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* PinataEnemy: Hitting a frozen enemy with a lightning blast will cause them to release health bonuses when shattered.

Added: 164

Removed: 148

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* BrutishCharacterBrutishWeapon: The Paladin's BFG-tier weapon is a hefty hammer called the Arrancadora. It's slow to swing but causes loads of damage upon contact.



* DropTheHammer: The Paladin's BFG-tier weapon, the Arrancadora. It's a hefty hammer that, while slow to swing, causes loads of damage upon contact.
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Moved to YMMV.


* NintendoHard: ''Schism'' was still intended as a balance mod, and it ''shows'':
** Monsters are more aggressive than before, and even have different tricks than in standard ''Brutal Doom''.
** There are five difficulties, but only two don't have Fast Monsters and/or Respawning Monsters on by default.
** Every so often, boss monsters such as the Spider Mastermind and Cyberdemon have a chance to be replaced with a unique variant, also replacing certain monsters with theme-fitting variants that are often more difficult to manage.
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* HalfTheManHeUsedToBe: Killing an enemy with the Paladin's axe will result in them being split in half vertically.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Like within his own game, the Paladin has access to Timon's Axe, which can be thrown and enhanced with lightning.
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* GatlingGood: Besides the minigun, there's a four-barrel full-auto shotgun.

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* GatlingGood: Besides The minigun is still the minigun, there's same bullet hose it was in the base ''Brutal Doom''. There's also a four-barrel full-auto shotgun.automatic shotgun that fires slower than the minigun, but deals monstrous damage.

Added: 320

Removed: 194

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* DifficultButAwesome: Playing as the Sorcerer can be quite challenging at first, since he's less resilient than the other classes and can't use the more powerful weapons. However, once you get the hang of using his magic and learn how to play strategically, you can easily decimate crowds of enemies with spell attacks.



* LightningBruiser: The Hell Knight still has half the health of the Baron of Hell, but moves much faster than in the vanilla game, meaning they will kill you very quickly if you're not careful.

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* [[VideoGame/{{Hexen}} Sorcerer]], A GlassCannon that deals heavy damage with his spells of [[PlayingWithFire Fire]], [[AnIcePerson Ice]], and [[ShockAndAwe Lightning]] to burn, freeze, and electrocute his foes with ease, yet is not sturdy, himself.

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* [[VideoGame/{{Hexen}} Sorcerer]], A GlassCannon that deals heavy damage with his spells of uses [[PlayingWithFire Fire]], [[AnIcePerson Ice]], and [[ShockAndAwe Lightning]] spells to burn, freeze, and electrocute his foes with ease, yet is not sturdy, himself.at the cost of being less durable than the other player classes.


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* LightningBruiser: The Hell Knight still has half the health of the Baron of Hell, but moves much faster than in the vanilla game, meaning they will kill you very quickly if you're not careful.
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Originally starting out as a balanced rework of the original, ''Schism'' has gone on to become something else entirely, combining the gory aspects of ''Brutal Doom'' with characters and concepts from [[VideoGame/{{Heretic}} Raven]] [[VideoGame/{{Hexen}} Software's]] various titles to make one mod for anyone seeking new ways to cause carnage.

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Originally starting out as a balanced rework of the original, ''Schism'' has gone on to become something else entirely, combining the gory aspects of gameplay elements from ''Brutal Doom'' with characters and concepts from [[VideoGame/{{Heretic}} Raven]] [[VideoGame/{{Hexen}} Software's]] various titles to make one mod for anyone seeking new ways to cause carnage.



* RevolversAreJustBetter: The Shotvolver, an absolutely massive revolver that can switch between 12-gauge shotgun shells and .338-caliber rifle rounds.

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* RevolversAreJustBetter: The Shotvolver, an absolutely massive revolver that can switch between 12-gauge shotgun shells and .338-caliber rifle rounds. The pickup message for it outrights tells you to say goodbye to your wrists.
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** [[KillItWithFire Former Humans]] are all susceptible to Fire Damage, but are resistant to Electric Damage.
** [[ShockAndAwe Hell's Legions]] are weak to Electric Damage, but can tolerate being hit with flames.

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** Former Humans are all [[KillItWithFire Former Humans]] are all susceptible to Fire Damage, Damage]], but are resistant to Electric Damage.
** Hell's Legions are [[ShockAndAwe Hell's Legions]] are weak to Electric Damage, Damage]], but can tolerate being hit with flames.
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* MageMarksman: The Sorcerer. Not only does he handle the magical front with his spells, but he can also utilize most small firearms within ''Doom'' and ''Doom II'', albeit with a small ammo pool. Said firearms can also be enhanced with any of the three elements, imbuing the shots with either fire, ice, or lightning until dropped and replaced, or the element is swapped.

to:

* MageMarksman: The Sorcerer. Not only does he handle the magical front with his spells, but he can also utilize most small firearms within ''Doom'' and ''Doom II'', albeit with a small smaller ammo pool.pool than the other classes. Said firearms can also be enhanced with any of the three elements, imbuing the shots with either fire, ice, or lightning until dropped and replaced, or the element is swapped.

Added: 522

Changed: 6

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* TheBerserker: [[DownplayedTrope Downplayed]]. The Paladin, focusing on rushing into battle with his melee prowess, can't go in recklessly until an opportune moment comes in.

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* TheBerserker: [[DownplayedTrope Downplayed]]. The Paladin, while focusing on rushing into battle with his melee prowess, can't go in recklessly until an opportune moment comes in.


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* DemBones: Besides the usual Revenants, there's a variant of the pinky demon called the Skeletal Bull Demon that occasionally spawns in place of normal pinkies or specters.


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* GangstaStyle: The Doom Marine holds the pistol at a 45-degree angle ''Film/JohnWick''-style when aiming down the sights.
* GatlingGood: Besides the minigun, there's a four-barrel full-auto shotgun.


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* RevolversAreJustBetter: The Shotvolver, an absolutely massive revolver that can switch between 12-gauge shotgun shells and .338-caliber rifle rounds.
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None

Added DiffLines:

* NintendoHard: ''Schism'' was still intended as a balance mod, and it ''shows'':
** Monsters are more aggressive than before, and even have different tricks than in standard ''Brutal Doom''.
** There are five difficulties, but only two don't have Fast Monsters and/or Respawning Monsters on by default.
** Every so often, boss monsters such as the Spider Mastermind and Cyberdemon have a chance to be replaced with a unique variant, also replacing certain monsters with theme-fitting variants that are often more difficult to manage.
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None

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* ContinuityNod: A small one, in that the SMG now resembles the one featured on the original cover art for ''Doom''.
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* LifeDrain: Reminiscent of the [[VideoGame/{{Heretic}} Gauntlets of the Necromancer]], an alternate attack with the Paladin's fists allows him to shock foes with life-stealing electricity, using Rage for ammo.
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* LuckilyMyShieldWillProtectMe: The "Fencing Shield" used by the Paladin, that can block attacks, and can even be enhanced to deflect projectiles. Wielded alongside the Axe, Assault Rifle, and Sub-Machine Gun.


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* ShieldBash: Comes in two flavors, whenever it is in use by the Paladin:
** The standard bash, capable of sending foes back, and deflecting projectiles with good timing.
** A slash with a blade that is attached to the side of the shield, used when the Paladin brings the shield up.

Added: 132

Changed: 130

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* CoolSword: The Quietus, now with the ability to be swung around rapidly and enhanced to send out slash waves, or spiral beams with a thrust.

to:

* CoolSword: CoolSword:
**
The Quietus, now with the ability to be swung around rapidly and enhanced to send out slash waves, or spiral beams with a thrust.
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It can be downloaded and played on [[https://www.moddb.com/mods/schism1 ModDB]], but be warned that not everything is fully complete, as this mod is very much a Work in Progress, as there isn't complete compatibility for ''Hexen'' and ''Heretic''.

to:

It can be downloaded and played on [[https://www.moddb.com/mods/schism1 ModDB]], but be warned that not everything is fully complete, as this mod is very much a Work in Progress, as with there isn't not even being complete compatibility for ''Hexen'' and ''Heretic''.
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None

Added DiffLines:

* DropTheHammer: The Paladin's BFG-tier weapon, the Arrancadora. It's a hefty hammer that, while slow to swing, causes loads of damage upon contact.
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None

Added DiffLines:

* MageMarksman: The Sorcerer. Not only does he handle the magical front with his spells, but he can also utilize most small firearms within ''Doom'' and ''Doom II'', albeit with a small ammo pool. Said firearms can also be enhanced with any of the three elements, imbuing the shots with either fire, ice, or lightning until dropped and replaced, or the element is swapped.
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None

Added DiffLines:

* TheBerserker: [[DownplayedTrope Downplayed]]. The Paladin, focusing on rushing into battle with his melee prowess, can't go in recklessly until an opportune moment comes in.
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* AbnormalAmmo: In the Paladin's case, at least. He can enhance his attacks using one of two things: "Rage," obtained by beating down foes, [[spoiler:and oddly enough, things like lamps,]] "using" the blood to fuel his rampage. And "Zeal," which is converted from idle Rage, using it to fuel his pursuit of his goal: eradication.
* AllThereInTheManual: Information of the mod's (currently:) Weapons, (to be added:) Bestiary, Classes, and Extras can be found within a separate Manual menu.


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* GameMod: Comes with the territory of being a stand-alone fork of ''Brutal Doom''.

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** [[KillItWithFire Former Humans]] are all susceptible to Fire Damage.
** [[Shock

to:

** [[KillItWithFire Former Humans]] are all susceptible to Fire Damage, but are resistant to Electric Damage.
** [[Shock [[ShockAndAwe Hell's Legions]] are weak to Electric Damage, but can tolerate being hit with flames.
** However, Ice Damage deals consistent damage to both, at the price of being more costly.

Added: 780

Changed: 129

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to:

* ElementalRockPaperScissors: While not explicitly shown, the rogue's gallery in ''Doom'' each have certain elemental weaknesses.
** [[KillItWithFire Former Humans]] are all susceptible to Fire Damage.
** [[Shock
* FireIceLightning: The Sorcerer's bread and butter, coming with a spellset for each of the three elements, running on a recharging mana pool.
* ShotgunsAreJustBetter: And how! Not only do the Pump-Action and Super Shotgun make their return, able to be used by all classes, but they are now accompanied by the Quad-Barreled "Liberator" Shotgun. The Assault Shotgun from base ''Brutal Doom'' also comes back, but now as a rotating four-barreled machine of death.
* SquishyWizard: The Sorcerer class, without question. He is able to absolutely destroy the legions of Hell and the Serpent Riders with ease, but he is unable to take much damage, and can't use the heavier weapons, such as the "Liberator".
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* CoolSword

to:

* CoolSword
CoolSword: The Quietus, now with the ability to be swung around rapidly and enhanced to send out slash waves, or spiral beams with a thrust.
** New to the arsenal is the Vorpal Blade, a (WIP) hefty sword with a horned skull for a rain-guard, that also has a saw-like serrated edge on the back, focused on crowd control.

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It is still a Work in Progress, yet can still be downloaded on [[https://www.moddb.com/mods/schism1 ModDB]],

to:

It is still a Work in Progress, yet can still be downloaded and played on [[https://www.moddb.com/mods/schism1 ModDB]],ModDB]], but be warned that not everything is fully complete, as this mod is very much a Work in Progress, as there isn't complete compatibility for ''Hexen'' and ''Heretic''.

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!!''Schism'' provides examples of the following tropes:
* AnAxeToGrind: Like within his own game, the Paladin has access to Timon's Axe, which can be thrown and enhanced with lightning.
* CoolSword

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Added: 820

Changed: 77

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Originally starting out as a balanced rework of the original, ''Schism'' has gone on to become something else entirely, combining the gory aspects of ''Brutal Doom'' with characters and concepts from [[VideoGame/{{Heretic}} Raven]] [[VideoGame/{{Hexen}} Software's]]

to:

Originally starting out as a balanced rework of the original, ''Schism'' has gone on to become something else entirely, combining the gory aspects of ''Brutal Doom'' with characters and concepts from [[VideoGame/{{Heretic}} Raven]] [[VideoGame/{{Hexen}} Software's]]Software's]] various titles to make one mod for anyone seeking new ways to cause carnage.

Currently, there are three functioning classes to choose from, with one playable but not fully functional:

* [[VideoGame/BrutalDoom Doom Marine]], specializing in using all the various guns to deal with various situations.
* [[VideoGame/{{Hexen}} Paladin]], using his fists, axe, sword, and a newly-acquired hammer to decimate in close range.
* [[VideoGame/{{Hexen}} Sorcerer]], A GlassCannon that deals heavy damage with his spells of [[PlayingWithFire Fire]], [[AnIcePerson Ice]], and [[ShockAndAwe Lightning]] to burn, freeze, and electrocute his foes with ease, yet is not sturdy, himself.
* [[VideoGame/{{Heretic}} Corvus]], Not fully functional, but he still brings weapons from his home games to great effect.

It is still a Work in Progress, yet can still be downloaded on [[https://www.moddb.com/mods/schism1 ModDB]],
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/schism_art_0.png]]
[[caption-width-right:350:"When Brutality and Fantasy mix, all Hell trembles."]]''VideoGame/BrutalDoom'', A rather famous GameMod for ''VideoGame/{{Doom}}'' and derivatives that is known and played by many. But, there are those that have decided that there isn't enough fantasy and balance, and so ''Schism'' was created.

Originally starting out as a balanced rework of the original, ''Schism'' has gone on to become something else entirely, combining the gory aspects of ''Brutal Doom'' with characters and concepts from [[VideoGame/{{Heretic}} Raven]] [[VideoGame/{{Hexen}} Software's]]

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