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* GameplayAllyImmortality: Eileen [[spoiler:(unless you let her walk into the giant death machine during the final boss fight)]].

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* GameplayAllyImmortality: Eileen [[spoiler:(unless you let her Played with with Eileen. She will never die, no matter how much punishment she takes. However, as she takes damage, she becomes increasingly bloodied, will start muttering to herself, and move slower and slower. [[spoiler:Also, depending on how much damage she has taken over the game, she will walk into the giant faster towards her death machine while possessed during the final boss fight)]].battle. If she has taken too much damage, she effectively will become impossible to save, leading to one of the two worst endings.]].
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** Each of the main Otherworlds are all places where one can feel isolated. Empty subways, lonely forests, a desolate prison in the middle of a lake, abandoned inner-city alleyways, and quiet hospitals. Walter's Otherworlds are also based off of the trauma of being abandoned, as each location marks a place where he was betrayed or alienated by society.

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** Each of the main Otherworlds are all places where one can feel isolated. Empty subways, lonely forests, a desolate prison in the middle of a lake, abandoned inner-city alleyways, and quiet hospitals. Walter's Otherworlds are also based off of the trauma of being abandoned, as each location marks a place where he was betrayed or alienated by society. The subway represents the time some girls taunted him over his appearance, the forests represent his time at Wish House, the water prison mirrors his time spent imprisoned by the cult, the city represents the time he spent homeless, and the hospital represents his decision to entirely disconnect from society and begin the 21 Sacraments.
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** Henry is locked in his titular room, unable to leave 302 no matter what he tries. He's been isolated there for nearly a week, and he seems emotionally withdrawn and morose for most of the game as a result. It's only when he starts seeing other people in the Otherworld [[spoiler: and when he rescues Eileen]] that he begins to show some emotions again.
** Walter, the main villain, was repeatedly cut off from society. He was abandoned as a baby, lived in a terrible orphanage, was at one point imprisoned in a concrete water prison in the middle of Toluca Lake, and spent most of his young adult life homeless. His lonliness and need to find belonging ultimately make up his personal motivation- [[spoiler: to perform the 21 Sacraments in a misguided attempt to give life to Room 302, the only place in the world he feels like he belongs.]]
** Each of the main Otherworlds are all places where one can feel isolated. Empty subways, lonely forests, a desolate prison in the middle of a lake, abandoned inner-city alleyways, and quiet hospitals. Walter's Otherworlds are also based off of the trauma of being abandoned, as each location marks a place where he was betrayed or alienated by society.
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* OurGhostsAreDifferent: Those who are killed by Walter in his Otherworlds are doomed to wander them as ghosts. These ghosts are solid beings, but capable of levitation and emerging from walls. Their mere presence causes a harmful area, which can be nullified by holy objects. They're vulnerable to damage but will always get back up after being knocked out, unless they are pinned by a rare Sword of Obedience.

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* OurGhostsAreDifferent: Those who are killed by Walter in his Otherworlds are doomed to wander them as ghosts. These ghosts are solid beings, but capable of levitation and emerging from walls. Their mere presence causes a harmful area, aura, which can be nullified by holy objects. They're vulnerable to damage but will always get back up after being knocked out, unless they are pinned by a rare Sword of Obedience.

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