* ConflictKiller: Averted. This time around, all the factions will fight each other as much as they fight you [[spoiler: and the zombies]].



* CyberneticsEatYourSoul: Carl is more cybered up in this game. Hard to tell whether he's even more insane than he was previously.



* FaceHeelTurn: [[spoiler:Admiral Jamison]] was infected in the previous game, but the death of the entity kept it from overtaking him. Instead, he eventually grew to control ''it''.

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* DevilInPlainSight: Everybody knows Jamison is up to something, likely an attempt to restore the UTA. [[spoiler: They're RightForTheWrongReasons]].
* DivideByZero: Carl warns the crew that he will do this if necessary to keep his mind active.
* DysfunctionJunction: Dr. Carl Memford is a blatantly amoral and apathetic sociopath. Jamison is a former UTA Admiral who's fallen on hard times and can't break out of his military thinking. [=MacKenzie=] is an [[CloudCuckoolander idiot savant]]. Elsa Young is jaded and on a HairTriggerTemper. [[spoiler: SKID PUFF 9000 is a snarky BodyHorror spam bot]]. It's no surprise that they all absolutely ''loathe'' each other.
* FaceHeelTurn: [[spoiler:Admiral Jamison]] was infected in the previous game, but the death of the entity kept it from overtaking him. Instead, he eventually grew to control ''it''.''it'', making him the new Dark Entity.
* HeelFaceTurn: Jamison made one after the end of the first game, joining the crew of the Clockwork in rooting out the remainder of the zombies. [[spoiler: [[EvilAllAlong And so he could restart the invasion under his control.]]]]
* HopelessWithTech: Jamison, to the point where Carl doesn't let him anywhere near the computers. The second he has access to one on their new starbase, he infects its systems with a spambot, necessitating a long trip to blow up the origin station. [[spoiler: Averted. He's been faking it, and thoroughly planned the infection so he could be left behind to restart the zombie invasion.]]
* OnlySaneMan: Between Carl's lack of sanity, Jamison's hankering for the old days, and [=MacKenzie=] being, well, [[CloudCuckoolander [=MacKenzie=]]], Elsa is the only one left with any sense. The game plays with her being the actual player character since her face appears as the portrait for anything the player owns.


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* RagtagBunchOfMisfits: The crew this time is made up of Elsa Young as the de-facto Captain, Dr. Carl Memford, former UTA Admiral Jamison, and [=MacKenzie=] the mechanic. [[spoiler: SKID PUFF 9000, an unholy fusion of Space Skid Puff and [=TURBO DEFENDER 9000-EX=]]], is recruited later on.


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* SophisticatedAsHell: Carl's normal manner of speaking is this. He talks constantly in scientific jargon, dipping out of it here and there to insult other members of the crew. Crosses over with StrangeSyntaxSpeaker when he says such things as "This makes anti-sense!" when confronted with [[spoiler: a pocket of zombie infestation that only wakes up when they, or more specifically Jamison, comes close]].


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* TheUnSmile: Carl's happy face image (often seen when you level up) bears a striking similarity to [[Literature/AmericanPsycho Patrick Bateman]].

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* EscapePod: All non-zombie ships in this game eject them before being destroyed. They're actually rather hilariously impractical, as they're quite likely to be picked up by the enemy (where they'll be either forced to join their crew or ThrownOutTheAirlock), and after a minute or so they'll just spontaneously pop open, leaving the hapless occupant to suffocate in space (presumably they've only got that much life support?)


* ContinuingIsPainful: Part of a SelfImposedChallenge; if your mothership is destroyed, the game will allow you to load an autosave it does before every combat, but for those who dislike SaveScumming, they can instead "Continue", fly in an escape pod to a starbase, and rebuild their mothership from scratch (though they keep their ExperienceLevel and perks), just like the AI captains. The game even [[LampshadeHanging lampshades]] it by saying you should choose the latter option only if you "like pain and suffering". This option however doesn't exist if you lose in battle against a zombie; presumably because you would have become a zombie and thus equivalent to a GameOver in a hardcore run.

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* ContinuingIsPainful: Part of a SelfImposedChallenge; if your mothership is destroyed, the game will allow you to load an autosave it does before every combat, but for those who dislike SaveScumming, they can instead "Continue", fly in an escape pod to a starbase, and rebuild their mothership from scratch (though they keep their ExperienceLevel and perks), just like the AI captains. The game even [[LampshadeHanging lampshades]] it by saying you should choose the latter option only if you "like pain and suffering". This option however doesn't exist if you lose in battle against a zombie; presumably because you would have become a zombie and thus have the equivalent to a GameOver in a hardcore run.


* ContinuingIsPainful: Part of a SelfImposedChallenge; if your mothership is destroyed, the game will allow you to load an autosave it does before every combat, but for those who dislike SaveScumming, they can instead "Continue", fly in an escape pod to a starbase, and rebuild their mothership from scratch (though they keep their ExperienceLevel and perks). The game even [[LampshadeHanging lampshades]] it by saying you should choose the latter option only if you "like pain and suffering". This option however doesn't exist if you lose in battle against a zombie; presumably because you would have become a zombie and thus equivalent to a GameOver in a hardcore run.

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* ContinuingIsPainful: Part of a SelfImposedChallenge; if your mothership is destroyed, the game will allow you to load an autosave it does before every combat, but for those who dislike SaveScumming, they can instead "Continue", fly in an escape pod to a starbase, and rebuild their mothership from scratch (though they keep their ExperienceLevel and perks).perks), just like the AI captains. The game even [[LampshadeHanging lampshades]] it by saying you should choose the latter option only if you "like pain and suffering". This option however doesn't exist if you lose in battle against a zombie; presumably because you would have become a zombie and thus equivalent to a GameOver in a hardcore run.


* ContinuingIsPainful: Part of a SelfImposedChallenge; if your mothership is destroyed, the game will allow you to load an autosave it does before every combat, but for those who dislike SaveScumming, they can instead "Continue", fly in an escape pod to a starbase, and rebuild their mothership from scratch (though they keep their ExperienceLevel and perks). The game even [[Lampshade]]s it by saying you should choose the latter option only if you "like pain and suffering". This option however doesn't exist if you lose in battle against a zombie; presumably because you would have become a zombie and thus equivalent to a GameOver in a hardcore run.

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* ContinuingIsPainful: Part of a SelfImposedChallenge; if your mothership is destroyed, the game will allow you to load an autosave it does before every combat, but for those who dislike SaveScumming, they can instead "Continue", fly in an escape pod to a starbase, and rebuild their mothership from scratch (though they keep their ExperienceLevel and perks). The game even [[Lampshade]]s [[LampshadeHanging lampshades]] it by saying you should choose the latter option only if you "like pain and suffering". This option however doesn't exist if you lose in battle against a zombie; presumably because you would have become a zombie and thus equivalent to a GameOver in a hardcore run.

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* ContinuingIsPainful: Part of a SelfImposedChallenge; if your mothership is destroyed, the game will allow you to load an autosave it does before every combat, but for those who dislike SaveScumming, they can instead "Continue", fly in an escape pod to a starbase, and rebuild their mothership from scratch (though they keep their ExperienceLevel and perks). The game even [[Lampshade]]s it by saying you should choose the latter option only if you "like pain and suffering". This option however doesn't exist if you lose in battle against a zombie; presumably because you would have become a zombie and thus equivalent to a GameOver in a hardcore run.


!!Examples

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!!Examples!!Tropes in the first game:



-->'''Scavenger:''' "Y'know, I'm not quite as fond of the taste of my own reconstituted urine as I thought I'd be."

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-->'''Scavenger:''' "Y'know, Y'know, I'm not quite as fond of the taste of my own reconstituted urine as I thought I'd be."



* VillainProtagonist: Let's see, Don is extremely ruthless and [[spoiler:is actually TheDragon to the zombie hordes]], Memford is basically Space Mengele, and even Elsa, who is by far the most moral of the trio, has a HairTriggerTemper when it comes to men flirting with her. [[spoiler:Even after the zombies overrun the galaxy, its made pretty clear that the "heroes" are motivated purely by self-preservation.]]

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* VillainProtagonist: Let's see, Don is extremely ruthless and [[spoiler:is actually TheDragon to the zombie hordes]], Memford is basically Space Mengele, and even Elsa, who is by far the most moral of the trio, has a HairTriggerTemper when it comes to men flirting with her. [[spoiler:Even after the zombies overrun the galaxy, its it's made pretty clear that the "heroes" are motivated purely by self-preservation.]]


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!!Tropes in the sequel:
* AdaptiveAbility: According to [[spoiler:Admiral Jamison]], the infection takes on the form of whatever kills it, adapting to the methods of the lifeforms in order to overcome them. Its EnergyBeing form in the previous game was merely an emulation of the beings that it last fought.
* BodyHorror: [[spoiler:Space Skid Puff, a pathetic pirate you defeated and recruited in the previous game, returns here, fused with [=TURBO DEFENDER 9000-EX=] into a horrifying cyborg. You end up defeating and recruiting him again.]]
* DesignItYourSelfEquipment: All motherships consist of core modules, nose parts, engines, and wings, which the player can mix and match to create their own ship designs. Your level determines how many cores you can have at once, thereby determining the size of your mothership.
* FaceHeelTurn: [[spoiler:Admiral Jamison]] was infected in the previous game, but the death of the entity kept it from overtaking him. Instead, he eventually grew to control ''it''.
* ProsceniumReveal: The game opens with your ship fighting endless waves of enemies. Once they manage to overwhelm you, the screen pixelates and Carl complains that he can never beat that level of the game.
* RelationshipValues: There are five factions in the game. How you behave around them determines your standing with them. Defeating bandits, stopping raids from other factions, and other helpful actions will increase their opinion of you. If they like you, they may aid you in battle. If not, they'll attack you if they think they can win. This also applies to individual captains, who will hold their own opinions of you. A positive value will allow you to recruit them to your faction.
* SkewedPriorities: In the opening ProsceniumReveal, Carl had to reroute power from life support on several decks to play his video game, much to Elsa's annoyance.
* StartMyOwn: After the infection rears its head once more and you get blamed for it, you get to start your own faction, which allows you to build support for an eventual confrontation with the main source of the infection.


A sequel titled ''Space Pirates and Zombies 2'' is under development, with an Early Access release occurring in early 2016. From what info has been revealed, it is known that it will be set directly after the end of the first game and deal with the consequences of the zombie overmind's destruction on the status quo of the entire galaxy, and the first game's protagonists' struggle for survival in this new environment.

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A sequel titled ''Space Pirates and Zombies 2'' is under development, with an ''VideoGame/SpacePiratesAndZombies2'' released on November 7, 2017, after a year in Early Access release occurring in early 2016. From what info has been revealed, it is known that it will be set Access. Set directly after the end of the first game and game, the galaxy has to deal with the consequences of the zombie overmind's destruction on the status quo of the entire galaxy, and destruction, as the first game's protagonists' struggle for survival in this new environment.
environment. Unlike the first game, the player controls a singular mothership from a third person perspective, battling against others in the galaxy for resources. Motherships are made up of modular parts that can be swapped around and positioned as the player sees fits, allowing for a wide variety of configurations.

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* {{Mutants}}: One story mission involves ships that behave very much like zombies due to one of Doc's illegal experiments with toxic waste.

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** This does happen to ships and stations with large crew compliments, though, if they lose all their armor in a section. Suddenly, dozens, if not hundreds, of crew members will get blown out of the unfortunate vessel in rivers of helplessly struggling bodies.


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* RedShirt: Carl mentions that the reactor explosion which kick-starts the plot killed "almost all those fellows in the red shirts."


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* SpacePirates: The player faction, both in name and in their surviving by preying on other factions for slaves, materials and ships. Becomes pronounced with their color scheme in Act 3, when they begin to paint huge skulls and other unpleasant symbols on their ships.


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* WhatAPieceOfJunk: The Clockwork, especially during the first act, as it's barely being held together following a huge reactor explosion. Dr. Memford even brags about his skills with rusty iron and duct tape producing one of the mightiest motherships in the galaxy.

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* ToiletHumor: Don threatens the first Goon you abduct with being forced to eat [[{{Squick}} turd sandwiches]], and apparently, recycled urine is a common beverage on spacecraft.
-->'''Scavenger:''' "Y'know, I'm not quite as fond of the taste of my own reconstituted urine as I thought I'd be."

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** Additionally, one side mission in Act 3 [[spoiler:has you fight against Admiral Jamison's new Clockwork-esque capital ship. Once you bring its health down, he orders a retreat. Normally, retreating ships can still be targeted and destroyed, but his ship stops taking damage before its destruction. This happens because the ship gets destroyed in a cutscene between Acts 3 and 4.]]


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** The Hunter [=SRM=] scans for plasma trails left behind by cloaked vessels, since "[[Film/StarTrekVITheUndiscoveredCountry The thing's gotta have a tailpipe.]]"

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