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* BlobMonster: The Presence starts off as a largely formless black mass, which what allows it to evolve to better face your characters.

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* BlobMonster: The Presence starts off as a largely formless black mass, which is what allows it to evolve to better face your characters.
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* FinalDeath: The game uses a mechanic similar to ''VideoGame/ZombiU'' and ''VideoGame/ObsCure'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, with each episode having four or five of them available. If all available characters in an episode die, the episode has to be replayed from the start. Dying while playing as Daniel also forces you to replay the episode, as he's the main character.

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* FinalDeath: The game uses a mechanic similar to ''VideoGame/ZombiU'' and ''VideoGame/ObsCure'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, with each episode having four or five a limited selection of them available. If all available characters in an episode die, the episode has to be replayed from the start. Dying while playing as Daniel also forces you to replay the episode, as he's the main character.
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* FinalDeath: The game uses a mechanic similar to ''VideoGame/ZombiU'' and ''VideoGame/ObsCure'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, while the first episode is limited to four characters. If all available characters in an episode die, the episode has to be replayed from the start. Dying while playing as Daniel also forces you to replay the episode, as he's the main character.

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* FinalDeath: The game uses a mechanic similar to ''VideoGame/ZombiU'' and ''VideoGame/ObsCure'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, while the first with each episode is limited to having four characters.or five of them available. If all available characters in an episode die, the episode has to be replayed from the start. Dying while playing as Daniel also forces you to replay the episode, as he's the main character.
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''Song Of Horror'' is a SurvivalHorror game by the Spanish studio Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes are supposed to be out by March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne on May 28, 2020.

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''Song Of Horror'' is a SurvivalHorror game by the Spanish studio Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes are supposed to be came out by in March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne on May 28, 2020.
2021.
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* BrownNote: Anyone who listens to the music box is fated to die.

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* BrownNote: Anyone who listens to the music box is fated to die. [[spoiler: Or more specifically taken by the presence to another dimension.]]
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* DarkIsEvil: The Presence stays away from any concentrated light and can be driven away by emergency lights or flares. Shining a light from lantern and reflecting it from a mirror is the only way to defeat the Requiem.


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* MirrorMonster: Some ghosts can only be seen through the mirror and some can even attack you through them. This is also the only way you could see, and defeat, the Requiem.
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* DraggedOffToHell: This happens to any character unable to escape from the abyss.


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* ForWantOfANail: If you're unable to find [[spoiler: the bolt cutters]] in the first half of episode 3, the character selected for the next half is guaranteed to die.
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* FakeTrap: A lot of things will kill you if you interact with them, so you have to be very vigilant. In Episode 3, [[spoiler: there is a door that is suspiciously ajar. Normally, you wouldn't want to open it, lest you be attacked. However, if you don't go in and take the item inside, one of characters is guaranteed to die in the next segment.]]
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* TemptingFate: [[spoiler: Amsberg creates a copy of the titular song and has a whole concert play it, before deriding the curse as superstitious garbage. He then decides to give it to his family so that they could play it ''every day''. Yikes.]]
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* DwindlingParty: A game mechanic. Your characters suffer from perma-death and won't be available by the next episode.


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* TrueCompanions: Sophie and Etienne are willing to risk their lives multiple times for Daniel's sake and accompany him on several episodes.
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* BrownNote: Anyone who listens to the music box is fated to die.


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* SupportingProtagonist: Daniel is the real protagonist of the game, but there's a very good possibility that you will be spending time as other characters so that you won't have to restart the chapter if one of them dies.
* TakeUpMySword: A gameplay mechanic. Every time one of your characters dies, they'll leave behind a bag with all their stuff so that the next character can continue.
** [[spoiler: Dr. Berenice has discovered how to lift the curse, but she dies before she could accomplish anything. Daniel takes up her sword.]]

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* BrokenBridge: Like most horror games, characters need to find keys or other tools to open up new areas for explorations. The only notable exception to this is the first episode, where the characters will refuse to go upstairs until the entire ground floor has been explored.

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* BrokenBridge: Like most horror games, characters need to find keys or other tools to open up new areas for explorations.exploration. The only notable exception to this is the first episode, where the characters will refuse to go upstairs until the entire ground floor has been explored.


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* DrivenToSuicide: The victims of the music box's curse have a tendency to kill themselves. It seems less like a direct effect of the curse and more of a means to escape the Presence.


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* EldritchLocation: The place known only as "Elsewhere." There are no maps of it, and they range from rooms within projectors to endless hallways, to pitch black basements.
* EndlessCorridor: Daniel winds up in one by the end of the fourth episode.
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* BrokenBridge: Like most horror games, characters need to find keys or other tools to open up new areas for explorations. The only notable exception to this is the first episode, where the characters will refuse to go upstairs until the entire ground floor has been explored.
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* ClosedCircle: [[AvertedTrope Averted.]] Aside from Daniel, there isn't anything stopping the characters from just leaving when things get too creepy except for the needs of the plot.


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* WeCannotGoOnWithoutYou: Any of the characters can die and a different character can take over in their stead. Except for Daniel, the protagonist, as the episode restarts once he dies.
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* DistressedDude: Daniel spends the entirety of the first episode trapped in the house and the four characters have to rescue him.

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Trailer on Gematsu suggests this


''Song Of Horror'' is a SurvivalHorror game by the Spanish studio Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes are supposed to be out by March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne on October 29th, 2020.

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''Song Of Horror'' is a SurvivalHorror game by the Spanish studio Protocol Games. They [[https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games sought funding]] on Website/{{Kickstarter}} in 2015 but failed; undeterred, they spent the four following years working on the game until the first two episodes were released on for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 31st, 2019. Episode 3 followed on Friday the 13th December, 2019, and the last two episodes are supposed to be out by March 2020, while the "Complete Edition" will be hitting UsefulNotes/PS4 and UsefulNotes/XboxOne on October 29th, May 28, 2020.


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(minor edit)


** In a later episode, the Presence will come in through the floor and try to drag you into the abyss, and you're forced to mash the required button to get out. At times, one of its hands will grab hold of one ofyour arms and you'll have to either hit a certain button beforehand to dodge the grab, or mash that same button to break free.

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** In a later episode, the Presence will come in through the floor and try to drag you into the abyss, and you're forced to mash the required button to get out. At times, one of its hands will grab hold of one ofyour of your arms and you'll have to either hit a certain button beforehand to dodge the grab, or mash that same button to break free.
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* ForgottenFallenFriend: Some of the characters not only know each other, but were closely related: Daniel and Sophie are an outright divorced couple. Even so, neither of them won't react much in-game if the other one dies to The Presence.

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* ForgottenFallenFriend: Some of the characters not only know each other, but were closely related: Daniel and Sophie are an outright divorced couple. Even so, neither of them won't react much in-game if the other one dies to The Presence. Justified in that when a character is killed by the Presence, no one else is around to witness it, and the game takes place over a short enough span of time that no one has time to realize any of the killed characters are missing.
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* EldritchAbomination: The Presence. [[spoiler:We never find out much about it even by the end, and its motives are completely unknown, though it seems to be implied to have been around at least as long ago as pre-history. What we do know is: it hunts the people who have heard the song it likes; it exists in another dimension; the people that are spirited away by it are used to find other people who have listened to the song; abd according to the ending, it ''transcends time'' and the victims outright become part of it.]]

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* EldritchAbomination: The Presence. [[spoiler:We never find out much about it even by the end, and its motives are completely unknown, though it seems to be implied to have been around at least as long ago as pre-history. What we do know is: it hunts the people who have heard the song it likes; it exists in another dimension; the people that are spirited away by it are used to find other people who have listened to the song; abd and according to the ending, it ''transcends time'' and the victims outright become part of it.]]
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* AwesomeButImpractical: Rene is the only character with a weapon, in the form of his policeman's service pistol. However, it's not terribly useful as the Presence is an eldritch force and isn't something you can just shoot. All it really does is save Rene from a couple of instant-death traps (caused by interacting with a trapped object), and [[spoiler: become a threat to ''you'' if Rene gets turned into a ghost, since he can now shoot the other player characters.]]
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The key hook is that The Presence is also the A.I. that the game runs on, which switches stuff up every now and then depending on how you play the game, ensuring every play through is different.

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The game plays primarily like an old-school Survival Horror game such as ''VideoGame/AloneInTheDark'', ''VideoGame/ResidentEvil'', or ''VideoGame/SilentHill''. However, instead of traditional combat, while exploring each location the player will instead be randomly attacked by the Presence, which attempts to kill you in various quick-time events. The key hook is that The Presence is also the A.I. that the game runs on, which switches stuff up every now and then depending on how you play the game, ensuring every play through is different.
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* SchmuckBait: Attempting to save Husher's wife and son, or later in the game any other known victims of the Presence, will immediately get you killed, as they've already become part of it. The only exception is Daniel, who you manage to rescue alive and still most well at the end of Episode 1. Some Presence victims, such as Julia, will also give you a gift instead of attacking you, though there's no clear indication whether or not a Presence victim will be hostile or not.

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* SchmuckBait: Attempting to save Husher's wife and son, or later in the game any other known victims of the Presence, will immediately get you killed, as they've already become part of it. The only exception is Daniel, who you manage to rescue alive and still most mostly well at the end of Episode 1. Some Presence victims, such as Julia, will also give you a gift instead of attacking you, though there's no clear indication whether or not a Presence victim will be hostile or not.
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* FinalDeath: The game uses a mechanic similar to ''VideoGame/ZombiU'' and ''VideoGame/ObsCure'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, while the first episode is limited to four characters. If they all die, the story has to be replayed from the start.

to:

* FinalDeath: The game uses a mechanic similar to ''VideoGame/ZombiU'' and ''VideoGame/ObsCure'', where if one PlayerCharacter dies, the story continues from another character's perspective. However, you only have 13 characters across all five episodes, while the first episode is limited to four characters. If they all available characters in an episode die, the story episode has to be replayed from the start.start. Dying while playing as Daniel also forces you to replay the episode, as he's the main character.

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The ending does not imply there's no way to end the curse. What happens in the ending happens because he heard the *second* box, while the Presence was right by its protege.


* EldritchAbomination: The presence obviously. [[spoiler: We never find out much about it even to the end and its motive is completely unknown, though it seems to be implied to have been around at least as long ago as ancient Egypt and even caveman times. What we do know is it hunts the people who have heard the song. Exists in another dimension. The people that are taken are used to find other people who have listened to the song. And if the ending is anything to go by their is no real way to end the curse.]]

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* EldritchAbomination: The presence obviously. [[spoiler: We Presence. [[spoiler:We never find out much about it even to by the end end, and its motive is motives are completely unknown, though it seems to be implied to have been around at least as long ago as ancient Egypt and even caveman times. pre-history. What we do know is is: it hunts the people who have heard the song. Exists song it likes; it exists in another dimension. The dimension; the people that are taken spirited away by it are used to find other people who have listened to the song. And if song; abd according to the ending is anything to go by their is no real way to end ending, it ''transcends time'' and the curse.victims outright become part of it.]]



* SmashingSurvival: In Episode 1, the Presence will at times try to force itself into the room your character is in through a door. To avoid guaranteed death you have to reach the door and repeatedly mash the A button to build up strength, then hit RT to slam the door with your built up strength. The temptation to build up full strength is contrasted with the Presence's efforts, making it a necessity to strategically slam the door at less than full strength to buy time.

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* SmashingSurvival: In Episode 1, the two quick-time events, you have to button mash to not die.
** The
Presence will at times try to force itself into the room your character is in through a door. To avoid guaranteed death you have to reach the door and repeatedly mash the A button to build up strength, then hit RT to slam the door with your built up strength. The temptation to build up full strength is contrasted with the Presence's efforts, making it a necessity to strategically slam the door at less than full strength to buy time.time.
** In a later episode, the Presence will come in through the floor and try to drag you into the abyss, and you're forced to mash the required button to get out. At times, one of its hands will grab hold of one ofyour arms and you'll have to either hit a certain button beforehand to dodge the grab, or mash that same button to break free.
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None


* EldritchAbomination: The presence obviously. [[spoiler: We never find out much about it even to the end and its motive is completely unknown, though it seems to be implied to have been around at least as long ago as ancient Egypt. What we do know is it hunts the people who have heard the song. Exists in another dimension. The people that are taken are used to find other people who have listened to the song. And if the ending is anything to go by their is no real way to end the curse.]]

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* EldritchAbomination: The presence obviously. [[spoiler: We never find out much about it even to the end and its motive is completely unknown, though it seems to be implied to have been around at least as long ago as ancient Egypt.Egypt and even caveman times. What we do know is it hunts the people who have heard the song. Exists in another dimension. The people that are taken are used to find other people who have listened to the song. And if the ending is anything to go by their is no real way to end the curse.]]
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* EldritchAbomination: The presence obviously. [[spoiler: We never find out much about it even to the end and its motive is completely unknown. What we do know is it hunts the people who have heard the song. Exists in another dimension. The people that are taken are used to find other people who have listened to the song. And if the ending is anything to go by their is no real way to end the curse.]]

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* EldritchAbomination: The presence obviously. [[spoiler: We never find out much about it even to the end and its motive is completely unknown.unknown, though it seems to be implied to have been around at least as long ago as ancient Egypt. What we do know is it hunts the people who have heard the song. Exists in another dimension. The people that are taken are used to find other people who have listened to the song. And if the ending is anything to go by their is no real way to end the curse.]]
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** Looking at the mailboxes, one of the tenants in Farber's apartment block is named [[Franchise/SilentHill Cheryl Mason]].
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* RightManInTheWrongPlace: Most of the player characters have ties to the events of the main plot (i.e. Daniel's ex-wife and boss, a servant at the mansion, the daughter of one of the original victims, academic colleagues of Husher, etc), but some are completely random bystanders who just happen to be in the wrong place at the wrong time. In Episode 1, for example, Alina Ramos is just a security system technician who shows up to service the security alarm at the Husher mansion, and Rene in Episode 2 is just a beat cop doing his rounds who has no reason to suspect anything supernatural is going on in the neighborhood.

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* RightManInTheWrongPlace: Most of the player characters have ties to the events of the main plot (i.e. Daniel's ex-wife and boss, a servant at the mansion, the daughter of one of the original victims, academic colleagues of Husher, etc), but some are completely random bystanders who just happen to be in the wrong place at the wrong time. In Episode 1, for example, Alina Ramos is just a security system technician who shows up to service the security alarm at the Husher mansion, and Rene in Episode 2 is just a beat cop doing his rounds who has no reason to suspect anything supernatural is going on in the neighborhood. If she survives Episode 1, Alina will straight up go back to her day job instead of trying to delve further into the mystery.
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* RightManInTheWrongPlace: Most of the player characters have ties to the events of the main plot (i.e. Daniel's ex-wife and boss, a servant at the mansion, the daughter of one of the original victims, the granddaughter of another of the original victims, etc), but some are completely random bystanders who just happen to be in the wrong place at the wrong time. In Episode 1, for example, Alina Ramos is just a security system technician who shows up to service the security alarm at the Husher mansion.

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* RightManInTheWrongPlace: Most of the player characters have ties to the events of the main plot (i.e. Daniel's ex-wife and boss, a servant at the mansion, the daughter of one of the original victims, the granddaughter academic colleagues of another of the original victims, Husher, etc), but some are completely random bystanders who just happen to be in the wrong place at the wrong time. In Episode 1, for example, Alina Ramos is just a security system technician who shows up to service the security alarm at the Husher mansion.mansion, and Rene in Episode 2 is just a beat cop doing his rounds who has no reason to suspect anything supernatural is going on in the neighborhood.
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** Alina works for the Monolith Security Company, whose logo is the Marker from ''VideoGame/DeadSpace''.

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